mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-03 22:17:51 -05:00
Commented out dev blocks...
In zm_transit_grief_farm.gsc, and zm_transit_grief_station.gsc.
This commit is contained in:
@ -40,9 +40,11 @@ main() //checked matches cerberus output
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wait_network_frame();
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wait_network_frame();
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level notify( "sleight_on" );
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level notify( "sleight_on" );
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wait_network_frame();
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wait_network_frame();
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/*
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/#
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/#
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level thread maps/mp/gametypes_zm/zmeat::spawn_level_meat_manager();
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level thread maps/mp/gametypes_zm/zmeat::spawn_level_meat_manager();
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#/
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#/
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*/
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}
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}
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init_standard_farm() //checked partially changed to match cerberus output see info.md No. 1, No. 2
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init_standard_farm() //checked partially changed to match cerberus output see info.md No. 1, No. 2
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@ -37,9 +37,11 @@ main() //checked changed to match cerberus output
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}
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}
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level thread maps/mp/zombies/_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
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level thread maps/mp/zombies/_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
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maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
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maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
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/*
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/#
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/#
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level thread maps/mp/gametypes_zm/zmeat::spawn_level_meat_manager();
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level thread maps/mp/gametypes_zm/zmeat::spawn_level_meat_manager();
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#/
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#/
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*/
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}
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}
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enemy_location_override( zombie, enemy ) //checked matches cerberus output
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enemy_location_override( zombie, enemy ) //checked matches cerberus output
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