mirror of
https://github.com/JezuzLizard/Public-BO2-Mods.git
synced 2025-06-07 18:47:59 -05:00
248 lines
9.9 KiB
INI
248 lines
9.9 KiB
INI
//////////////////////////////////////////////////
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/// PlutoT6 ZM ServerConfiguration file //
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//////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// Other *nix compatible editors of your choice.//
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//////////////////////////////////////////////////
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// 0.1 Basic version //
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// 0.2 Added map list and map rotation //
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// 0.3 Added Colors and B3/Log/RCon section //
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// 0.4 Added gametype to map list and rotation //
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// 0.5 Added location to map list and rotation //
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// 0.6 Added Sharp Shooter and Gun game //
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// 0.7 Clean up //
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// 0.8 Additional gts -Fry //
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// 0.9 Cleaned up the mess Fry merged, //
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// added more comments //
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//////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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//////////////////////////////////////////////////
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// ^0 Black //
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// ^1 Red //
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// ^2 Green //
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// ^3 Yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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//////////////////////////////////////////////////
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sv_hostname "^1Mob ^4Starting Room Only" //Give your server a name so you can spot it on the serverlist.
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//////////////////////////////////////////////////
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// GENERAL SETTINGS //
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//////////////////////////////////////////////////
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sv_offline "1" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
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//g_password "" // Password protected Game Server
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party_maxplayers "8" // Maximum players that are allowed in your server (1-8)
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//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
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//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
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//zm_gungame "1" // Enable Pluto's custom Gun Game?
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//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
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gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
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gts startRound "1" // Starting Round. Only Survival and Grief have this option!
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//gts autoTeamBalance "1"
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//gts teamCount "2" // Turn this on for grief only!
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//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
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//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
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//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
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//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
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//set g_loadScripts "0"
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//level properties
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set cmLevelNoEndGameCheck 0
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set cmLevelRoundNumber 1
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set cmLevelSoloModeDisabled 0
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set cmLevelDoSpectatorsRespawn 1
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set cmLevelIntermissionTime 20
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set cmLevelBetweenRoundTime 15
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set cmLevelGameStartDelay 0
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//powerups properties
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set cmPowerupMaxPerRound 4
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set cmPowerupDropRate 2000
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set cmPowerupAlwaysDrop 0
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set cmPowerupFourPlayerScore 50
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set cmPowerupThreePlayerScore 50
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set cmPowerupTwoPlayerScore 50
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set cmPowerupOnePlayerScore 50
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set cmPowerupScoreMeleeKill 80
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set cmPowerupScoreHeadshotKill 50
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set cmPowerupScoreNeckKill 20
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set cmPowerupScoreTorsoKill 10
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set cmPowerupNukeEnabled 1
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set cmPowerupInstaKillEnabled 1
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set cmPowerupMaxAmmoEnabled 1
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set cmPowerupDoublePointsEnabled 1
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set cmPowerupCarpenterEnabled 1
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set cmPowerupFireSaleEnabled 1
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set cmPowerupPerkBottleEnabled 1
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set cmPowerupCarpenterEnabled 1
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set cmPowerupZombieBloodEnabled 1
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set cmPowerupNoPowerupDrops 0
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//these require _zm_powerups to be installed to do anything
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set cmPowerupRandomDropChance 2
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set cmPowerupFieldLifetime 15
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set cmPowerupFireSaleDuration 30
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set cmPowerupDoublePointsDuration 30
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set cmPowerupDoublePointsScalar 2
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set cmPowerupInstaKillDuration 30
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set cmPowerupCarpenterPoints 200
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set cmPowerupCarpenterPoints 400
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set cmPowerupNukeShouldWaitToKillZombies 1
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set cmPowerupNukeMinTimeToKill 0.1
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set cmPowerupNukeMaxTimeToKill 0.7
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set cmPowerupMaxAmmoAffectsLastandPlayers 0
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//zombie properties dvars
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set cmZombieAiLimit 24
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set cmZombieActorLimit 32
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set cmZombieMidroundDogs 0
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set cmZombieDisableWalkers 0
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set cmZombieTotalPermanentOverride 0
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set cmZombieTotalPermanentOverrideValue 100
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set cmZombieHealthPermanentOverride 0
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set cmZombieHealthPermanentOverrideValue 150
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set cmZombieMaxHealthOverride 0
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set cmZombieMaxHealthOverrideValue 150
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set cmZombieSpawnRate 2
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set cmZombieSpawnRateMultiplier 0.95
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set cmZombieSpawnRateLocked 0
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set cmZombiePerPlayer 6
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set cmZombieHealthIncreaseFlat 100
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set cmZombieHealthIncreaseMultiplier 0.1
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set cmZombieHealthStart 150
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set cmZombieNewRunnerInterval 10
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set cmZombieMoveSpeed 1
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set cmZombieMoveSpeedLocked 1
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set cmZombieMoveSpeedCap 0
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set cmZombieMoveSpeedCapValue 1
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set cmZombieMoveSpeedMultiplier 10
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set cmZombieMoveSpeedMultiplierEasy 8
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set cmZombieMoveAnimation ""
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set cmZombieMaxAi 24
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set cmZombieBelowWorldCheck -1000
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//player properties
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set cmPlayerMaxHealth 100
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set cmPlayerPerkLimit 4
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set cmPlayerRetainPerks 0
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set cmPlayerStartingPoints 500
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set cmPlayerStartingLives 1
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set cmPlayerFourPlayerScorePerZombieKill 50
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set cmPlayerThreePlayerScorePerZombieKill 50
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set cmPlayerTwoPlayerScorePerZombieKill 50
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set cmPlayerOnePlayerScorePerZombieKill 50
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set cmPlayerPointsPerNormalAttack 10
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set cmPlayerPointsPerLightAttack 10
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set cmPlayerShouldZombify 0
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set cmPlayerSoloLaststandWeapon "m1911_upgraded_zm"
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set cmPlayerCoopLaststandWeapon "m1911_zm"
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set cmPlayerStartWeapon "m1911_zm"
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set cmPlayerBleedoutPointsLostAllPlayers 0.1
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set cmPlayerBleedoutPointsLostSelf 0.1
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set cmPlayerDownedPointsLostSelf 0.05
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set cmPlayerReviveTriggerRadius 75
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set cmPlayerLaststandBleedoutTime 45
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//team properties
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set cmTeamAlliesPointsMultiplier 1
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set cmTeamAxisPointsMultiplier 1
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//perk properties
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set cmPerkJuggHealthBonus 160
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set cmPerkPermaJuggHealthBonus 190
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set cmPerkMinPhdExplosionDamage 2000
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set cmPerkMaxPhdExplosionDamage 5000
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set cmPerkPhdDamageRadius 300
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set cmPerkSpeedColaReloadSpeed 0.5
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set cmPerkDoubleTapFireRate 0.75
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set cmPerkDeadshotAccuracyModifier 0.70
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//equipment properties
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set cmEquipmentRiotshieldHitPoints 2250
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//weapon properties
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set cmWeaponEmpPerkExplosionRadius 420
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set cmWeaponEmpPerkOffDuration 90
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//mystery box properties
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//sets whether the mystery box moves ever
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set magic_chest_movable 1
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// B3, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
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g_log "" // Disable logs per default.
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g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
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rcon_password "" // RemoteCONtrol password, needed for most management tools.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
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//////////////////////////////////////////////////
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// At the moment only the first game mode of //
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// each map works on dedicated servers (31/3/18)//
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//////////////////////////////////////////////////
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// Buried aka Resolution 1295 //
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//////////////////////////////////////////////////
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//gametype zclassic loc processing map zm_buried//
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//////////////////////////////////////////////////
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// Die Rise aka Great Leap Forward //
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//////////////////////////////////////////////////
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//gametype zclassic loc rooftop map zm_highrise//
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//////////////////////////////////////////////////
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// Nuketown //
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//////////////////////////////////////////////////
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//gametype zstandard loc nuked map zm_nuked //
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//////////////////////////////////////////////////
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// Mob of the Dead //
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//////////////////////////////////////////////////
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//gametype zclassic loc prison map zm_prison//
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//////////////////////////////////////////////////
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// Origins //
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//Make sure you don't allow more than 4 players!//
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//////////////////////////////////////////////////
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//gametype zclassic loc tomb map zm_tomb //
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//////////////////////////////////////////////////
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// Diner (Turned only) //
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//////////////////////////////////////////////////
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//gametype zcleansed loc diner map zm_transit_dr//
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//////////////////////////////////////////////////
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// Green Run aka Bus Depot aka Farm aka Town //
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//////////////////////////////////////////////////
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//gametype zclassic loc transit map zm_transit //
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//////////////////////////////////////////////////
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//g_gametype zgrief
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//////////////////////////////////////////////////////////////////////////////////////
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//Unlike in other games/MP you should always define the game type and location. //
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//////////////////////////////////////////////////////////////////////////////////////
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//Die Rise
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//sv_maprotation "gametype zclassic loc rooftop map zm_highrise"
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//map_rotate
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//Buried
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//sv_maprotation "gametype zclassic loc processing map zm_buried"
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//map_rotate
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//Alcatraz
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//sv_maprotation "gametype zclassic loc prison map zm_prison"
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//map_rotate
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//Tranzit
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//sv_maprotation "gametype zclassic loc transit map zm_transit"
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//map_rotate
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//Origins
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sv_maprotation "gametype zclassic loc tomb map zm_tomb"
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map_rotate
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//Nuketown
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//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
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//map_rotate
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