mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-12 03:37:57 -05:00
Update scripts to better decompiled scripts.
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94
MP/Maps/Overflow/maps/mp/mp_overflow.gsc
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94
MP/Maps/Overflow/maps/mp/mp_overflow.gsc
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// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include maps\mp\_utility;
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#include maps\mp\mp_overflow_fx;
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#include maps\mp\_load;
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#include maps\mp\mp_overflow_amb;
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#include maps\mp\_compass;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps\mp\mp_overflow_fx::main();
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maps\mp\_load::main();
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maps\mp\mp_overflow_amb::main();
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maps\mp\_compass::setupminimap( "compass_map_mp_overflow" );
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
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level thread water_trigger_init();
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level.remotemotarviewup = 13;
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
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}
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water_trigger_init()
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{
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wait 3;
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[2] > level.mapcenter[2] )
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continue;
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trigger thread water_trigger_think();
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}
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}
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water_trigger_think()
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{
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for (;;)
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) )
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{
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entity playsound( "mpl_splash_death" );
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playfx( level._effect["water_splash"], entity.origin + vectorscale( ( 0, 0, 1 ), 10.0 ) );
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}
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}
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}
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leveloverridetime( defaulttime )
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{
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if ( self isinwater() )
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return 0.4;
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return defaulttime;
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}
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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isinwater()
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{
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triggers = getentarray( "trigger_hurt", "classname" );
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foreach ( trigger in triggers )
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{
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if ( trigger.origin[2] > level.mapcenter[2] )
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continue;
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if ( self istouching( trigger ) )
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return true;
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}
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return false;
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}
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