mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
checked 54 patch_mp/maps/mp scripts
This commit is contained in:
@ -1,10 +1,14 @@
|
||||
//checked includes changed to match cerberus output
|
||||
#include maps/mp/gametypes/_deathicons;
|
||||
#include maps/mp/gametypes/_spawning;
|
||||
#include maps/mp/_compass;
|
||||
#include maps/mp/mp_bridge_amb;
|
||||
#include maps/mp/_load;
|
||||
#include maps/mp/mp_bridge_fx;
|
||||
#include common_scripts/utility;
|
||||
#include maps/mp/_utility;
|
||||
|
||||
main()
|
||||
main() //checked changed to match cerberus output
|
||||
{
|
||||
level.levelspawndvars = ::levelspawndvars;
|
||||
maps/mp/mp_bridge_fx::main();
|
||||
@ -28,37 +32,37 @@ main()
|
||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2,63, -90 ) );
|
||||
barricade1 = spawn( "script_model", ( 850,5, -812,5, 0 ) );
|
||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2.63, -90 ) );
|
||||
barricade1 = spawn( "script_model", ( 850.5, -812.5, 0 ) );
|
||||
barricade1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
||||
barricade1 setmodel( "p6_bri_construction_tarp" );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2366,5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 759,5, -158,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726,5, -158,5 ), ( 2,4, 359,9, -91,70473 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1373,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 559,5, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375,5, -141,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1304,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 378,5, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57.5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2366.5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 759.5, -158.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726.5, -158.5 ), ( 2.4, 359.9, -91.70473 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 634, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1373.5, 634, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401.5, 559.5, -154.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375.5, -141.5 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322.5, 438, -146 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1304.5, 438, -146 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322.5, 378.5, -144 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, -1 ), 92.40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( 1370, -697, -134 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30,5 ), ( 0, 270, -90 ) );
|
||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2113,5, -44, 30,5 ), ( 0, 270, -90 ) );
|
||||
spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2219,5, -184,5, 37 ), vectorScale( ( 0, 0, 1 ), 2,9 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2197,5, -184,5, 33 ), vectorScale( ( 0, 0, 1 ), 23,9 ) );
|
||||
spawncollision( "collision_clip_32x32x10", "collider", ( 1923,5, 553,5, 43,5 ), ( 1,265, 43,3, -90 ) );
|
||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30.5 ), ( 0, 270, -90 ) );
|
||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2113.5, -44, 30.5 ), ( 0, 270, -90 ) );
|
||||
spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2219.5, -184.5, 37 ), vectorScale( ( 1, 0, 0 ), 2.9 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2197.5, -184.5, 33 ), vectorScale( ( 1, 0, 0 ), 23.9 ) );
|
||||
spawncollision( "collision_clip_32x32x10", "collider", ( 1923.5, 553.5, 43.5 ), ( 1.265, 43.3, -90 ) );
|
||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
||||
level thread destructible_lights();
|
||||
@ -71,38 +75,34 @@ main()
|
||||
level thread pathing_fix();
|
||||
}
|
||||
|
||||
levelspawndvars( reset_dvars )
|
||||
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||
{
|
||||
ss = level.spawnsystem;
|
||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||
}
|
||||
|
||||
destructible_lights()
|
||||
destructible_lights() //checked changed to match cerberus output
|
||||
{
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
destructibles = getentarray( "destructible", "targetname" );
|
||||
_a125 = destructibles;
|
||||
_k125 = getFirstArrayKey( _a125 );
|
||||
while ( isDefined( _k125 ) )
|
||||
foreach ( destructible in destructibles )
|
||||
{
|
||||
destructible = _a125[ _k125 ];
|
||||
if ( destructible.destructibledef == "veh_t6_dlc_police_car_destructible" )
|
||||
{
|
||||
destructible thread destructible_think( "police_car_lights" );
|
||||
destructible setclientfield( "police_car_lights", 1 );
|
||||
}
|
||||
_k125 = getNextArrayKey( _a125, _k125 );
|
||||
}
|
||||
}
|
||||
|
||||
destructible_think( clientfield )
|
||||
destructible_think( clientfield ) //checked matches cerberus output
|
||||
{
|
||||
self waittill_any( "death", "destructible_base_piece_death" );
|
||||
self setclientfield( clientfield, 0 );
|
||||
}
|
||||
|
||||
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body )
|
||||
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body ) //checked matches cerberus output
|
||||
{
|
||||
if ( smeansofdeath == "MOD_FALLING" )
|
||||
{
|
||||
@ -127,7 +127,7 @@ ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigi
|
||||
return 0;
|
||||
}
|
||||
|
||||
water_spash()
|
||||
water_spash() //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "spawned_player" );
|
||||
@ -138,16 +138,16 @@ water_spash()
|
||||
{
|
||||
while ( self.origin[ 2 ] > ( trace[ "position" ][ 2 ] + 5 ) )
|
||||
{
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
}
|
||||
bone = self gettagorigin( "j_spinelower" );
|
||||
origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2,5 );
|
||||
origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2.5 );
|
||||
self playsound( "mpl_splash_death" );
|
||||
playfx( level._effect[ "water_splash" ], origin );
|
||||
}
|
||||
}
|
||||
|
||||
leveloverridetime( defaulttime )
|
||||
leveloverridetime( defaulttime ) //checked matches cerberus output
|
||||
{
|
||||
if ( self isinwater() )
|
||||
{
|
||||
@ -156,19 +156,16 @@ leveloverridetime( defaulttime )
|
||||
return defaulttime;
|
||||
}
|
||||
|
||||
useintermissionpointsonwavespawn()
|
||||
useintermissionpointsonwavespawn() //checked matches cerberus output
|
||||
{
|
||||
return self isinwater();
|
||||
}
|
||||
|
||||
isinwater()
|
||||
isinwater() //checked partially changed to match cerberus output see info.md
|
||||
{
|
||||
triggers = getentarray( "trigger_hurt", "classname" );
|
||||
_a212 = triggers;
|
||||
_k212 = getFirstArrayKey( _a212 );
|
||||
while ( isDefined( _k212 ) )
|
||||
foreach ( trigger in triggers )
|
||||
{
|
||||
trigger = _a212[ _k212 ];
|
||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||
{
|
||||
}
|
||||
@ -179,12 +176,11 @@ isinwater()
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
_k212 = getNextArrayKey( _a212, _k212 );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
pathing_fix()
|
||||
pathing_fix() //checked matches cerberus output
|
||||
{
|
||||
wait 1;
|
||||
nodes = getallnodes();
|
||||
@ -192,7 +188,7 @@ pathing_fix()
|
||||
disconnect_node( nodes[ 600 ] );
|
||||
}
|
||||
|
||||
disconnect_node( node )
|
||||
disconnect_node( node ) //checked matches cerberus output
|
||||
{
|
||||
ent = spawn( "script_model", node.origin, 1 );
|
||||
ent setmodel( level.deployedshieldmodel );
|
||||
@ -200,3 +196,4 @@ disconnect_node( node )
|
||||
ent disconnectpaths();
|
||||
ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user