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set more vars to bools
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@ -41,7 +41,7 @@ gameSettings()
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level.hyper_speed_spawns_chance_active = true; //this enables a chance that zombies will have max move speed, max spawnrate, no walkers, and 1 second between rounds
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level.extra_drops_chance_active = true; //this enables a chance that drops will drop upto 4x as much per round
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level.max_zombies_chance_active = true; //this enables a chance to increase max ai at once to 32
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level.reduced_zombies_per_round_chance_active = 1; //enable this for a chance to get to higher rounds quicker
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level.reduced_zombies_per_round_chance_active = true; //enable this for a chance to get to higher rounds quicker
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level.deflation_chance_active = true; //this enables a chance that the zombies only give points when killed
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level.deadlier_emps_chance_active = true; //this enables a chance to make emp duration 4x as long
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level.disable_revive_chance_active = true; //this enables a chance to disable revive from appearing in games
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@ -64,7 +64,7 @@ gameSettings()
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level.disable_box_moving_chance = 10; //10% default
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//map rotate feature overrides the normal restart if active
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level.map_rotate = 1;
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level.map_rotate = true;
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}
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gameDelayFunctionsAndVars()
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