JezuzLizard
b4016ab7eb
Create grieffix_official.gsc
2021-01-04 01:51:23 -08:00
JezuzLizard
5072e8cb2c
In a recent pluto update fast_restart and map_rotate were fixed
2021-01-03 03:53:23 -08:00
JezuzLizard
29a9f4bab1
added remington shotgun to all maps category
2020-12-07 16:11:43 -08:00
JezuzLizard
2a9e91e9cc
Update instructions.md
2020-09-29 05:02:00 -07:00
JezuzLizard
bd64cff6b6
fixed syntax error preventing compiling
2020-09-29 02:42:00 -07:00
JezuzLizard
feeee14740
Added instructions, split grieffix into enhanced and basic versions
...
Also implemented better countdown hud from sparker.
2020-09-16 11:36:26 -07:00
Sparker
fd78f09d98
added countdown ui addon
2020-06-27 13:56:41 +05:30
Sparker
4d8313de9f
update guide
2020-06-27 13:55:50 +05:30
Sparker
cd5c7e560e
update guide
2020-06-27 13:54:29 +05:30
Sparker
f705397f28
Update and rename better-waiting-hud.gsc to better-countdown-hud.gsc
2020-06-27 13:53:08 +05:30
Sparker
b85e4b8d0b
added waiting ui guide
2020-06-27 13:51:06 +05:30
Sparker
c87f9c484b
Update readme.md
2020-06-27 13:48:36 +05:30
Sparker
a9f5c49b53
Update readme.md
2020-06-27 13:46:19 +05:30
Sparker
d9b72bdf3b
Rename better-hud-grief.gsc to better-waiting-hud.gsc
2020-06-27 13:43:54 +05:30
Sparker
7abc309d79
Create better-hud-grief.gsc
2020-06-27 13:42:19 +05:30
JezuzLizard
25a0e06af6
fixed the restart not happening sometimes
2020-05-23 05:27:09 -07:00
JezuzLizard
b5cb954672
fixed a bug relating the first spawn check
...
Where the variable checking for first spawn wasn't attached to the player struct.
2020-05-18 05:43:11 -07:00
JezuzLizard
d64279230e
hopefully fixed player max healther setter
2020-05-18 04:40:42 -07:00
JezuzLizard
5c4b153a04
fixed health not setting on first spawn with the playerMaxHealth dvar
2020-05-12 16:36:57 -07:00
JezuzLizard
db1bbcfb48
updated see the readme for patch notes
2020-05-10 15:13:32 -07:00
JezuzLizard
3662f2de59
minor hotfix adding a check if _zm_powerups is loaded
2020-05-09 22:48:06 -07:00
JezuzLizard
cae8522d45
Update readme.md
2020-05-09 22:44:53 -07:00
JezuzLizard
11ff1c7095
Merge branch 'master' of https://github.com/JezuzLizard/Public-BO2-Mods
2020-05-09 22:42:40 -07:00
JezuzLizard
d2583fb9e7
Configuration Mod has been updated with a few new features
...
See the readme for the patch notes.
2020-05-09 22:42:28 -07:00
JezuzLizard
d5abea37cb
clarified the readme
2020-05-09 14:24:42 -07:00
JezuzLizard
adf15a9736
fixed zombie blood not being an option to disable
2020-05-02 18:34:26 -07:00
JezuzLizard
572863d1dd
Update black ops 2 weapon names.md
2020-04-29 14:32:27 -07:00
JezuzLizard
25d0a80a49
Update black ops 2 weapon names.md
2020-04-29 14:31:40 -07:00
JezuzLizard
ffac42964a
changed the weapon names file to support markdown
...
At the very bottom there is now a probably incomplete list of all global weapons.
2020-04-29 06:45:41 -07:00
JezuzLizard
3260ebdf5b
updated description for zombie spawn rate modifier
2020-04-20 20:57:20 -07:00
JezuzLizard
f8302fd91b
Added many more dvars to tweak gameplay
2020-04-10 05:23:22 -07:00
JezuzLizard
c1abbf3b5b
fixed some simple syntax errors
...
I forgot to compile the mod to test before I uploaded it to the github oof
2020-04-10 01:07:03 -07:00
JezuzLizard
7b6cdcbc37
Update dedicated_zm.cfg
2020-04-09 01:44:28 -07:00
JezuzLizard
51d0c997fd
Merge branch 'master' of https://github.com/JezuzLizard/Public-BO2-Mods
2020-04-09 01:43:13 -07:00
JezuzLizard
36cd8f4ea0
Update _clientids.gsc
2020-04-09 01:43:09 -07:00
JezuzLizard
15221ae91f
Update dedicated_zm.cfg
2020-04-09 01:30:48 -07:00
JezuzLizard
bd6112ea32
Update dedicated_zm.cfg
2020-04-09 01:10:04 -07:00
JezuzLizard
014f8c763a
uploaded configuration mod
...
First commit.
2020-04-08 11:39:36 -07:00
JezuzLizard
63019ba875
Update README.md
2020-04-08 11:33:29 -07:00
JezuzLizard
fc8566f8b4
new way of fixing tombstone
2020-04-06 07:55:49 -07:00
JezuzLizard
c0af044995
added the missing include _zm_utility
2020-04-05 10:03:04 -07:00
JezuzLizard
44553ac45a
Merge branch 'master' of https://github.com/JezuzLizard/Public-BO2-Mods
2020-04-04 18:48:33 -07:00
JezuzLizard
63a53b6237
Fixed getDvarIntDefault() not properly defining the default dvars
2020-04-04 18:48:28 -07:00
JezuzLizard
b81532a48a
fixed bug relating to default dvars
2020-04-04 18:48:01 -07:00
JezuzLizard
72e3e2cd7c
Update server_config_dvars.md
2020-04-04 18:45:46 -07:00
JezuzLizard
ecc03afae4
Update readme.md
2020-04-03 13:22:54 -07:00
JezuzLizard
21de062037
Update main.gsc
2020-04-03 13:21:11 -07:00
JezuzLizard
ff0bfb8092
Update readme.md
2020-04-03 13:19:05 -07:00
JezuzLizard
b50a46e327
Merge pull request #6 from xerxes-at/master
...
Simplified the way give_personality_characters and give_team_characters are chosen and called.
2020-04-03 16:10:45 -04:00
Xerxes
70424edcd8
Rewrite how give_personality_characters and give_team_characters are called.
...
I got rid of all includes and are using a level variable that always points to the correct method. Each game modes init method for each map does set this to whatever the current combination of map and gamemode needs. This way we can use one gsc file for all maps without the need to edit anything.
2020-04-03 17:17:30 +02:00