mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
81 lines
2.6 KiB
Plaintext
81 lines
2.6 KiB
Plaintext
//checked includes match cerberus output
|
|
#include maps/mp/mp_express_train;
|
|
#include maps/mp/mp_express_amb;
|
|
#include maps/mp/_compass;
|
|
#include maps/mp/_load;
|
|
#include maps/mp/mp_express_fx;
|
|
#include common_scripts/utility;
|
|
#include maps/mp/_utility;
|
|
|
|
main() //checked does not match cerberus output or beta dump did not change
|
|
{
|
|
level.levelspawndvars = ::levelspawndvars;
|
|
maps/mp/mp_express_fx::main();
|
|
precachemodel( "collision_physics_cylinder_32x128" );
|
|
maps/mp/_load::main();
|
|
maps/mp/_compass::setupminimap( "compass_map_mp_express" );
|
|
maps/mp/mp_express_amb::main();
|
|
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
|
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
|
|
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
|
|
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
|
|
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
|
|
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
|
|
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
|
|
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
|
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
|
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 200.735, 759.059, 136 ), ( 0, 248.6, 90 ) );
|
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 229.73, 748.06, 151 ), ( 0, 248.6, 90 ) );
|
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 379.816, 1141.39, 136 ), ( 0, 244.8, 90 ) );
|
|
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 408.023, 1128.5, 151 ), ( 0, 244.8, 90 ) );
|
|
registerclientfield( "vehicle", "train_moving", 1, 1, "int" );
|
|
registerclientfield( "scriptmover", "train_moving", 1, 1, "int" );
|
|
if ( getgametypesetting( "allowMapScripting" ) )
|
|
{
|
|
level thread maps/mp/mp_express_train::init();
|
|
}
|
|
/*
|
|
/#
|
|
level thread devgui_express();
|
|
execdevgui( "devgui_mp_express" );
|
|
#/
|
|
*/
|
|
}
|
|
|
|
levelspawndvars( reset_dvars ) //checked matches cerberus output
|
|
{
|
|
ss = level.spawnsystem;
|
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
|
|
}
|
|
|
|
devgui_express() //checked changed to match cerberus output
|
|
{
|
|
/*
|
|
/#
|
|
setdvar( "devgui_notify", "" );
|
|
for ( ;; )
|
|
{
|
|
wait 0.5;
|
|
devgui_string = getDvar( "devgui_notify" );
|
|
switch( devgui_string )
|
|
{
|
|
case "":
|
|
break;
|
|
case "train_start":
|
|
level notify( "train_start" );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if ( getDvar( "devgui_notify" ) != "" )
|
|
{
|
|
setdvar( "devgui_notify", "" );
|
|
}
|
|
#/
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|