checked zm_alcatraz_classic

This commit is contained in:
JezuzLizard 2020-05-25 07:59:35 -07:00
parent e66a2866fc
commit 587ae20464
2 changed files with 37 additions and 41 deletions

View File

@ -1,3 +1,4 @@
//checked includes changed to match cerberus output
#include maps/mp/zm_prison_sq_wth;
#include maps/mp/zm_prison_sq_fc;
#include maps/mp/zm_prison_sq_final;
@ -7,15 +8,21 @@
#include maps/mp/zm_alcatraz_traps;
#include maps/mp/zm_prison;
#include maps/mp/zm_alcatraz_sq;
#include maps/mp/zm_prison_sq_bg;
#include maps/mp/zm_prison_spoon;
#include maps/mp/zm_prison_achievement;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_afterlife;
#include maps/mp/zombies/_zm_ai_brutus;
#include maps/mp/zm_alcatraz_craftables;
#include maps/mp/zombies/_zm_craftables;
#include maps/mp/zm_alcatraz_utility;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
precache() //checked matches cerberus output
{
if ( isDefined( level.createfx_enabled ) && level.createfx_enabled )
{
@ -30,7 +37,7 @@ precache()
level._effect[ "powerup_on" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_powerup" );
}
main()
main() //checked changed to match cerberus output
{
level thread sq_main_controller();
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "zclassic" );
@ -41,14 +48,10 @@ main()
level thread maps/mp/zm_prison_spoon::init();
level thread maps/mp/zm_prison_sq_bg::init();
a_grief_clips = getentarray( "grief_clips", "targetname" );
_a54 = a_grief_clips;
_k54 = getFirstArrayKey( _a54 );
while ( isDefined( _k54 ) )
foreach ( clip in a_grief_clips )
{
clip = _a54[ _k54 ];
clip connectpaths();
clip delete();
_k54 = getNextArrayKey( _a54, _k54 );
}
level thread give_afterlife();
level thread maps/mp/zm_alcatraz_sq::start_alcatraz_sidequest();
@ -69,7 +72,7 @@ main()
level thread blundergat_upgrade_station();
}
zm_treasure_chest_init()
zm_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "start_chest", "script_noteworthy" );
level.chests = [];
@ -77,28 +80,24 @@ zm_treasure_chest_init()
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
}
give_afterlife()
give_afterlife() //checked changed to match cerberus output
{
onplayerconnect_callback( ::maps/mp/zombies/_zm_afterlife::init_player );
flag_wait( "initial_players_connected" );
wait 0,5;
wait 0.5;
n_start_pos = 1;
a_players = getplayers();
_a128 = a_players;
_k128 = getFirstArrayKey( _a128 );
while ( isDefined( _k128 ) )
foreach ( player in a_players )
{
player = _a128[ _k128 ];
if ( isDefined( player.afterlife ) && !player.afterlife )
{
player thread fake_kill_player( n_start_pos );
n_start_pos++;
}
_k128 = getNextArrayKey( _a128, _k128 );
}
}
fake_kill_player( n_start_pos )
fake_kill_player( n_start_pos ) //checked changed to match cerberus output
{
self afterlife_remove();
self.afterlife = 1;
@ -107,8 +106,8 @@ fake_kill_player( n_start_pos )
self thread afterlife_tutorial();
e_corpse_location = getstruct( "corpse_starting_point_" + n_start_pos, "targetname" );
trace_start = e_corpse_location.origin;
trace_end = e_corpse_location.origin + vectorScale( ( 0, 0, 1 ), 100 );
corpse_trace = physicstrace( trace_start, trace_end, vectorScale( ( 0, 0, 1 ), 10 ), vectorScale( ( 0, 0, 1 ), 10 ), self.e_afterlife_corpse );
trace_end = e_corpse_location.origin + vectorScale( ( 0, 0, -1 ), 100 );
corpse_trace = physicstrace( trace_start, trace_end, vectorScale( ( -1, -1, 0 ), 10 ), vectorScale( ( 1, 1, 0 ), 10 ), self.e_afterlife_corpse );
self.e_afterlife_corpse.origin = corpse_trace[ "position" ];
vec_to_target = self.e_afterlife_corpse.origin - self.origin;
vec_to_target = vectorToAngle( vec_to_target );
@ -117,7 +116,7 @@ fake_kill_player( n_start_pos )
self notify( "al_all_setup" );
}
afterlife_tutorial()
afterlife_tutorial() //checked matches cerberus output
{
self endon( "disconnect" );
level endon( "end_game" );
@ -137,31 +136,31 @@ afterlife_tutorial()
}
}
afterlife_tutorial_attack_watch()
afterlife_tutorial_attack_watch() //checked matches cerberus output
{
self endon( "stop_tutorial" );
self endon( "disconnect" );
while ( isDefined( self.afterlife ) && self.afterlife && !self isfiring() )
{
wait 0,05;
wait 0.05;
}
wait 0,2;
wait 0.2;
self notify( "stop_tutorial" );
}
afterlife_tutorial_jump_watch()
afterlife_tutorial_jump_watch() //checked matches cerberus output
{
self endon( "stop_tutorial" );
self endon( "disconnect" );
while ( isDefined( self.afterlife ) && self.afterlife && !self is_jumping() )
{
wait 0,05;
wait 0.05;
}
wait 0,2;
wait 0.2;
self notify( "stop_tutorial" );
}
afterlife_powerups()
afterlife_powerups() //checked matches cerberus output
{
level._powerup_grab_check = ::cell_grab_check;
s_powerup_loc = getstruct( "powerup_start", "targetname" );
@ -186,7 +185,7 @@ afterlife_powerups()
}
}
cell_grab_check( player )
cell_grab_check( player ) //checked matches cerberus output
{
cell_powerup = getstruct( "powerup_start", "targetname" );
if ( self.origin == ( cell_powerup.origin + vectorScale( ( 0, 0, 1 ), 40 ) ) )
@ -218,7 +217,7 @@ cell_grab_check( player )
return 1;
}
afterlife_intro_door()
afterlife_intro_door() //checked matches cerberus output
{
m_door = getent( "powerup_door", "targetname" );
level waittill( "intro_powerup_activate" );
@ -232,7 +231,7 @@ afterlife_intro_door()
spawn_infinite_powerup_drop( s_powerup_loc.origin );
}
afterlife_cell_door_1()
afterlife_cell_door_1() //checked matches cerberus output
{
m_door = getent( "powerup_cell_door_1", "targetname" );
level waittill( "cell_1_powerup_activate" );
@ -243,7 +242,7 @@ afterlife_cell_door_1()
m_door playsound( "zmb_jail_door" );
}
afterlife_cell_door_2()
afterlife_cell_door_2() //checked matches cerberus output
{
m_door = getent( "powerup_cell_door_2", "targetname" );
level waittill( "cell_2_powerup_activate" );
@ -254,7 +253,7 @@ afterlife_cell_door_2()
m_door playsound( "zmb_jail_door" );
}
spawn_infinite_powerup_drop( v_origin, str_type )
spawn_infinite_powerup_drop( v_origin, str_type ) //checked matches cerberus output
{
level._powerup_timeout_override = ::powerup_infinite_time;
if ( isDefined( str_type ) )
@ -268,26 +267,22 @@ spawn_infinite_powerup_drop( v_origin, str_type )
level._powerup_timeout_override = undefined;
}
powerup_infinite_time()
powerup_infinite_time() //checked matches cerberus output
{
}
power_on_perk_machines()
power_on_perk_machines() //checked changed to match cerberus output
{
level waittill_any( "unlock_all_perk_machines", "open_sesame" );
a_shockboxes = getentarray( "perk_afterlife_trigger", "script_noteworthy" );
_a365 = a_shockboxes;
_k365 = getFirstArrayKey( _a365 );
while ( isDefined( _k365 ) )
foreach ( e_shockbox in a_shockboxes )
{
e_shockbox = _a365[ _k365 ];
e_shockbox notify( "damage" );
wait 1;
_k365 = getNextArrayKey( _a365, _k365 );
}
}
sq_main_controller()
sq_main_controller() //checked matches cerberus output
{
precacheshader( "zm_al_wth_zombie" );
onplayerconnect_callback( ::maps/mp/zm_prison_sq_final::onplayerconnect_sq_final );
@ -297,7 +292,7 @@ sq_main_controller()
onplayerconnect_callback( ::maps/mp/zm_prison_sq_wth::onplayerconnect_sq_wth );
}
player_quest_vfx()
player_quest_vfx() //checked matches cerberus output
{
flag_wait( "initial_blackscreen_passed" );
wait 1;
@ -306,3 +301,4 @@ player_quest_vfx()
exploder( 2000 );
}
}

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@ -16,11 +16,11 @@ zm_prison_patch/maps/mp/zm_prison.gsc
```
### The following scripts have been checked, but they have not been tested yet
```
zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
zm_prison_patch/maps/mp/zombies/_zm_perk_divetonuke.gsc
```
### The following scripts are not checked yet, uploaded to setup a baseline:
```
zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
```