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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
checked zm_alcatraz_classic
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@ -1,3 +1,4 @@
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//checked includes changed to match cerberus output
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#include maps/mp/zm_prison_sq_wth;
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#include maps/mp/zm_prison_sq_fc;
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#include maps/mp/zm_prison_sq_final;
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@ -7,15 +8,21 @@
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#include maps/mp/zm_alcatraz_traps;
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#include maps/mp/zm_prison;
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#include maps/mp/zm_alcatraz_sq;
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#include maps/mp/zm_prison_sq_bg;
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#include maps/mp/zm_prison_spoon;
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#include maps/mp/zm_prison_achievement;
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#include maps/mp/zombies/_zm_game_module;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_afterlife;
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#include maps/mp/zombies/_zm_ai_brutus;
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#include maps/mp/zm_alcatraz_craftables;
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#include maps/mp/zombies/_zm_craftables;
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#include maps/mp/zm_alcatraz_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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precache()
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precache() //checked matches cerberus output
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{
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if ( isDefined( level.createfx_enabled ) && level.createfx_enabled )
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{
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@ -30,7 +37,7 @@ precache()
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level._effect[ "powerup_on" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_powerup" );
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}
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main()
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main() //checked changed to match cerberus output
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{
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level thread sq_main_controller();
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "zclassic" );
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@ -41,14 +48,10 @@ main()
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level thread maps/mp/zm_prison_spoon::init();
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level thread maps/mp/zm_prison_sq_bg::init();
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a_grief_clips = getentarray( "grief_clips", "targetname" );
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_a54 = a_grief_clips;
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_k54 = getFirstArrayKey( _a54 );
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while ( isDefined( _k54 ) )
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foreach ( clip in a_grief_clips )
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{
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clip = _a54[ _k54 ];
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clip connectpaths();
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clip delete();
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_k54 = getNextArrayKey( _a54, _k54 );
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}
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level thread give_afterlife();
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level thread maps/mp/zm_alcatraz_sq::start_alcatraz_sidequest();
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@ -69,7 +72,7 @@ main()
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level thread blundergat_upgrade_station();
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}
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zm_treasure_chest_init()
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zm_treasure_chest_init() //checked matches cerberus output
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{
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chest1 = getstruct( "start_chest", "script_noteworthy" );
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level.chests = [];
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@ -77,28 +80,24 @@ zm_treasure_chest_init()
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
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}
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give_afterlife()
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give_afterlife() //checked changed to match cerberus output
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{
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onplayerconnect_callback( ::maps/mp/zombies/_zm_afterlife::init_player );
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flag_wait( "initial_players_connected" );
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wait 0,5;
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wait 0.5;
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n_start_pos = 1;
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a_players = getplayers();
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_a128 = a_players;
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_k128 = getFirstArrayKey( _a128 );
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while ( isDefined( _k128 ) )
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foreach ( player in a_players )
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{
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player = _a128[ _k128 ];
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if ( isDefined( player.afterlife ) && !player.afterlife )
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{
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player thread fake_kill_player( n_start_pos );
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n_start_pos++;
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}
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_k128 = getNextArrayKey( _a128, _k128 );
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}
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}
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fake_kill_player( n_start_pos )
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fake_kill_player( n_start_pos ) //checked changed to match cerberus output
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{
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self afterlife_remove();
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self.afterlife = 1;
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@ -107,8 +106,8 @@ fake_kill_player( n_start_pos )
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self thread afterlife_tutorial();
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e_corpse_location = getstruct( "corpse_starting_point_" + n_start_pos, "targetname" );
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trace_start = e_corpse_location.origin;
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trace_end = e_corpse_location.origin + vectorScale( ( 0, 0, 1 ), 100 );
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corpse_trace = physicstrace( trace_start, trace_end, vectorScale( ( 0, 0, 1 ), 10 ), vectorScale( ( 0, 0, 1 ), 10 ), self.e_afterlife_corpse );
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trace_end = e_corpse_location.origin + vectorScale( ( 0, 0, -1 ), 100 );
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corpse_trace = physicstrace( trace_start, trace_end, vectorScale( ( -1, -1, 0 ), 10 ), vectorScale( ( 1, 1, 0 ), 10 ), self.e_afterlife_corpse );
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self.e_afterlife_corpse.origin = corpse_trace[ "position" ];
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vec_to_target = self.e_afterlife_corpse.origin - self.origin;
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vec_to_target = vectorToAngle( vec_to_target );
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@ -117,7 +116,7 @@ fake_kill_player( n_start_pos )
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self notify( "al_all_setup" );
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}
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afterlife_tutorial()
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afterlife_tutorial() //checked matches cerberus output
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{
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self endon( "disconnect" );
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level endon( "end_game" );
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@ -137,31 +136,31 @@ afterlife_tutorial()
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}
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}
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afterlife_tutorial_attack_watch()
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afterlife_tutorial_attack_watch() //checked matches cerberus output
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{
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self endon( "stop_tutorial" );
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self endon( "disconnect" );
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while ( isDefined( self.afterlife ) && self.afterlife && !self isfiring() )
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{
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wait 0,05;
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wait 0.05;
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}
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wait 0,2;
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wait 0.2;
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self notify( "stop_tutorial" );
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}
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afterlife_tutorial_jump_watch()
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afterlife_tutorial_jump_watch() //checked matches cerberus output
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{
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self endon( "stop_tutorial" );
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self endon( "disconnect" );
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while ( isDefined( self.afterlife ) && self.afterlife && !self is_jumping() )
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{
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wait 0,05;
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wait 0.05;
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}
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wait 0,2;
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wait 0.2;
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self notify( "stop_tutorial" );
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}
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afterlife_powerups()
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afterlife_powerups() //checked matches cerberus output
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{
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level._powerup_grab_check = ::cell_grab_check;
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s_powerup_loc = getstruct( "powerup_start", "targetname" );
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@ -186,7 +185,7 @@ afterlife_powerups()
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}
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}
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cell_grab_check( player )
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cell_grab_check( player ) //checked matches cerberus output
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{
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cell_powerup = getstruct( "powerup_start", "targetname" );
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if ( self.origin == ( cell_powerup.origin + vectorScale( ( 0, 0, 1 ), 40 ) ) )
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@ -218,7 +217,7 @@ cell_grab_check( player )
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return 1;
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}
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afterlife_intro_door()
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afterlife_intro_door() //checked matches cerberus output
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{
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m_door = getent( "powerup_door", "targetname" );
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level waittill( "intro_powerup_activate" );
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@ -232,7 +231,7 @@ afterlife_intro_door()
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spawn_infinite_powerup_drop( s_powerup_loc.origin );
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}
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afterlife_cell_door_1()
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afterlife_cell_door_1() //checked matches cerberus output
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{
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m_door = getent( "powerup_cell_door_1", "targetname" );
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level waittill( "cell_1_powerup_activate" );
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@ -243,7 +242,7 @@ afterlife_cell_door_1()
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m_door playsound( "zmb_jail_door" );
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}
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afterlife_cell_door_2()
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afterlife_cell_door_2() //checked matches cerberus output
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{
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m_door = getent( "powerup_cell_door_2", "targetname" );
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level waittill( "cell_2_powerup_activate" );
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@ -254,7 +253,7 @@ afterlife_cell_door_2()
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m_door playsound( "zmb_jail_door" );
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}
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spawn_infinite_powerup_drop( v_origin, str_type )
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spawn_infinite_powerup_drop( v_origin, str_type ) //checked matches cerberus output
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{
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level._powerup_timeout_override = ::powerup_infinite_time;
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if ( isDefined( str_type ) )
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@ -268,26 +267,22 @@ spawn_infinite_powerup_drop( v_origin, str_type )
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level._powerup_timeout_override = undefined;
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}
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powerup_infinite_time()
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powerup_infinite_time() //checked matches cerberus output
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{
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}
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power_on_perk_machines()
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power_on_perk_machines() //checked changed to match cerberus output
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{
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level waittill_any( "unlock_all_perk_machines", "open_sesame" );
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a_shockboxes = getentarray( "perk_afterlife_trigger", "script_noteworthy" );
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_a365 = a_shockboxes;
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_k365 = getFirstArrayKey( _a365 );
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while ( isDefined( _k365 ) )
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foreach ( e_shockbox in a_shockboxes )
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{
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e_shockbox = _a365[ _k365 ];
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e_shockbox notify( "damage" );
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wait 1;
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_k365 = getNextArrayKey( _a365, _k365 );
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}
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}
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sq_main_controller()
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sq_main_controller() //checked matches cerberus output
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{
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precacheshader( "zm_al_wth_zombie" );
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onplayerconnect_callback( ::maps/mp/zm_prison_sq_final::onplayerconnect_sq_final );
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@ -297,7 +292,7 @@ sq_main_controller()
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onplayerconnect_callback( ::maps/mp/zm_prison_sq_wth::onplayerconnect_sq_wth );
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}
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player_quest_vfx()
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player_quest_vfx() //checked matches cerberus output
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{
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flag_wait( "initial_blackscreen_passed" );
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wait 1;
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@ -306,3 +301,4 @@ player_quest_vfx()
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exploder( 2000 );
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}
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}
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@ -16,11 +16,11 @@ zm_prison_patch/maps/mp/zm_prison.gsc
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```
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### The following scripts have been checked, but they have not been tested yet
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```
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zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
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zm_prison_patch/maps/mp/zombies/_zm_perk_divetonuke.gsc
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```
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### The following scripts are not checked yet, uploaded to setup a baseline:
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```
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zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
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```
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