mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-22 16:47:53 -05:00
checked 54 patch_mp/maps/mp scripts
This commit is contained in:
@ -1,9 +1,13 @@
|
||||
//checked includes match cerberus output
|
||||
#include maps/mp/mp_express_train;
|
||||
#include maps/mp/mp_express_amb;
|
||||
#include maps/mp/_compass;
|
||||
#include maps/mp/_load;
|
||||
#include maps/mp/mp_express_fx;
|
||||
#include common_scripts/utility;
|
||||
#include maps/mp/_utility;
|
||||
|
||||
main()
|
||||
main() //checked does not match cerberus output or beta dump did not change
|
||||
{
|
||||
level.levelspawndvars = ::levelspawndvars;
|
||||
maps/mp/mp_express_fx::main();
|
||||
@ -21,35 +25,38 @@ main()
|
||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 200,735, 759,059, 136 ), ( 0, 248,6, 90 ) );
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 229,73, 748,06, 151 ), ( 0, 248,6, 90 ) );
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 379,816, 1141,39, 136 ), ( 0, 244,8, 90 ) );
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 408,023, 1128,5, 151 ), ( 0, 244,8, 90 ) );
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 200.735, 759.059, 136 ), ( 0, 248.6, 90 ) );
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 229.73, 748.06, 151 ), ( 0, 248.6, 90 ) );
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 379.816, 1141.39, 136 ), ( 0, 244.8, 90 ) );
|
||||
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 408.023, 1128.5, 151 ), ( 0, 244.8, 90 ) );
|
||||
registerclientfield( "vehicle", "train_moving", 1, 1, "int" );
|
||||
registerclientfield( "scriptmover", "train_moving", 1, 1, "int" );
|
||||
if ( getgametypesetting( "allowMapScripting" ) )
|
||||
{
|
||||
level thread maps/mp/mp_express_train::init();
|
||||
}
|
||||
/*
|
||||
/#
|
||||
level thread devgui_express();
|
||||
execdevgui( "devgui_mp_express" );
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
levelspawndvars( reset_dvars )
|
||||
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
||||
{
|
||||
ss = level.spawnsystem;
|
||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
|
||||
}
|
||||
|
||||
devgui_express()
|
||||
devgui_express() //checked changed to match cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
setdvar( "devgui_notify", "" );
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0,5;
|
||||
wait 0.5;
|
||||
devgui_string = getDvar( "devgui_notify" );
|
||||
switch( devgui_string )
|
||||
{
|
||||
@ -59,12 +66,15 @@ devgui_express()
|
||||
level notify( "train_start" );
|
||||
break;
|
||||
default:
|
||||
}
|
||||
if ( getDvar( "devgui_notify" ) != "" )
|
||||
{
|
||||
setdvar( "devgui_notify", "" );
|
||||
}
|
||||
break;
|
||||
}
|
||||
if ( getDvar( "devgui_notify" ) != "" )
|
||||
{
|
||||
setdvar( "devgui_notify", "" );
|
||||
}
|
||||
#/
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user