mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-10 00:57:54 -05:00
checked 54 patch_mp/maps/mp scripts
This commit is contained in:
@ -1,13 +1,18 @@
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//checked includes changed to match cerberus output
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#include maps/mp/killstreaks/_killstreaks;
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#include maps/mp/gametypes/_globallogic_defaults;
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#include maps/mp/_compass;
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#include maps/mp/mp_nuketown_2020_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_nuketown_2020_fx;
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#include maps/mp/_events;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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#using_animtree( "fxanim_props" );
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//current version of the compiler doesn't compile this correctly causing the server to crash on load
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//#using_animtree( "fxanim_props" );
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main()
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main() //checked matches cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_nuketown_2020_fx::main();
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@ -29,49 +34,49 @@ main()
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maps/mp/_load::main();
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maps/mp/mp_nuketown_2020_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_nuketown_2020" );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1216, 167,5, 235 ), ( 0, 3,69986, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1213, 227, 235 ), ( 0, 10,9, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1196, 315,5, 235 ), ( 0, 15,2, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1151,5, 427, 235 ), ( 0, 27,8, -90 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 1109, 488, 235 ), ( 0, 46,2, -90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 1067, 291, 240 ), vectorScale( ( 0, 1, 0 ), 14,3 ) );
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prop1 = spawn( "script_model", ( 678,485, 583,124, -91,75 ) );
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prop1.angles = ( 270, 198,902, 86,0983 );
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prop2 = spawn( "script_model", ( 705,49, 482,12, -91,75 ) );
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prop2.angles = ( 270, 198,902, 86,0983 );
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prop3 = spawn( "script_model", ( 732,49, 381,37, -91,75 ) );
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prop3.angles = ( 270, 198,902, 86,0983 );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1216, 167.5, 235 ), ( 0, 3.69986, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1213, 227, 235 ), ( 0, 10.9, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1196, 315.5, 235 ), ( 0, 15.2, -90 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( 1151.5, 427, 235 ), ( 0, 27.8, -90 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 1109, 488, 235 ), ( 0, 46.2, -90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 1067, 291, 240 ), vectorScale( ( 0, 1, 0 ), 14.3 ) );
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prop1 = spawn( "script_model", ( 678.485, 583.124, -91.75 ) );
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prop1.angles = ( 270, 198.902, 86.0983 );
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prop2 = spawn( "script_model", ( 705.49, 482.12, -91.75 ) );
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prop2.angles = ( 270, 198.902, 86.0983 );
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prop3 = spawn( "script_model", ( 732.49, 381.37, -91.75 ) );
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prop3.angles = ( 270, 198.902, 86.0983 );
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prop1 setmodel( "nt_2020_doorframe_black" );
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prop2 setmodel( "nt_2020_doorframe_black" );
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prop3 setmodel( "nt_2020_doorframe_black" );
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busprop1 = spawn( "script_model", ( -121,962, 53,5963, -24,241 ) );
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busprop1.angles = ( 274,162, 199,342, 86,5184 );
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busprop1 = spawn( "script_model", ( -121.962, 53.5963, -24.241 ) );
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busprop1.angles = ( 274.162, 199.342, 86.5184 );
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busprop1 setmodel( "nt_2020_doorframe_black" );
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spawncollision( "collision_clip_32x32x32", "collider", ( 817,5, 415, 77 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 859, 430, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 894, 439,5, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 926,5, 448,5, 77,5 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1257,5, 489, -68 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1288,5, 497,5, -68 ), vectorScale( ( 0, 1, 0 ), 15,2 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( 570,655, 214,604, -10,5 ), vectorScale( ( 0, 1, 0 ), 284,5 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( 558,345, 260,896, -10,5 ), vectorScale( ( 0, 1, 0 ), 284,5 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1422, 40,5, 4,5 ), vectorScale( ( 0, 1, 0 ), 72,2 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 883,75, 826,5, 195,75 ), ( 0, 263,2, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 770, 824,75, 195,75 ), ( 0, 276,4, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 661,25, 801, 195,75 ), ( 0, 287,4, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 560,75, 751,75, 195,75 ), ( 0, 302, -90 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 1325, 532, 14 ), vectorScale( ( 0, 1, 0 ), 14,9 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 1369, 542,5, 14 ), vectorScale( ( 0, 1, 0 ), 14,9 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 699,5, -49 ), ( 359,339, 356,866, -11,7826 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 703,5, -28,5 ), ( 359,339, 356,866, -11,7826 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1013,5, 76,5, 42 ), vectorScale( ( 0, 1, 0 ), 15 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -458,5, 589, 63 ), ( 1,3179, 341,742, 3,9882 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344,5, 147 ), vectorScale( ( 0, 1, 0 ), 14,7 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344,5, 98 ), vectorScale( ( 0, 1, 0 ), 14,7 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -611,5, 535, 90,5 ), ( 359,952, 250,338, 9,04601 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1168,13, 200,5, 222,485 ), ( 352,436, 6,33769, -2,04434 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1147,43, 295,5, 219,708 ), ( 352,293, 18,1248, -1,3497 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1113,81, 391,5, 218,7 ), ( 352,832, 23,1409, -0,786543 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 817.5, 415, 77 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 859, 430, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 894, 439.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 926.5, 448.5, 77.5 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1257.5, 489, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1288.5, 497.5, -68 ), vectorScale( ( 0, 1, 0 ), 15.2 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( 570.655, 214.604, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
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spawncollision( "collision_missile_128x128x10", "collider", ( 558.345, 260.896, -10.5 ), vectorScale( ( 0, 1, 0 ), 284.5 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1422, 40.5, 4.5 ), vectorScale( ( 0, 1, 0 ), 72.2 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 883.75, 826.5, 195.75 ), ( 0, 263.2, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 770, 824.75, 195.75 ), ( 0, 276.4, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 661.25, 801, 195.75 ), ( 0, 287.4, -90 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 560.75, 751.75, 195.75 ), ( 0, 302, -90 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 1325, 532, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 1369, 542.5, 14 ), vectorScale( ( 0, 1, 0 ), 14.9 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 699.5, -49 ), ( 359.339, 356.866, -11.7826 ) );
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spawncollision( "collision_physics_wall_32x32x10", "collider", ( -1936, 703.5, -28.5 ), ( 359.339, 356.866, -11.7826 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 1013.5, 76.5, 42 ), vectorScale( ( 0, 1, 0 ), 15 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( -458.5, 589, 63 ), ( 1.3179, 341.742, 3.9882 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 147 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 653, 344.5, 98 ), vectorScale( ( 0, 1, 0 ), 14.7 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -611.5, 535, 90.5 ), ( 359.952, 250.338, 9.04601 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1168.13, 200.5, 222.485 ), ( 352.436, 6.33769, -2.04434 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1147.43, 295.5, 219.708 ), ( 352.293, 18.1248, -1.3497 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1113.81, 391.5, 218.7 ), ( 352.832, 23.1409, -0.786543 ) );
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level.onspawnintermission = ::nuked_intermission;
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level.endgamefunction = ::nuked_end_game;
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setdvar( "compassmaxrange", "2100" );
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@ -94,7 +99,7 @@ main()
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level thread nuked_bomb_drop_think();
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}
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levelspawndvars( reset_dvars )
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1600", reset_dvars );
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@ -103,22 +108,20 @@ levelspawndvars( reset_dvars )
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ss.dead_friend_influencer_count = set_dvar_float_if_unset( "scr_spawn_dead_friend_influencer_count", "7", reset_dvars );
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}
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move_spawn_point( targetname, start_point, new_point )
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move_spawn_point( targetname, start_point, new_point ) //checked changed to match cerberus output
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{
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spawn_points = getentarray( targetname, "classname" );
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i = 0;
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while ( i < spawn_points.size )
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for ( i = 0; i < spawn_points.size; i++ )
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{
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if ( distancesquared( spawn_points[ i ].origin, start_point ) < 1 )
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{
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spawn_points[ i ].origin = new_point;
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return;
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}
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i++;
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}
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}
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nuked_mannequin_init()
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nuked_mannequin_init() //checked partially changed to match cerberus output see info.md
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{
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destructibles = getentarray( "destructible", "targetname" );
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mannequins = nuked_mannequin_filter( destructibles );
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@ -135,48 +138,46 @@ nuked_mannequin_init()
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i = 0;
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while ( i < remove_count )
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{
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/*
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/#
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assert( isDefined( mannequins[ i ].target ) );
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#/
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*/
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if ( level.endgamemannequin == mannequins[ i ] )
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{
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i++;
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continue;
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}
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else
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{
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collision = getent( mannequins[ i ].target, "targetname" );
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collision = getent( mannequins[ i ].target, "targetname" );
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/*
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/#
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assert( isDefined( collision ) );
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assert( isDefined( collision ) );
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#/
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collision delete();
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mannequins[ i ] delete();
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level.mannequin_count--;
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}
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*/
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collision delete();
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mannequins[ i ] delete();
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level.mannequin_count--;
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i++;
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}
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level waittill( "prematch_over" );
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level.mannequin_time = getTime();
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}
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nuked_mannequin_filter( destructibles )
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nuked_mannequin_filter( destructibles ) //checked changed to match cerberus output
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{
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mannequins = [];
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i = 0;
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while ( i < destructibles.size )
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for ( i = 0; i < destructibles.size; i++ )
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{
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destructible = destructibles[ i ];
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if ( issubstr( destructible.destructibledef, "male" ) )
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{
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mannequins[ mannequins.size ] = destructible;
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}
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i++;
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}
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return mannequins;
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}
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mannequin_headless( notifytype, attacker )
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mannequin_headless( notifytype, attacker ) //checked matches cerberus output
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{
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if ( getTime() < ( level.mannequin_time + ( getdvarintdefault( "vcs_timelimit", 120 ) * 1000 ) ) )
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{
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@ -188,12 +189,12 @@ mannequin_headless( notifytype, attacker )
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}
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}
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nuked_intermission()
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nuked_intermission() //checked matches cerberus output
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{
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maps/mp/gametypes/_globallogic_defaults::default_onspawnintermission();
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}
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nuked_end_game()
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nuked_end_game() //checked matches cerberus output
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{
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if ( waslastround() )
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{
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@ -202,35 +203,35 @@ nuked_end_game()
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}
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}
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nuke_detonation()
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nuke_detonation() //checked changed to match cerberus output
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{
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level notify( "bomb_drop_pre" );
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clientnotify( "bomb_drop_pre" );
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bomb_loc = getent( "bomb_loc", "targetname" );
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bomb_loc playsound( "amb_end_nuke_2d" );
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destructibles = getentarray( "destructible", "targetname" );
|
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i = 0;
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while ( i < destructibles.size )
|
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for ( i = 0; i < destructibles.size; i++ )
|
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{
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if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" )
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{
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destructibles[ i ] hide();
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}
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i++;
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}
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displaysign = getent( "nuke_display_glass_server", "targetname" );
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/*
|
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/#
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assert( isDefined( displaysign ) );
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#/
|
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*/
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displaysign hide();
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bombwaitpretime = getdvarfloatdefault( "scr_nuke_car_pre", 0,5 );
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bombwaitpretime = getdvarfloatdefault( "scr_nuke_car_pre", 0.5 );
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wait bombwaitpretime;
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exploder( level.const_fx_exploder_nuke );
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bomb_loc = getent( "bomb_loc", "targetname" );
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bomb_loc playsound( "amb_end_nuke" );
|
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level notify( "bomb_drop" );
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clientnotify( "bomb_drop" );
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bombwaittime = getdvarfloatdefault( "scr_nuke_car_flip", 3,25 );
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bombwaittime = getdvarfloatdefault( "scr_nuke_car_flip", 3.25 );
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wait bombwaittime;
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clientnotify( "nuke_car_flip" );
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location = level.endgamemannequin.origin + ( 0, -20, 50 );
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@ -238,11 +239,11 @@ nuke_detonation()
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physicsexplosionsphere( location, 128, 128, 1 );
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mannequinwaittime = getdvarfloatdefault( "scr_nuke_mannequin_flip", 0,25 );
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wait mannequinwaittime;
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level.endgamemannequin rotateto( level.endgamemannequin.angles + vectorScale( ( 0, 1, 0 ), 90 ), 0,7 );
|
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level.endgamemannequin rotateto( level.endgamemannequin.angles + vectorScale( ( 0, 0, 1 ), 90 ), 0.7 );
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level.endgamemannequin moveto( level.endgamemannequin.origin + vectorScale( ( 0, 1, 0 ), 90 ), 1 );
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}
|
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|
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nuked_bomb_drop_think()
|
||||
nuked_bomb_drop_think() //checked changed to match cerberus output
|
||||
{
|
||||
camerastart = getstruct( "endgame_camera_start", "targetname" );
|
||||
cameraend = getstruct( camerastart.target, "targetname" );
|
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@ -257,15 +258,13 @@ nuked_bomb_drop_think()
|
||||
camera setmodel( "tag_origin" );
|
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level waittill( "bomb_drop_pre" );
|
||||
level notify( "fxanim_dome_explode_start" );
|
||||
i = 0;
|
||||
while ( i < get_players().size )
|
||||
for ( i = 0; i < get_players().size; i++ )
|
||||
{
|
||||
player = get_players()[ i ];
|
||||
player camerasetposition( camera );
|
||||
player camerasetlookat();
|
||||
player cameraactivate( 1 );
|
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player setdepthoffield( 0, 128, 7000, 10000, 6, 1,8 );
|
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i++;
|
||||
}
|
||||
camera moveto( cameraend.origin, cam_move_time, 0, 0 );
|
||||
camera rotateto( cameraend.angles, cam_move_time, 0, 0 );
|
||||
@ -278,15 +277,15 @@ nuked_bomb_drop_think()
|
||||
}
|
||||
}
|
||||
|
||||
nuked_population_sign_think()
|
||||
nuked_population_sign_think() //checked changed to match beta dump
|
||||
{
|
||||
tens_model = getent( "counter_tens", "targetname" );
|
||||
ones_model = getent( "counter_ones", "targetname" );
|
||||
step = 36;
|
||||
ones = 0;
|
||||
tens = 0;
|
||||
tens_model rotateroll( step, 0,05 );
|
||||
ones_model rotateroll( step, 0,05 );
|
||||
tens_model rotateroll( step, 0.05 );
|
||||
ones_model rotateroll( step, 0.05 );
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1;
|
||||
@ -310,7 +309,7 @@ nuked_population_sign_think()
|
||||
ones_model waittill( "rotatedone" );
|
||||
continue;
|
||||
}
|
||||
else if ( num_players > dial )
|
||||
if ( num_players > dial )
|
||||
{
|
||||
ones++;
|
||||
time = set_dvar_float_if_unset( "scr_dial_rotate_time", "0.5" );
|
||||
@ -326,12 +325,13 @@ nuked_population_sign_think()
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
do_vcs()
|
||||
do_vcs() //checked matches cerberus output
|
||||
{
|
||||
if ( getdvarintdefault( "disable_vcs", 0 ) )
|
||||
{
|
||||
@ -375,8 +375,8 @@ do_vcs()
|
||||
placementtag = spawn( "script_model", player.origin );
|
||||
placementtag.angles = player.angles;
|
||||
player playerlinktoabsolute( placementtag );
|
||||
placementtag moveto( targettag.origin, 0,5, 0,05, 0,05 );
|
||||
placementtag rotateto( targettag.angles, 0,5, 0,05, 0,05 );
|
||||
placementtag moveto( targettag.origin, 0.5, 0.05, 0.05 );
|
||||
placementtag rotateto( targettag.angles, 0.5, 0.05, 0.05 );
|
||||
player enableinvulnerability();
|
||||
player openmenu( "vcs" );
|
||||
player wait_till_done_playing_vcs();
|
||||
@ -394,7 +394,7 @@ do_vcs()
|
||||
}
|
||||
}
|
||||
|
||||
wait_till_done_playing_vcs()
|
||||
wait_till_done_playing_vcs() //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
while ( 1 )
|
||||
@ -404,13 +404,13 @@ wait_till_done_playing_vcs()
|
||||
}
|
||||
}
|
||||
|
||||
nuked_powerlevel_think()
|
||||
nuked_powerlevel_think() //checked matches cerberus output
|
||||
{
|
||||
pin_model = getent( "nuketown_sign_needle", "targetname" );
|
||||
pin_model thread pin_think();
|
||||
}
|
||||
|
||||
pin_think()
|
||||
pin_think() //checked changed to match cerberus output
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "entityshutdown" );
|
||||
@ -429,13 +429,10 @@ pin_think()
|
||||
add_timed_event( 10, "near_end_game" );
|
||||
self pin_move( yellowangle, level.timelimit * 60 );
|
||||
}
|
||||
else
|
||||
else if ( level.scorelimit )
|
||||
{
|
||||
if ( level.scorelimit )
|
||||
{
|
||||
add_score_event( int( level.scorelimit * 0,9 ), "near_end_game" );
|
||||
self pin_move( normalangle, 300 );
|
||||
}
|
||||
add_score_event( int( level.scorelimit * 0,9 ), "near_end_game" );
|
||||
self pin_move( normalangle, 300 );
|
||||
}
|
||||
notifystr = level waittill_any_return( "near_end_game", "game_ended" );
|
||||
if ( notifystr == "near_end_game" )
|
||||
@ -447,29 +444,26 @@ pin_think()
|
||||
self pin_check_rotation( 0, 2 );
|
||||
self pin_move( redangle, 2 );
|
||||
}
|
||||
else if ( level.timelimit )
|
||||
{
|
||||
self pin_move( normalangle, level.timelimit * 60 );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( level.timelimit )
|
||||
{
|
||||
self pin_move( normalangle, level.timelimit * 60 );
|
||||
}
|
||||
else
|
||||
{
|
||||
self pin_move( normalangle, 300 );
|
||||
}
|
||||
self pin_move( normalangle, 300 );
|
||||
}
|
||||
level waittill( "nuke_detonation" );
|
||||
self pin_check_rotation( 0, 0,05 );
|
||||
self pin_check_rotation( 0, 0.05 );
|
||||
self pin_move( endangle, 0,1 );
|
||||
}
|
||||
|
||||
pin_move( angle, time )
|
||||
pin_move( angle, time ) //checked matches cerberus output
|
||||
{
|
||||
angles = ( angle, self.angles[ 1 ], self.angles[ 2 ] );
|
||||
self rotateto( angles, time );
|
||||
}
|
||||
|
||||
pin_check_rotation( angle, time )
|
||||
pin_check_rotation( angle, time ) //checked matches cerberus output
|
||||
{
|
||||
if ( self.angles[ 0 ] > angle )
|
||||
{
|
||||
@ -477,3 +471,4 @@ pin_check_rotation( angle, time )
|
||||
self waittill( "rotatedone" );
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user