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Recompilable-gscs-for-BO2-z…/patch_mp/maps/mp/mp_express.gsc
2020-06-13 01:37:00 -07:00

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//checked includes match cerberus output
#include maps/mp/mp_express_train;
#include maps/mp/mp_express_amb;
#include maps/mp/_compass;
#include maps/mp/_load;
#include maps/mp/mp_express_fx;
#include common_scripts/utility;
#include maps/mp/_utility;
main() //checked does not match cerberus output or beta dump did not change
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_express_fx::main();
precachemodel( "collision_physics_cylinder_32x128" );
maps/mp/_load::main();
maps/mp/_compass::setupminimap( "compass_map_mp_express" );
maps/mp/mp_express_amb::main();
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 200.735, 759.059, 136 ), ( 0, 248.6, 90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 229.73, 748.06, 151 ), ( 0, 248.6, 90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 379.816, 1141.39, 136 ), ( 0, 244.8, 90 ) );
spawncollision( "collision_physics_cylinder_32x128", "collider", ( 408.023, 1128.5, 151 ), ( 0, 244.8, 90 ) );
registerclientfield( "vehicle", "train_moving", 1, 1, "int" );
registerclientfield( "scriptmover", "train_moving", 1, 1, "int" );
if ( getgametypesetting( "allowMapScripting" ) )
{
level thread maps/mp/mp_express_train::init();
}
/*
/#
level thread devgui_express();
execdevgui( "devgui_mp_express" );
#/
*/
}
levelspawndvars( reset_dvars ) //checked matches cerberus output
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1900", reset_dvars );
}
devgui_express() //checked changed to match cerberus output
{
/*
/#
setdvar( "devgui_notify", "" );
for ( ;; )
{
wait 0.5;
devgui_string = getDvar( "devgui_notify" );
switch( devgui_string )
{
case "":
break;
case "train_start":
level notify( "train_start" );
break;
default:
break;
}
if ( getDvar( "devgui_notify" ) != "" )
{
setdvar( "devgui_notify", "" );
}
#/
}
}
*/
}