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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
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Merge pull request #17 from INSANEMODE/INSANEMODE-highrise-patch-1
Update zm_highrise.gsc
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d412ca210e
@ -179,12 +179,12 @@ main() //checked changed to match cerberus output
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level._zombie_custom_add_weapons = ::custom_add_weapons;
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level._allow_melee_weapon_switching = 1;
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level.custom_ai_type = [];
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level.custom_ai_type[ level.custom_ai_type.size ] = ::maps/mp/zombies/_zm_ai_leaper::init;
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level.custom_ai_type[ level.custom_ai_type.size ] = maps/mp/zombies/_zm_ai_leaper::init; //remove unneeded :: before filepath. makes map fail to launch due to not being able to find _zm_ai_leaper
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include_weapons();
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include_powerups();
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include_equipment_for_level();
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init_level_specific_wall_buy_fx();
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level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check;
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// level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check; //no function highrise_special_weapon_magicbox_check found. makes map fail to launch due to unresolved external error.
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level.melee_anim_state = ::melee_anim_state;
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level.pandora_fx_func = ::zm_highrise_pandora_fx_func;
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maps/mp/zm_highrise_elevators::init_elevator_perks();
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