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Update info.md
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info.md
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info.md
@ -48,18 +48,17 @@ WILL COMPILE
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EXAMPLE:
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EXAMPLE:
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```a = b && c;```
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```a = b && c;```
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WILL NOT COMPILE
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WILL NOT COMPILE
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```
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**7. Scripts that contain #using_animtree( "animtree" ); will compile but crash upon loading**
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**7. Scripts that contain #using_animtree( "animtree" ); will compile but crash upon loading**
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Unfortunately, for certain scripts #using_animtree( "animtree" ); is required for the script to function so scripts containing it will crash on start/while running
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Unfortunately, for certain scripts #using_animtree( "animtree" ); is required for the script to function so scripts containing it will crash on start/while running
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There is a workaround using script names such as maps/mp/gametypes_zm/_globalentities and naming an extracted but not decompiled script
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There is a workaround using script names such as maps/mp/gametypes_zm/_globalentities and naming an extracted but not decompiled script
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**8. You cannot use variable defined notifies/waittills**
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**8. You cannot use variable defined notifies/waittills**
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```
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EXAMPLE:
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EXAMPLE:
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```
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var = "connected";
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var = "connected";
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level notify( var, player );
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level notify( var, player );
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level waittill( var, player );
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level waittill( var, player );
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WILL COMPILE BUT
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WILL COMPILE BUT
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```
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```
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The notify/waittill won't work.
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The notify/waittill won't work.
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