mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
replaced several isdefined() && condition with is_true
This commit is contained in:
parent
2708e655c4
commit
3c2a324fd3
@ -453,7 +453,7 @@ craftable_model_attach_glow( n_elem, do_glow_now ) //checked matches cerberus ou
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tomb_staff_update_prompt( player, b_set_hint_string_now, trigger ) //checked matches cerberus output
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tomb_staff_update_prompt( player, b_set_hint_string_now, trigger ) //checked matches cerberus output
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{
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{
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if ( isDefined( self.crafted ) && self.crafted )
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if ( is_true( self.crafted ) )
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{
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{
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return 1;
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return 1;
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}
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}
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@ -553,7 +553,7 @@ tankcraftableupdateprompt( player, sethintstringnow, buildabletrigger ) //checke
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if ( isDefined( self ) )
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if ( isDefined( self ) )
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{
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{
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self.hint_string = "";
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self.hint_string = "";
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if ( isDefined( sethintstringnow ) && sethintstringnow && isDefined( buildabletrigger ) )
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if ( is_true( sethintstringnow ) && isDefined( buildabletrigger ) )
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{
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{
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buildabletrigger sethintstring( self.hint_string );
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buildabletrigger sethintstring( self.hint_string );
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}
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}
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@ -632,7 +632,7 @@ clear_player_crystal( n_element ) //checked matches cerberus output
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piece_pickup_conversation( player ) //checked changed to match cerberus output
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piece_pickup_conversation( player ) //checked changed to match cerberus output
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{
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{
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wait 1;
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wait 1;
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while ( isDefined( player.isspeaking ) && player.isspeaking )
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while ( is_true( player.isspeaking ) )
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{
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{
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wait_network_frame();
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wait_network_frame();
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}
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}
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@ -673,7 +673,7 @@ staff_pickup_vo() //checked matches cerberus output
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{
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{
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return;
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return;
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}
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}
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if ( isDefined( level.sam_staff_line_played ) && !level.sam_staff_line_played )
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if ( !is_true( level.sam_staff_line_played ) )
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{
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{
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level.sam_staff_line_played = 1;
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level.sam_staff_line_played = 1;
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wait 1;
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wait 1;
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@ -1157,7 +1157,7 @@ tomb_custom_craftable_validation( player ) //checked changed to match cerberus o
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return 1;
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return 1;
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}
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}
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str_craftable = self.stub.equipname;
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str_craftable = self.stub.equipname;
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if ( isDefined( level.craftables_crafted[ str_craftable ] ) && !level.craftables_crafted[ str_craftable ] )
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if ( !is_true( level.craftables_crafted[ str_craftable ] ) )
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{
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{
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return 1;
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return 1;
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}
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}
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@ -1309,7 +1309,7 @@ track_staff_weapon_respawn( player ) //checked partially changed to match cerber
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has_weapon = 0;
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has_weapon = 0;
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while ( isalive( player ) )
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while ( isalive( player ) )
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{
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{
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if ( isDefined( s_elemental_staff.charger.is_inserted ) && s_elemental_staff.charger.is_inserted || isDefined( s_upgraded_staff.charger.is_inserted ) || s_upgraded_staff.charger.is_inserted && isDefined( s_upgraded_staff.ee_in_use ) && s_upgraded_staff.ee_in_use )
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if ( is_true( s_elemental_staff.charger.is_inserted ) || is_true( s_upgraded_staff.charger.is_inserted ) || is_true( s_upgraded_staff.ee_in_use ) )
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{
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{
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has_weapon = 1;
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has_weapon = 1;
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break;
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break;
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@ -1336,16 +1336,16 @@ track_staff_weapon_respawn( player ) //checked partially changed to match cerber
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s_upgraded_staff.revive_ammo_stock = player getweaponammostock( "staff_revive_zm" );
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s_upgraded_staff.revive_ammo_stock = player getweaponammostock( "staff_revive_zm" );
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s_upgraded_staff.revive_ammo_clip = player getweaponammoclip( "staff_revive_zm" );
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s_upgraded_staff.revive_ammo_clip = player getweaponammoclip( "staff_revive_zm" );
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}
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}
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if ( has_weapon && isDefined( player.one_inch_punch_flag_has_been_init ) && !player.one_inch_punch_flag_has_been_init && n_melee_element != 0 )
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if ( has_weapon && !is_true( player.one_inch_punch_flag_has_been_init ) && n_melee_element != 0 )
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{
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{
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cur_weapon = player getcurrentweapon();
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cur_weapon = player getcurrentweapon();
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if ( cur_weapon != weapon && isDefined( player.use_staff_melee ) && player.use_staff_melee )
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if ( cur_weapon != weapon && is_true( player.use_staff_melee ) )
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{
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{
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player update_staff_accessories( 0 );
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player update_staff_accessories( 0 );
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}
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}
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else
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else
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{
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{
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if ( cur_weapon == weapon && isDefined( player.use_staff_melee ) && !player.use_staff_melee )
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if ( cur_weapon == weapon && !is_true( player.use_staff_melee ) )
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{
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{
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player update_staff_accessories( n_melee_element );
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player update_staff_accessories( n_melee_element );
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}
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}
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@ -102,7 +102,7 @@ shovel_prompt_update( e_player ) //checked matches cerberus output
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return 0;
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return 0;
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}
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}
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self.hint_string = &"ZM_TOMB_SHPU";
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self.hint_string = &"ZM_TOMB_SHPU";
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if ( isDefined( e_player.dig_vars[ "has_shovel" ] ) && e_player.dig_vars[ "has_shovel" ] )
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if ( is_true( e_player.dig_vars[ "has_shovel" ] ) )
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{
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{
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self.hint_string = &"ZM_TOMB_SHAG";
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self.hint_string = &"ZM_TOMB_SHAG";
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}
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}
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@ -119,7 +119,7 @@ shovel_unitrigger_think() //checked changed to match cerberus output
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{
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{
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continue;
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continue;
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}
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}
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if ( isDefined( e_player.dig_vars[ "has_shovel" ] ) && !e_player.dig_vars[ "has_shovel" ] )
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if ( !is_true( e_player.dig_vars[ "has_shovel" ] ) )
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{
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{
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e_player.dig_vars[ "has_shovel" ] = 1;
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e_player.dig_vars[ "has_shovel" ] = 1;
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e_player playsound( "zmb_craftable_pickup" );
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e_player playsound( "zmb_craftable_pickup" );
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@ -135,7 +135,7 @@ shovel_unitrigger_think() //checked changed to match cerberus output
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dig_reward_dialog( str_category ) //checked matches cerberus output
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dig_reward_dialog( str_category ) //checked matches cerberus output
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{
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{
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if ( isDefined( self.dig_vo_cooldown ) && !self.dig_vo_cooldown )
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if ( !is_true( self.dig_vo_cooldown ) )
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{
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{
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self do_player_general_vox( "digging", str_category );
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self do_player_general_vox( "digging", str_category );
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if ( str_category != "pickup_shovel" )
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if ( str_category != "pickup_shovel" )
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@ -232,7 +232,7 @@ dig_spots_respawn( a_dig_spots ) //checked partially changed to match cerberus o
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}
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}
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for ( i = 0; i < a_dig_spots.size; i++ )
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for ( i = 0; i < a_dig_spots.size; i++ )
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{
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{
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if ( isDefined( a_dig_spots[ i ].dug ) && a_dig_spots[ i ].dug && n_respawned < n_respawned_max && level.n_dig_spots_cur <= level.n_dig_spots_max )
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if ( is_true( a_dig_spots[ i ].dug ) && n_respawned < n_respawned_max && level.n_dig_spots_cur <= level.n_dig_spots_max )
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{
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{
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a_dig_spots[ i ].dug = undefined;
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a_dig_spots[ i ].dug = undefined;
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a_dig_spots[ i ] thread dig_spot_spawn();
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a_dig_spots[ i ] thread dig_spot_spawn();
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@ -250,7 +250,7 @@ dig_spots_respawn( a_dig_spots ) //checked partially changed to match cerberus o
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{
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{
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if ( isDefined( s_dig_spot.str_zone ) && issubstr( s_dig_spot.str_zone, s_staff.zone_substr ) )
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if ( isDefined( s_dig_spot.str_zone ) && issubstr( s_dig_spot.str_zone, s_staff.zone_substr ) )
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{
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{
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if ( isDefined( s_dig_spot.dug ) && !s_dig_spot.dug )
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if ( !is_true( s_dig_spot.dug ) )
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{
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{
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n_active_mounds++;
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n_active_mounds++;
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}
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}
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@ -294,7 +294,7 @@ dig_spot_spawn() //checked changed to match cerberus output
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dig_spot_trigger_visibility( player ) //checked matches cerberus output
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dig_spot_trigger_visibility( player ) //checked matches cerberus output
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{
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{
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if ( isDefined( player.dig_vars[ "has_shovel" ] ) && player.dig_vars[ "has_shovel" ] )
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if ( is_true( player.dig_vars[ "has_shovel" ] ) )
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{
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{
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self sethintstring( &"ZM_TOMB_X2D" );
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self sethintstring( &"ZM_TOMB_X2D" );
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}
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}
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@ -310,7 +310,7 @@ waittill_dug( s_dig_spot ) //checked changed to match cerberus output
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while ( 1 )
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while ( 1 )
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{
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{
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self waittill( "trigger", player );
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self waittill( "trigger", player );
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if ( isDefined( player.dig_vars[ "has_shovel" ] ) && player.dig_vars[ "has_shovel" ] )
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if ( is_true( player.dig_vars[ "has_shovel" ] ) )
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{
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{
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player playsound( "evt_dig" );
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player playsound( "evt_dig" );
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s_dig_spot.dug = 1;
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s_dig_spot.dug = 1;
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@ -722,7 +722,7 @@ waittill_zombie_blood_dug( s_dig_spot ) //checked changed to match cerberus outp
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while ( 1 )
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while ( 1 )
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{
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{
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self waittill( "trigger", player );
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self waittill( "trigger", player );
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if ( isDefined( player.dig_vars[ "has_shovel" ] ) && player.dig_vars[ "has_shovel" ] )
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if ( is_true( player.dig_vars[ "has_shovel" ] ) )
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{
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{
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player.t_zombie_blood_dig.origin = ( 0, 0, 0 );
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player.t_zombie_blood_dig.origin = ( 0, 0, 0 );
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player playsound( "evt_dig" );
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player playsound( "evt_dig" );
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@ -897,7 +897,7 @@ watch_devgui_dig() //dev call skipped
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i = 0;
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i = 0;
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while ( i < a_dig_spots.size )
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while ( i < a_dig_spots.size )
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{
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{
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if ( isDefined( a_dig_spots[ i ].dug ) && a_dig_spots[ i ].dug && level.n_dig_spots_cur <= level.n_dig_spots_max )
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if ( is_true( a_dig_spots[ i ].dug ) && level.n_dig_spots_cur <= level.n_dig_spots_max )
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{
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{
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a_dig_spots[ i ].dug = undefined;
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a_dig_spots[ i ].dug = undefined;
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a_dig_spots[ i ] thread dig_spot_spawn();
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a_dig_spots[ i ] thread dig_spot_spawn();
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@ -913,7 +913,7 @@ watch_devgui_dig() //dev call skipped
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i = 0;
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i = 0;
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while ( i < a_dig_spots.size )
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while ( i < a_dig_spots.size )
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{
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{
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if ( isDefined( a_dig_spots[ i ].dug ) && a_dig_spots[ i ].dug )
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if ( is_true( a_dig_spots[ i ].dug ) )
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{
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{
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a_dig_spots[ i ].dug = undefined;
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a_dig_spots[ i ].dug = undefined;
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a_dig_spots[ i ] thread dig_spot_spawn();
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a_dig_spots[ i ] thread dig_spot_spawn();
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