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added a missing include and fixed the level check logic
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@ -8,6 +8,7 @@
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#include maps\mp\zm_buried;
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#include maps\mp\zm_tomb;
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#include maps\mp\zm_nuked;
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#include maps\mp\zombies\_zm_utility;
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init()
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{
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@ -75,7 +76,7 @@ spawnAllPlayers()
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if ( players[ i ].sessionstate == "spectator" && isDefined( players[ i ].spectator_respawn ) )
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{
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players[ i ] [[ level.spawnplayer ]]();
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if ( !level.script == "zm_tomb" || !level.script == "zm_prison" || !is_classic() )
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if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
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{
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thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
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}
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