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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
zm_nuked_patch/maps/mp/zm_nuked_perks.gsc Added a missing return and fixed a type.
zm_nuked_perks.gsc moved to No Known Errors.
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@ -91,6 +91,7 @@ init_nuked_perks() //checked changed to match cerberus output
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#/
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*/
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}
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return;
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}
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level.override_perk_targetname = "zm_perk_machine_override";
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random_perk_structs = [];
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@ -262,7 +263,7 @@ bring_perk_landing_damage() //checked partially changed to match cerberus output
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if ( distancesquared( players[ i ].origin, self.origin ) <= ( player_prone_damage_radius * player_prone_damage_radius ) )
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{
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players[ i ] setstance( "prone" );
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players[ i ] shellshock( "default", 1,5 );
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players[ i ] shellshock( "default", 1.5 );
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radiusdamage( players[ i ].origin, player_prone_damage_radius / 2, 10, 5, undefined, "MOD_EXPLOSIVE" );
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}
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}
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@ -2,6 +2,7 @@
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```
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zm_nuked_patch/maps/mp/gametypes_zm/zstandard.gsc
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zm_nuked_patch/maps/mp/zm_nuked.gsc
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zm_nuked_patch/maps/mp/zm_nuked_perks.gsc
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```
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### The following scripts compile and run successfully with minor errors:
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@ -22,7 +23,6 @@ zm_nuked_patch/maps/mp/zombies/_zm_weap_tazer_knuckles.gsc
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zm_nuked_patch/maps/mp/zm_nuked_ffotd.gsc
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zm_nuked_patch/maps/mp/zm_nuked_fx.gsc
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zm_nuked_patch/maps/mp/zm_nuked_gamemodes.gsc
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zm_nuked_patch/maps/mp/zm_nuked_perks.gsc
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zm_nuked_patch/maps/mp/zm_nuked_standard.gsc
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```
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