247 lines
9.9 KiB
INI

//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
//////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
//////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// ^0 Black //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
//////////////////////////////////////////////////
sv_hostname "^1Mob ^4Starting Room Only" //Give your server a name so you can spot it on the serverlist.
//////////////////////////////////////////////////
// GENERAL SETTINGS //
//////////////////////////////////////////////////
sv_offline "1" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password protected Game Server
party_maxplayers "8" // Maximum players that are allowed in your server (1-8)
//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame "1" // Enable Pluto's custom Gun Game?
//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
gts startRound "1" // Starting Round. Only Survival and Grief have this option!
//gts autoTeamBalance "1"
//gts teamCount "2" // Turn this on for grief only!
//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
//set g_loadScripts "0"
//level properties
set cmLevelNoEndGameCheck 0
set cmLevelRoundNumber 1
set cmLevelSoloModeDisabled 0
set cmLevelDoSpectatorsRespawn 1
set cmLevelIntermissionTime 20
set cmLevelBetweenRoundTime 15
set cmLevelGameStartDelay 0
//powerups properties
set cmPowerupMaxPerRound 4
set cmPowerupDropRate 2000
set cmPowerupAlwaysDrop 0
set cmPowerupFourPlayerScore 50
set cmPowerupThreePlayerScore 50
set cmPowerupTwoPlayerScore 50
set cmPowerupOnePlayerScore 50
set cmPowerupNukeEnabled 1
set cmPowerupInstaKillEnabled 1
set cmPowerupMaxAmmoEnabled 1
set cmPowerupDoublePointsEnabled 1
set cmPowerupCarpenterEnabled 1
set cmPowerupFireSaleEnabled 1
set cmPowerupPerkBottleEnabled 1
set cmPowerupCarpenterEnabled 1
set cmPowerupZombieBloodEnabled 1
set cmPowerupNoPowerupDrops 0
//these require _zm_powerups to be installed to do anything
set cmPowerupRandomDropChance 2
set cmPowerupFieldLifetime 15
set cmPowerupFireSaleDuration 30
set cmPowerupDoublePointsDuration 30
set cmPowerupDoublePointsScalar 2
set cmPowerupInstaKillDuration 30
set cmPowerupCarpenterPoints 200
set cmPowerupNukePoints 400
set cmPowerupNukeShouldWaitToKillZombies 1
set cmPowerupNukeMinTimeToKill 0.1
set cmPowerupNukeMaxTimeToKill 0.7
set cmPowerupMaxAmmoAffectsLastandPlayers 0
//zombie properties dvars
set cmZombieAiLimit 24
set cmZombieActorLimit 32
set cmZombieMidroundDogs 0
set cmZombieDisableWalkers 0
set cmZombieTotalPermanentOverride 0
set cmZombieTotalPermanentOverrideValue 100
set cmZombieHealthPermanentOverride 0
set cmZombieHealthPermanentOverrideValue 150
set cmZombieMaxHealthOverride 0
set cmZombieMaxHealthOverrideValue 150
set cmZombieSpawnRate 2
set cmZombieSpawnRateMultiplier 0.95
set cmZombieSpawnRateLocked 0
set cmZombiePerPlayer 6
set cmZombieHealthIncreaseFlat 100
set cmZombieHealthIncreaseMultiplier 0.1
set cmZombieHealthStart 150
set cmZombieNewRunnerInterval 10
set cmZombieMoveSpeed 1
set cmZombieMoveSpeedLocked 1
set cmZombieMoveSpeedCap 0
set cmZombieMoveSpeedCapValue 1
set cmZombieMoveSpeedMultiplier 10
set cmZombieMoveSpeedMultiplierEasy 8
set cmZombieMoveAnimation ""
set cmZombieMaxAi 24
//player properties
set cmPlayerMaxHealth 100
set cmPlayerPerkLimit 4
set cmPlayerRetainPerks 0
set cmPlayerStartingPoints 500
set cmPlayerStartingLives 1
set cmPlayerFourPlayerScorePerZombieKill 50
set cmPlayerThreePlayerScorePerZombieKill 50
set cmPlayerTwoPlayerScorePerZombieKill 50
set cmPlayerOnePlayerScorePerZombieKill 50
set cmPlayerPointsPerNormalAttack 10
set cmPlayerPointsPerLightAttack 10
set cmPlayerPointsBonusMeleeKill 80
set cmPlayerPointsBonusHeadshotKill 50
set cmPlayerPointsBonusNeckKill 20
set cmPlayerPointsBonusTorsoKill 10
set cmPlayerShouldZombify 0
set cmPlayerSoloLaststandWeapon "m1911_upgraded_zm"
set cmPlayerCoopLaststandWeapon "m1911_zm"
set cmPlayerStartWeapon "m1911_zm"
set cmPlayerBleedoutPointsLostAllPlayers 0.1
set cmPlayerBleedoutPointsLostSelf 0.1
set cmPlayerDownedPointsLostSelf 0.05
set cmPlayerReviveTriggerRadius 75
set cmPlayerLaststandBleedoutTime 45
//team properties
set cmTeamAlliesPointsMultiplier 1
set cmTeamAxisPointsMultiplier 1
//perk properties
set cmPerkJuggHealth 250
set cmPerkPermaJuggHealth 190
set cmPerkMinPhdExplosionDamage 2000
set cmPerkMaxPhdExplosionDamage 5000
set cmPerkPhdDamageRadius 300
set cmPerkSpeedColaReloadSpeed 0.5
set cmPerkDoubleTapFireRate 0.75
set cmPerkDeadshotAccuracyModifier 0.70
//equipment properties
set cmEquipmentRiotshieldHitPoints 2250
//weapon properties
set cmWeaponEmpPerkExplosionRadius 420
set cmWeaponEmpPerkOffDuration 90
//mystery box properties
//sets whether the mystery box moves ever
set magic_chest_movable 1
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "" // Disable logs per default.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
//////////////////////////////////////////////////
// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
//////////////////////////////////////////////////
//gametype zclassic loc processing map zm_buried//
//////////////////////////////////////////////////
// Die Rise aka Great Leap Forward //
//////////////////////////////////////////////////
//gametype zclassic loc rooftop map zm_highrise//
//////////////////////////////////////////////////
// Nuketown //
//////////////////////////////////////////////////
//gametype zstandard loc nuked map zm_nuked //
//////////////////////////////////////////////////
// Mob of the Dead //
//////////////////////////////////////////////////
//gametype zclassic loc prison map zm_prison//
//////////////////////////////////////////////////
// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
//////////////////////////////////////////////////
// Diner (Turned only) //
//////////////////////////////////////////////////
//gametype zcleansed loc diner map zm_transit_dr//
//////////////////////////////////////////////////
// Green Run aka Bus Depot aka Farm aka Town //
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
//g_gametype zgrief
//////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
//////////////////////////////////////////////////////////////////////////////////////
//Die Rise
//sv_maprotation "gametype zclassic loc rooftop map zm_highrise"
//map_rotate
//Buried
//sv_maprotation "gametype zclassic loc processing map zm_buried"
//map_rotate
//Alcatraz
//sv_maprotation "gametype zclassic loc prison map zm_prison"
//map_rotate
//Tranzit
//sv_maprotation "gametype zclassic loc transit map zm_transit"
//map_rotate
//Origins
sv_maprotation "gametype zclassic loc tomb map zm_tomb"
map_rotate
//Nuketown
//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
//map_rotate