mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-04 22:47:52 -05:00
unsorted scripts by error by folder
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80
patch_zm/maps/mp/zombies/_zm_timer.gsc
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80
patch_zm/maps/mp/zombies/_zm_timer.gsc
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@ -0,0 +1,80 @@
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#include maps/mp/zombies/_zm_utility;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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init()
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{
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precacheshader( "zombie_stopwatchneedle" );
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precacheshader( "zombie_stopwatch" );
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precacheshader( "zombie_stopwatch_glass" );
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if ( !isDefined( level.stopwatch_length_width ) )
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{
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level.stopwatch_length_width = 96;
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}
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}
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start_timer( time, stop_notify )
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{
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self notify( "stop_prev_timer" );
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self endon( "stop_prev_timer" );
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if ( !isDefined( self.stopwatch_elem ) )
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{
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self.stopwatch_elem = newclienthudelem( self );
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self.stopwatch_elem.horzalign = "left";
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self.stopwatch_elem.vertalign = "top";
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self.stopwatch_elem.alignx = "left";
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self.stopwatch_elem.aligny = "top";
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self.stopwatch_elem.x = 10;
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self.stopwatch_elem.alpha = 0;
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self.stopwatch_elem.sort = 2;
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self.stopwatch_elem_glass = newclienthudelem( self );
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self.stopwatch_elem_glass.horzalign = "left";
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self.stopwatch_elem_glass.vertalign = "top";
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self.stopwatch_elem_glass.alignx = "left";
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self.stopwatch_elem_glass.aligny = "top";
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self.stopwatch_elem_glass.x = 10;
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self.stopwatch_elem_glass.alpha = 0;
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self.stopwatch_elem_glass.sort = 3;
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self.stopwatch_elem_glass setshader( "zombie_stopwatch_glass", level.stopwatch_length_width, level.stopwatch_length_width );
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}
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self thread update_hud_position();
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if ( isDefined( stop_notify ) )
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{
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self thread wait_for_stop_notify( stop_notify );
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}
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if ( time > 60 )
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{
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time = 0;
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}
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self.stopwatch_elem setclock( time, 60, "zombie_stopwatch", level.stopwatch_length_width, level.stopwatch_length_width );
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self.stopwatch_elem.alpha = 1;
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self.stopwatch_elem_glass.alpha = 1;
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wait time;
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self notify( "countdown_finished" );
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wait 1;
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self.stopwatch_elem.alpha = 0;
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self.stopwatch_elem_glass.alpha = 0;
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}
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wait_for_stop_notify( stop_notify )
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{
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self endon( "stop_prev_timer" );
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self endon( "countdown_finished" );
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self waittill( stop_notify );
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self.stopwatch_elem.alpha = 0;
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self.stopwatch_elem_glass.alpha = 0;
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}
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update_hud_position()
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{
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self endon( "disconnect" );
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self endon( "stop_prev_timer" );
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self endon( "countdown_finished" );
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while ( 1 )
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{
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self.stopwatch_elem.y = 20;
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self.stopwatch_elem_glass.y = 20;
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wait 0.05;
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}
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}
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