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Recompilable-gscs-for-BO2-z…/zm_prison_patch/maps/mp/zm_alcatraz_classic.gsc
2020-05-25 07:59:35 -07:00

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//checked includes changed to match cerberus output
#include maps/mp/zm_prison_sq_wth;
#include maps/mp/zm_prison_sq_fc;
#include maps/mp/zm_prison_sq_final;
#include maps/mp/zombies/_zm_powerups;
#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/zm_alcatraz_travel;
#include maps/mp/zm_alcatraz_traps;
#include maps/mp/zm_prison;
#include maps/mp/zm_alcatraz_sq;
#include maps/mp/zm_prison_sq_bg;
#include maps/mp/zm_prison_spoon;
#include maps/mp/zm_prison_achievement;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_afterlife;
#include maps/mp/zombies/_zm_ai_brutus;
#include maps/mp/zm_alcatraz_craftables;
#include maps/mp/zombies/_zm_craftables;
#include maps/mp/zm_alcatraz_utility;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
precache() //checked matches cerberus output
{
if ( isDefined( level.createfx_enabled ) && level.createfx_enabled )
{
return;
}
maps/mp/zombies/_zm_craftables::init();
maps/mp/zm_alcatraz_craftables::include_craftables();
maps/mp/zm_alcatraz_craftables::init_craftables();
maps/mp/zombies/_zm_ai_brutus::precache();
maps/mp/zombies/_zm_afterlife::init();
precacheshader( "waypoint_kill_red" );
level._effect[ "powerup_on" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_powerup" );
}
main() //checked changed to match cerberus output
{
level thread sq_main_controller();
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "zclassic" );
maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index );
maps/mp/zombies/_zm_ai_brutus::init();
level thread maps/mp/zombies/_zm_craftables::think_craftables();
maps/mp/zm_prison_achievement::init();
level thread maps/mp/zm_prison_spoon::init();
level thread maps/mp/zm_prison_sq_bg::init();
a_grief_clips = getentarray( "grief_clips", "targetname" );
foreach ( clip in a_grief_clips )
{
clip connectpaths();
clip delete();
}
level thread give_afterlife();
level thread maps/mp/zm_alcatraz_sq::start_alcatraz_sidequest();
onplayerconnect_callback( ::player_quest_vfx );
flag_wait( "initial_blackscreen_passed" );
level notify( "Pack_A_Punch_on" );
flag_wait( "start_zombie_round_logic" );
level thread maps/mp/zm_prison::delete_perk_machine_clip();
level thread maps/mp/zm_alcatraz_traps::init_fan_trap_trigs();
level thread maps/mp/zm_alcatraz_traps::init_acid_trap_trigs();
level thread maps/mp/zm_alcatraz_traps::init_tower_trap_trigs();
level thread maps/mp/zm_alcatraz_travel::init_alcatraz_zipline();
level thread power_on_perk_machines();
level thread afterlife_powerups();
level thread afterlife_intro_door();
level thread afterlife_cell_door_1();
level thread afterlife_cell_door_2();
level thread blundergat_upgrade_station();
}
zm_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "start_chest", "script_noteworthy" );
level.chests = [];
level.chests[ level.chests.size ] = chest1;
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
}
give_afterlife() //checked changed to match cerberus output
{
onplayerconnect_callback( ::maps/mp/zombies/_zm_afterlife::init_player );
flag_wait( "initial_players_connected" );
wait 0.5;
n_start_pos = 1;
a_players = getplayers();
foreach ( player in a_players )
{
if ( isDefined( player.afterlife ) && !player.afterlife )
{
player thread fake_kill_player( n_start_pos );
n_start_pos++;
}
}
}
fake_kill_player( n_start_pos ) //checked changed to match cerberus output
{
self afterlife_remove();
self.afterlife = 1;
self thread afterlife_laststand();
self waittill( "player_fake_corpse_created" );
self thread afterlife_tutorial();
e_corpse_location = getstruct( "corpse_starting_point_" + n_start_pos, "targetname" );
trace_start = e_corpse_location.origin;
trace_end = e_corpse_location.origin + vectorScale( ( 0, 0, -1 ), 100 );
corpse_trace = physicstrace( trace_start, trace_end, vectorScale( ( -1, -1, 0 ), 10 ), vectorScale( ( 1, 1, 0 ), 10 ), self.e_afterlife_corpse );
self.e_afterlife_corpse.origin = corpse_trace[ "position" ];
vec_to_target = self.e_afterlife_corpse.origin - self.origin;
vec_to_target = vectorToAngle( vec_to_target );
vec_to_target = ( 0, vec_to_target[ 1 ], 0 );
self setplayerangles( vec_to_target );
self notify( "al_all_setup" );
}
afterlife_tutorial() //checked matches cerberus output
{
self endon( "disconnect" );
level endon( "end_game" );
flag_wait( "start_zombie_round_logic" );
wait 3;
self create_tutorial_message( &"ZM_PRISON_AFTERLIFE_HOWTO" );
self thread afterlife_tutorial_attack_watch();
waittill_notify_or_timeout( "stop_tutorial", 5 );
self thread destroy_tutorial_message();
wait 1;
if ( isDefined( self.afterlife ) && self.afterlife )
{
self create_tutorial_message( &"ZM_PRISON_AFTERLIFE_HOWTO_2" );
self thread afterlife_tutorial_jump_watch();
waittill_notify_or_timeout( "stop_tutorial", 5 );
self thread destroy_tutorial_message();
}
}
afterlife_tutorial_attack_watch() //checked matches cerberus output
{
self endon( "stop_tutorial" );
self endon( "disconnect" );
while ( isDefined( self.afterlife ) && self.afterlife && !self isfiring() )
{
wait 0.05;
}
wait 0.2;
self notify( "stop_tutorial" );
}
afterlife_tutorial_jump_watch() //checked matches cerberus output
{
self endon( "stop_tutorial" );
self endon( "disconnect" );
while ( isDefined( self.afterlife ) && self.afterlife && !self is_jumping() )
{
wait 0.05;
}
wait 0.2;
self notify( "stop_tutorial" );
}
afterlife_powerups() //checked matches cerberus output
{
level._powerup_grab_check = ::cell_grab_check;
s_powerup_loc = getstruct( "powerup_start", "targetname" );
spawn_infinite_powerup_drop( s_powerup_loc.origin, "double_points" );
s_powerup_loc = getstruct( "powerup_cell_1", "targetname" );
if ( isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
{
spawn_infinite_powerup_drop( s_powerup_loc.origin, "double_points" );
}
else
{
spawn_infinite_powerup_drop( s_powerup_loc.origin, "insta_kill" );
}
s_powerup_loc = getstruct( "powerup_cell_2", "targetname" );
if ( isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
{
spawn_infinite_powerup_drop( s_powerup_loc.origin, "double_points" );
}
else
{
spawn_infinite_powerup_drop( s_powerup_loc.origin, "full_ammo" );
}
}
cell_grab_check( player ) //checked matches cerberus output
{
cell_powerup = getstruct( "powerup_start", "targetname" );
if ( self.origin == ( cell_powerup.origin + vectorScale( ( 0, 0, 1 ), 40 ) ) )
{
m_door = getent( "powerup_door", "targetname" );
if ( !isDefined( m_door.opened ) )
{
return 0;
}
}
cell_powerup = getstruct( "powerup_cell_1", "targetname" );
if ( self.origin == ( cell_powerup.origin + vectorScale( ( 0, 0, 1 ), 40 ) ) )
{
m_door = getent( "powerup_cell_door_1", "targetname" );
if ( !isDefined( m_door.opened ) )
{
return 0;
}
}
cell_powerup = getstruct( "powerup_cell_2", "targetname" );
if ( self.origin == ( cell_powerup.origin + vectorScale( ( 0, 0, 1 ), 40 ) ) )
{
m_door = getent( "powerup_cell_door_2", "targetname" );
if ( !isDefined( m_door.opened ) )
{
return 0;
}
}
return 1;
}
afterlife_intro_door() //checked matches cerberus output
{
m_door = getent( "powerup_door", "targetname" );
level waittill( "intro_powerup_activate" );
wait 1;
array_delete( getentarray( "wires_cell_dblock", "script_noteworthy" ) );
m_door.opened = 1;
m_door movex( 34, 2, 1 );
m_door playsound( "zmb_jail_door" );
level waittill( "intro_powerup_restored" );
s_powerup_loc = getstruct( "powerup_start", "targetname" );
spawn_infinite_powerup_drop( s_powerup_loc.origin );
}
afterlife_cell_door_1() //checked matches cerberus output
{
m_door = getent( "powerup_cell_door_1", "targetname" );
level waittill( "cell_1_powerup_activate" );
wait 1;
array_delete( getentarray( "wires_cell_cafeteria", "script_noteworthy" ) );
m_door.opened = 1;
m_door movex( 36, 2, 1 );
m_door playsound( "zmb_jail_door" );
}
afterlife_cell_door_2() //checked matches cerberus output
{
m_door = getent( "powerup_cell_door_2", "targetname" );
level waittill( "cell_2_powerup_activate" );
wait 1;
array_delete( getentarray( "wires_cell_michigan", "script_noteworthy" ) );
m_door.opened = 1;
m_door movex( -34, 2, 1 );
m_door playsound( "zmb_jail_door" );
}
spawn_infinite_powerup_drop( v_origin, str_type ) //checked matches cerberus output
{
level._powerup_timeout_override = ::powerup_infinite_time;
if ( isDefined( str_type ) )
{
intro_powerup = maps/mp/zombies/_zm_powerups::specific_powerup_drop( str_type, v_origin );
}
else
{
intro_powerup = maps/mp/zombies/_zm_powerups::powerup_drop( v_origin );
}
level._powerup_timeout_override = undefined;
}
powerup_infinite_time() //checked matches cerberus output
{
}
power_on_perk_machines() //checked changed to match cerberus output
{
level waittill_any( "unlock_all_perk_machines", "open_sesame" );
a_shockboxes = getentarray( "perk_afterlife_trigger", "script_noteworthy" );
foreach ( e_shockbox in a_shockboxes )
{
e_shockbox notify( "damage" );
wait 1;
}
}
sq_main_controller() //checked matches cerberus output
{
precacheshader( "zm_al_wth_zombie" );
onplayerconnect_callback( ::maps/mp/zm_prison_sq_final::onplayerconnect_sq_final );
level thread maps/mp/zm_prison_sq_final::stage_one();
onplayerconnect_callback( ::maps/mp/zm_prison_sq_fc::onplayerconnect_sq_fc );
level thread maps/mp/zm_prison_sq_fc::watch_for_trigger_condition();
onplayerconnect_callback( ::maps/mp/zm_prison_sq_wth::onplayerconnect_sq_wth );
}
player_quest_vfx() //checked matches cerberus output
{
flag_wait( "initial_blackscreen_passed" );
wait 1;
if ( !flag( "generator_challenge_completed" ) )
{
exploder( 2000 );
}
}