JezuzLizard d2583fb9e7 Configuration Mod has been updated with a few new features
See the readme for the patch notes.
2020-05-09 22:42:28 -07:00

248 lines
9.9 KiB
INI

//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
//////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
//////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
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// SERVER NAME & COLORS TIPS //
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// ^0 Black //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
//////////////////////////////////////////////////
sv_hostname "^1Mob ^4Starting Room Only" //Give your server a name so you can spot it on the serverlist.
//////////////////////////////////////////////////
// GENERAL SETTINGS //
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sv_offline "1" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password protected Game Server
party_maxplayers "8" // Maximum players that are allowed in your server (1-8)
//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame "1" // Enable Pluto's custom Gun Game?
//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
gts startRound "1" // Starting Round. Only Survival and Grief have this option!
//gts autoTeamBalance "1"
//gts teamCount "2" // Turn this on for grief only!
//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
//set g_loadScripts "0"
//level properties
set cmLevelNoEndGameCheck 0
set cmLevelRoundNumber 1
set cmLevelSoloModeDisabled 0
set cmLevelDoSpectatorsRespawn 1
set cmLevelIntermissionTime 20
set cmLevelBetweenRoundTime 15
set cmLevelGameStartDelay 0
//powerups properties
set cmPowerupMaxPerRound 4
set cmPowerupDropRate 2000
set cmPowerupAlwaysDrop 0
set cmPowerupFourPlayerScore 50
set cmPowerupThreePlayerScore 50
set cmPowerupTwoPlayerScore 50
set cmPowerupOnePlayerScore 50
set cmPowerupScoreMeleeKill 80
set cmPowerupScoreHeadshotKill 50
set cmPowerupScoreNeckKill 20
set cmPowerupScoreTorsoKill 10
set cmPowerupNukeEnabled 1
set cmPowerupInstaKillEnabled 1
set cmPowerupMaxAmmoEnabled 1
set cmPowerupDoublePointsEnabled 1
set cmPowerupCarpenterEnabled 1
set cmPowerupFireSaleEnabled 1
set cmPowerupPerkBottleEnabled 1
set cmPowerupCarpenterEnabled 1
set cmPowerupZombieBloodEnabled 1
set cmPowerupNoPowerupDrops 0
//these require _zm_powerups to be installed to do anything
set cmPowerupRandomDropChance 2
set cmPowerupFieldLifetime 15
set cmPowerupFireSaleDuration 30
set cmPowerupDoublePointsDuration 30
set cmPowerupDoublePointsScalar 2
set cmPowerupInstaKillDuration 30
set cmPowerupCarpenterPoints 200
set cmPowerupCarpenterPoints 400
set cmPowerupNukeShouldWaitToKillZombies 1
set cmPowerupNukeMinTimeToKill 0.1
set cmPowerupNukeMaxTimeToKill 0.7
set cmPowerupMaxAmmoAffectsLastandPlayers 0
//zombie properties dvars
set cmZombieAiLimit 24
set cmZombieActorLimit 32
set cmZombieMidroundDogs 0
set cmZombieDisableWalkers 0
set cmZombieTotalPermanentOverride 0
set cmZombieTotalPermanentOverrideValue 100
set cmZombieHealthPermanentOverride 0
set cmZombieHealthPermanentOverrideValue 150
set cmZombieMaxHealthOverride 0
set cmZombieMaxHealthOverrideValue 150
set cmZombieSpawnRate 2
set cmZombieSpawnRateMultiplier 0.95
set cmZombieSpawnRateLocked 0
set cmZombiePerPlayer 6
set cmZombieHealthIncreaseFlat 100
set cmZombieHealthIncreaseMultiplier 0.1
set cmZombieHealthStart 150
set cmZombieNewRunnerInterval 10
set cmZombieMoveSpeed 1
set cmZombieMoveSpeedLocked 1
set cmZombieMoveSpeedCap 0
set cmZombieMoveSpeedCapValue 1
set cmZombieMoveSpeedMultiplier 10
set cmZombieMoveSpeedMultiplierEasy 8
set cmZombieMoveAnimation ""
set cmZombieMaxAi 24
set cmZombieBelowWorldCheck -1000
//player properties
set cmPlayerMaxHealth 100
set cmPlayerPerkLimit 4
set cmPlayerRetainPerks 0
set cmPlayerStartingPoints 500
set cmPlayerStartingLives 1
set cmPlayerFourPlayerScorePerZombieKill 50
set cmPlayerThreePlayerScorePerZombieKill 50
set cmPlayerTwoPlayerScorePerZombieKill 50
set cmPlayerOnePlayerScorePerZombieKill 50
set cmPlayerPointsPerNormalAttack 10
set cmPlayerPointsPerLightAttack 10
set cmPlayerShouldZombify 0
set cmPlayerSoloLaststandWeapon "m1911_upgraded_zm"
set cmPlayerCoopLaststandWeapon "m1911_zm"
set cmPlayerStartWeapon "m1911_zm"
set cmPlayerBleedoutPointsLostAllPlayers 0.1
set cmPlayerBleedoutPointsLostSelf 0.1
set cmPlayerDownedPointsLostSelf 0.05
set cmPlayerReviveTriggerRadius 75
set cmPlayerLaststandBleedoutTime 45
//team properties
set cmTeamAlliesPointsMultiplier 1
set cmTeamAxisPointsMultiplier 1
//perk properties
set cmPerkJuggHealthBonus 160
set cmPerkPermaJuggHealthBonus 190
set cmPerkMinPhdExplosionDamage 2000
set cmPerkMaxPhdExplosionDamage 5000
set cmPerkPhdDamageRadius 300
set cmPerkSpeedColaReloadSpeed 0.5
set cmPerkDoubleTapFireRate 0.75
set cmPerkDeadshotAccuracyModifier 0.70
//equipment properties
set cmEquipmentRiotshieldHitPoints 2250
//weapon properties
set cmWeaponEmpPerkExplosionRadius 420
set cmWeaponEmpPerkOffDuration 90
//mystery box properties
//sets whether the mystery box moves ever
set magic_chest_movable 1
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "" // Disable logs per default.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
//////////////////////////////////////////////////
// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
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//gametype zclassic loc processing map zm_buried//
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// Die Rise aka Great Leap Forward //
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//gametype zclassic loc rooftop map zm_highrise//
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// Nuketown //
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//gametype zstandard loc nuked map zm_nuked //
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// Mob of the Dead //
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//gametype zclassic loc prison map zm_prison//
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// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
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// Diner (Turned only) //
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//gametype zcleansed loc diner map zm_transit_dr//
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// Green Run aka Bus Depot aka Farm aka Town //
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//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
//g_gametype zgrief
//////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
//////////////////////////////////////////////////////////////////////////////////////
//Die Rise
//sv_maprotation "gametype zclassic loc rooftop map zm_highrise"
//map_rotate
//Buried
//sv_maprotation "gametype zclassic loc processing map zm_buried"
//map_rotate
//Alcatraz
//sv_maprotation "gametype zclassic loc prison map zm_prison"
//map_rotate
//Tranzit
//sv_maprotation "gametype zclassic loc transit map zm_transit"
//map_rotate
//Origins
sv_maprotation "gametype zclassic loc tomb map zm_tomb"
map_rotate
//Nuketown
//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
//map_rotate