Update info.md

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@ -48,18 +48,17 @@ WILL COMPILE
EXAMPLE:
```a = b && c;```
WILL NOT COMPILE
```
**7. Scripts that contain #using_animtree( "animtree" ); will compile but crash upon loading**
Unfortunately, for certain scripts #using_animtree( "animtree" ); is required for the script to function so scripts containing it will crash on start/while running
There is a workaround using script names such as maps/mp/gametypes_zm/_globalentities and naming an extracted but not decompiled script
**8. You cannot use variable defined notifies/waittills**
```
EXAMPLE:
```
var = "connected";
level notify( var, player );
level waittill( var, player );
WILL COMPILE BUT
```
The notify/waittill won't work.
The notify/waittill won't work.