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Update zm_prison.gsc
added a line to call ```door_opened( 0 )``` after powering an afterlife shock box door. if this is not done, you have to spend points after powering the door, which doesn't happen normally.
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@ -1108,6 +1108,7 @@ alcatraz_afterlife_doors() //checked changed to match cerberus output
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{
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array_delete( getentarray( m_shockbox.script_string, "script_noteworthy" ) );
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}
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self maps/mp/zombies/_zm_blockers::door_opened( 0 ); //you have to buy doors after powering them if you don't do this
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attacker notify( "player_opened_afterlife_door" );
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break;
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}
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