Reorganized the scripts so its easier to search thru.

This commit is contained in:
JezuzLizard
2021-08-07 11:41:57 -07:00
parent 98bfc67831
commit fe45c69381
1573 changed files with 152 additions and 4458 deletions

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main()
{
self setmodel( "german_shepherd_vest" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd_vest" );
}

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main()
{
self setmodel( "german_shepherd_vest_black" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd_vest_black" );
}

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#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
}
init_serverfaceanim()
{
self.do_face_anims = 1;
if ( !isDefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events[ "death" ] = "face_death";
level.face_event_handler.events[ "grenade danger" ] = "face_alert";
level.face_event_handler.events[ "bulletwhizby" ] = "face_alert";
level.face_event_handler.events[ "projectile_impact" ] = "face_alert";
level.face_event_handler.events[ "explode" ] = "face_alert";
level.face_event_handler.events[ "alert" ] = "face_alert";
level.face_event_handler.events[ "shoot" ] = "face_shoot_single";
level.face_event_handler.events[ "melee" ] = "face_melee";
level.face_event_handler.events[ "damage" ] = "face_pain";
level thread wait_for_face_event();
}
}
wait_for_face_event()
{
while ( 1 )
{
level waittill( "face", face_notify, ent );
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler.events[ face_notify ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ face_notify ] );
}
}
}
}

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#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[ 0 ] = "combat_attackidle";
idleanims[ 1 ] = "combat_attackidle_bark";
idleanims[ 2 ] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
meleebiteattackplayer( player )
{
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
self maps/mp/animscripts/shared::donotetracksfortime( 1,4, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps/mp/animscripts/shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
}
handlemeleebiteattacknotetracks( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
}
use_low_attack( player )
{
return 0;
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.a.nodeath ) )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
death_anim = "death_" + getanimdirection( self.damageyaw );
/#
println( death_anim );
#/
self animmode( "gravity", 0 );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstate( death_anim );
self maps/mp/animscripts/shared::donotetracks( "done" );
}

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#include maps/mp/animscripts/shared;
main()
{
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
wait randomfloatrange( 0, 0,4 );
duration = self startflashbanged() * 0,001;
self setanimstate( "flashed" );
self maps/mp/animscripts/shared::donotetracks( "done" );
self setflashbanged( 0 );
self.flashed = 0;
self notify( "stop_flashbang_effect" );
}
startflashbanged()
{
if ( isDefined( self.flashduration ) )
{
duration = self.flashduration;
}
else
{
duration = self getflashbangedstrength() * 1000;
}
self.flashendtime = getTime() + duration;
self notify( "flashed" );
return duration;
}

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#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogattackplayerdist = 50;
level.dogattackplayercloserangedist = 50;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
}
set_anim_playback_rate()
{
self.animplaybackrate = 0,9 + randomfloat( 0,2 );
self.moveplaybackrate = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
if ( isDefined( self.enemy ) )
{
if ( isplayer( self.enemy ) )
{
stance = self.enemy getstance();
if ( stance == "prone" )
{
self.meleeattackdist = level.dogattackplayercloserangedist;
}
else
{
self.meleeattackdist = level.dogattackplayerdist;
}
break;
}
else
{
self.meleeattackdist = level.dogattackplayerdist;
}
}
wait 1;
}
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstate( "traverse_wallhop" );
maps/mp/animscripts/shared::donotetracks( "done" );
self.safetochangescript = 1;
}

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#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
setup_sound_variables()
{
level.dog_sounds[ "far" ] = spawnstruct();
level.dog_sounds[ "close" ] = spawnstruct();
level.dog_sounds[ "close" ].minrange = 0;
level.dog_sounds[ "close" ].maxrange = 500;
level.dog_sounds[ "close" ].sound = "aml_dog_bark_close";
level.dog_sounds[ "close" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "close" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "close" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "close" ].minrangesqr = level.dog_sounds[ "close" ].minrange * level.dog_sounds[ "close" ].minrange;
level.dog_sounds[ "close" ].maxrangesqr = level.dog_sounds[ "close" ].maxrange * level.dog_sounds[ "close" ].maxrange;
level.dog_sounds[ "far" ].minrange = 500;
level.dog_sounds[ "far" ].maxrange = 0;
level.dog_sounds[ "far" ].sound = "aml_dog_bark";
level.dog_sounds[ "far" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "far" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "far" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "far" ].minrangesqr = level.dog_sounds[ "far" ].minrange * level.dog_sounds[ "far" ].minrange;
level.dog_sounds[ "far" ].maxrangesqr = level.dog_sounds[ "far" ].maxrange * level.dog_sounds[ "far" ].maxrange;
}
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
if ( !isDefined( self.traversecomplete ) && !isDefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
{
blendtime = 0,2;
}
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( shouldrun() )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
}
}
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
while ( 1 )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
{
self thread stopmove();
}
self waittill( "run" );
}
}
}
moveloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( 1 )
{
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
while ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
}
if ( self.disablearrivals )
{
self.stopanimdistsq = 0;
}
else
{
self.stopanimdistsq = level.dogstoppingdistsq;
}
if ( shouldrun() )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
continue;
}
else
{
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
}
startmove()
{
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstate( "move_start" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none", 0 );
self set_orient_mode( "face motion" );
}
stopmove()
{
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstate( "move_stop" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
}
shouldrun()
{
/#
if ( getDvarInt( #"DFB12081" ) != 0 )
{
return 1;
}
else
{
if ( getDvarInt( #"D5D7999B" ) != 0 )
{
return 0;
#/
}
}
if ( isDefined( self.enemy ) )
{
return 1;
}
if ( self.lookaheaddist <= 90 )
{
return 0;
}
angles = vectorToAngle( self.lookaheaddir );
yaw_desired = absangleclamp180( angles[ 1 ] );
yaw = absangleclamp180( self.angles[ 1 ] );
if ( abs( yaw_desired - yaw ) >= 8 )
{
return 0;
}
return 1;
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self unlink();
self.enemy.syncedmeleetarget = undefined;
}
speed = length( self getvelocity() );
pain_anim = getanimdirection( self.damageyaw );
if ( speed > level.dogrunpainspeed )
{
pain_anim = "pain_run_" + pain_anim;
}
else
{
pain_anim = "pain_" + pain_anim;
}
self setanimstate( pain_anim );
self maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
}

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#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( 1 )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps/mp/animscripts/shared::donotetracks( "done" );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
}
isfacingenemy( tolerancecosangle )
{
/#
assert( isDefined( self.enemy ) );
#/
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
{
return 1;
}
forward = anglesToForward( self.angles );
val1 = ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] );
val2 = ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy;
return ( ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy ) > tolerancecosangle;
}
randomattackidle()
{
if ( isfacingenemy( -0,5 ) )
{
self set_orient_mode( "face current" );
}
else
{
self set_orient_mode( "face enemy" );
}
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstate( "stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isDefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else
{
if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstate( "stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstate( "stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstate( "stop_attackidle_growl" );
}
}
shouldattackidle()
{
if ( isDefined( self.enemy ) && isalive( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
}
should_growl()
{
if ( isDefined( self.script_growl ) )
{
return 1;
}
if ( !isalive( self.enemy ) )
{
return 1;
}
return !self cansee( self.enemy );
}
lookattarget( lookposeset )
{
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps/mp/animscripts/shared::setanimaimweight( 1, 0,2 );
self maps/mp/animscripts/shared::trackloop();
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
main()
{
self endon( "killanimscript" );
debug_turn_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
{
turn_180( deltayaw );
}
else
{
turn_90( deltayaw );
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
need_to_turn_around( deltayaw )
{
angle = getDvarFloat( "dog_turn180_angle" );
if ( deltayaw >= angle || deltayaw <= ( -1 * angle ) )
{
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " YES" );
return 1;
}
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " NO" );
return 0;
}
do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
{
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print( "dog_turn::do_turn_anim() - Setting " + do_anim );
self setanimstate( do_anim );
maps/mp/animscripts/shared::donotetracksfortime( run_wait_time, "done" );
debug_turn_print( "dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time );
}
turn_left()
{
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
}
turn_right()
{
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
}
turn_180_left()
{
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
}
turn_180_right()
{
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
}
move_out_of_turn()
{
if ( self.a.movement == "run" )
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_turn_print( "dog_turn::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_start " );
self setanimstate( "move_walk" );
}
}
turn_90( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_90() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_90() left", 1 );
self turn_left();
}
else
{
debug_turn_print( "dog_turn::turn_90() right", 1 );
self turn_right();
}
}
turn_180( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_180() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_180() left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "dog_turn::turn_180() right", 1 );
self turn_180_right();
}
}

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#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
#include common_scripts/utility;
handledogsoundnotetracks( note )
{
if ( note == "sound_dogstep_run_default" )
{
return 1;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
{
return 0;
}
return 1;
}
growling()
{
return isDefined( self.script_growl );
}
handlenotetrack( note, flagname, customfunction, var1 )
{
/#
if ( getDvarInt( #"6EBEB982" ) )
{
println( "dog notetrack: " + flagname + " " + note + " " + getTime() );
#/
}
if ( isai( self ) && self.type == "dog" )
{
if ( handledogsoundnotetracks( note ) )
{
return;
}
}
switch( note )
{
case "end":
case "finish":
case "undefined":
return note;
default:
if ( isDefined( customfunction ) )
{
if ( !isDefined( var1 ) )
{
return [[ customfunction ]]( note );
}
else
{
return [[ customfunction ]]( note, var1 );
}
}
}
}
}
donotetracks( flagname, customfunction, var1 )
{
for ( ;; )
{
self waittill( flagname, note );
if ( !isDefined( note ) )
{
note = "undefined";
}
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isDefined( val ) )
{
return val;
}
}
}
donotetracksforeverproc( notetracksfunc, flagname, killstring, customfunction, var1 )
{
if ( isDefined( killstring ) )
{
self endon( killstring );
}
self endon( "killanimscript" );
for ( ;; )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
/#
println( getTime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
#/
wait ( 0,05 - timetaken );
}
}
}
}
donotetracksforever( flagname, killstring, customfunction, var1 )
{
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
}
donotetracksfortimeproc( donotetracksforeverfunc, time, flagname, customfunction, ent, var1 )
{
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
}
donotetracksfortime( time, flagname, customfunction, var1 )
{
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
}
donotetracksfortimeendnotify( time )
{
wait time;
self notify( "stop_notetracks" );
}
trackloop()
{
players = get_players();
deltachangeperframe = 5;
aimblendtime = 0,05;
prevyawdelta = 0;
prevpitchdelta = 0;
maxyawdeltachange = 5;
maxpitchdeltachange = 5;
pitchadd = 0;
yawadd = 0;
if ( self.type != "dog" || self.type == "zombie" && self.type == "zombie_dog" )
{
domaxanglecheck = 0;
self.shootent = self.enemy;
}
else
{
domaxanglecheck = 1;
if ( self.a.script == "cover_crouch" && isDefined( self.a.covermode ) && self.a.covermode == "lean" )
{
pitchadd = -1 * anim.covercrouchleanpitch;
}
if ( self.a.script != "cover_left" && self.a.script == "cover_right" && isDefined( self.a.cornermode ) && self.a.cornermode == "lean" )
{
yawadd = self.covernode.angles[ 1 ] - self.angles[ 1 ];
}
}
yawdelta = 0;
pitchdelta = 0;
firstframe = 1;
for ( ;; )
{
incranimaimweight();
selfshootatpos = ( self.origin[ 0 ], self.origin[ 1 ], self geteye()[ 2 ] );
shootpos = undefined;
if ( isDefined( self.enemy ) )
{
shootpos = self.enemy getshootatpos();
}
if ( !isDefined( shootpos ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
vectortoshootpos = shootpos - selfshootatpos;
anglestoshootpos = vectorToAngle( vectortoshootpos );
pitchdelta = 360 - anglestoshootpos[ 0 ];
pitchdelta = angleClamp180( pitchdelta + pitchadd );
yawdelta = self.angles[ 1 ] - anglestoshootpos[ 1 ];
yawdelta = angleClamp180( yawdelta + yawadd );
}
if ( domaxanglecheck || abs( yawdelta ) > 60 && abs( pitchdelta ) > 60 )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
if ( yawdelta > self.rightaimlimit )
{
yawdelta = self.rightaimlimit;
}
else
{
if ( yawdelta < self.leftaimlimit )
{
yawdelta = self.leftaimlimit;
}
}
if ( pitchdelta > self.upaimlimit )
{
pitchdelta = self.upaimlimit;
break;
}
else
{
if ( pitchdelta < self.downaimlimit )
{
pitchdelta = self.downaimlimit;
}
}
}
if ( firstframe )
{
firstframe = 0;
}
else
{
yawdeltachange = yawdelta - prevyawdelta;
if ( abs( yawdeltachange ) > maxyawdeltachange )
{
yawdelta = prevyawdelta + ( maxyawdeltachange * sign( yawdeltachange ) );
}
pitchdeltachange = pitchdelta - prevpitchdelta;
if ( abs( pitchdeltachange ) > maxpitchdeltachange )
{
pitchdelta = prevpitchdelta + ( maxpitchdeltachange * sign( pitchdeltachange ) );
}
}
prevyawdelta = yawdelta;
prevpitchdelta = pitchdelta;
updown = 0;
leftright = 0;
if ( yawdelta > 0 )
{
/#
assert( yawdelta <= self.rightaimlimit );
#/
weight = ( yawdelta / self.rightaimlimit ) * self.a.aimweight;
leftright = weight;
}
else
{
if ( yawdelta < 0 )
{
/#
assert( yawdelta >= self.leftaimlimit );
#/
weight = ( yawdelta / self.leftaimlimit ) * self.a.aimweight;
leftright = -1 * weight;
}
}
if ( pitchdelta > 0 )
{
/#
assert( pitchdelta <= self.upaimlimit );
#/
weight = ( pitchdelta / self.upaimlimit ) * self.a.aimweight;
updown = weight;
}
else
{
if ( pitchdelta < 0 )
{
/#
assert( pitchdelta >= self.downaimlimit );
#/
weight = ( pitchdelta / self.downaimlimit ) * self.a.aimweight;
updown = -1 * weight;
}
}
self setaimanimweights( updown, leftright );
wait 0,05;
}
}
setanimaimweight( goalweight, goaltime )
{
if ( !isDefined( goaltime ) || goaltime <= 0 )
{
self.a.aimweight = goalweight;
self.a.aimweight_start = goalweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = 0;
}
else
{
self.a.aimweight = goalweight;
self.a.aimweight_start = self.a.aimweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = int( goaltime * 20 );
}
self.a.aimweight_t = 0;
}
incranimaimweight()
{
if ( self.a.aimweight_t < self.a.aimweight_transframes )
{
self.a.aimweight_t++;
t = ( 1 * self.a.aimweight_t ) / self.a.aimweight_transframes;
self.a.aimweight = ( self.a.aimweight_start * ( 1 - t ) ) + ( self.a.aimweight_end * t );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down( 40, 3 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down( 56, 7 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down_far( 96, 11, 0,65 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up( 40, 3 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up( 56, 5 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up_high( 80, 8 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up_high( 96, 9 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_wall_and_window_hop( "traverse_window", 40 );
}
}

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#include maps/mp/animscripts/traverse/shared;
main()
{
if ( self.type == "dog" )
{
dog_wall_and_window_hop( "traverse_window", 36 );
}
}

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#include maps/mp/animscripts/shared;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
init_traverse()
{
point = getent( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
}
}
}
teleportthread( verticaloffset )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
teleportthreadex( verticaloffset, delay, frames )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
{
return;
}
wait delay;
amount = verticaloffset / frames;
if ( amount > 10 )
{
amount = 10;
}
else
{
if ( amount < -10 )
{
amount = -10;
}
}
offset = ( 0, 0, amount );
i = 0;
while ( i < frames )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
}
dog_wall_and_window_hop( traversename, height )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 36 )
{
self thread teleportthreadex( height - 36, 0,2, 7 );
}
}
debug_anim_print( "traverse::dog_wall_and_window_hop() - Setting " + traversename );
self setanimstate( traversename );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::dog_wall_and_window_hop() - " + traversename );
self.traversecomplete = 1;
}
dog_jump_down( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_40" );
self setanimstate( "traverse_jump_down_40" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_down_far( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( 80 - height, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_80" );
self setanimstate( "traverse_jump_down_80" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up( height, frames )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up() - Setting traverse_jump_up_40" );
self setanimstate( "traverse_jump_up_40" );
maps/mp/animscripts/shared::donotetracksfortime( 0,5, "done" );
debug_anim_print( "traverse::dog_jump_up() - traverse_jump_up_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up_high( height, frames )
{
/#
assert( self.type == "dog", "Only dogs can do this traverse currently." );
#/
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthreadex( height - 80, 0,2, frames );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( height - 80, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up_80() - Setting traverse_jump_up_80" );
self setanimstate( "traverse_jump_up_80" );
maps/mp/animscripts/shared::donotetracksfortime( 0,6, "done" );
debug_anim_print( "traverse::dog_jump_up_80() - traverse_jump_up_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}

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#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/traverse/shared;
main()
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight );
}
debug_anim_print( "traverse::through_hole()" );
self setanimstate( "traverse_through_hole_42" );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::through_hole()" );
self.traversecomplete = 1;
}

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anim_get_dvar_int( dvar, def )
{
return int( anim_get_dvar( dvar, def ) );
}
anim_get_dvar( dvar, def )
{
if ( getDvar( dvar ) != "" )
{
return getDvarFloat( dvar );
}
else
{
setdvar( dvar, def );
return def;
}
}
set_orient_mode( mode, val1 )
{
/#
if ( level.dog_debug_orient == self getentnum() )
{
if ( isDefined( val1 ) )
{
println( "DOG: Setting orient mode: " + mode + " " + val1 + " " + getTime() );
}
else
{
println( "DOG: Setting orient mode: " + mode + " " + getTime() );
#/
}
}
if ( isDefined( val1 ) )
{
self orientmode( mode, val1 );
}
else
{
self orientmode( mode );
}
}
debug_anim_print( text )
{
/#
if ( level.dog_debug_anims )
{
println( ( text + " " ) + getTime() );
}
if ( level.dog_debug_anims_ent == self getentnum() )
{
println( ( text + " " ) + getTime() );
#/
}
}
debug_turn_print( text, line )
{
/#
if ( level.dog_debug_turns == self getentnum() )
{
duration = 200;
currentyawcolor = ( 1, 0, 1 );
lookaheadyawcolor = ( 1, 0, 1 );
desiredyawcolor = ( 1, 0, 1 );
currentyaw = angleClamp180( self.angles[ 1 ] );
desiredyaw = angleClamp180( self.desiredangle );
lookaheaddir = self.lookaheaddir;
lookaheadangles = vectorToAngle( lookaheaddir );
lookaheadyaw = angleClamp180( lookaheadangles[ 1 ] );
println( ( text + " " ) + getTime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw );
#/
}
}
debug_allow_movement()
{
/#
return anim_get_dvar_int( "debug_dog_allow_movement", "1" );
#/
return 1;
}
debug_allow_combat()
{
/#
return anim_get_dvar_int( "debug_dog_allow_combat", "1" );
#/
return 1;
}
current_yaw_line_debug( duration )
{
/#
currentyawcolor = [];
currentyawcolor[ 0 ] = ( 1, 0, 1 );
currentyawcolor[ 1 ] = ( 1, 0, 1 );
current_color_index = 0;
start_time = getTime();
if ( !isDefined( level.lastdebugheight ) )
{
level.lastdebugheight = 15;
}
while ( ( getTime() - start_time ) < 1000 )
{
pos1 = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + level.lastdebugheight );
pos2 = pos1 + vectorScale( anglesToForward( self.angles ), ( current_color_index + 1 ) * 10 );
line( pos1, pos2, currentyawcolor[ current_color_index ], 0,3, 1, duration );
current_color_index = ( current_color_index + 1 ) % currentyawcolor.size;
wait 0,05;
}
if ( level.lastdebugheight == 15 )
{
level.lastdebugheight = 30;
}
else
{
level.lastdebugheight = 15;
#/
}
}
getanimdirection( damageyaw )
{
if ( damageyaw > 135 || damageyaw <= -135 )
{
return "front";
}
else
{
if ( damageyaw > 45 && damageyaw <= 135 )
{
return "right";
}
else
{
if ( damageyaw > -45 && damageyaw <= 45 )
{
return "back";
}
else
{
return "left";
}
}
}
return "front";
}
setfootstepeffect( name, fx )
{
/#
assert( isDefined( name ), "Need to define the footstep surface type." );
#/
/#
assert( isDefined( fx ), "Need to define the mud footstep effect." );
#/
if ( !isDefined( anim.optionalstepeffects ) )
{
anim.optionalstepeffects = [];
}
anim.optionalstepeffects[ anim.optionalstepeffects.size ] = name;
level._effect[ "step_" + name ] = fx;
}

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#include maps/mp/gametypes/_dev;
#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/_scoreevents;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_spawning;
#include maps/mp/gametypes/_battlechatter_mp;
#include maps/mp/killstreaks/_killstreakrules;
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/gametypes/_tweakables;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precachemodel( "german_shepherd_vest" );
precachemodel( "german_shepherd_vest_black" );
level.dog_targets = [];
level.dog_targets[ level.dog_targets.size ] = "trigger_radius";
level.dog_targets[ level.dog_targets.size ] = "trigger_multiple";
level.dog_targets[ level.dog_targets.size ] = "trigger_use_touch";
/#
level thread devgui_dog_think();
#/
}
initkillstreak()
{
if ( maps/mp/gametypes/_tweakables::gettweakablevalue( "killstreak", "allowdogs" ) )
{
maps/mp/killstreaks/_killstreaks::registerkillstreak( "dogs_mp", "dogs_mp", "killstreak_dogs", "dogs_used", ::usekillstreakdogs, 1 );
maps/mp/killstreaks/_killstreaks::registerkillstreakstrings( "dogs_mp", &"KILLSTREAK_EARNED_DOGS", &"KILLSTREAK_DOGS_NOT_AVAILABLE", &"KILLSTREAK_DOGS_INBOUND" );
maps/mp/killstreaks/_killstreaks::registerkillstreakdialog( "dogs_mp", "mpl_killstreak_dogs", "kls_dogs_used", "", "kls_dogs_enemy", "", "kls_dogs_ready" );
maps/mp/killstreaks/_killstreaks::registerkillstreakdevdvar( "dogs_mp", "scr_givedogs" );
maps/mp/killstreaks/_killstreaks::setkillstreakteamkillpenaltyscale( "dogs_mp", 0 );
maps/mp/killstreaks/_killstreaks::registerkillstreakaltweapon( "dogs_mp", "dog_bite_mp" );
}
}
usekillstreakdogs( hardpointtype )
{
if ( !dog_killstreak_init() )
{
return 0;
}
if ( !self maps/mp/killstreaks/_killstreakrules::iskillstreakallowed( hardpointtype, self.team ) )
{
return 0;
}
killstreak_id = self maps/mp/killstreaks/_killstreakrules::killstreakstart( "dogs_mp", self.team );
self thread ownerhadactivedogs();
if ( killstreak_id == -1 )
{
return 0;
}
while ( level.teambased )
{
_a71 = level.teams;
_k71 = getFirstArrayKey( _a71 );
while ( isDefined( _k71 ) )
{
team = _a71[ _k71 ];
if ( team == self.team )
{
}
else
{
thread maps/mp/gametypes/_battlechatter_mp::onkillstreakused( "dogs", team );
}
_k71 = getNextArrayKey( _a71, _k71 );
}
}
self maps/mp/killstreaks/_killstreaks::playkillstreakstartdialog( "dogs_mp", self.team, 1 );
level.globalkillstreakscalled++;
self addweaponstat( "dogs_mp", "used", 1 );
ownerdeathcount = self.deathcount;
level thread dog_manager_spawn_dogs( self, ownerdeathcount, killstreak_id );
level notify( "called_in_the_dogs" );
return 1;
}
ownerhadactivedogs()
{
self endon( "disconnect" );
self.dogsactive = 1;
self.dogsactivekillstreak = 0;
self waittill_any( "death", "game_over", "dogs_complete" );
self.dogsactivekillstreak = 0;
self.dogsactive = undefined;
}
dog_killstreak_init()
{
dog_spawner = getent( "dog_spawner", "targetname" );
if ( !isDefined( dog_spawner ) )
{
/#
println( "No dog spawners found in map" );
#/
return 0;
}
spawns = getnodearray( "spawn", "script_noteworthy" );
if ( spawns.size <= 0 )
{
/#
println( "No dog spawn nodes found in map" );
#/
return 0;
}
exits = getnodearray( "exit", "script_noteworthy" );
if ( exits.size <= 0 )
{
/#
println( "No dog exit nodes found in map" );
#/
return 0;
}
return 1;
}
dog_set_model()
{
self setmodel( "german_shepherd_vest" );
self setenemymodel( "german_shepherd_vest_black" );
}
init_dog()
{
/#
assert( isai( self ) );
#/
self.targetname = "attack_dog";
self.animtree = "dog.atr";
self.type = "dog";
self.accuracy = 0,2;
self.health = 100;
self.maxhealth = 100;
self.aiweapon = "dog_bite_mp";
self.secondaryweapon = "";
self.sidearm = "";
self.grenadeammo = 0;
self.goalradius = 128;
self.nododgemove = 1;
self.ignoresuppression = 1;
self.suppressionthreshold = 1;
self.disablearrivals = 0;
self.pathenemyfightdist = 512;
self.soundmod = "dog";
self.meleeattackdist = 90;
self thread dog_health_regen();
self thread selfdefensechallenge();
}
get_spawn_node( owner, team )
{
spawns = getnodearray( "spawn", "script_noteworthy" );
return spawns[ randomint( spawns.size ) ];
}
get_score_for_spawn( origin, team )
{
players = get_players();
score = 0;
_a201 = players;
_k201 = getFirstArrayKey( _a201 );
while ( isDefined( _k201 ) )
{
player = _a201[ _k201 ];
if ( !isDefined( player ) )
{
}
else if ( !isalive( player ) )
{
}
else if ( player.sessionstate != "playing" )
{
}
else if ( distancesquared( player.origin, origin ) > 4194304 )
{
}
else if ( player.team == team )
{
score++;
}
else
{
score--;
}
_k201 = getNextArrayKey( _a201, _k201 );
}
return score;
}
dog_set_owner( owner, team, requireddeathcount )
{
self setentityowner( owner );
self.aiteam = team;
self.requireddeathcount = requireddeathcount;
}
dog_create_spawn_influencer()
{
self maps/mp/gametypes/_spawning::create_dog_influencers();
}
dog_manager_spawn_dog( owner, team, spawn_node, requireddeathcount )
{
dog_spawner = getent( "dog_spawner", "targetname" );
dog = dog_spawner spawnactor();
dog forceteleport( spawn_node.origin, spawn_node.angles );
dog init_dog();
dog dog_set_owner( owner, team, requireddeathcount );
dog dog_set_model();
dog dog_create_spawn_influencer();
dog thread dog_owner_kills();
dog thread dog_notify_level_on_death();
dog thread dog_patrol();
dog thread maps/mp/gametypes/_weapons::monitor_dog_special_grenades();
return dog;
}
dog_manager_spawn_dogs( owner, deathcount, killstreak_id )
{
requireddeathcount = deathcount;
team = owner.team;
level.dog_abort = 0;
owner thread dog_manager_abort();
level thread dog_manager_game_ended();
count = 0;
while ( count < 10 )
{
if ( level.dog_abort )
{
break;
}
else
{
dogs = dog_manager_get_dogs();
while ( dogs.size < 5 && count < 10 && !level.dog_abort )
{
node = get_spawn_node( owner, team );
level dog_manager_spawn_dog( owner, team, node, requireddeathcount );
count++;
wait randomfloatrange( 2, 5 );
dogs = dog_manager_get_dogs();
}
level waittill( "dog_died" );
}
}
for ( ;; )
{
dogs = dog_manager_get_dogs();
if ( dogs.size <= 0 )
{
maps/mp/killstreaks/_killstreakrules::killstreakstop( "dogs_mp", team, killstreak_id );
if ( isDefined( owner ) )
{
owner notify( "dogs_complete" );
}
return;
}
level waittill( "dog_died" );
}
}
dog_abort()
{
level.dog_abort = 1;
dogs = dog_manager_get_dogs();
_a324 = dogs;
_k324 = getFirstArrayKey( _a324 );
while ( isDefined( _k324 ) )
{
dog = _a324[ _k324 ];
dog notify( "abort" );
_k324 = getNextArrayKey( _a324, _k324 );
}
level notify( "dog_abort" );
}
dog_manager_abort()
{
level endon( "dog_abort" );
self wait_endon( 50, "disconnect", "joined_team", "joined_specators" );
dog_abort();
}
dog_manager_game_ended()
{
level endon( "dog_abort" );
level waittill( "game_ended" );
dog_abort();
}
dog_notify_level_on_death()
{
self waittill( "death" );
level notify( "dog_died" );
}
dog_leave()
{
self clearentitytarget();
self.ignoreall = 1;
self.goalradius = 30;
self setgoalnode( self dog_get_exit_node() );
self wait_endon( 20, "goal", "bad_path" );
self delete();
}
dog_patrol()
{
self endon( "death" );
/#
self endon( "debug_patrol" );
#/
for ( ;; )
{
if ( level.dog_abort )
{
self dog_leave();
return;
}
if ( isDefined( self.enemy ) )
{
wait randomintrange( 3, 5 );
continue;
}
else
{
nodes = [];
objectives = dog_patrol_near_objective();
i = 0;
while ( i < objectives.size )
{
objective = random( objectives );
nodes = getnodesinradius( objective.origin, 256, 64, 512, "Path", 16 );
if ( nodes.size )
{
break;
}
else
{
i++;
}
}
if ( !nodes.size )
{
player = self dog_patrol_near_enemy();
if ( isDefined( player ) )
{
nodes = getnodesinradius( player.origin, 1024, 0, 128, "Path", 8 );
}
}
if ( !nodes.size && isDefined( self.script_owner ) )
{
if ( isalive( self.script_owner ) && self.script_owner.sessionstate == "playing" )
{
nodes = getnodesinradius( self.script_owner.origin, 512, 256, 512, "Path", 16 );
}
}
if ( !nodes.size )
{
nodes = getnodesinradius( self.origin, 1024, 512, 512, "Path" );
}
while ( nodes.size )
{
nodes = array_randomize( nodes );
_a429 = nodes;
_k429 = getFirstArrayKey( _a429 );
while ( isDefined( _k429 ) )
{
node = _a429[ _k429 ];
if ( isDefined( node.script_noteworthy ) )
{
}
else if ( isDefined( node.dog_claimed ) && isalive( node.dog_claimed ) )
{
}
else
{
self setgoalnode( node );
node.dog_claimed = self;
nodes = [];
event = self waittill_any_return( "goal", "bad_path", "enemy", "abort" );
if ( event == "goal" )
{
wait_endon( randomintrange( 3, 5 ), "damage", "enemy", "abort" );
}
node.dog_claimed = undefined;
break;
}
_k429 = getNextArrayKey( _a429, _k429 );
}
}
wait 0,5;
}
}
}
dog_patrol_near_objective()
{
if ( !isDefined( level.dog_objectives ) )
{
level.dog_objectives = [];
level.dog_objective_next_update = 0;
}
if ( level.gametype == "tdm" || level.gametype == "dm" )
{
return level.dog_objectives;
}
if ( getTime() >= level.dog_objective_next_update )
{
level.dog_objectives = [];
_a478 = level.dog_targets;
_k478 = getFirstArrayKey( _a478 );
while ( isDefined( _k478 ) )
{
target = _a478[ _k478 ];
ents = getentarray( target, "classname" );
_a482 = ents;
_k482 = getFirstArrayKey( _a482 );
while ( isDefined( _k482 ) )
{
ent = _a482[ _k482 ];
if ( level.gametype == "koth" )
{
if ( isDefined( ent.targetname ) && ent.targetname == "radiotrigger" )
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
}
else if ( level.gametype == "sd" )
{
if ( isDefined( ent.targetname ) && ent.targetname == "bombzone" )
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
}
else if ( !isDefined( ent.script_gameobjectname ) )
{
}
else if ( !issubstr( ent.script_gameobjectname, level.gametype ) )
{
}
else
{
level.dog_objectives[ level.dog_objectives.size ] = ent;
}
_k482 = getNextArrayKey( _a482, _k482 );
}
_k478 = getNextArrayKey( _a478, _k478 );
}
level.dog_objective_next_update = getTime() + randomintrange( 5000, 10000 );
}
return level.dog_objectives;
}
dog_patrol_near_enemy()
{
players = get_players();
closest = undefined;
distsq = 99999999;
_a531 = players;
_k531 = getFirstArrayKey( _a531 );
while ( isDefined( _k531 ) )
{
player = _a531[ _k531 ];
if ( !isDefined( player ) )
{
}
else if ( !isalive( player ) )
{
}
else if ( player.sessionstate != "playing" )
{
}
else if ( isDefined( self.script_owner ) && player == self.script_owner )
{
}
else
{
if ( level.teambased )
{
if ( player.team == self.aiteam )
{
break;
}
}
else if ( ( getTime() - player.lastfiretime ) > 3000 )
{
break;
}
else if ( !isDefined( closest ) )
{
closest = player;
distsq = distancesquared( self.origin, player.origin );
break;
}
else
{
d = distancesquared( self.origin, player.origin );
if ( d < distsq )
{
closest = player;
distsq = d;
}
}
}
_k531 = getNextArrayKey( _a531, _k531 );
}
return closest;
}
dog_manager_get_dogs()
{
dogs = getentarray( "attack_dog", "targetname" );
return dogs;
}
dog_owner_kills()
{
if ( !isDefined( self.script_owner ) )
{
return;
}
self endon( "clear_owner" );
self endon( "death" );
self.script_owner endon( "disconnect" );
while ( 1 )
{
self waittill( "killed", player );
self.script_owner notify( "dog_handler" );
}
}
dog_health_regen()
{
self endon( "death" );
interval = 0,5;
regen_interval = int( ( self.health / 5 ) * interval );
regen_start = 2;
for ( ;; )
{
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
self trackattackerdamage( attacker, weaponname );
self thread dog_health_regen_think( regen_start, interval, regen_interval );
}
}
trackattackerdamage( attacker, weapon )
{
if ( isDefined( attacker ) || !isplayer( attacker ) && !isDefined( self.script_owner ) )
{
return;
}
if ( level.teambased || attacker.team == self.script_owner.team && attacker == self )
{
return;
}
if ( !isDefined( self.attackerdata ) || !isDefined( self.attackers ) )
{
self.attackerdata = [];
self.attackers = [];
}
if ( !isDefined( self.attackerdata[ attacker.clientid ] ) )
{
self.attackerclientid[ attacker.clientid ] = spawnstruct();
self.attackers[ self.attackers.size ] = attacker;
}
}
resetattackerdamage()
{
self.attackerdata = [];
self.attackers = [];
}
dog_health_regen_think( delay, interval, regen_interval )
{
self endon( "death" );
self endon( "damage" );
wait delay;
step = 0;
while ( step <= 5 )
{
if ( self.health >= 100 )
{
break;
}
else
{
self.health += regen_interval;
wait interval;
step += interval;
}
}
self resetattackerdamage();
self.health = 100;
}
selfdefensechallenge()
{
self waittill( "death", attacker );
if ( isDefined( attacker ) && isplayer( attacker ) )
{
if ( isDefined( self.script_owner ) && self.script_owner == attacker )
{
return;
}
if ( level.teambased && isDefined( self.script_owner ) && self.script_owner.team == attacker.team )
{
return;
}
while ( isDefined( self.attackers ) )
{
_a689 = self.attackers;
_k689 = getFirstArrayKey( _a689 );
while ( isDefined( _k689 ) )
{
player = _a689[ _k689 ];
if ( player != attacker )
{
maps/mp/_scoreevents::processscoreevent( "killed_dog_assist", player );
}
_k689 = getNextArrayKey( _a689, _k689 );
}
}
attacker notify( "selfdefense_dog" );
}
}
dog_get_exit_node()
{
exits = getnodearray( "exit", "script_noteworthy" );
return getclosest( self.origin, exits );
}
flash_dogs( area )
{
self endon( "disconnect" );
dogs = dog_manager_get_dogs();
_a714 = dogs;
_k714 = getFirstArrayKey( _a714 );
while ( isDefined( _k714 ) )
{
dog = _a714[ _k714 ];
if ( !isalive( dog ) )
{
}
else
{
if ( dog istouching( area ) )
{
do_flash = 1;
if ( isplayer( self ) )
{
if ( level.teambased && dog.aiteam == self.team )
{
do_flash = 0;
break;
}
else
{
if ( !level.teambased && isDefined( dog.script_owner ) && self == dog.script_owner )
{
do_flash = 0;
}
}
}
if ( isDefined( dog.lastflashed ) && ( dog.lastflashed + 1500 ) > getTime() )
{
do_flash = 0;
}
if ( do_flash )
{
dog setflashbanged( 1, 500 );
dog.lastflashed = getTime();
}
}
}
_k714 = getNextArrayKey( _a714, _k714 );
}
}
devgui_dog_think()
{
/#
setdvar( "devgui_dog", "" );
debug_patrol = 0;
for ( ;; )
{
cmd = getDvar( "devgui_dog" );
switch( cmd )
{
case "spawn_friendly":
player = gethostplayer();
devgui_dog_spawn( player.team );
break;
case "spawn_enemy":
player = gethostplayer();
_a769 = level.teams;
_k769 = getFirstArrayKey( _a769 );
while ( isDefined( _k769 ) )
{
team = _a769[ _k769 ];
if ( team == player.team )
{
}
else
{
devgui_dog_spawn( team );
}
_k769 = getNextArrayKey( _a769, _k769 );
}
case "delete_dogs":
level dog_abort();
break;
case "dog_camera":
devgui_dog_camera();
break;
case "spawn_crate":
devgui_crate_spawn();
break;
case "delete_crates":
devgui_crate_delete();
break;
case "show_spawns":
devgui_spawn_show();
break;
case "show_exits":
devgui_exit_show();
break;
case "debug_route":
devgui_debug_route();
break;
}
if ( cmd != "" )
{
setdvar( "devgui_dog", "" );
}
wait 0,5;
#/
}
}
}
devgui_dog_spawn( team )
{
/#
player = gethostplayer();
dog_spawner = getent( "dog_spawner", "targetname" );
level.dog_abort = 0;
if ( !isDefined( dog_spawner ) )
{
iprintln( "No dog spawners found in map" );
return;
}
direction = player getplayerangles();
direction_vec = anglesToForward( direction );
eye = player geteye();
scale = 8000;
direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );
nodes = getnodesinradius( trace[ "position" ], 256, 0, 128, "Path", 8 );
if ( !nodes.size )
{
iprintln( "No nodes found near crosshair position" );
return;
}
iprintln( "Spawning dog at your crosshair position" );
node = getclosest( trace[ "position" ], nodes );
dog = dog_manager_spawn_dog( player, player.team, node, 5 );
if ( team != player.team )
{
dog.aiteam = team;
dog clearentityowner();
dog notify( "clear_owner" );
#/
}
}
devgui_dog_camera()
{
/#
player = gethostplayer();
if ( !isDefined( level.devgui_dog_camera ) )
{
level.devgui_dog_camera = 0;
}
dog = undefined;
dogs = dog_manager_get_dogs();
if ( dogs.size <= 0 )
{
level.devgui_dog_camera = undefined;
player cameraactivate( 0 );
return;
}
i = 0;
while ( i < dogs.size )
{
dog = dogs[ i ];
if ( !isDefined( dog ) || !isalive( dog ) )
{
dog = undefined;
i++;
continue;
}
else
{
if ( !isDefined( dog.cam ) )
{
forward = anglesToForward( dog.angles );
dog.cam = spawn( "script_model", ( dog.origin + vectorScale( ( 1, 0, 0 ), 50 ) ) + ( forward * -100 ) );
dog.cam setmodel( "tag_origin" );
dog.cam linkto( dog );
}
if ( dog getentitynumber() <= level.devgui_dog_camera )
{
dog = undefined;
i++;
continue;
}
else
{
}
}
i++;
}
if ( isDefined( dog ) )
{
level.devgui_dog_camera = dog getentitynumber();
player camerasetposition( dog.cam );
player camerasetlookat( dog );
player cameraactivate( 1 );
}
else level.devgui_dog_camera = undefined;
player cameraactivate( 0 );
#/
}
devgui_crate_spawn()
{
/#
player = gethostplayer();
direction = player getplayerangles();
direction_vec = anglesToForward( direction );
eye = player geteye();
scale = 8000;
direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );
killcament = spawn( "script_model", player.origin );
level thread maps/mp/killstreaks/_supplydrop::dropcrate( trace[ "position" ] + vectorScale( ( 1, 0, 0 ), 25 ), direction, "supplydrop_mp", player, player.team, killcament );
#/
}
devgui_crate_delete()
{
/#
if ( !isDefined( level.devgui_crates ) )
{
return;
}
i = 0;
while ( i < level.devgui_crates.size )
{
level.devgui_crates[ i ] delete();
i++;
}
level.devgui_crates = [];
#/
}
devgui_spawn_show()
{
/#
if ( !isDefined( level.dog_spawn_show ) )
{
level.dog_spawn_show = 1;
}
else
{
level.dog_spawn_show = !level.dog_spawn_show;
}
if ( !level.dog_spawn_show )
{
level notify( "hide_dog_spawns" );
return;
}
spawns = getnodearray( "spawn", "script_noteworthy" );
color = ( 1, 0, 0 );
i = 0;
while ( i < spawns.size )
{
maps/mp/gametypes/_dev::showonespawnpoint( spawns[ i ], color, "hide_dog_spawns", 32, "dog_spawn" );
i++;
#/
}
}
devgui_exit_show()
{
/#
if ( !isDefined( level.dog_exit_show ) )
{
level.dog_exit_show = 1;
}
else
{
level.dog_exit_show = !level.dog_exit_show;
}
if ( !level.dog_exit_show )
{
level notify( "hide_dog_exits" );
return;
}
exits = getnodearray( "exit", "script_noteworthy" );
color = ( 1, 0, 0 );
i = 0;
while ( i < exits.size )
{
maps/mp/gametypes/_dev::showonespawnpoint( exits[ i ], color, "hide_dog_exits", 32, "dog_exit" );
i++;
#/
}
}
dog_debug_patrol( node1, node2 )
{
/#
self endon( "death" );
self endon( "debug_patrol" );
for ( ;; )
{
self setgoalnode( node1 );
self waittill_any( "goal", "bad_path" );
wait 1;
self setgoalnode( node2 );
self waittill_any( "goal", "bad_path" );
wait 1;
#/
}
}
devgui_debug_route()
{
/#
iprintln( "Choose nodes with 'A' or press 'B' to cancel" );
nodes = maps/mp/gametypes/_dev::dev_get_node_pair();
if ( !isDefined( nodes ) )
{
iprintln( "Route Debug Cancelled" );
return;
}
iprintln( "Sending dog to chosen nodes" );
dogs = dog_manager_get_dogs();
if ( isDefined( dogs[ 0 ] ) )
{
dogs[ 0 ] notify( "debug_patrol" );
dogs[ 0 ] thread dog_debug_patrol( nodes[ 0 ], nodes[ 1 ] );
#/
}
}

View File

@ -0,0 +1,20 @@
//checked includes matches cerberus output
#include codescripts/character;
setmodelfromarray( a ) //checked matches cerberus output
{
self setmodel( a[ randomint( a.size ) ] );
}
precachemodelarray( a ) //checked changed to match cerberus output
{
for ( i = 0; i < a.size; i++ )
{
precachemodel( a[ i ] );
}
}
attachfromarray( a ) //checked matches cerberus output
{
self attach( codescripts/character::randomelement( a ), "", 1 );
}

View File

@ -0,0 +1,27 @@
main() //checked changed to match cerberus output
{
/*
/#
assert( isDefined( self ) );
#/
*/
wait 0;
if ( isDefined( self ) )
{
/*
/#
if ( isDefined( self.classname ) )
{
if ( self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple" )
{
println( "" );
println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin );
println( "" );
#/
}
}
*/
self delete();
}
}

View File

@ -0,0 +1,29 @@
initstructs() //checked matches cerberus output
{
level.struct = [];
}
createstruct() //checked matches cerberus output
{
struct = spawnstruct();
level.struct[ level.struct.size ] = struct;
return struct;
}
findstruct( position ) //checked changed to match cerberus output see info.md
{
foreach ( key in level.struct_class_names )
{
foreach ( s_array in level.struct_class_names[ key ] )
{
foreach ( struct in s_array )
{
if(distancesquared( struct.origin, position ) < 1 )
{
return struct;
}
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,159 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/_utility;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
init() //checked matches cerberus output
{
level._effect[ "acousticsensor_enemy_light" ] = loadfx( "misc/fx_equip_light_red" );
level._effect[ "acousticsensor_friendly_light" ] = loadfx( "misc/fx_equip_light_green" );
}
createacousticsensorwatcher() //checked matches cerberus output
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "acoustic_sensor", "acoustic_sensor_mp", self.team );
watcher.onspawn = ::onspawnacousticsensor;
watcher.detonate = ::acousticsensordetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_acoustic_sensor_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchacousticsensordamage;
}
onspawnacousticsensor( watcher, player ) //checked matches cerberus output
{
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
player.acousticsensor = self;
self setowner( player );
self setteam( player.team );
self.owner = player;
self playloopsound( "fly_acoustic_sensor_lp" );
if ( !self maps/mp/_utility::ishacked() )
{
player addweaponstat( "acoustic_sensor_mp", "used", 1 );
}
self thread watchshutdown( player, self.origin );
}
acousticsensordetonate( attacker, weaponname ) //checked matches cerberus output
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_motion_sensor", attacker, self.owner, weaponname );
}
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self destroyent();
}
destroyent() //checked matches cerberus output
{
self delete();
}
watchshutdown( player, origin ) //checked matches cerberus output
{
self waittill_any( "death", "hacked" );
if ( isDefined( player ) )
{
player.acousticsensor = undefined;
}
}
watchacousticsensordamage( watcher ) //checked changed to match cerberus output
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 100;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
{
continue;
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( isplayer( attacker ) && level.teambased && isDefined( attacker.team ) && self.owner.team == attacker.team && attacker != self.owner )
{
continue;
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
return;
}
}
}

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@ -0,0 +1,497 @@
#include maps/mp/_utility;
#include common_scripts/utility;
main()
{
/#
if ( getDvar( "scr_art_tweak" ) == "" || getDvar( "scr_art_tweak" ) == "0" )
{
setdvar( "scr_art_tweak", 0 );
}
if ( getDvar( "scr_dof_enable" ) == "" )
{
setdvar( "scr_dof_enable", "1" );
}
if ( getDvar( "scr_cinematic_autofocus" ) == "" )
{
setdvar( "scr_cinematic_autofocus", "1" );
}
if ( getDvar( "scr_art_visionfile" ) == "" && isDefined( level.script ) )
{
setdvar( "scr_art_visionfile", level.script );
}
if ( getDvar( "debug_reflection" ) == "" )
{
setdvar( "debug_reflection", "0" );
}
if ( getDvar( "debug_reflection_matte" ) == "" )
{
setdvar( "debug_reflection_matte", "0" );
}
if ( getDvar( "debug_color_pallete" ) == "" )
{
setdvar( "debug_color_pallete", "0" );
}
precachemodel( "test_sphere_lambert" );
precachemodel( "test_macbeth_chart" );
precachemodel( "test_macbeth_chart_unlit" );
precachemodel( "test_sphere_silver" );
level thread debug_reflection();
level thread debug_reflection_matte();
level thread debug_color_pallete();
#/
if ( !isDefined( level.dofdefault ) )
{
level.dofdefault[ "nearStart" ] = 0;
level.dofdefault[ "nearEnd" ] = 1;
level.dofdefault[ "farStart" ] = 8000;
level.dofdefault[ "farEnd" ] = 10000;
level.dofdefault[ "nearBlur" ] = 6;
level.dofdefault[ "farBlur" ] = 0;
}
level.curdof = ( level.dofdefault[ "farStart" ] - level.dofdefault[ "nearEnd" ] ) / 2;
/#
thread tweakart();
#/
if ( !isDefined( level.script ) )
{
level.script = tolower( getDvar( "mapname" ) );
}
}
artfxprintln( file, string )
{
/#
if ( file == -1 )
{
return;
}
fprintln( file, string );
#/
}
strtok_loc( string, par1 )
{
stringlist = [];
indexstring = "";
i = 0;
while ( i < string.size )
{
if ( string[ i ] == " " )
{
stringlist[ stringlist.size ] = indexstring;
indexstring = "";
i++;
continue;
}
else
{
indexstring += string[ i ];
}
i++;
}
if ( indexstring.size )
{
stringlist[ stringlist.size ] = indexstring;
}
return stringlist;
}
setfogsliders()
{
fogall = strtok_loc( getDvar( "g_fogColorReadOnly" ), " " );
red = fogall[ 0 ];
green = fogall[ 1 ];
blue = fogall[ 2 ];
halfplane = getDvar( "g_fogHalfDistReadOnly" );
nearplane = getDvar( "g_fogStartDistReadOnly" );
if ( isDefined( red ) && isDefined( green ) || !isDefined( blue ) && !isDefined( halfplane ) )
{
red = 1;
green = 1;
blue = 1;
halfplane = 10000001;
nearplane = 10000000;
}
setdvar( "scr_fog_exp_halfplane", halfplane );
setdvar( "scr_fog_nearplane", nearplane );
setdvar( "scr_fog_color", ( red + " " ) + green + " " + blue );
}
tweakart()
{
/#
if ( !isDefined( level.tweakfile ) )
{
level.tweakfile = 0;
}
if ( getDvar( "scr_fog_baseheight" ) == "" )
{
setdvar( "scr_fog_exp_halfplane", "500" );
setdvar( "scr_fog_exp_halfheight", "500" );
setdvar( "scr_fog_nearplane", "0" );
setdvar( "scr_fog_baseheight", "0" );
}
setdvar( "scr_fog_fraction", "1.0" );
setdvar( "scr_art_dump", "0" );
setdvar( "scr_art_sun_fog_dir_set", "0" );
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
setdvar( "scr_dof_nearBlur", level.dofdefault[ "nearBlur" ] );
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
file = undefined;
filename = undefined;
tweak_toggle = 1;
for ( ;; )
{
while ( getDvarInt( "scr_art_tweak" ) == 0 )
{
tweak_toggle = 1;
wait 0,05;
}
if ( tweak_toggle )
{
tweak_toggle = 0;
fogsettings = getfogsettings();
setdvar( "scr_fog_nearplane", fogsettings[ 0 ] );
setdvar( "scr_fog_exp_halfplane", fogsettings[ 1 ] );
setdvar( "scr_fog_exp_halfheight", fogsettings[ 3 ] );
setdvar( "scr_fog_baseheight", fogsettings[ 2 ] );
setdvar( "scr_fog_color", fogsettings[ 4 ] + " " + fogsettings[ 5 ] + " " + fogsettings[ 6 ] );
setdvar( "scr_fog_color_scale", fogsettings[ 7 ] );
setdvar( "scr_sun_fog_color", fogsettings[ 8 ] + " " + fogsettings[ 9 ] + " " + fogsettings[ 10 ] );
level.fogsundir = [];
level.fogsundir[ 0 ] = fogsettings[ 11 ];
level.fogsundir[ 1 ] = fogsettings[ 12 ];
level.fogsundir[ 2 ] = fogsettings[ 13 ];
setdvar( "scr_sun_fog_start_angle", fogsettings[ 14 ] );
setdvar( "scr_sun_fog_end_angle", fogsettings[ 15 ] );
setdvar( "scr_fog_max_opacity", fogsettings[ 16 ] );
}
level.fogexphalfplane = getDvarFloat( "scr_fog_exp_halfplane" );
level.fogexphalfheight = getDvarFloat( "scr_fog_exp_halfheight" );
level.fognearplane = getDvarFloat( "scr_fog_nearplane" );
level.fogbaseheight = getDvarFloat( "scr_fog_baseheight" );
level.fogcolorred = getDvarColorRed( "scr_fog_color" );
level.fogcolorgreen = getDvarColorGreen( "scr_fog_color" );
level.fogcolorblue = getDvarColorBlue( "scr_fog_color" );
level.fogcolorscale = getDvarFloat( "scr_fog_color_scale" );
level.sunfogcolorred = getDvarColorRed( "scr_sun_fog_color" );
level.sunfogcolorgreen = getDvarColorGreen( "scr_sun_fog_color" );
level.sunfogcolorblue = getDvarColorBlue( "scr_sun_fog_color" );
level.sunstartangle = getDvarFloat( "scr_sun_fog_start_angle" );
level.sunendangle = getDvarFloat( "scr_sun_fog_end_angle" );
level.fogmaxopacity = getDvarFloat( "scr_fog_max_opacity" );
if ( getDvarInt( "scr_art_sun_fog_dir_set" ) )
{
setdvar( "scr_art_sun_fog_dir_set", "0" );
println( "Setting sun fog direction to facing of player" );
players = get_players();
dir = vectornormalize( anglesToForward( players[ 0 ] getplayerangles() ) );
level.fogsundir = [];
level.fogsundir[ 0 ] = dir[ 0 ];
level.fogsundir[ 1 ] = dir[ 1 ];
level.fogsundir[ 2 ] = dir[ 2 ];
}
fovslidercheck();
dumpsettings();
if ( !getDvarInt( "scr_fog_disable" ) )
{
if ( !isDefined( level.fogsundir ) )
{
level.fogsundir = [];
level.fogsundir[ 0 ] = 1;
level.fogsundir[ 1 ] = 0;
level.fogsundir[ 2 ] = 0;
}
setvolfog( level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogcolorred, level.fogcolorgreen, level.fogcolorblue, level.fogcolorscale, level.sunfogcolorred, level.sunfogcolorgreen, level.sunfogcolorblue, level.fogsundir[ 0 ], level.fogsundir[ 1 ], level.fogsundir[ 2 ], level.sunstartangle, level.sunendangle, 0, level.fogmaxopacity );
}
else
{
setexpfog( 100000000, 100000001, 0, 0, 0, 0 );
}
wait 0,1;
#/
}
}
fovslidercheck()
{
if ( level.dofdefault[ "nearStart" ] >= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "nearStart" ] = level.dofdefault[ "nearEnd" ] - 1;
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
}
if ( level.dofdefault[ "nearEnd" ] <= level.dofdefault[ "nearStart" ] )
{
level.dofdefault[ "nearEnd" ] = level.dofdefault[ "nearStart" ] + 1;
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
}
if ( level.dofdefault[ "farStart" ] >= level.dofdefault[ "farEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "farEnd" ] - 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
if ( level.dofdefault[ "farEnd" ] <= level.dofdefault[ "farStart" ] )
{
level.dofdefault[ "farEnd" ] = level.dofdefault[ "farStart" ] + 1;
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
}
if ( level.dofdefault[ "farBlur" ] >= level.dofdefault[ "nearBlur" ] )
{
level.dofdefault[ "farBlur" ] = level.dofdefault[ "nearBlur" ] - 0,1;
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
}
if ( level.dofdefault[ "farStart" ] <= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "nearEnd" ] + 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
}
dumpsettings()
{
/#
if ( getDvar( "scr_art_dump" ) != "0" )
{
println( "\tstart_dist = " + level.fognearplane + ";" );
println( "\thalf_dist = " + level.fogexphalfplane + ";" );
println( "\thalf_height = " + level.fogexphalfheight + ";" );
println( "\tbase_height = " + level.fogbaseheight + ";" );
println( "\tfog_r = " + level.fogcolorred + ";" );
println( "\tfog_g = " + level.fogcolorgreen + ";" );
println( "\tfog_b = " + level.fogcolorblue + ";" );
println( "\tfog_scale = " + level.fogcolorscale + ";" );
println( "\tsun_col_r = " + level.sunfogcolorred + ";" );
println( "\tsun_col_g = " + level.sunfogcolorgreen + ";" );
println( "\tsun_col_b = " + level.sunfogcolorblue + ";" );
println( "\tsun_dir_x = " + level.fogsundir[ 0 ] + ";" );
println( "\tsun_dir_y = " + level.fogsundir[ 1 ] + ";" );
println( "\tsun_dir_z = " + level.fogsundir[ 2 ] + ";" );
println( "\tsun_start_ang = " + level.sunstartangle + ";" );
println( "\tsun_stop_ang = " + level.sunendangle + ";" );
println( "\ttime = 0;" );
println( "\tmax_fog_opacity = " + level.fogmaxopacity + ";" );
println( "" );
println( "\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale," );
println( "\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, " );
println( "\t\tsun_stop_ang, time, max_fog_opacity);" );
setdvar( "scr_art_dump", "0" );
#/
}
}
debug_reflection()
{
/#
level.debug_reflection = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection" ) == "2" || level.debug_reflection != 2 && getDvar( "debug_reflection" ) == "3" && level.debug_reflection != 3 )
{
remove_reflection_objects();
if ( getDvar( "debug_reflection" ) == "2" )
{
create_reflection_objects();
level.debug_reflection = 2;
}
else
{
create_reflection_objects();
create_reflection_object();
level.debug_reflection = 3;
}
continue;
}
else
{
if ( getDvar( "debug_reflection" ) == "1" && level.debug_reflection != 1 )
{
setdvar( "debug_reflection_matte", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object();
level.debug_reflection = 1;
break;
}
else
{
if ( getDvar( "debug_reflection" ) == "0" && level.debug_reflection != 0 )
{
remove_reflection_objects();
level.debug_reflection = 0;
}
}
}
#/
}
}
remove_reflection_objects()
{
/#
if ( level.debug_reflection != 2 && level.debug_reflection == 3 && isDefined( level.debug_reflection_objects ) )
{
i = 0;
while ( i < level.debug_reflection_objects.size )
{
level.debug_reflection_objects[ i ] delete();
i++;
}
level.debug_reflection_objects = undefined;
}
if ( level.debug_reflection != 1 && level.debug_reflection != 3 && level.debug_reflection_matte != 1 || level.debug_color_pallete == 1 && level.debug_color_pallete == 2 )
{
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
#/
}
}
}
create_reflection_objects()
{
/#
reflection_locs = getreflectionlocs();
i = 0;
while ( i < reflection_locs.size )
{
level.debug_reflection_objects[ i ] = spawn( "script_model", reflection_locs[ i ] );
level.debug_reflection_objects[ i ] setmodel( "test_sphere_silver" );
i++;
#/
}
}
create_reflection_object( model )
{
if ( !isDefined( model ) )
{
model = "test_sphere_silver";
}
/#
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
}
players = get_players();
player = players[ 0 ];
level.debug_reflectionobject = spawn( "script_model", player geteye() + vectorScale( anglesToForward( player.angles ), 100 ) );
level.debug_reflectionobject setmodel( model );
level.debug_reflectionobject.origin = player geteye() + vectorScale( anglesToForward( player getplayerangles() ), 100 );
level.debug_reflectionobject linkto( player );
thread debug_reflection_buttons();
#/
}
debug_reflection_buttons()
{
/#
level notify( "new_reflection_button_running" );
level endon( "new_reflection_button_running" );
level.debug_reflectionobject endon( "death" );
offset = 100;
lastoffset = offset;
while ( getDvar( "debug_reflection" ) != "1" && getDvar( "debug_reflection" ) != "3" && getDvar( "debug_reflection_matte" ) != "1" || getDvar( "debug_color_pallete" ) == "1" && getDvar( "debug_color_pallete" ) == "2" )
{
players = get_players();
if ( players[ 0 ] buttonpressed( "BUTTON_X" ) )
{
offset += 50;
}
if ( players[ 0 ] buttonpressed( "BUTTON_Y" ) )
{
offset -= 50;
}
if ( offset > 1000 )
{
offset = 1000;
}
if ( offset < 64 )
{
offset = 64;
}
level.debug_reflectionobject unlink();
level.debug_reflectionobject.origin = players[ 0 ] geteye() + vectorScale( anglesToForward( players[ 0 ] getplayerangles() ), offset );
temp_angles = vectorToAngle( players[ 0 ].origin - level.debug_reflectionobject.origin );
level.debug_reflectionobject.angles = ( 0, temp_angles[ 1 ], 0 );
lastoffset = offset;
line( level.debug_reflectionobject.origin, getreflectionorigin( level.debug_reflectionobject.origin ), ( 1, 0, 0 ), 1, 1 );
wait 0,05;
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject linkto( players[ 0 ] );
}
#/
}
}
debug_reflection_matte()
{
/#
level.debug_reflection_matte = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection_matte" ) == "1" && level.debug_reflection_matte != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object( "test_sphere_lambert" );
level.debug_reflection_matte = 1;
continue;
}
else
{
if ( getDvar( "debug_reflection_matte" ) == "0" && level.debug_reflection_matte != 0 )
{
remove_reflection_objects();
level.debug_reflection_matte = 0;
}
}
#/
}
}
debug_color_pallete()
{
/#
level.debug_color_pallete = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_color_pallete" ) == "1" && level.debug_color_pallete != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_reflection_matte", "0" );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart" );
level.debug_color_pallete = 1;
continue;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "2" && level.debug_color_pallete != 2 )
{
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart_unlit" );
level.debug_color_pallete = 2;
break;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "0" && level.debug_color_pallete != 0 )
{
remove_reflection_objects();
level.debug_color_pallete = 0;
}
}
}
#/
}
}

View File

@ -0,0 +1,143 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
}
wait_until_first_player() //checked changed to match cerberus output
{
players = get_players();
if ( !isDefined( players[ 0 ] ) )
{
level waittill( "first_player_ready" );
}
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ] thread monitor_player_sprint();
}
}
stand_think( trig ) //checked matches cerberus output
{
killtext = "kill_stand_think" + trig getentitynumber();
self endon( "disconnect" );
self endon( "death" );
self endon( killtext );
while ( 1 )
{
if ( self.player_is_moving )
{
trig playsound( trig.script_label );
}
wait 1;
}
}
monitor_player_sprint() //checked matches cerberus output
{
self endon( "disconnect" );
self thread monitor_player_movement();
self._is_sprinting = 0;
while ( 1 )
{
self waittill( "sprint_begin" );
self._is_sprinting = 1;
self waittill( "sprint_end" );
self._is_sprinting = 0;
}
}
monitor_player_movement() //checked matches cerberus output
{
self endon( "disconnect" );
while ( 1 )
{
org_1 = self.origin;
wait 1;
org_2 = self.origin;
distancemoved = distancesquared( org_1, org_2 );
if ( distancemoved > 4096 )
{
self.player_is_moving = 1;
continue;
}
else
{
self.player_is_moving = 0;
}
}
}
thread_enter_exit_sound( trig ) //checked matches cerberus output
{
self endon( "death" );
self endon( "disconnect" );
trig.touchingplayers[ self getentitynumber() ] = 1;
if ( isDefined( trig.script_sound ) && trig.script_activated && self._is_sprinting )
{
self playsound( trig.script_sound );
}
self thread stand_think( trig );
while ( self istouching( trig ) )
{
wait 0.1;
}
self notify( "kill_stand_think" + trig getentitynumber() );
self playsound( trig.script_noteworthy );
trig.touchingplayers[ self getentitynumber() ] = 0;
}
thread_step_trigger() //checked changed to match cerberus output
{
if ( !isDefined( self.script_activated ) )
{
self.script_activated = 1;
}
if ( !isDefined( self.touchingplayers ) )
{
self.touchingplayers = [];
for ( i = 0; i < 4; i++ )
{
self.touchingplayers[ i ] = 0;
}
}
while ( 1 )
{
self waittill( "trigger", who );
if ( self.touchingplayers[ who getentitynumber() ] == 0 )
{
who thread thread_enter_exit_sound( self );
}
}
}
disable_bump_trigger( triggername ) //checked changed to match cerberus output
{
triggers = getentarray( "audio_bump_trigger", "targetname" );
if ( isDefined( triggers ) )
{
for ( i = 0; i < triggers.size; i++ )
{
if ( isDefined( triggers[ i ].script_label ) && triggers[ i ].script_label == triggername )
{
triggers[ i ].script_activated = 0;
}
}
}
}
get_player_index_number( player ) //checked changed to match cerberus output
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ] == player )
{
return i;
}
}
return 1;
}

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//checked includes match cerberus output
#include maps/mp/_challenges;
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
precachemodel( "t6_wpn_ballistic_knife_projectile" );
precachemodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
onspawn( watcher, player ) //checked changed to match cerberus output
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
isfriendly = 0;
if ( isDefined( endpos ) )
{
retrievable_model = spawn( "script_model", endpos );
retrievable_model setmodel( "t6_wpn_ballistic_knife_projectile" );
retrievable_model setteam( player.team );
retrievable_model setowner( player );
retrievable_model.owner = player;
retrievable_model.angles = angles;
retrievable_model.name = watcher.weapon;
retrievable_model.targetname = "sticky_weapon";
if ( isDefined( prey ) )
{
if ( level.teambased && isplayer( prey ) && player.team == prey.team )
{
isfriendly = 1;
}
else if ( level.teambased && isai( prey ) && player.team == prey.aiteam )
{
isfriendly = 1;
}
if ( !isfriendly )
{
if ( isalive( prey ) )
{
retrievable_model droptoground( retrievable_model.origin, 80 );
}
else
{
retrievable_model linkto( prey, bone );
}
}
else if ( isfriendly )
{
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
normal = ( 0, 0, 1 );
}
}
watcher.objectarray[ watcher.objectarray.size ] = retrievable_model;
if ( isfriendly )
{
retrievable_model waittill( "stationary" );
}
retrievable_model thread dropknivestoground();
if ( isfriendly )
{
player notify( "ballistic_knife_stationary" );
}
else
{
player notify( "ballistic_knife_stationary" );
}
retrievable_model thread wait_to_show_glowing_model( prey );
}
}
wait_to_show_glowing_model( prey ) //checked matches cerberus output
{
level endon( "game_ended" );
self endon( "death" );
glowing_retrievable_model = spawn( "script_model", self.origin );
self.glowing_model = glowing_retrievable_model;
glowing_retrievable_model.angles = self.angles;
glowing_retrievable_model linkto( self );
if ( !is_true( prey ) )
{
wait 2;
}
glowing_retrievable_model setmodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
watch_shutdown() //checked matches cerberus output
{
pickuptrigger = self.pickuptrigger;
glowing_model = self.glowing_model;
self waittill( "death" );
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( glowing_model ) )
{
glowing_model delete();
}
}
onspawnretrievetrigger( watcher, player ) //checked matches cerberus output
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
player waittill( "ballistic_knife_stationary", retrievable_model, normal, prey );
if ( !isDefined( retrievable_model ) )
{
return;
}
vec_scale = 10;
trigger_pos = [];
if ( isDefined( prey ) || isplayer( prey ) && isai( prey ) )
{
trigger_pos[ 0 ] = prey.origin[ 0 ];
trigger_pos[ 1 ] = prey.origin[ 1 ];
trigger_pos[ 2 ] = prey.origin[ 2 ] + vec_scale;
}
else
{
trigger_pos[ 0 ] = retrievable_model.origin[ 0 ] + ( vec_scale * normal[ 0 ] );
trigger_pos[ 1 ] = retrievable_model.origin[ 1 ] + ( vec_scale * normal[ 1 ] );
trigger_pos[ 2 ] = retrievable_model.origin[ 2 ] + ( vec_scale * normal[ 2 ] );
}
trigger_pos[ 2 ] -= 50;
pickup_trigger = spawn( "trigger_radius", ( trigger_pos[ 0 ], trigger_pos[ 1 ], trigger_pos[ 2 ] ), 0, 50, 100 );
pickup_trigger.owner = player;
retrievable_model.pickuptrigger = pickup_trigger;
pickup_trigger enablelinkto();
if ( isDefined( prey ) )
{
pickup_trigger linkto( prey );
}
else
{
pickup_trigger linkto( retrievable_model );
}
retrievable_model thread watch_use_trigger( pickup_trigger, retrievable_model, ::pick_up, watcher.pickupsoundplayer, watcher.pickupsound );
retrievable_model thread watch_shutdown();
}
watch_use_trigger( trigger, model, callback, playersoundonuse, npcsoundonuse ) //checked changed to match cerberus output
{
self endon( "death" );
self endon( "delete" );
level endon( "game_ended" );
max_ammo = weaponmaxammo( "knife_ballistic_mp" ) + 1;
while ( 1 )
{
trigger waittill( "trigger", player );
if ( !isalive( player ) )
{
continue;
}
if ( !player isonground() )
{
continue;
}
if ( isDefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
{
continue;
}
if ( isDefined( trigger.claimedby ) && player != trigger.claimedby )
{
continue;
}
if ( !player hasweapon( "knife_ballistic_mp" ) )
{
continue;
}
ammo_stock = player getweaponammostock( "knife_ballistic_mp" );
ammo_clip = player getweaponammoclip( "knife_ballistic_mp" );
current_weapon = player getcurrentweapon();
total_ammo = ammo_stock + ammo_clip;
hasreloaded = 1;
if ( total_ammo > 0 && ammo_stock == total_ammo && current_weapon == "knife_ballistic_mp" )
{
hasreloaded = 0;
}
if ( total_ammo >= max_ammo || !hasreloaded )
{
continue;
}
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
self thread [[ callback ]]( player );
break;
}
}
pick_up( player ) //checked matches cerberus output
{
self destroy_ent();
current_weapon = player getcurrentweapon();
player maps/mp/_challenges::pickedupballisticknife();
if ( current_weapon != "knife_ballistic_mp" )
{
clip_ammo = player getweaponammoclip( "knife_ballistic_mp" );
if ( !clip_ammo )
{
player setweaponammoclip( "knife_ballistic_mp", 1 );
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
destroy_ent() //checked matches cerberus output
{
if ( isDefined( self ) )
{
pickuptrigger = self.pickuptrigger;
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( self.glowing_model ) )
{
self.glowing_model delete();
}
self delete();
}
}
dropknivestoground() //checked matches cerberus output
{
self endon( "death" );
for ( ;; )
{
level waittill( "drop_objects_to_ground", origin, radius );
self droptoground( origin, radius );
}
}
droptoground( origin, radius ) //checked changed to match cerberus output
{
if ( distancesquared( origin, self.origin ) < ( radius * radius ) )
{
self physicslaunch( ( 0, 0, 1 ), vectorScale( ( 1, 1, 1 ), 5 ) );
self thread updateretrievetrigger();
}
}
updateretrievetrigger() //checked matches cerberus output
{
self endon( "death" );
self waittill( "stationary" );
trigger = self.pickuptrigger;
trigger.origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 10 );
trigger linkto( self );
}

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//includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connected", player );
player thread onplayerspawned();
player thread onplayerdeath();
}
}
onplayerspawned() //checked matches cerberus output
{
self endon( "disconnect" );
self._bbdata = [];
for ( ;; )
{
self waittill( "spawned_player" );
self._bbdata[ "score" ] = 0;
self._bbdata[ "momentum" ] = 0;
self._bbdata[ "spawntime" ] = getTime();
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
}
}
onplayerdisconnect() //checked changed to match beta dump
{
for ( ;; )
{
self waittill( "disconnect" );
self commitspawndata();
break;
}
}
onplayerdeath() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "death" );
self commitspawndata();
}
}
commitspawndata() //checked matches cerberus output
{
/*
/#
assert( isDefined( self._bbdata ) );
#/
*/
if ( !isDefined( self._bbdata ) )
{
return;
}
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", getTime(), getplayerspawnid( self ), self._bbdata[ "score" ], self._bbdata[ "momentum" ], getTime() - self._bbdata[ "spawntime" ], self.name );
}
commitweapondata( spawnid, currentweapon, time0 ) //checked matches cerberus output
{
/*
/#
assert( isDefined( self._bbdata ) );
#/
*/
if ( !isDefined( self._bbdata ) )
{
return;
}
time1 = getTime();
bbprint( "mpweapons", "spawnid %d name %s duration %d shots %d hits %d", spawnid, currentweapon, time1 - time0, self._bbdata[ "shots" ], self._bbdata[ "hits" ] );
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
}
bbaddtostat( statname, delta ) //checked matches cerberus output
{
if ( isDefined( self._bbdata ) && isDefined( self._bbdata[ statname ] ) )
{
self._bbdata[ statname ] += delta;
}
}

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//checked includes match cerberus output
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
precachemodel( "t6_wpn_bouncing_betty_world" );
level.bettyexplosionfx = loadfx( "weapon/bouncing_betty/fx_betty_explosion" );
level.bettydestroyedfx = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
level.bettylaunchfx = loadfx( "weapon/bouncing_betty/fx_betty_launch_dust" );
level._effect[ "fx_betty_friendly_light" ] = loadfx( "weapon/bouncing_betty/fx_betty_light_green" );
level._effect[ "fx_betty_enemy_light" ] = loadfx( "weapon/bouncing_betty/fx_betty_light_red" );
level.bettymindist = 20;
level.bettygraceperiod = 0.6;
level.bettyradius = 192;
level.bettystuntime = 1;
level.bettydamageradius = 256;
level.bettydamagemax = 210;
level.bettydamagemin = 70;
level.bettyjumpheight = 65;
level.bettyjumptime = 0.65;
level.bettyrotatevelocity = ( 0, 750, 32 );
level.bettyactivationdelay = 0.1;
}
createbouncingbettywatcher() //checked matches cerberus output
{
watcher = self createproximityweaponobjectwatcher( "bouncingbetty", "bouncingbetty_mp", self.team );
watcher.onspawn = ::onspawnbouncingbetty;
watcher.watchforfire = 1;
watcher.detonate = ::bouncingbettydetonate;
watcher.activatesound = "wpn_claymore_alert";
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.reconmodel = "t6_wpn_bouncing_betty_world_detect";
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.detectionmindist = level.bettymindist;
watcher.detectiongraceperiod = level.bettygraceperiod;
watcher.detonateradius = level.bettyradius;
watcher.stun = ::weaponstun;
watcher.stuntime = level.bettystuntime;
watcher.activationdelay = level.bettyactivationdelay;
}
onspawnbouncingbetty( watcher, owner ) //checked matches cerberus output
{
onspawnproximityweaponobject( watcher, owner );
self thread spawnminemover();
}
spawnminemover()
{
self waittillnotmoving();
minemover = spawn( "script_model", self.origin );
minemover.angles = self.angles;
minemover setmodel( "tag_origin" );
minemover.owner = self.owner;
minemover.killcamoffset = ( 0, 0, getdvarfloatdefault( "scr_bouncing_betty_killcam_offset", 8 ) );
killcament = spawn( "script_model", minemover.origin + minemover.killcamoffset );
killcament.angles = ( 0, 0, 0 );
killcament setmodel( "tag_origin" );
killcament setweapon( "bouncingbetty_mp" );
minemover.killcament = killcament;
self.minemover = minemover;
self thread killminemoveronpickup();
}
killminemoveronpickup() //checked matches cerberus output
{
self.minemover endon( "death" );
self waittill_any( "picked_up", "hacked" );
self killminemover();
}
killminemover() //checked matches cerberus output
{
if ( isDefined( self.minemover ) )
{
if ( isDefined( self.minemover.killcament ) )
{
self.minemover.killcament delete();
}
self.minemover delete();
}
}
bouncingbettydetonate( attacker, weaponname ) //checked matches cerberus output
{
if ( isDefined( weaponname ) )
{
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedexplosive( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_bouncingbetty", attacker, self.owner, weaponname );
}
}
self bouncingbettydestroyed();
}
else if ( isDefined( self.minemover ) )
{
self.minemover setmodel( self.model );
self.minemover thread bouncingbettyjumpandexplode();
self delete();
}
else
{
self bouncingbettydestroyed();
}
}
bouncingbettydestroyed() //checked matches cerberus output
{
playfx( level.bettydestroyedfx, self.origin );
playsoundatposition( "dst_equipment_destroy", self.origin );
if ( isDefined( self.trigger ) )
{
self.trigger delete();
}
if ( isDefined( self.minemover ) )
{
if ( isDefined( self.minemover.killcament ) )
{
self.minemover.killcament delete();
}
self.minemover delete();
}
self radiusdamage( self.origin, 128, 110, 10, self.owner, "MOD_EXPLOSIVE", "bouncingbetty_mp" );
self delete();
}
bouncingbettyjumpandexplode() //checked matches cerberus output
{
explodepos = self.origin + ( 0, 0, level.bettyjumpheight );
self moveto( explodepos, level.bettyjumptime, level.bettyjumptime, 0 );
self.killcament moveto( explodepos + self.killcamoffset, level.bettyjumptime, 0, level.bettyjumptime );
playfx( level.bettylaunchfx, self.origin );
self rotatevelocity( level.bettyrotatevelocity, level.bettyjumptime, 0, level.bettyjumptime );
self playsound( "fly_betty_jump" );
wait level.bettyjumptime;
self thread mineexplode();
}
mineexplode() //checked matches cerberus output
{
if ( !isDefined( self ) || !isDefined( self.owner ) )
{
return;
}
self playsound( "fly_betty_explo" );
wait 0.05;
if ( !isDefined( self ) || !isDefined( self.owner ) )
{
return;
}
self hide();
self radiusdamage( self.origin, level.bettydamageradius, level.bettydamagemax, level.bettydamagemin, self.owner, "MOD_EXPLOSIVE", "bouncingbetty_mp" );
playfx( level.bettyexplosionfx, self.origin );
wait 0.2;
if ( !isDefined( self ) || !isDefined( self.owner ) )
{
return;
}
if ( isDefined( self.trigger ) )
{
self.trigger delete();
}
self.killcament delete();
self delete();
}

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//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_utility;
#include common_scripts/utility;
initburnplayer() //checked matches cerberus output
{
level.flamedamage = 15;
level.flameburntime = 1.5;
}
hitwithincendiary( attacker, inflictor, mod ) //checked changed to match cerberus output
{
if ( isDefined( self.burning ) )
{
return;
}
self starttanning();
self thread waitthenstoptanning( level.flameburntime );
self endon( "disconnect" );
attacker endon( "disconnect" );
waittillframeend;
self.burning = 1;
self thread burn_blocker();
tagarray = [];
if ( isai( self ) )
{
tagarray[ tagarray.size ] = "J_Wrist_RI";
tagarray[ tagarray.size ] = "J_Wrist_LE";
tagarray[ tagarray.size ] = "J_Elbow_LE";
tagarray[ tagarray.size ] = "J_Elbow_RI";
tagarray[ tagarray.size ] = "J_Knee_RI";
tagarray[ tagarray.size ] = "J_Knee_LE";
tagarray[ tagarray.size ] = "J_Ankle_RI";
tagarray[ tagarray.size ] = "J_Ankle_LE";
}
else
{
tagarray[ tagarray.size ] = "J_Wrist_RI";
tagarray[ tagarray.size ] = "J_Wrist_LE";
tagarray[ tagarray.size ] = "J_Elbow_LE";
tagarray[ tagarray.size ] = "J_Elbow_RI";
tagarray[ tagarray.size ] = "J_Knee_RI";
tagarray[ tagarray.size ] = "J_Knee_LE";
tagarray[ tagarray.size ] = "J_Ankle_RI";
tagarray[ tagarray.size ] = "J_Ankle_LE";
if ( isplayer( self ) && self.health > 0 )
{
self setburn( 3 );
}
}
if ( isDefined( level._effect[ "character_fire_death_torso" ] ) )
{
for ( arrayIndex = 0; arrayIndex < tagArray.size; arrayIndex++ )
{
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ arrayindex ] );
}
}
if ( isai( self ) )
{
playfxontag( level._effect[ "character_fire_death_torso" ], self, "J_Spine1" );
}
else
{
playfxontag( level._effect[ "character_fire_death_torso" ], self, "J_SpineLower" );
}
if ( !isalive( self ) )
{
return;
}
if ( isplayer( self ) )
{
self thread watchforwater( 7 );
self thread watchfordeath();
}
}
hitwithnapalmstrike( attacker, inflictor, mod ) //checked changed to match cerberus output
{
if ( isDefined( self.burning ) || self hasperk( "specialty_fireproof" ) )
{
return;
}
self starttanning();
self thread waitthenstoptanning( level.flameburntime );
self endon( "disconnect" );
attacker endon( "disconnect" );
self endon( "death" );
if ( isDefined( self.burning ) )
{
return;
}
self thread burn_blocker();
waittillframeend;
self.burning = 1;
self thread burn_blocker();
tagarray = [];
if ( isai( self ) )
{
tagarray[ tagarray.size ] = "J_Wrist_RI";
tagarray[ tagarray.size ] = "J_Wrist_LE";
tagarray[ tagarray.size ] = "J_Elbow_LE";
tagarray[ tagarray.size ] = "J_Elbow_RI";
tagarray[ tagarray.size ] = "J_Knee_RI";
tagarray[ tagarray.size ] = "J_Knee_LE";
tagarray[ tagarray.size ] = "J_Ankle_RI";
tagarray[ tagarray.size ] = "J_Ankle_LE";
}
else
{
tagarray[ tagarray.size ] = "J_Wrist_RI";
tagarray[ tagarray.size ] = "J_Wrist_LE";
tagarray[ tagarray.size ] = "J_Elbow_LE";
tagarray[ tagarray.size ] = "J_Elbow_RI";
tagarray[ tagarray.size ] = "J_Knee_RI";
tagarray[ tagarray.size ] = "J_Knee_LE";
tagarray[ tagarray.size ] = "J_Ankle_RI";
tagarray[ tagarray.size ] = "J_Ankle_LE";
if ( isplayer( self ) )
{
self setburn( 3 );
}
}
if ( isDefined( level._effect[ "character_fire_death_sm" ] ) )
{
for ( arrayindex = 0; arrayindex < tagarray.size; arrayindex++ )
{
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ arrayindex ] );
arrayindex++;
}
}
if ( isDefined( level._effect[ "character_fire_death_torso" ] ) )
{
playfxontag( level._effect[ "character_fire_death_torso" ], self, "J_SpineLower" );
}
if ( !isalive( self ) )
{
return;
}
self thread donapalmstrikedamage( attacker, inflictor, mod );
if ( isplayer( self ) )
{
self thread watchforwater( 7 );
self thread watchfordeath();
}
}
walkedthroughflames( attacker, inflictor, weapon ) //checked changed to match cerberus output
{
if ( isDefined( self.burning ) || self hasperk( "specialty_fireproof" ) )
{
return;
}
self starttanning();
self thread waitthenstoptanning( level.flameburntime );
self endon( "disconnect" );
waittillframeend;
self.burning = 1;
self thread burn_blocker();
tagarray = [];
if ( isai( self ) )
{
tagarray[ tagarray.size ] = "J_Wrist_RI";
tagarray[ tagarray.size ] = "J_Wrist_LE";
tagarray[ tagarray.size ] = "J_Elbow_LE";
tagarray[ tagarray.size ] = "J_Elbow_RI";
tagarray[ tagarray.size ] = "J_Knee_RI";
tagarray[ tagarray.size ] = "J_Knee_LE";
tagarray[ tagarray.size ] = "J_Ankle_RI";
tagarray[ tagarray.size ] = "J_Ankle_LE";
}
else
{
tagarray[ tagarray.size ] = "J_Knee_RI";
tagarray[ tagarray.size ] = "J_Knee_LE";
tagarray[ tagarray.size ] = "J_Ankle_RI";
tagarray[ tagarray.size ] = "J_Ankle_LE";
}
if ( isDefined( level._effect[ "character_fire_player_sm" ] ) )
{
for ( arrayindex = 0; arrayindex < tagarray.size; arrayindex++ )
{
playfxontag( level._effect[ "character_fire_player_sm" ], self, tagarray[ arrayindex ] );
}
}
if ( !isalive( self ) )
{
return;
}
self thread doflamedamage( attacker, inflictor, weapon, 1 );
if ( isplayer( self ) )
{
self thread watchforwater( 7 );
self thread watchfordeath();
}
}
burnedwithflamethrower( attacker, inflictor, weapon ) //checked changed to match cerberus output
{
if ( isDefined( self.burning ) )
{
return;
}
self starttanning();
self thread waitthenstoptanning( level.flameburntime );
self endon( "disconnect" );
waittillframeend;
self.burning = 1;
self thread burn_blocker();
tagarray = [];
if ( isai( self ) )
{
tagarray[ 0 ] = "J_Spine1";
tagarray[ 1 ] = "J_Elbow_LE";
tagarray[ 2 ] = "J_Elbow_RI";
tagarray[ 3 ] = "J_Head";
tagarray[ 4 ] = "j_knee_ri";
tagarray[ 5 ] = "j_knee_le";
}
else
{
tagarray[ 0 ] = "J_Elbow_RI";
tagarray[ 1 ] = "j_knee_ri";
tagarray[ 2 ] = "j_knee_le";
if ( isplayer( self ) && self.health > 0 )
{
self setburn( 3 );
}
}
if ( isplayer( self ) && isalive( self ) )
{
self thread watchforwater( 7 );
self thread watchfordeath();
}
if ( isDefined( level._effect[ "character_fire_player_sm" ] ) )
{
for ( arrayindex = 0; arrayindex < tagarray.size; arrayindex++ )
{
playfxontag( level._effect[ "character_fire_player_sm" ], self, tagarray[ arrayindex ] );
}
}
}
burnedwithdragonsbreath( attacker, inflictor, weapon ) //checked changed to match cerberus output
{
if ( isDefined( self.burning ) )
{
return;
}
self starttanning();
self thread waitthenstoptanning( level.flameburntime );
self endon( "disconnect" );
waittillframeend;
self.burning = 1;
self thread burn_blocker();
tagarray = [];
if ( isai( self ) )
{
tagarray[ 0 ] = "J_Spine1";
tagarray[ 1 ] = "J_Elbow_LE";
tagarray[ 2 ] = "J_Elbow_RI";
tagarray[ 3 ] = "J_Head";
tagarray[ 4 ] = "j_knee_ri";
tagarray[ 5 ] = "j_knee_le";
}
else
{
tagarray[ 0 ] = "j_spinelower";
tagarray[ 1 ] = "J_Elbow_RI";
tagarray[ 2 ] = "j_knee_ri";
tagarray[ 3 ] = "j_knee_le";
if ( isplayer( self ) && self.health > 0 )
{
self setburn( 3 );
}
}
if ( isplayer( self ) && isalive( self ) )
{
self thread watchforwater( 7 );
self thread watchfordeath();
return;
}
if ( isDefined( level._effect[ "character_fire_player_sm" ] ) )
{
for ( arrayindex = 0; arrayindex < tagarray.size; arrayindex++ )
{
playfxontag( level._effect[ "character_fire_player_sm" ], self, tagarray[ arrayindex ] );
}
}
}
burnedtodeath() //checked matches cerberus output
{
self.burning = 1;
self thread burn_blocker();
self starttanning();
self thread doburningsound();
self thread waitthenstoptanning( level.flameburntime );
}
watchfordeath() //checked matches cerberus output
{
self endon( "disconnect" );
self notify( "watching for death while on fire" );
self endon( "watching for death while on fire" );
self waittill( "death" );
if ( isplayer( self ) )
{
self _stopburning();
}
self.burning = undefined;
}
watchforwater( time ) //checked matches cerberus output
{
self endon( "disconnect" );
self notify( "watching for water" );
self endon( "watching for water" );
wait 0.1;
looptime = 0.1;
while ( time > 0 )
{
wait looptime;
if ( self depthofplayerinwater() > 0 )
{
finish_burn();
time = 0;
}
time -= looptime;
}
}
finish_burn() //checked changed to match cerberus output
{
self notify( "stop burn damage" );
tagarray = [];
tagarray[ 0 ] = "j_spinelower";
tagarray[ 1 ] = "J_Elbow_RI";
tagarray[ 2 ] = "J_Head";
tagarray[ 3 ] = "j_knee_ri";
tagarray[ 4 ] = "j_knee_le";
if ( isDefined( level._effect[ "fx_fire_player_sm_smk_2sec" ] ) )
{
for ( arrayindex = 0; arrayindex < tagarray.size; arrayindex++ )
{
playfxontag( level._effect[ "fx_fire_player_sm_smk_2sec" ], self, tagarray[ arrayindex ] );
}
}
self.burning = undefined;
self _stopburning();
self.ingroundnapalm = 0;
}
donapalmstrikedamage( attacker, inflictor, mod ) //checked matches cerberus output
{
if ( isai( self ) )
{
dodognapalmstrikedamage( attacker, inflictor, mod );
return;
}
self endon( "death" );
self endon( "disconnect" );
attacker endon( "disconnect" );
self endon( "stop burn damage" );
while ( isDefined( level.napalmstrikedamage ) && isDefined( self ) && self depthofplayerinwater() < 1 )
{
self dodamage( level.napalmstrikedamage, self.origin, attacker, attacker, "none", mod, 0, "napalm_mp" );
wait 1;
}
}
donapalmgrounddamage( attacker, inflictor, mod ) //checked changed to match cerberus output dvars taken from beta dump
{
if ( self hasperk( "specialty_fireproof" ) )
{
return;
}
if ( level.teambased )
{
if ( attacker != self && attacker.team == self.team )
{
return;
}
}
if ( isai( self ) )
{
dodognapalmgrounddamage( attacker, inflictor, mod );
return;
}
if ( isDefined( self.burning ) )
{
return;
}
self thread burn_blocker();
self endon( "death" );
self endon( "disconnect" );
attacker endon( "disconnect" );
self endon( "stop burn damage" );
if ( isDefined( level.groundburntime ) )
{
if ( getDvar( "scr_groundBurnTime" ) == "" )
{
waittime = level.groundburntime;
}
else
{
waittime = getDvarFloat( "scr_groundBurnTime" );
}
}
else
{
waittime = 100;
}
self walkedthroughflames( attacker, inflictor, "napalm_mp" );
self.ingroundnapalm = 1;
while ( isDefined( level.napalmgrounddamage ) )
{
if ( getDvar( "scr_napalmGroundDamage" ) == "" )
{
napalmgrounddamage = level.napalmgrounddamage;
}
else
{
napalmgrounddamage = getDvarFloat( "scr_napalmGroundDamage" );
}
while ( isDefined( self ) && isDefined( inflictor ) && self depthofplayerinwater() < 1 && waittime > 0 )
{
self dodamage( level.napalmgrounddamage, self.origin, attacker, inflictor, "none", mod, 0, "napalm_mp" );
if ( isplayer( self ) )
{
self setburn( 1.1 );
}
wait 1;
waittime -= 1;
}
}
self.ingroundnapalm = 0;
}
dodognapalmstrikedamage( attacker, inflictor, mod ) //checked matches cerberus output
{
attacker endon( "disconnect" );
self endon( "death" );
self endon( "stop burn damage" );
while ( isDefined( level.napalmstrikedamage ) && isDefined( self ) )
{
self dodamage( level.napalmstrikedamage, self.origin, attacker, attacker, "none", mod );
wait 1;
}
}
dodognapalmgrounddamage( attacker, inflictor, mod ) //checked matches cerberus output
{
attacker endon( "disconnect" );
self endon( "death" );
self endon( "stop burn damage" );
while ( isDefined( level.napalmgrounddamage ) && isDefined( self ) )
{
self dodamage( level.napalmgrounddamage, self.origin, attacker, attacker, "none", mod, 0, "napalm_mp" );
wait 1;
}
}
burn_blocker() //checked matches cerberus output
{
self endon( "disconnect" );
self endon( "death" );
wait 3;
self.burning = undefined;
}
doflamedamage( attacker, inflictor, weapon, time ) //checked matches cerberus output
{
if ( isai( self ) )
{
dodogflamedamage( attacker, inflictor, weapon, time );
return;
}
if ( isDefined( attacker ) )
{
attacker endon( "disconnect" );
}
self endon( "death" );
self endon( "disconnect" );
self endon( "stop burn damage" );
self thread doburningsound();
self notify( "snd_burn_scream" );
wait_time = 1;
while ( isDefined( level.flamedamage ) && isDefined( self ) && self depthofplayerinwater() < 1 && time > 0 )
{
if ( isDefined( attacker ) && isDefined( inflictor ) && isDefined( weapon ) )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weapon, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
self dodamage( level.flamedamage, self.origin, attacker, inflictor, "none", "MOD_BURNED", 0, weapon );
}
else
{
self dodamage( level.flamedamage, self.origin );
}
wait wait_time;
time -= wait_time;
}
self thread finish_burn();
}
dodogflamedamage( attacker, inflictor, weapon, time ) //checked changed to match cerberus output
{
if ( isDefined( attacker ) || !isDefined( inflictor ) || !isDefined( weapon ) )
{
return;
}
attacker endon( "disconnect" );
self endon( "death" );
self endon( "stop burn damage" );
self thread doburningsound();
wait_time = 1;
while ( isDefined( level.flamedamage ) && isDefined( self ) && time > 0 )
{
self dodamage( level.flamedamage, self.origin, attacker, inflictor, "none", "MOD_BURNED", 0, weapon );
wait wait_time;
time -= wait_time;
}
}
waitthenstoptanning( time ) //checked matches cerberus output
{
self endon( "disconnect" );
self endon( "death" );
wait time;
self _stopburning();
}
doburningsound() //checked matches cerberus output
{
self endon( "disconnect" );
self endon( "death" );
fire_sound_ent = spawn( "script_origin", self.origin );
fire_sound_ent linkto( self, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
fire_sound_ent playloopsound( "mpl_player_burn_loop" );
self thread firesounddeath( fire_sound_ent );
self waittill( "StopBurnSound" );
if ( isDefined( fire_sound_ent ) )
{
fire_sound_ent stoploopsound( 0.5 );
}
wait 0.5;
if ( isDefined( fire_sound_ent ) )
{
fire_sound_ent delete();
}
/*
/#
println( "sound stop burning" );
#/
*/
}
_stopburning() //checked matches cerberus output
{
self endon( "disconnect" );
self notify( "StopBurnSound" );
if ( isDefined( self ) )
{
self stopburning();
}
}
firesounddeath( ent ) //checked matches cerberus output
{
ent endon( "death" );
self waittill_any( "death", "disconnect" );
ent delete();
/*
/#
println( "sound delete burning" );
#/
*/
}

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//checked includes match cerberus output
#include maps/mp/_utility;
businit() //checked matches cerberus output
{
/*
/#
assert( level.clientscripts );
#/
*/
level.busstate = "";
registerclientsys( "busCmd" );
}
setbusstate( state ) //checked matches cerberus output
{
if ( level.busstate != state )
{
setclientsysstate( "busCmd", state );
}
level.busstate = state;
}

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setupminimap( material ) //checked matches cerberus output
{
requiredmapaspectratio = getDvarFloat( "scr_RequiredMapAspectratio" );
corners = getentarray( "minimap_corner", "targetname" );
if ( corners.size != 2 )
{
/*
/#
println( "^1Error: There are not exactly two "minimap_corner" entities in the map. Could not set up minimap." );
#/
*/
return;
}
corner0 = ( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], 0 );
corner1 = ( corners[ 1 ].origin[ 0 ], corners[ 1 ].origin[ 1 ], 0 );
cornerdiff = corner1 - corner0;
north = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
west = ( 0 - north[ 1 ], north[ 0 ], 0 );
if ( vectordot( cornerdiff, west ) > 0 )
{
if ( vectordot( cornerdiff, north ) > 0 )
{
northwest = corner1;
southeast = corner0;
}
else
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner1 - side;
southeast = corner0 + side;
}
}
else if ( vectordot( cornerdiff, north ) > 0 )
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner0 + side;
southeast = corner1 - side;
}
else
{
northwest = corner0;
southeast = corner1;
}
if ( requiredmapaspectratio > 0 )
{
northportion = vectordot( northwest - southeast, north );
westportion = vectordot( northwest - southeast, west );
mapaspectratio = westportion / northportion;
if ( mapaspectratio < requiredmapaspectratio )
{
incr = requiredmapaspectratio / mapaspectratio;
addvec = vecscale( west, westportion * ( incr - 1 ) * 0.5 );
}
else
{
incr = mapaspectratio / requiredmapaspectratio;
addvec = vecscale( north, northportion * ( incr - 1 ) * 0.5 );
}
northwest += addvec;
southeast -= addvec;
}
setminimap( material, northwest[ 0 ], northwest[ 1 ], southeast[ 0 ], southeast[ 1 ] );
}
vecscale( vec, scalar ) //checked matches cerberus output
{
return ( vec[ 0 ] * scalar, vec[ 1 ] * scalar, vec[ 2 ] * scalar );
}

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#include maps/mp/_createfxmenu;
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
store_undo_state( change_type, ents )
{
if ( !isDefined( level.cfx_undo_states ) )
{
level.cfx_undo_states = [];
level.cfx_redo_states = [];
level.cfx_limbo_state = spawnstruct();
level.cfx_max_states = 10;
}
if ( !isarray( ents ) )
{
ents = array( ents );
}
temp_array = [];
i = 0;
while ( i < ents.size )
{
temp_array[ i ] = copy_fx_ent( ents[ i ] );
i++;
}
state = spawnstruct();
state.operation = change_type;
state.last_action = level.cfx_last_action;
state.ent_array = temp_array;
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = state;
level.cfx_redo_states = [];
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
}
undo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_undo_states ) && level.cfx_undo_states.size < 1 )
{
return;
}
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
if ( level.cfx_last_action != "none" )
{
store_undo_state( "edit", level.selected_fx_ents );
move_undo_state_to_redo();
clear_entity_selection( "skip_undo" );
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else clear_entity_selection( "skip_undo" );
if ( revert_state.operation != "edit" )
{
apply_state_change( "undo", revert_state );
move_undo_state_to_redo();
level.cfx_last_action = "none";
}
else if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_redo();
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
if ( level.cfx_undo_states.size > 1 )
{
move_undo_state_to_redo();
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
}
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
}
}
apply_state_change( type, revert_state )
{
if ( type == "undo" )
{
/#
println( "^2CreateFX: Undo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_add( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_delete( revert_state.ent_array );
}
}
}
else /#
println( "^2CreateFX: Redo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_delete( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_add( revert_state.ent_array );
}
}
}
move_undo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_redo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_undo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_redo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "redo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "redo" );
}
undo_edit( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3CreateFX: Undoing edit" );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
copy_values_between_fx_ents( source_ent, target_ent );
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
}
}
update_selected_entities();
/#
println( "^1CreateFX: Finished edit" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
}
undo_add( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3createfx: Undoing add." );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
if ( isDefined( target_ent.looper ) )
{
target_ent.looper delete();
}
target_ent notify( "stop_loop" );
j--;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
}
}
/#
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "createfx: Starting array_remove_undefined()" );
#/
arrayremovevalue( level.createfxent, undefined );
/#
println( "^1CreateFX: Finished undo add." );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
clear_fx_hudelements();
}
undo_delete( ent_array )
{
/#
println( "^3CreateFX: Undoing delete" );
debug_print_ent_array( ent_array, "ent_array in undo_delete()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
ent_array = reorder_ent_array_by_uniqueid( ent_array );
if ( level.createfxent.size == 0 )
{
i = 0;
while ( i < ent_array.size )
{
level.createfxent[ i ] = copy_fx_ent( ent_array[ i ] );
i++;
}
}
else temp_array = [];
i = 0;
j = 0;
while ( j < level.createfxent.size )
{
target_ent = level.createfxent[ j ];
if ( i >= ent_array.size )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else source_ent = ent_array[ i ];
if ( target_ent.uniqueid < source_ent.uniqueid )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else
{
temp_array[ temp_array.size ] = copy_fx_ent( source_ent );
j--;
i++;
}
j++;
}
while ( i < ent_array.size )
{
temp_array[ temp_array.size ] = ent_array[ i ];
i++;
}
level.createfxent = temp_array;
/#
println( "^1Createfx: Finished undoing delete, pre-selection" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
target_ent post_entity_creation_function();
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
}
}
update_selected_entities();
}
redo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_redo_states ) && level.cfx_redo_states.size < 1 )
{
return;
}
clear_entity_selection( "skip_undo" );
if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_undo();
move_redo_state_to_limbo();
apply_state_change( "redo", level.cfx_limbo_state );
}
else revert_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
apply_state_change( "redo", revert_state );
if ( revert_state.operation == "edit" )
{
move_redo_state_to_limbo();
}
else
{
move_redo_state_to_undo();
}
level.cfx_last_action = "none";
}
reorder_ent_array_by_uniqueid( ent_array )
{
if ( ent_array.size <= 1 )
{
return ent_array;
}
array_size = ent_array.size;
i = 0;
while ( i < ( array_size - 1 ) )
{
j = i + 1;
while ( j < array_size )
{
if ( ent_array[ i ].uniqueid > ent_array[ j ].uniqueid )
{
temp_ent = ent_array[ i ];
ent_array[ i ] = ent_array[ j ];
ent_array[ j ] = temp_ent;
}
j++;
}
i++;
}
return ent_array;
}
copy_fx_ent( ent )
{
temp_ent = spawnstruct();
temp_ent.drawn = ent.drawn;
temp_ent.drawn_axis_model = ent.drawn_axis_model;
temp_ent.last_fx_index = ent.last_fx_index;
temp_ent.textalpha = ent.textalpha;
temp_ent.uniqueid = ent.uniqueid;
temp_ent.v = ent.v;
return temp_ent;
}
copy_values_between_fx_ents( source, dest )
{
dest.drawn = source.drawn;
dest.drawn_axis_model = source.drawn_axis_model;
dest.last_fx_index = source.last_fx_index;
dest.textalpha = source.textalpha;
dest.v = source.v;
return dest;
}
array_pop( array )
{
array_size = array.size - 1;
temp_array = [];
if ( array_size <= 0 )
{
return temp_array;
}
i = 0;
while ( i < array_size )
{
temp_array[ i ] = array[ i ];
i++;
}
array = temp_array;
return array;
}
array_drop( array )
{
if ( array.size > 0 )
{
temp_array = [];
i = 1;
while ( i < array.size )
{
temp_array[ i - 1 ] = array[ i ];
i++;
}
array = temp_array;
}
return array;
}
debug_print_ent_array( array, name )
{
/#
if ( isDefined( name ) )
{
println( "Printing out " + name );
}
else
{
println( "Printing out some array" );
}
i = 0;
while ( i < array.size )
{
if ( !isDefined( array[ i ] ) )
{
println( "" + i + ": deleted effect" );
i++;
continue;
}
else
{
println( "" + i + ": uniqueid: " + array[ i ].uniqueid + " fxid: " + array[ i ].v[ "fxid" ] );
}
i++;
#/
}
}
debug_print_latest_state( type )
{
/#
println( "^3Saving " + type + " state" );
if ( type == "undo" )
{
if ( !isDefined( level.cfx_undo_states[ level.cfx_undo_states.size - 1 ] ) )
{
println( "There are no undo states." );
return;
}
state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
size = level.cfx_undo_states.size - 1;
}
else if ( type == "redo" )
{
if ( !isDefined( level.cfx_redo_states[ level.cfx_redo_states.size - 1 ] ) )
{
println( "There are no redo states." );
return;
}
state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
size = level.cfx_redo_states.size - 1;
}
else
{
if ( !isDefined( level.cfx_limbo_state ) )
{
println( "There is no limbo state." );
return;
}
state = level.cfx_limbo_state;
size = 0;
}
println( "State " + size + " - " + state.operation + ": " + state.last_action );
debug_print_ent_array( state.ent_array, "save state ent_array" );
#/
}

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@ -0,0 +1,355 @@
#include maps/mp/_entityheadicons;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/_utility;
#include common_scripts/utility;
init()
{
level.decoyweapons = [];
level.decoyweapons[ "fullauto" ] = [];
level.decoyweapons[ "semiauto" ] = [];
level.decoyweapons[ "fullauto" ][ level.decoyweapons[ "fullauto" ].size ] = "uzi_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "m1911_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "python_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "cz75_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "fnfal_mp";
}
createdecoywatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "nightingale", "nightingale_mp", self.team );
watcher.onspawn = ::onspawndecoy;
watcher.detonate = ::decoydetonate;
watcher.deleteondifferentobjectspawn = 0;
watcher.headicon = 0;
}
onspawndecoy( watcher, owner )
{
owner endon( "disconnect" );
self endon( "death" );
maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, owner );
self.initial_velocity = self getvelocity();
delay = 1;
wait delay;
decoy_time = 30;
spawn_time = getTime();
owner addweaponstat( "nightingale_mp", "used", 1 );
self thread simulateweaponfire( owner );
while ( 1 )
{
if ( getTime() > ( spawn_time + ( decoy_time * 1000 ) ) )
{
self destroydecoy( watcher, owner );
return;
}
wait 0,05;
}
}
movedecoy( owner, count, fire_time, main_dir, max_offset_angle )
{
self endon( "death" );
self endon( "done" );
if ( !self isonground() )
{
return;
}
min_speed = 100;
max_speed = 200;
min_up_speed = 100;
max_up_speed = 200;
current_main_dir = randomintrange( main_dir - max_offset_angle, main_dir + max_offset_angle );
avel = ( randomfloatrange( 800, 1800 ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ), 0, randomfloatrange( 580, 940 ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ) );
intial_up = randomfloatrange( min_up_speed, max_up_speed );
start_time = getTime();
gravity = getDvarInt( "bg_gravity" );
i = 0;
while ( i < 1 )
{
angles = ( 0, randomintrange( current_main_dir - max_offset_angle, current_main_dir + max_offset_angle ), 0 );
dir = anglesToForward( angles );
dir = vectorScale( dir, randomfloatrange( min_speed, max_speed ) );
deltatime = ( getTime() - start_time ) * 0,001;
up = ( 0, 0, intial_up - ( 800 * deltatime ) );
self launch( dir + up, avel );
wait fire_time;
i++;
}
}
destroydecoy( watcher, owner )
{
self notify( "done" );
self maps/mp/_entityheadicons::setentityheadicon( "none" );
}
decoydetonate( attacker )
{
self notify( "done" );
self maps/mp/_entityheadicons::setentityheadicon( "none" );
}
getweaponfordecoy( owner )
{
weapon = pickrandomweapon();
return weapon;
}
simulateweaponfire( owner )
{
owner endon( "disconnect" );
self endon( "death" );
self endon( "done" );
weapon = getweaponfordecoy( owner );
if ( weapon == "none" )
{
return;
}
self thread watchforexplosion( owner, weapon );
self thread trackmaindirection();
self.max_offset_angle = 30;
weapon_class = getweaponclass( weapon );
switch( weapon_class )
{
case "weapon_assault":
case "weapon_cqb":
case "weapon_hmg":
case "weapon_lmg":
case "weapon_smg":
simulateweaponfiremachinegun( owner, weapon );
break;
case "weapon_sniper":
simulateweaponfiresniper( owner, weapon );
break;
case "weapon_pistol":
simulateweaponfirepistol( owner, weapon );
break;
case "weapon_shotgun":
simulateweaponfireshotgun( owner, weapon );
break;
default:
simulateweaponfiremachinegun( owner, weapon );
break;
}
}
simulateweaponfiremachinegun( owner, weapon )
{
if ( weaponissemiauto( weapon ) )
{
simulateweaponfiremachinegunsemiauto( owner, weapon );
}
else
{
simulateweaponfiremachinegunfullauto( owner, weapon );
}
}
simulateweaponfiremachinegunsemiauto( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
burst_spacing_min = 4;
burst_spacing_max = 10;
while ( 1 )
{
if ( clipsize <= 1 )
{
burst_count = 1;
}
else
{
burst_count = randomintrange( 1, clipsize );
}
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 1 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfirepistol( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
burst_spacing_min = 0,5;
burst_spacing_max = 4;
while ( 1 )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfireshotgun( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 2 )
{
clipsize = 2;
}
burst_spacing_min = 0,5;
burst_spacing_max = 4;
while ( 1 )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfiremachinegunfullauto( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 30 )
{
clipsize = 30;
}
burst_spacing_min = 2;
burst_spacing_max = 6;
while ( 1 )
{
burst_count = randomintrange( int( clipsize * 0,6 ), clipsize );
interrupt = 0;
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, interrupt );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfiresniper( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 2 )
{
clipsize = 2;
}
burst_spacing_min = 3;
burst_spacing_max = 5;
while ( 1 )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
fireburst( owner, weapon, firetime, count, interrupt )
{
interrupt_shot = count;
if ( interrupt )
{
interrupt_shot = int( count * randomfloatrange( 0,6, 0,8 ) );
}
self fakefire( owner, self.origin, weapon, interrupt_shot );
wait ( firetime * interrupt_shot );
if ( interrupt )
{
self fakefire( owner, self.origin, weapon, count - interrupt_shot );
wait ( firetime * ( count - interrupt_shot ) );
}
}
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max )
{
if ( shouldplayreloadsound() )
{
playreloadsounds( weapon, reloadtime );
}
else
{
wait randomfloatrange( burst_spacing_min, burst_spacing_max );
}
}
playreloadsounds( weapon, reloadtime )
{
divy_it_up = ( reloadtime - 0,1 ) / 2;
wait 0,1;
self playsound( "fly_assault_reload_npc_mag_out" );
wait divy_it_up;
self playsound( "fly_assault_reload_npc_mag_in" );
wait divy_it_up;
}
watchforexplosion( owner, weapon )
{
self thread watchfordeathbeforeexplosion();
owner endon( "disconnect" );
self endon( "death_before_explode" );
self waittill( "explode", pos );
level thread doexplosion( owner, pos, weapon, randomintrange( 5, 10 ) );
}
watchfordeathbeforeexplosion()
{
self waittill( "death" );
wait 0,1;
self notify( "death_before_explode" );
}
doexplosion( owner, pos, weapon, count )
{
min_offset = 100;
max_offset = 500;
i = 0;
while ( i < count )
{
wait randomfloatrange( 0,1, 0,5 );
offset = ( randomfloatrange( min_offset, max_offset ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ), randomfloatrange( min_offset, max_offset ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ), 0 );
owner fakefire( owner, pos + offset, weapon, 1 );
i++;
}
}
pickrandomweapon()
{
type = "fullauto";
if ( randomintrange( 0, 10 ) < 3 )
{
type = "semiauto";
}
randomval = randomintrange( 0, level.decoyweapons[ type ].size );
/#
println( "Decoy type: " + type + " weapon: " + level.decoyweapons[ type ][ randomval ] );
#/
return level.decoyweapons[ type ][ randomval ];
}
shouldplayreloadsound()
{
if ( randomintrange( 0, 5 ) == 1 )
{
return 1;
}
return 0;
}
trackmaindirection()
{
self endon( "death" );
self endon( "done" );
self.main_dir = int( vectorToAngle( ( self.initial_velocity[ 0 ], self.initial_velocity[ 1 ], 0 ) )[ 1 ] );
up = ( 0, 0, 1 );
while ( 1 )
{
self waittill( "grenade_bounce", pos, normal );
dot = vectordot( normal, up );
if ( dot < 0,5 && dot > -0,5 )
{
self.main_dir = int( vectorToAngle( ( normal[ 0 ], normal[ 1 ], 0 ) )[ 1 ] );
}
}
}

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@ -0,0 +1,102 @@
init() //checked matches cerberus output
{
level.bookmark[ "kill" ] = 0;
level.bookmark[ "event" ] = 1;
level.bookmark[ "zm_round_end" ] = 2;
level.bookmark[ "zm_player_downed" ] = 3;
level.bookmark[ "zm_player_revived" ] = 4;
level.bookmark[ "zm_player_bledout" ] = 5;
level.bookmark[ "zm_player_use_magicbox" ] = 6;
level.bookmark[ "score_event" ] = 7;
level.bookmark[ "medal" ] = 8;
level.bookmark[ "round_result" ] = 9;
level.bookmark[ "game_result" ] = 10;
level.bookmark[ "zm_powerup_dropped" ] = 11;
level.bookmark[ "zm_player_powerup_grabbed" ] = 12;
level.bookmark[ "zm_player_perk" ] = 13;
level.bookmark[ "zm_power" ] = 14;
level.bookmark[ "zm_player_door" ] = 15;
level.bookmark[ "zm_player_buildable_placed" ] = 16;
level.bookmark[ "zm_player_use_packapunch" ] = 17;
level.bookmark[ "zm_player_rampage" ] = 18;
level.bookmark[ "zm_player_grenade_special" ] = 19;
level.bookmark[ "zm_player_grenade_multiattack" ] = 20;
level.bookmark[ "zm_player_meat_stink" ] = 21;
level.bookmark[ "zm_player_grabbed_magicbox" ] = 22;
level.bookmark[ "zm_player_grabbed_packapunch" ] = 23;
level.bookmark[ "zm_player_grenade_special_long" ] = 24;
}
bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overrideentitycamera, actorent ) //checked matches cerberus output
{
/*
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
#/
*/
client1 = 255;
client2 = 255;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
actorentnum = undefined;
scoreeventpriority = 0;
if ( isDefined( clientent1 ) )
{
client1 = clientent1 getentitynumber();
}
if ( isDefined( clientent2 ) )
{
client2 = clientent2 getentitynumber();
}
if ( isDefined( eventpriority ) )
{
scoreeventpriority = eventpriority;
}
if ( isDefined( inflictorent ) )
{
inflictorentnum = inflictorent getentitynumber();
inflictorenttype = inflictorent getentitytype();
if ( isDefined( inflictorent.birthtime ) )
{
inflictorbirthtime = inflictorent.birthtime;
}
}
if ( !isDefined( overrideentitycamera ) )
{
overrideentitycamera = 0;
}
if ( isDefined( actorent ) )
{
actorentnum = actorent getentitynumber();
}
adddemobookmark( level.bookmark[ type ], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}
gameresultbookmark( type, winningteamindex, losingteamindex ) //checked matches cerberus output
{
/*
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
#/
*/
client1 = 255;
client2 = 255;
scoreeventpriority = 0;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
overrideentitycamera = 0;
actorentnum = undefined;
if ( isDefined( winningteamindex ) )
{
client1 = winningteamindex;
}
if ( isDefined( losingteamindex ) )
{
client2 = losingteamindex;
}
adddemobookmark( level.bookmark[ type ], getTime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}

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#include maps/mp/_challenges;
#include maps/mp/gametypes/_globallogic_player;
#include common_scripts/utility;
#include maps/mp/_utility;
#using_animtree( "mp_vehicles" );
init()
{
level.destructible_callbacks = [];
destructibles = getentarray( "destructible", "targetname" );
if ( destructibles.size <= 0 )
{
return;
}
precacheitem( "destructible_car_mp" );
precacheitem( "explodable_barrel_mp" );
i = 0;
while ( i < destructibles.size )
{
if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" )
{
destructibles[ i ] thread destructible_car_death_think();
destructibles[ i ] thread destructible_car_grenade_stuck_think();
i++;
continue;
}
else if ( issubstr( destructibles[ i ].destructibledef, "barrel" ) )
{
destructibles[ i ] thread destructible_barrel_death_think();
i++;
continue;
}
else if ( issubstr( destructibles[ i ].destructibledef, "gaspump" ) )
{
destructibles[ i ] thread destructible_barrel_death_think();
i++;
continue;
}
else
{
if ( destructibles[ i ].destructibledef == "fxdest_upl_metal_tank_01" )
{
destructibles[ i ] thread destructible_tank_grenade_stuck_think();
}
}
i++;
}
destructible_anims = [];
destructible_anims[ "car" ] = %veh_car_destroy;
}
destructible_event_callback( destructible_event, attacker, weapon )
{
explosion_radius = 0;
if ( issubstr( destructible_event, "explode" ) && destructible_event != "explode" )
{
tokens = strtok( destructible_event, "_" );
explosion_radius = tokens[ 1 ];
if ( explosion_radius == "sm" )
{
explosion_radius = 150;
}
else if ( explosion_radius == "lg" )
{
explosion_radius = 450;
}
else
{
explosion_radius = int( explosion_radius );
}
destructible_event = "explode_complex";
}
if ( issubstr( destructible_event, "simple_timed_explosion" ) )
{
self thread simple_timed_explosion( destructible_event, attacker );
return;
}
switch( destructible_event )
{
case "destructible_car_explosion":
self destructible_car_explosion( attacker );
if ( isDefined( weapon ) )
{
self.destroyingweapon = weapon;
}
break;
case "destructible_car_fire":
self thread destructible_car_fire_think( attacker );
if ( isDefined( weapon ) )
{
self.destroyingweapon = weapon;
}
break;
case "destructible_barrel_fire":
self thread destructible_barrel_fire_think( attacker );
break;
case "destructible_barrel_explosion":
self destructible_barrel_explosion( attacker );
break;
case "explode":
self thread simple_explosion( attacker );
break;
case "explode_complex":
self thread complex_explosion( attacker, explosion_radius );
break;
default:
}
if ( isDefined( level.destructible_callbacks[ destructible_event ] ) )
{
self thread [[ level.destructible_callbacks[ destructible_event ] ]]( destructible_event, attacker );
}
}
}
simple_explosion( attacker )
{
if ( is_true( self.exploded ) )
{
return;
}
self.exploded = 1;
offset = vectorScale( ( 0, 0, 1 ), 5 );
self radiusdamage( self.origin + offset, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "explodable_barrel_mp" );
physicsexplosionsphere( self.origin, 255, 254, 0,3, 400, 25 );
if ( isDefined( attacker ) )
{
self dodamage( self.health + 10000, self.origin + offset, attacker );
}
else
{
self dodamage( self.health + 10000, self.origin + offset );
}
}
simple_timed_explosion( destructible_event, attacker )
{
self endon( "death" );
wait_times = [];
str = getsubstr( destructible_event, 23 );
tokens = strtok( str, "_" );
i = 0;
while ( i < tokens.size )
{
wait_times[ wait_times.size ] = int( tokens[ i ] );
i++;
}
if ( wait_times.size <= 0 )
{
wait_times[ 0 ] = 5;
wait_times[ 1 ] = 10;
}
wait randomintrange( wait_times[ 0 ], wait_times[ 1 ] );
simple_explosion( attacker );
}
complex_explosion( attacker, max_radius )
{
offset = vectorScale( ( 0, 0, 1 ), 5 );
if ( isDefined( attacker ) )
{
self radiusdamage( self.origin + offset, max_radius, 300, 100, attacker );
}
else
{
self radiusdamage( self.origin + offset, max_radius, 300, 100 );
}
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0,5, 0,5, self.origin, max_radius );
physicsexplosionsphere( self.origin + offset, max_radius, max_radius - 1, 0,3 );
if ( isDefined( attacker ) )
{
self dodamage( 20000, self.origin + offset, attacker );
}
else
{
self dodamage( 20000, self.origin + offset );
}
}
destructible_car_explosion( attacker, physics_explosion )
{
if ( self.car_dead )
{
return;
}
if ( !isDefined( physics_explosion ) )
{
physics_explosion = 1;
}
players = get_players();
i = 0;
while ( i < players.size )
{
body = players[ i ].body;
if ( !isDefined( body ) )
{
i++;
continue;
}
else if ( distancesquared( body.origin, self.origin ) > 9216 )
{
i++;
continue;
}
else
{
if ( ( body.origin[ 2 ] - ( self.origin[ 2 ] + 32 ) ) > 0 )
{
body.origin = ( body.origin[ 0 ], body.origin[ 1 ], body.origin[ 2 ] + 16 );
}
body maps/mp/gametypes/_globallogic_player::start_explosive_ragdoll();
}
i++;
}
self notify( "car_dead" );
self.car_dead = 1;
self thread destructible_car_explosion_animate();
if ( isDefined( attacker ) )
{
self radiusdamage( self.origin, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "destructible_car_mp" );
}
else
{
self radiusdamage( self.origin, 256, 300, 75 );
}
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0,5, 0,5, self.origin, 800 );
if ( physics_explosion )
{
physicsexplosionsphere( self.origin, 255, 254, 0,3, 400, 25 );
}
if ( isDefined( attacker ) )
{
attacker thread maps/mp/_challenges::destroyed_car();
}
level.globalcarsdestroyed++;
if ( isDefined( attacker ) )
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), attacker );
}
else
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
self setclientflag( 3 );
}
destructible_tank_grenade_stuck_think()
{
self endon( "destructible_base_piece_death" );
self endon( "death" );
for ( ;; )
{
self waittill( "grenade_stuck", missile );
if ( !isDefined( missile ) || !isDefined( missile.model ) )
{
continue;
}
else
{
if ( missile.model != "t5_weapon_crossbow_bolt" || missile.model == "t6_wpn_grenade_semtex_projectile" && missile.model == "t6_wpn_c4_world" )
{
self thread destructible_tank_grenade_stuck_explode( missile );
}
}
}
}
destructible_tank_grenade_stuck_explode( missile )
{
self endon( "destructible_base_piece_death" );
self endon( "death" );
owner = getmissileowner( missile );
if ( isDefined( owner ) && missile.model == "t6_wpn_c4_world" )
{
owner endon( "disconnect" );
owner endon( "weapon_object_destroyed" );
missile endon( "picked_up" );
missile thread destructible_tank_hacked_c4( self );
}
missile waittill( "explode" );
if ( isDefined( owner ) )
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), owner );
}
else
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
}
destructible_tank_hacked_c4( tank )
{
tank endon( "destructible_base_piece_death" );
tank endon( "death" );
self endon( "death" );
self waittill( "hacked" );
self notify( "picked_up" );
tank thread destructible_tank_grenade_stuck_explode( self );
}
destructible_car_death_think()
{
self endon( "car_dead" );
self.car_dead = 0;
self thread destructible_car_death_notify();
self waittill( "destructible_base_piece_death", attacker );
if ( isDefined( self ) )
{
self thread destructible_car_explosion( attacker, 0 );
}
}
destructible_car_grenade_stuck_think()
{
self endon( "destructible_base_piece_death" );
self endon( "car_dead" );
self endon( "death" );
for ( ;; )
{
self waittill( "grenade_stuck", missile );
if ( !isDefined( missile ) || !isDefined( missile.model ) )
{
continue;
}
else
{
if ( missile.model != "t5_weapon_crossbow_bolt" || missile.model == "t6_wpn_grenade_semtex_projectile" && missile.model == "t6_wpn_c4_world" )
{
self thread destructible_car_grenade_stuck_explode( missile );
}
}
}
}
destructible_car_grenade_stuck_explode( missile )
{
self endon( "destructible_base_piece_death" );
self endon( "car_dead" );
self endon( "death" );
owner = getmissileowner( missile );
if ( isDefined( owner ) && missile.model == "t6_wpn_c4_world" )
{
owner endon( "disconnect" );
owner endon( "weapon_object_destroyed" );
missile endon( "picked_up" );
missile thread destructible_car_hacked_c4( self );
}
missile waittill( "explode" );
if ( isDefined( owner ) )
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), owner );
}
else
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
}
destructible_car_hacked_c4( car )
{
car endon( "destructible_base_piece_death" );
car endon( "car_dead" );
car endon( "death" );
self endon( "death" );
self waittill( "hacked" );
self notify( "picked_up" );
car thread destructible_car_grenade_stuck_explode( self );
}
destructible_car_death_notify()
{
self endon( "car_dead" );
self waittill( "death", attacker );
self notify( "destructible_base_piece_death" );
}
destructible_car_explosion_animate()
{
self setclientflag( 12 );
end_origin = self.origin;
self.origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 16 );
wait 0,3;
items = getdroppedweapons();
i = 0;
while ( i < items.size )
{
if ( distancesquared( end_origin, items[ i ].origin ) < 16384 )
{
if ( ( items[ i ].origin[ 2 ] - ( end_origin[ 2 ] + 32 ) ) > 0 )
{
items[ i ] delete();
}
}
i++;
}
self moveto( end_origin, 0,3, 0,15 );
self clearclientflag( 12 );
}
destructible_car_fire_think( attacker )
{
self endon( "death" );
wait randomintrange( 7, 10 );
self thread destructible_car_explosion( attacker );
}
codecallback_destructibleevent( event, param1, param2, param3 )
{
if ( event == "broken" )
{
notify_type = param1;
attacker = param2;
weapon = param3;
destructible_event_callback( notify_type, attacker, weapon );
self notify( event );
}
else
{
if ( event == "breakafter" )
{
piece = param1;
time = param2;
damage = param3;
self thread breakafter( time, damage, piece );
}
}
}
breakafter( time, damage, piece )
{
self notify( "breakafter" );
self endon( "breakafter" );
wait time;
self dodamage( damage, self.origin, undefined, undefined );
}
destructible_barrel_death_think()
{
self endon( "barrel_dead" );
self waittill( "death", attacker );
if ( isDefined( self ) )
{
self thread destructible_barrel_explosion( attacker, 0 );
}
}
destructible_barrel_fire_think( attacker )
{
self endon( "barrel_dead" );
self endon( "explode" );
self endon( "death" );
wait randomintrange( 7, 10 );
self thread destructible_barrel_explosion( attacker );
}
destructible_barrel_explosion( attacker, physics_explosion )
{
if ( !isDefined( physics_explosion ) )
{
physics_explosion = 1;
}
self notify( "barrel_dead" );
if ( isDefined( self.target ) )
{
dest_clip = getent( self.target, "targetname" );
dest_clip delete();
}
self radiusdamage( self.origin, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "explodable_barrel_mp" );
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0,5, 0,5, self.origin, 800 );
if ( physics_explosion )
{
physicsexplosionsphere( self.origin, 255, 254, 0,3, 400, 25 );
}
level.globalbarrelsdestroyed++;
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), attacker );
self setclientflag( 3 );
}

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//checked includes match cerberus output
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked matches cerberus output
{
}

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//checked includes match cerberus output
#include maps/mp/killstreaks/_emp;
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
precacheshellshock( "flashbang" );
thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connected", player );
player thread onplayerspawned();
}
}
onplayerspawned() //checked matches cerberus output
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread monitorempgrenade();
}
}
monitorempgrenade() //checked changed to match cerberus output
{
self endon( "disconnect" );
self endon( "death" );
self.empendtime = 0;
for ( ;; )
{
while ( 1 )
{
self waittill( "emp_grenaded", attacker );
if ( !isalive( self ) || self hasperk( "specialty_immuneemp" ) )
{
continue;
}
hurtvictim = 1;
hurtattacker = 0;
/*
/#
assert( isDefined( self.team ) );
#/
*/
if ( level.teambased && isDefined( attacker ) && isDefined( attacker.team ) && attacker.team == self.team && attacker != self )
{
if ( level.friendlyfire == 0 )
{
continue;
}
else if ( level.friendlyfire == 1 )
{
hurtattacker = 0;
hurtvictim = 1;
}
else if ( level.friendlyfire == 2 )
{
hurtvictim = 0;
hurtattacker = 1;
}
else if ( level.friendlyfire == 3 )
{
hurtattacker = 1;
hurtvictim = 1;
}
}
}
if ( hurtvictim && isDefined( self ) )
{
self thread applyemp( attacker );
}
if ( hurtattacker && isDefined( attacker ) )
{
attacker thread applyemp( attacker );
}
}
}
applyemp( attacker ) //checked matches cerberus output
{
self notify( "applyEmp" );
self endon( "applyEmp" );
self endon( "disconnect" );
self endon( "death" );
wait 0.05;
if ( self == attacker )
{
if ( isDefined( self.empendtime ) )
{
emp_time_left_ms = self.empendtime - getTime();
if ( emp_time_left_ms > 1000 )
{
self.empduration = emp_time_left_ms / 1000;
}
else
{
self.empduration = 1;
}
}
else
{
self.empduration = 1;
}
}
else
{
self.empduration = 12;
}
self.empgrenaded = 1;
self shellshock( "flashbang", 1 );
self.empendtime = getTime() + ( self.empduration * 1000 );
self thread emprumbleloop( 0.75 );
self setempjammed( 1 );
self thread empgrenadedeathwaiter();
wait self.empduration;
self notify( "empGrenadeTimedOut" );
self checktoturnoffemp();
}
empgrenadedeathwaiter() //checked matches cerberus output
{
self notify( "empGrenadeDeathWaiter" );
self endon( "empGrenadeDeathWaiter" );
self endon( "empGrenadeTimedOut" );
self waittill( "death" );
self checktoturnoffemp();
}
checktoturnoffemp() //checked changed to match cerberus output
{
self.empgrenaded = 0;
if ( level.teambased && maps/mp/killstreaks/_emp::emp_isteamemped( self.team ) || !level.teambased && isDefined( level.empplayer ) && level.empplayer != self )
{
return;
}
self setempjammed( 0 );
}
emprumbleloop( duration ) //checked matches cerberus output
{
self endon( "emp_rumble_loop" );
self notify( "emp_rumble_loop" );
goaltime = getTime() + ( duration * 1000 );
while ( getTime() < goaltime )
{
self playrumbleonentity( "damage_heavy" );
wait 0.05;
}
}
watchempexplosion( owner, weaponname ) //checked changed to match cerberus output
{
owner endon( "disconnect" );
owner endon( "team_changed" );
self endon( "shutdown_empgrenade" );
self thread watchempgrenadeshutdown();
owner addweaponstat( weaponname, "used", 1 );
self waittill( "explode", origin, surface );
ents = getdamageableentarray( origin, 512 );
foreach ( ent in ents )
{
ent dodamage( 1, origin, owner, owner, "none", "MOD_GRENADE_SPLASH", 0, weaponname );
}
}
watchempgrenadeshutdown() //checked matches cerberus output
{
self endon( "explode" );
self waittill( "death" );
wait 0.05;
self notify( "shutdown_empgrenade" );
}

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//checked includes match cerberus output
#include common_scripts/utility;
init() //checked matches cerberus output
{
if ( isDefined( level.initedentityheadicons ) )
{
return;
}
if ( level.createfx_enabled )
{
return;
}
level.initedentityheadicons = 1;
/*
/#
assert( isDefined( game[ "entity_headicon_allies" ] ), "Allied head icons are not defined. Check the team set for the level." );
#/
/#
assert( isDefined( game[ "entity_headicon_axis" ] ), "Axis head icons are not defined. Check the team set for the level." );
#/
*/
precacheshader( game[ "entity_headicon_allies" ] );
precacheshader( game[ "entity_headicon_axis" ] );
if ( !level.teambased )
{
return;
}
level.entitieswithheadicons = [];
}
setentityheadicon( team, owner, offset, icon, constant_size ) //checked changed to match cerberus output
{
if ( !level.teambased && !isDefined( owner ) )
{
return;
}
if ( !isDefined( constant_size ) )
{
constant_size = 0;
}
if ( !isDefined( self.entityheadiconteam ) )
{
self.entityheadiconteam = "none";
self.entityheadicons = [];
}
if ( level.teambased && !isDefined( owner ) )
{
if ( team == self.entityheadiconteam )
{
return;
}
self.entityheadiconteam = team;
}
if ( isDefined( offset ) )
{
self.entityheadiconoffset = offset;
}
else
{
self.entityheadiconoffset = ( 0, 0, 0 );
}
if ( isDefined( self.entityheadicons ) )
{
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isDefined( self.entityheadicons[ i ] ) )
{
self.entityheadicons[ i ] destroy();
}
}
}
self.entityheadicons = [];
self notify( "kill_entity_headicon_thread" );
if ( !isDefined( icon ) )
{
icon = game[ "entity_headicon_" + team ];
}
if ( isDefined( owner ) && !level.teambased )
{
if ( !isplayer( owner ) )
{
/*
/#
assert( isDefined( owner.owner ), "entity has to have an owner if it's not a player" );
#/
*/
owner = owner.owner;
}
owner updateentityheadclienticon( self, icon, constant_size );
}
else if ( isDefined( owner ) && team != "none" )
{
owner updateentityheadteamicon( self, team, icon, constant_size );
}
self thread destroyheadiconsondeath();
}
updateentityheadteamicon( entity, team, icon, constant_size ) //checked matches cerberus output
{
headicon = newteamhudelem( team );
headicon.archived = 1;
headicon.x = entity.entityheadiconoffset[ 0 ];
headicon.y = entity.entityheadiconoffset[ 1 ];
headicon.z = entity.entityheadiconoffset[ 2 ];
headicon.alpha = 0.8;
headicon setshader( icon, 6, 6 );
headicon setwaypoint( constant_size );
headicon settargetent( entity );
entity.entityheadicons[ entity.entityheadicons.size ] = headicon;
}
updateentityheadclienticon( entity, icon, constant_size ) //checked matches cerberus output
{
headicon = newclienthudelem( self );
headicon.archived = 1;
headicon.x = entity.entityheadiconoffset[ 0 ];
headicon.y = entity.entityheadiconoffset[ 1 ];
headicon.z = entity.entityheadiconoffset[ 2 ];
headicon.alpha = 0.8;
headicon setshader( icon, 6, 6 );
headicon setwaypoint( constant_size );
headicon settargetent( entity );
entity.entityheadicons[ entity.entityheadicons.size ] = headicon;
}
destroyheadiconsondeath() //checked changed to match cerberus output
{
self waittill_any( "death", "hacked" );
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isDefined( self.entityheadicons[ i ] ) )
{
self.entityheadicons[ i ] destroy();
}
}
}
destroyentityheadicons() //checked changed to match cerberus output
{
if ( isDefined( self.entityheadicons ) )
{
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isDefined( self.entityheadicons[ i ] ) )
{
self.entityheadicons[ i ] destroy();
}
}
}
}
updateentityheadiconpos( headicon ) //checked matches cerberus output
{
headicon.x = self.origin[ 0 ] + self.entityheadiconoffset[ 0 ];
headicon.y = self.origin[ 1 ] + self.entityheadiconoffset[ 1 ];
headicon.z = self.origin[ 2 ] + self.entityheadiconoffset[ 2 ];
}

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//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
}
watch_bolt_detonation( owner ) //checked matches cerberus output
{
}

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//checked includes match cerberus output
#include maps/mp/_utility;
main() //checked matches cerberus output
{
precacheshellshock( "flashbang" );
level.sound_flash_start = "";
level.sound_flash_loop = "";
level.sound_flash_stop = "";
}
startmonitoringflash() //checked matches cerberus output
{
self thread monitorflash();
}
stopmonitoringflash( disconnected ) //checked matches cerberus output
{
self notify( "stop_monitoring_flash" );
}
flashrumbleloop( duration ) //checked matches cerberus output
{
self endon( "stop_monitoring_flash" );
self endon( "flash_rumble_loop" );
self notify( "flash_rumble_loop" );
goaltime = getTime() + ( duration * 1000 );
while ( getTime() < goaltime )
{
self playrumbleonentity( "damage_heavy" );
wait 0.05;
}
}
monitorflash_internal( amount_distance, amount_angle, attacker, direct_on_player ) //checked changed to match cerberus output
{
hurtattacker = 0;
hurtvictim = 1;
if ( amount_angle < 0.5 )
{
amount_angle = 0.5;
}
else if ( amount_angle > 0.8 )
{
amount_angle = 1;
}
if ( isDefined( attacker ) && attacker == self )
{
amount_distance *= 0.5;
}
duration = amount_distance * amount_angle * 6;
if ( duration < 0.25 )
{
return;
}
rumbleduration = undefined;
if ( duration > 2 )
{
rumbleduration = 0.75;
}
else
{
rumbleduration = 0.25;
}
/*
/#
assert( isDefined( self.team ) );
#/
*/
if ( level.teambased && isDefined( attacker ) && isDefined( attacker.team ) && attacker.team == self.team && attacker != self )
{
if ( level.friendlyfire == 0 )
{
return;
}
else if ( level.friendlyfire == 1 )
{
}
else if ( level.friendlyfire == 2 )
{
duration *= 0.5;
rumbleduration *= 0.5;
hurtvictim = 0;
hurtattacker = 1;
}
else if ( level.friendlyfire == 3 )
{
duration *= 0.5;
rumbleduration *= 0.5;
hurtattacker = 1;
}
}
if ( self hasperk( "specialty_flashprotection" ) )
{
duration *= 0.1;
rumbleduration *= 0.1;
}
if ( hurtvictim )
{
if ( self mayapplyscreeneffect() || !direct_on_player && self isremotecontrolling() )
{
if ( self != attacker )
{
attacker addweaponstat( "flash_grenade_mp", "hits", 1 );
attacker addweaponstat( "flash_grenade_mp", "used", 1 );
}
self thread applyflash( duration, rumbleduration, attacker );
}
}
if ( hurtattacker )
{
if ( attacker mayapplyscreeneffect() )
{
attacker thread applyflash( duration, rumbleduration, attacker );
}
}
}
monitorflash() //checked changed to match cerberus output
{
self endon( "disconnect" );
self.flashendtime = 0;
while ( 1 )
{
self waittill( "flashbang", amount_distance, amount_angle, attacker );
if ( !isalive( self ) )
{
continue;
}
self monitorflash_internal( amount_distance, amount_angle, attacker, 1 );
}
}
monitorrcbombflash() //checked matches cerberus output
{
self endon( "death" );
self.flashendtime = 0;
while ( 1 )
{
self waittill( "flashbang", amount_distance, amount_angle, attacker );
driver = self getseatoccupant( 0 );
if ( !isDefined( driver ) || !isalive( driver ) )
{
continue;
}
driver monitorflash_internal( amount_distance, amount_angle, attacker, 0 );
}
}
applyflash( duration, rumbleduration, attacker ) //checked matches cerberus output
{
if ( !isDefined( self.flashduration ) || duration > self.flashduration )
{
self.flashduration = duration;
}
if ( !isDefined( self.flashrumbleduration ) || rumbleduration > self.flashrumbleduration )
{
self.flashrumbleduration = rumbleduration;
}
self thread playflashsound( duration );
wait 0.05;
if ( isDefined( self.flashduration ) )
{
self shellshock( "flashbang", self.flashduration, 0 );
self.flashendtime = getTime() + ( self.flashduration * 1000 );
self.lastflashedby = attacker;
}
if ( isDefined( self.flashrumbleduration ) )
{
self thread flashrumbleloop( self.flashrumbleduration );
}
self.flashduration = undefined;
self.flashrumbleduration = undefined;
}
playflashsound( duration ) //checked matches cerberus output
{
self endon( "death" );
self endon( "disconnect" );
flashsound = spawn( "script_origin", ( 0, 0, 1 ) );
flashsound.origin = self.origin;
flashsound linkto( self );
flashsound thread deleteentonownerdeath( self );
flashsound playsound( level.sound_flash_start );
flashsound playloopsound( level.sound_flash_loop );
if ( duration > 0.5 )
{
wait ( duration - 0.5 );
}
flashsound playsound( level.sound_flash_start );
flashsound stoploopsound( 0.5 );
wait 0.5;
flashsound notify( "delete" );
flashsound delete();
}
deleteentonownerdeath( owner ) //checked matches cerberus output
{
self endon( "delete" );
owner waittill( "death" );
self delete();
}

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#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
print_org( fxcommand, fxid, fxpos, waittime )
{
/#
if ( getDvar( "debug" ) == "1" )
{
println( "{" );
println( ""origin" "" + fxpos[ 0 ] + " " + fxpos[ 1 ] + " " + fxpos[ 2 ] + """ );
println( ""classname" "script_model"" );
println( ""model" "fx"" );
println( ""script_fxcommand" "" + fxcommand + """ );
println( ""script_fxid" "" + fxid + """ );
println( ""script_delay" "" + waittime + """ );
println( "}" );
#/
}
}
oneshotfx( fxid, fxpos, waittime, fxpos2 )
{
}
oneshotfxthread()
{
wait 0,05;
if ( self.v[ "delay" ] > 0 )
{
wait self.v[ "delay" ];
}
create_triggerfx();
}
create_triggerfx()
{
self.looper = spawnfx_wrapper( self.v[ "fxid" ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
triggerfx( self.looper, self.v[ "delay" ] );
create_loopsound();
}
exploderfx( num, fxid, fxpos, waittime, fxpos2, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout, exploder_group )
{
if ( 1 )
{
ent = createexploder( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
ent.v[ "exploder" ] = num;
return;
}
fx = spawn( "script_origin", ( 0, 0, 0 ) );
fx.origin = fxpos;
fx.angles = vectorToAngle( fxpos2 - fxpos );
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = anglesToForward( fx.angles );
forward = vectorScale( forward, 150 );
fx.targetpos = fxpos + forward;
if ( !isDefined( level._script_exploders ) )
{
level._script_exploders = [];
}
level._script_exploders[ level._script_exploders.size ] = fx;
maps/mp/_createfx::createfx_showorigin( fxid, fxpos, waittime, fxpos2, "exploderfx", fx, undefined, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout );
}
loopfx( fxid, fxpos, waittime, fxpos2, fxstart, fxstop, timeout )
{
/#
println( "Loopfx is deprecated!" );
#/
ent = createloopeffect( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
}
create_looper()
{
self.looper = playloopedfx( level._effect[ self.v[ "fxid" ] ], self.v[ "delay" ], self.v[ "origin" ], 0, self.v[ "forward" ], self.v[ "up" ] );
create_loopsound();
}
create_loopsound()
{
self notify( "stop_loop" );
if ( isDefined( self.v[ "soundalias" ] ) && self.v[ "soundalias" ] != "nil" )
{
if ( isDefined( self.looper ) )
{
self.looper thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "death" );
return;
}
else
{
thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "stop_loop" );
}
}
}
stop_loopsound()
{
self notify( "stop_loop" );
}
loopfxthread()
{
wait 0,05;
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
}
while ( 1 )
{
create_looper();
if ( isDefined( self.timeout ) )
{
thread loopfxstop( self.timeout );
}
if ( isDefined( self.fxstop ) )
{
level waittill( "stop fx" + self.fxstop );
}
else
{
return;
}
if ( isDefined( self.looper ) )
{
self.looper delete();
}
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
continue;
}
else
{
return;
}
}
}
loopfxchangeid( ent )
{
self endon( "death" );
ent waittill( "effect id changed", change );
}
loopfxchangeorg( ent )
{
self endon( "death" );
for ( ;; )
{
ent waittill( "effect org changed", change );
self.origin = change;
}
}
loopfxchangedelay( ent )
{
self endon( "death" );
ent waittill( "effect delay changed", change );
}
loopfxdeletion( ent )
{
self endon( "death" );
ent waittill( "effect deleted" );
self delete();
}
loopfxstop( timeout )
{
self endon( "death" );
wait timeout;
self.looper delete();
}
loopsound( sound, pos, waittime )
{
level thread loopsoundthread( sound, pos, waittime );
}
loopsoundthread( sound, pos, waittime )
{
org = spawn( "script_origin", pos );
org.origin = pos;
org playloopsound( sound );
}
gunfireloopfx( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx( level._effect[ fxid ], fxpos );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < shotnum )
{
triggerfx( fxent );
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
i++;
}
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
gunfireloopfxvec( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize( fxpos2 - fxpos );
fxent = spawnfx( level._effect[ fxid ], fxpos, fxpos2 );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < int( shotnum / level.fxfireloopmod ) )
{
triggerfx( fxent );
delay = ( shotdelaybase + randomfloat( shotdelayrange ) ) * level.fxfireloopmod;
if ( delay < 0,05 )
{
delay = 0,05;
}
wait delay;
i++;
}
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
setfireloopmod( value )
{
level.fxfireloopmod = 1 / value;
}
setup_fx()
{
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
return;
}
org = undefined;
if ( isDefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( isDefined( ent ) )
{
org = ent.origin;
}
}
fxstart = undefined;
if ( isDefined( self.script_fxstart ) )
{
fxstart = self.script_fxstart;
}
fxstop = undefined;
if ( isDefined( self.script_fxstop ) )
{
fxstop = self.script_fxstop;
}
if ( self.script_fxcommand == "OneShotfx" )
{
oneshotfx( self.script_fxid, self.origin, self.script_delay, org );
}
if ( self.script_fxcommand == "loopfx" )
{
loopfx( self.script_fxid, self.origin, self.script_delay, org, fxstart, fxstop );
}
if ( self.script_fxcommand == "loopsound" )
{
loopsound( self.script_fxid, self.origin, self.script_delay );
}
self delete();
}
script_print_fx()
{
/#
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
println( "Effect at origin ", self.origin, " doesn't have script_fxid/script_fxcommand/script_delay" );
self delete();
return;
}
if ( isDefined( self.target ) )
{
org = getent( self.target, "targetname" ).origin;
}
else
{
org = "undefined";
}
if ( self.script_fxcommand == "OneShotfx" )
{
println( "mapsmp_fx::OneShotfx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopfx" )
{
println( "mapsmp_fx::LoopFx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopsound" )
{
println( "mapsmp_fx::LoopSound("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
#/
}
}
script_playfx( id, pos, pos2 )
{
if ( !id )
{
return;
}
if ( isDefined( pos2 ) )
{
playfx( id, pos, pos2 );
}
else
{
playfx( id, pos );
}
}
script_playfxontag( id, ent, tag )
{
if ( !id )
{
return;
}
playfxontag( id, ent, tag );
}
grenadeexplosionfx( pos )
{
playfx( level._effect[ "mechanical explosion" ], pos );
earthquake( 0,15, 0,5, pos, 250 );
}
soundfx( fxid, fxpos, endonnotify )
{
org = spawn( "script_origin", ( 0, 0, 0 ) );
org.origin = fxpos;
org playloopsound( fxid );
if ( isDefined( endonnotify ) )
{
org thread soundfxdelete( endonnotify );
}
}
soundfxdelete( endonnotify )
{
level waittill( endonnotify );
self delete();
}
blenddelete( blend )
{
self waittill( "death" );
blend delete();
}
spawnfx_wrapper( fx_id, origin, forward, up )
{
/#
assert( isDefined( level._effect[ fx_id ] ), "Missing level._effect["" + fx_id + ""]. You did not setup the fx before calling it in createFx." );
#/
fx_object = spawnfx( level._effect[ fx_id ], origin, forward, up );
return fx_object;
}

View File

@ -0,0 +1,6 @@
init() //checked matches cerberus output
{
level.scr_anim = [];
level.scr_anim[ "fxanim_props" ] = [];
}

View File

@ -0,0 +1,530 @@
#include maps/mp/gametypes/_dev;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/_utility;
init()
{
/#
level.sessionadvertstatus = 1;
thread sessionadvertismentupdatedebughud();
#/
thread sessionadvertisementcheck();
}
setadvertisedstatus( onoff )
{
/#
level.sessionadvertstatus = onoff;
#/
changeadvertisedstatus( onoff );
}
sessionadvertisementcheck()
{
if ( sessionmodeisprivate() )
{
return;
}
if ( sessionmodeiszombiesgame() )
{
setadvertisedstatus( 0 );
return;
}
runrules = getgametyperules();
if ( !isDefined( runrules ) )
{
return;
}
level endon( "game_end" );
level waittill( "prematch_over" );
while ( 1 )
{
sessionadvertcheckwait = getdvarintdefault( "sessionAdvertCheckwait", 1 );
wait sessionadvertcheckwait;
advertise = [[ runrules ]]();
setadvertisedstatus( advertise );
}
}
getgametyperules()
{
gametype = level.gametype;
switch( gametype )
{
case "dm":
return ::dm_rules;
case "tdm":
return ::tdm_rules;
case "dom":
return ::dom_rules;
case "hq":
return ::hq_rules;
case "sd":
return ::sd_rules;
case "dem":
return ::dem_rules;
case "ctf":
return ::ctf_rules;
case "koth":
return ::koth_rules;
case "conf":
return ::conf_rules;
case "oic":
return ::oic_rules;
case "sas":
return ::sas_rules;
case "gun":
return ::gun_rules;
case "shrp":
return ::shrp_rules;
}
return;
}
teamscorelimitcheck( rulescorepercent )
{
if ( level.scorelimit )
{
minscorepercentageleft = 100;
_a100 = level.teams;
_k100 = getFirstArrayKey( _a100 );
while ( isDefined( _k100 ) )
{
team = _a100[ _k100 ];
scorepercentageleft = 100 - ( ( game[ "teamScores" ][ team ] / level.scorelimit ) * 100 );
if ( minscorepercentageleft > scorepercentageleft )
{
minscorepercentageleft = scorepercentageleft;
}
if ( rulescorepercent >= scorepercentageleft )
{
/#
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
#/
return 0;
}
_k100 = getNextArrayKey( _a100, _k100 );
}
/#
updatedebughud( 3, "Score Percentage Left: ", int( minscorepercentageleft ) );
#/
}
return 1;
}
timelimitcheck( ruletimeleft )
{
maxtime = level.timelimit;
if ( maxtime != 0 )
{
timeleft = maps/mp/gametypes/_globallogic_utils::gettimeremaining();
if ( ruletimeleft >= timeleft )
{
return 0;
}
}
return 1;
}
dm_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( level.scorelimit )
{
highestscore = 0;
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ].pointstowin > highestscore )
{
highestscore = players[ i ].pointstowin;
}
i++;
}
scorepercentageleft = 100 - ( ( highestscore / level.scorelimit ) * 100 );
/#
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
#/
if ( rulescorepercent >= scorepercentageleft )
{
return 0;
}
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
tdm_rules()
{
rulescorepercent = 15;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
dom_rules()
{
rulescorepercent = 15;
ruletimeleft = 60000 * 1,5;
ruleround = 3;
currentround = game[ "roundsplayed" ] + 1;
/#
updatedebughud( 1, "Time limit 1.5 minutes remaining in final round. Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Is round: ", ruleround );
updatedebughud( 4, "Current Round: ", currentround );
#/
if ( currentround >= 2 )
{
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
if ( ruleround <= currentround )
{
return 0;
}
return 1;
}
hq_rules()
{
return koth_rules();
}
sd_rules()
{
ruleround = 3;
/#
updatedebughud( 1, "Any team has won rounds: ", ruleround );
#/
maxroundswon = 0;
_a299 = level.teams;
_k299 = getFirstArrayKey( _a299 );
while ( isDefined( _k299 ) )
{
team = _a299[ _k299 ];
roundswon = game[ "teamScores" ][ team ];
if ( maxroundswon < roundswon )
{
maxroundswon = roundswon;
}
if ( ruleround <= roundswon )
{
/#
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
#/
return 0;
}
_k299 = getNextArrayKey( _a299, _k299 );
}
/#
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
#/
return 1;
}
dem_rules()
{
return ctf_rules();
}
ctf_rules()
{
ruleround = 3;
roundsplayed = game[ "roundsplayed" ];
/#
updatedebughud( 1, "Is round or later: ", ruleround );
updatedebughud( 3, "Rounds Played: ", roundsplayed );
#/
if ( ruleround <= roundsplayed )
{
return 0;
}
return 1;
}
koth_rules()
{
rulescorepercent = 20;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
conf_rules()
{
return tdm_rules();
}
oic_rules()
{
/#
updatedebughud( 1, "No join in progress, so shouldn’t advertise to matchmaking once the countdown timer ends.", 0 );
#/
return 0;
}
sas_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
gun_rules()
{
ruleweaponsleft = 3;
/#
updatedebughud( 1, "Any player is within X weapons from winning: ", ruleweaponsleft );
#/
minweaponsleft = level.gunprogression.size;
_a455 = level.players;
_k455 = getFirstArrayKey( _a455 );
while ( isDefined( _k455 ) )
{
player = _a455[ _k455 ];
weaponsleft = level.gunprogression.size - player.gunprogress;
if ( minweaponsleft > weaponsleft )
{
minweaponsleft = weaponsleft;
}
if ( ruleweaponsleft >= minweaponsleft )
{
/#
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
#/
return 0;
}
_k455 = getNextArrayKey( _a455, _k455 );
}
/#
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
#/
return 1;
}
shrp_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
}
sessionadvertismentcreatedebughud( linenum, alignx )
{
/#
debug_hud = maps/mp/gametypes/_dev::new_hud( "session_advert", "debug_hud", 0, 0, 1 );
debug_hud.hidewheninmenu = 1;
debug_hud.horzalign = "right";
debug_hud.vertalign = "middle";
debug_hud.alignx = "right";
debug_hud.aligny = "middle";
debug_hud.x = alignx;
debug_hud.y = -50 + ( linenum * 15 );
debug_hud.foreground = 1;
debug_hud.font = "default";
debug_hud.fontscale = 1,5;
debug_hud.color = ( 1, 0, 0 );
debug_hud.alpha = 1;
debug_hud settext( "" );
return debug_hud;
#/
}
updatedebughud( hudindex, text, value )
{
/#
switch( hudindex )
{
case 1:
level.sessionadverthud_1a_text = text;
level.sessionadverthud_1b_text = value;
break;
case 2:
level.sessionadverthud_2a_text = text;
level.sessionadverthud_2b_text = value;
break;
case 3:
level.sessionadverthud_3a_text = text;
level.sessionadverthud_3b_text = value;
break;
case 4:
level.sessionadverthud_4a_text = text;
level.sessionadverthud_4b_text = value;
break;
}
#/
}
sessionadvertismentupdatedebughud()
{
/#
level endon( "game_end" );
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
level.sessionadverthud_0_text = "";
level.sessionadverthud_1a_text = "";
level.sessionadverthud_1b_text = "";
level.sessionadverthud_2a_text = "";
level.sessionadverthud_2b_text = "";
level.sessionadverthud_3a_text = "";
level.sessionadverthud_3b_text = "";
level.sessionadverthud_4a_text = "";
level.sessionadverthud_4b_text = "";
while ( 1 )
{
wait 1;
showdebughud = getdvarintdefault( "sessionAdvertShowDebugHud", 0 );
level.sessionadverthud_0_text = "Session is advertised";
if ( level.sessionadvertstatus == 0 )
{
level.sessionadverthud_0_text = "Session is not advertised";
}
if ( !isDefined( sessionadverthud_0 ) && showdebughud != 0 )
{
host = gethostplayer();
while ( !isDefined( host ) )
{
continue;
}
sessionadverthud_0 = host sessionadvertismentcreatedebughud( 0, 0 );
sessionadverthud_1a = host sessionadvertismentcreatedebughud( 1, -20 );
sessionadverthud_1b = host sessionadvertismentcreatedebughud( 1, 0 );
sessionadverthud_2a = host sessionadvertismentcreatedebughud( 2, -20 );
sessionadverthud_2b = host sessionadvertismentcreatedebughud( 2, 0 );
sessionadverthud_3a = host sessionadvertismentcreatedebughud( 3, -20 );
sessionadverthud_3b = host sessionadvertismentcreatedebughud( 3, 0 );
sessionadverthud_4a = host sessionadvertismentcreatedebughud( 4, -20 );
sessionadverthud_4b = host sessionadvertismentcreatedebughud( 4, 0 );
sessionadverthud_1a.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_1b.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_2a.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_2b.color = vectorScale( ( 1, 0, 0 ), 0,5 );
}
if ( isDefined( sessionadverthud_0 ) )
{
if ( showdebughud == 0 )
{
sessionadverthud_0 destroy();
sessionadverthud_1a destroy();
sessionadverthud_1b destroy();
sessionadverthud_2a destroy();
sessionadverthud_2b destroy();
sessionadverthud_3a destroy();
sessionadverthud_3b destroy();
sessionadverthud_4a destroy();
sessionadverthud_4b destroy();
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
break;
}
else
{
if ( level.sessionadvertstatus == 1 )
{
sessionadverthud_0.color = ( 1, 0, 0 );
}
else
{
sessionadverthud_0.color = vectorScale( ( 1, 0, 0 ), 0,9 );
}
sessionadverthud_0 settext( level.sessionadverthud_0_text );
if ( level.sessionadverthud_1a_text != "" )
{
sessionadverthud_1a settext( level.sessionadverthud_1a_text );
sessionadverthud_1b setvalue( level.sessionadverthud_1b_text );
}
if ( level.sessionadverthud_2a_text != "" )
{
sessionadverthud_2a settext( level.sessionadverthud_2a_text );
sessionadverthud_2b setvalue( level.sessionadverthud_2b_text );
}
if ( level.sessionadverthud_3a_text != "" )
{
sessionadverthud_3a settext( level.sessionadverthud_3a_text );
sessionadverthud_3b setvalue( level.sessionadverthud_3b_text );
}
if ( level.sessionadverthud_4a_text != "" )
{
sessionadverthud_4a settext( level.sessionadverthud_4a_text );
sessionadverthud_4b setvalue( level.sessionadverthud_4b_text );
}
}
}
#/
}
}

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@ -0,0 +1,401 @@
#include maps/mp/bots/_bot;
#include maps/mp/gametypes/_rank;
#include maps/mp/_utility;
init()
{
if ( !isgamerepenabled() )
{
return;
}
if ( isgamerepinitialized() )
{
return;
}
game[ "gameRepInitialized" ] = 1;
game[ "gameRep" ][ "players" ] = [];
game[ "gameRep" ][ "playerNames" ] = [];
game[ "gameRep" ][ "max" ] = [];
game[ "gameRep" ][ "playerCount" ] = 0;
gamerepinitializeparams();
}
isgamerepinitialized()
{
if ( !isDefined( game[ "gameRepInitialized" ] ) || !game[ "gameRepInitialized" ] )
{
return 0;
}
return 1;
}
isgamerepenabled()
{
if ( maps/mp/bots/_bot::is_bot_ranked_match() )
{
return 0;
}
if ( sessionmodeiszombiesgame() )
{
return 0;
}
if ( !level.rankedmatch )
{
return 0;
}
return 1;
}
gamerepinitializeparams()
{
threshold_exceeded_score = 0;
threshold_exceeded_score_per_min = 1;
threshold_exceeded_kills = 2;
threshold_exceeded_deaths = 3;
threshold_exceeded_kd_ratio = 4;
threshold_exceeded_kills_per_min = 5;
threshold_exceeded_plants = 6;
threshold_exceeded_defuses = 7;
threshold_exceeded_captures = 8;
threshold_exceeded_defends = 9;
threshold_exceeded_total_time_played = 10;
threshold_exceeded_tactical_insertion_use = 11;
threshold_exceeded_join_attempts = 12;
threshold_exceeded_xp = 13;
threshold_exceeded_splitscreen = 14;
game[ "gameRep" ][ "params" ] = [];
game[ "gameRep" ][ "params" ][ 0 ] = "score";
game[ "gameRep" ][ "params" ][ 1 ] = "scorePerMin";
game[ "gameRep" ][ "params" ][ 2 ] = "kills";
game[ "gameRep" ][ "params" ][ 3 ] = "deaths";
game[ "gameRep" ][ "params" ][ 4 ] = "killDeathRatio";
game[ "gameRep" ][ "params" ][ 5 ] = "killsPerMin";
game[ "gameRep" ][ "params" ][ 6 ] = "plants";
game[ "gameRep" ][ "params" ][ 7 ] = "defuses";
game[ "gameRep" ][ "params" ][ 8 ] = "captures";
game[ "gameRep" ][ "params" ][ 9 ] = "defends";
game[ "gameRep" ][ "params" ][ 10 ] = "totalTimePlayed";
game[ "gameRep" ][ "params" ][ 11 ] = "tacticalInsertions";
game[ "gameRep" ][ "params" ][ 12 ] = "joinAttempts";
game[ "gameRep" ][ "params" ][ 13 ] = "xp";
game[ "gameRep" ][ "ignoreParams" ] = [];
game[ "gameRep" ][ "ignoreParams" ][ 0 ] = "totalTimePlayed";
game[ "gameRep" ][ "gameLimit" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "default" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "tdm" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "dm" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "dom" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "hq" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "sd" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "dem" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "ctf" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "koth" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "conf" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "score" ] = threshold_exceeded_score;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "score" ] = 20000;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "scorePerMin" ] = threshold_exceeded_score_per_min;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "scorePerMin" ] = 250;
game[ "gameRep" ][ "gameLimit" ][ "dem" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "scorePerMin" ] = 700;
game[ "gameRep" ][ "gameLimit" ][ "dm" ][ "scorePerMin" ] = 950;
game[ "gameRep" ][ "gameLimit" ][ "dom" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "sd" ][ "scorePerMin" ] = 200;
game[ "gameRep" ][ "gameLimit" ][ "ctf" ][ "scorePerMin" ] = 600;
game[ "gameRep" ][ "gameLimit" ][ "hq" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "koth" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "conf" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "kills" ] = threshold_exceeded_kills;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "kills" ] = 75;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "kills" ] = 40;
game[ "gameRep" ][ "gameLimit" ][ "sd" ][ "kills" ] = 15;
game[ "gameRep" ][ "gameLimit" ][ "dm" ][ "kills" ] = 31;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "deaths" ] = threshold_exceeded_deaths;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "deaths" ] = 50;
game[ "gameRep" ][ "gameLimit" ][ "dm" ][ "deaths" ] = 15;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "deaths" ] = 40;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "killDeathRatio" ] = threshold_exceeded_kd_ratio;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "killDeathRatio" ] = 30;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "killDeathRatio" ] = 50;
game[ "gameRep" ][ "gameLimit" ][ "sd" ][ "killDeathRatio" ] = 20;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "killsPerMin" ] = threshold_exceeded_kills_per_min;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "killsPerMin" ] = 15;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "plants" ] = threshold_exceeded_plants;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "plants" ] = 10;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "defuses" ] = threshold_exceeded_defuses;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "defuses" ] = 10;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "captures" ] = threshold_exceeded_captures;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "captures" ] = 30;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "defends" ] = threshold_exceeded_defends;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "defends" ] = 50;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "totalTimePlayed" ] = threshold_exceeded_total_time_played;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "totalTimePlayed" ] = 600;
game[ "gameRep" ][ "gameLimit" ][ "dom" ][ "totalTimePlayed" ] = 600;
game[ "gameRep" ][ "gameLimit" ][ "dem" ][ "totalTimePlayed" ] = 1140;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "tacticalInsertions" ] = threshold_exceeded_tactical_insertion_use;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "tacticalInsertions" ] = 20;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "joinAttempts" ] = threshold_exceeded_join_attempts;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "joinAttempts" ] = 3;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "xp" ] = threshold_exceeded_xp;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "xp" ] = 25000;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "splitscreen" ] = threshold_exceeded_splitscreen;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "splitscreen" ] = 8;
}
gamerepplayerconnected()
{
if ( !isgamerepenabled() )
{
return;
}
name = self.name;
/#
#/
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) )
{
game[ "gameRep" ][ "players" ][ name ] = [];
j = 0;
while ( j < game[ "gameRep" ][ "params" ].size )
{
paramname = game[ "gameRep" ][ "params" ][ j ];
game[ "gameRep" ][ "players" ][ name ][ paramname ] = 0;
j++;
}
game[ "gameRep" ][ "players" ][ name ][ "splitscreen" ] = self issplitscreen();
game[ "gameRep" ][ "players" ][ name ][ "joinAttempts" ] = 1;
game[ "gameRep" ][ "players" ][ name ][ "connected" ] = 1;
game[ "gameRep" ][ "players" ][ name ][ "xpStart" ] = self getrankxpstat();
game[ "gameRep" ][ "playerNames" ][ game[ "gameRep" ][ "playerCount" ] ] = name;
game[ "gameRep" ][ "playerCount" ]++;
}
else
{
if ( !game[ "gameRep" ][ "players" ][ name ][ "connected" ] )
{
game[ "gameRep" ][ "players" ][ name ][ "joinAttempts" ]++;
game[ "gameRep" ][ "players" ][ name ][ "connected" ] = 1;
game[ "gameRep" ][ "players" ][ name ][ "xpStart" ] = self getrankxpstat();
}
}
}
gamerepplayerdisconnected()
{
if ( !isgamerepenabled() )
{
return;
}
name = self.name;
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) || !isDefined( self.pers[ "summary" ] ) )
{
return;
}
/#
#/
self gamerepupdatenonpersistentplayerinformation();
self gamerepupdatepersistentplayerinformation();
game[ "gameRep" ][ "players" ][ name ][ "connected" ] = 0;
}
gamerepupdatenonpersistentplayerinformation()
{
name = self.name;
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) )
{
return;
}
game[ "gameRep" ][ "players" ][ name ][ "totalTimePlayed" ] += self.timeplayed[ "total" ];
if ( isDefined( self.tacticalinsertioncount ) )
{
game[ "gameRep" ][ "players" ][ name ][ "tacticalInsertions" ] += self.tacticalinsertioncount;
}
}
gamerepupdatepersistentplayerinformation()
{
name = self.name;
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) )
{
return;
}
if ( game[ "gameRep" ][ "players" ][ name ][ "totalTimePlayed" ] != 0 )
{
timeplayed = game[ "gameRep" ][ "players" ][ name ][ "totalTimePlayed" ];
}
else
{
timeplayed = 1;
}
game[ "gameRep" ][ "players" ][ name ][ "score" ] = self.score;
game[ "gameRep" ][ "players" ][ name ][ "scorePerMin" ] = int( game[ "gameRep" ][ "players" ][ name ][ "score" ] / ( timeplayed / 60 ) );
game[ "gameRep" ][ "players" ][ name ][ "kills" ] = self.kills;
game[ "gameRep" ][ "players" ][ name ][ "deaths" ] = self.deaths;
if ( game[ "gameRep" ][ "players" ][ name ][ "deaths" ] != 0 )
{
game[ "gameRep" ][ "players" ][ name ][ "killDeathRatio" ] = int( ( game[ "gameRep" ][ "players" ][ name ][ "kills" ] / game[ "gameRep" ][ "players" ][ name ][ "deaths" ] ) * 100 );
}
else
{
game[ "gameRep" ][ "players" ][ name ][ "killDeathRatio" ] = game[ "gameRep" ][ "players" ][ name ][ "kills" ] * 100;
}
game[ "gameRep" ][ "players" ][ name ][ "killsPerMin" ] = int( game[ "gameRep" ][ "players" ][ name ][ "kills" ] / ( timeplayed / 60 ) );
game[ "gameRep" ][ "players" ][ name ][ "plants" ] = self.plants;
game[ "gameRep" ][ "players" ][ name ][ "defuses" ] = self.defuses;
game[ "gameRep" ][ "players" ][ name ][ "captures" ] = self.captures;
game[ "gameRep" ][ "players" ][ name ][ "defends" ] = self.defends;
game[ "gameRep" ][ "players" ][ name ][ "xp" ] = self getrankxpstat() - game[ "gameRep" ][ "players" ][ name ][ "xpStart" ];
game[ "gameRep" ][ "players" ][ name ][ "xpStart" ] = self getrankxpstat();
}
getparamvalueforplayer( playername, paramname )
{
if ( isDefined( game[ "gameRep" ][ "players" ][ playername ][ paramname ] ) )
{
return game[ "gameRep" ][ "players" ][ playername ][ paramname ];
}
/#
assertmsg( "Unknown parameter " + paramname + "for individual player" );
#/
}
isgamerepparamvalid( paramname )
{
gametype = level.gametype;
if ( !isDefined( game[ "gameRep" ] ) )
{
return 0;
}
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ] ) )
{
return 0;
}
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ] ) )
{
return 0;
}
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ][ paramname ] ) && !isDefined( game[ "gameRep" ][ "gameLimit" ][ "default" ][ paramname ] ) )
{
return 0;
}
return 1;
}
isgamerepparamignoredforreporting( paramname )
{
if ( isDefined( game[ "gameRep" ][ "ignoreParams" ][ paramname ] ) )
{
return 1;
}
return 0;
}
getgamerepparamlimit( paramname )
{
gametype = level.gametype;
if ( isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ] ) )
{
if ( isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ][ paramname ] ) )
{
return game[ "gameRep" ][ "gameLimit" ][ gametype ][ paramname ];
}
}
if ( isDefined( game[ "gameRep" ][ "gameLimit" ][ "default" ][ paramname ] ) )
{
return game[ "gameRep" ][ "gameLimit" ][ "default" ][ paramname ];
}
/#
assertmsg( "Default values for parameter " + paramname + " is not defined." );
#/
}
setmaximumparamvalueforcurrentgame( paramname, value )
{
if ( !isDefined( game[ "gameRep" ][ "max" ][ paramname ] ) )
{
game[ "gameRep" ][ "max" ][ paramname ] = value;
return;
}
if ( game[ "gameRep" ][ "max" ][ paramname ] < value )
{
game[ "gameRep" ][ "max" ][ paramname ] = value;
}
}
gamerepupdateinformationforround()
{
if ( !isgamerepenabled() )
{
return;
}
players = get_players();
i = 0;
while ( i < players.size )
{
player = players[ i ];
player gamerepupdatenonpersistentplayerinformation();
i++;
}
}
gamerepanalyzeandreport()
{
if ( !isgamerepenabled() )
{
return;
}
players = get_players();
i = 0;
while ( i < players.size )
{
player = players[ i ];
player gamerepupdatepersistentplayerinformation();
i++;
}
splitscreenplayercount = 0;
i = 0;
while ( i < game[ "gameRep" ][ "playerNames" ].size )
{
playername = game[ "gameRep" ][ "playerNames" ][ i ];
j = 0;
while ( j < game[ "gameRep" ][ "params" ].size )
{
paramname = game[ "gameRep" ][ "params" ][ j ];
if ( isgamerepparamvalid( paramname ) )
{
setmaximumparamvalueforcurrentgame( paramname, getparamvalueforplayer( playername, paramname ) );
}
j++;
}
paramname = "splitscreen";
splitscreenplayercount += getparamvalueforplayer( playername, paramname );
i++;
}
setmaximumparamvalueforcurrentgame( paramname, splitscreenplayercount );
j = 0;
while ( j < game[ "gameRep" ][ "params" ].size )
{
paramname = game[ "gameRep" ][ "params" ][ j ];
if ( isgamerepparamvalid( paramname ) && game[ "gameRep" ][ "max" ][ paramname ] >= getgamerepparamlimit( paramname ) )
{
gamerepprepareandreport( paramname );
}
j++;
}
paramname = "splitscreen";
if ( game[ "gameRep" ][ "max" ][ paramname ] >= getgamerepparamlimit( paramname ) )
{
gamerepprepareandreport( paramname );
}
}
gamerepprepareandreport( paramname )
{
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ][ "id" ][ paramname ] ) )
{
return;
}
if ( isgamerepparamignoredforreporting( paramname ) )
{
return;
}
gamerepthresholdexceeded( game[ "gameRep" ][ "gameLimit" ][ "id" ][ paramname ] );
}

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@ -0,0 +1,59 @@
//checked includes match cerberus output
#include maps/mp/_utility;
#include common_scripts/utility;
main() //checked matches cerberus output
{
randomstartdelay = randomfloatrange( -20, -15 );
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
global_fx( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomstartdelay );
global_fx( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomstartdelay );
global_fx( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomstartdelay );
global_fx( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm_nodistort", randomstartdelay, "fire_dumpster_medium" );
global_fx( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomstartdelay );
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
}
global_fx( targetname, fxname, fxfile, delay, soundalias ) //checked changed to match cerberus output
{
ents = getstructarray( targetname, "targetname" );
if ( !isDefined( ents ) )
{
return;
}
if ( ents.size <= 0 )
{
return;
}
for ( i = 0; i < ents.size; i++ )
{
ents[ i ] global_fx_create( fxname, fxfile, delay, soundalias );
}
}
global_fx_create( fxname, fxfile, delay, soundalias ) //checked matches cerberus output
{
if ( !isDefined( level._effect ) )
{
level._effect = [];
}
if ( !isDefined( level._effect[ fxname ] ) )
{
level._effect[ fxname ] = loadfx( fxfile );
}
if ( !isDefined( self.angles ) )
{
self.angles = ( 0, 0, 0 );
}
ent = createoneshoteffect( fxname );
ent.v[ "origin" ] = self.origin;
ent.v[ "angles" ] = self.angles;
ent.v[ "fxid" ] = fxname;
ent.v[ "delay" ] = delay;
if ( isDefined( soundalias ) )
{
ent.v[ "soundalias" ] = soundalias;
}
}

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@ -0,0 +1,746 @@
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/killstreaks/_supplydrop;
#include maps/mp/_heatseekingmissile;
#include maps/mp/gametypes/_hud_util;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
level.hackertoolmaxequipmentdistance = 2000;
level.hackertoolmaxequipmentdistancesq = level.hackertoolmaxequipmentdistance * level.hackertoolmaxequipmentdistance;
level.hackertoolnosighthackdistance = 750;
level.hackertoollostsightlimitms = 450;
level.hackertoollockonradius = 20;
level.hackertoollockonfov = 65;
level.hackertoolhacktimems = 0,5;
level.equipmenthackertoolradius = 60;
level.equipmenthackertooltimems = 50;
level.carepackagehackertoolradius = 60;
level.carepackagehackertooltimems = getgametypesetting( "crateCaptureTime" ) * 500;
level.carepackagefriendlyhackertooltimems = getgametypesetting( "crateCaptureTime" ) * 2000;
level.carepackageownerhackertooltimems = 250;
level.sentryhackertoolradius = 80;
level.sentryhackertooltimems = 4000;
level.microwavehackertoolradius = 80;
level.microwavehackertooltimems = 4000;
level.vehiclehackertoolradius = 80;
level.vehiclehackertooltimems = 4000;
level.rcxdhackertooltimems = 1500;
level.rcxdhackertoolradius = 20;
level.uavhackertooltimems = 4000;
level.uavhackertoolradius = 40;
level.cuavhackertooltimems = 4000;
level.cuavhackertoolradius = 40;
level.carepackagechopperhackertooltimems = 3000;
level.carepackagechopperhackertoolradius = 60;
level.littlebirdhackertooltimems = 4000;
level.littlebirdhackertoolradius = 80;
level.qrdronehackertooltimems = 3000;
level.qrdronehackertoolradius = 60;
level.aitankhackertooltimems = 4000;
level.aitankhackertoolradius = 60;
level.stealthchopperhackertooltimems = 4000;
level.stealthchopperhackertoolradius = 80;
level.warthoghackertooltimems = 4000;
level.warthoghackertoolradius = 80;
level.lodestarhackertooltimems = 4000;
level.lodestarhackertoolradius = 60;
level.choppergunnerhackertooltimems = 4000;
level.choppergunnerhackertoolradius = 260;
thread onplayerconnect();
}
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self clearhackertarget();
self thread watchhackertooluse();
self thread watchhackertoolfired();
}
}
clearhackertarget()
{
self notify( "stop_lockon_sound" );
self notify( "stop_locked_sound" );
self.stingerlocksound = undefined;
self stoprumble( "stinger_lock_rumble" );
self.hackertoollockstarttime = 0;
self.hackertoollockstarted = 0;
self.hackertoollockfinalized = 0;
self.hackertoollocktimeelapsed = 0;
self setweaponheatpercent( "pda_hack_mp", 0 );
if ( isDefined( self.hackertooltarget ) )
{
lockingon( self.hackertooltarget, 0 );
lockedon( self.hackertooltarget, 0 );
}
self.hackertooltarget = undefined;
self weaponlockfree();
self weaponlocktargettooclose( 0 );
self weaponlocknoclearance( 0 );
self stoplocalsound( game[ "locking_on_sound" ] );
self stoplocalsound( game[ "locked_on_sound" ] );
self destroylockoncanceledmessage();
}
watchhackertoolfired()
{
self endon( "disconnect" );
self endon( "death" );
while ( 1 )
{
self waittill( "hacker_tool_fired", hackertooltarget );
if ( isDefined( hackertooltarget ) )
{
if ( isentityhackablecarepackage( hackertooltarget ) )
{
maps/mp/killstreaks/_supplydrop::givecratecapturemedal( hackertooltarget, self );
hackertooltarget notify( "captured" );
}
if ( isentityhackableweaponobject( hackertooltarget ) || isDefined( hackertooltarget.hackertrigger ) )
{
hackertooltarget.hackertrigger notify( "trigger" );
}
else
{
if ( isDefined( hackertooltarget.classname ) && hackertooltarget.classname == "grenade" )
{
damage = 1;
}
else
{
if ( isDefined( hackertooltarget.maxhealth ) )
{
damage = hackertooltarget.maxhealth + 1;
break;
}
else
{
damage = 999999;
}
}
if ( isDefined( hackertooltarget.numflares ) && hackertooltarget.numflares > 0 )
{
damage = 1;
hackertooltarget.numflares--;
hackertooltarget maps/mp/_heatseekingmissile::missiletarget_playflarefx();
}
hackertooltarget dodamage( damage, self.origin, self, self, 0, "MOD_UNKNOWN", 0, "pda_hack_mp" );
}
self addplayerstat( "hack_enemy_target", 1 );
self addweaponstat( "pda_hack_mp", "used", 1 );
}
clearhackertarget();
self forceoffhandend();
clip_ammo = self getweaponammoclip( "pda_hack_mp" );
clip_ammo--;
/#
assert( clip_ammo >= 0 );
#/
self setweaponammoclip( "pda_hack_mp", clip_ammo );
self switchtoweapon( self getlastweapon() );
}
}
watchhackertooluse()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
self waittill( "grenade_pullback", weapon );
if ( weapon == "pda_hack_mp" )
{
wait 0,05;
if ( self isusingoffhand() && self getcurrentoffhand() == "pda_hack_mp" )
{
self thread hackertooltargetloop();
self thread watchhackertoolend();
self thread watchforgrenadefire();
self thread watchhackertoolinterrupt();
}
}
}
}
watchhackertoolinterrupt()
{
self endon( "disconnect" );
self endon( "hacker_tool_fired" );
self endon( "death" );
self endon( "weapon_change" );
self endon( "grenade_fire" );
while ( 1 )
{
level waittill( "use_interrupt", interrupttarget );
if ( self.hackertooltarget == interrupttarget )
{
clearhackertarget();
}
wait 0,05;
}
}
watchhackertoolend()
{
self endon( "disconnect" );
self endon( "hacker_tool_fired" );
msg = self waittill_any_return( "weapon_change", "death" );
clearhackertarget();
}
watchforgrenadefire()
{
self endon( "disconnect" );
self endon( "hacker_tool_fired" );
self endon( "weapon_change" );
self endon( "death" );
while ( 1 )
{
self waittill( "grenade_fire", grenade, grenadename, respawnfromhack );
if ( isDefined( respawnfromhack ) && respawnfromhack )
{
continue;
}
clearhackertarget();
clip_ammo = self getweaponammoclip( "pda_hack_mp" );
clip_max_ammo = weaponclipsize( "pda_hack_mp" );
if ( clip_ammo < clip_max_ammo )
{
clip_ammo++;
}
self setweaponammoclip( "pda_hack_mp", clip_ammo );
return;
}
}
hackertooltargetloop()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "weapon_change" );
self endon( "grenade_fire" );
while ( 1 )
{
wait 0,05;
if ( self.hackertoollockfinalized )
{
while ( !self isvalidhackertooltarget( self.hackertooltarget ) )
{
self clearhackertarget();
}
passed = self hackersoftsighttest();
while ( !passed )
{
continue;
}
lockingon( self.hackertooltarget, 0 );
lockedon( self.hackertooltarget, 1 );
thread looplocallocksound( game[ "locked_on_sound" ], 0,75 );
self notify( "hacker_tool_fired" );
return;
}
while ( self.hackertoollockstarted )
{
while ( !self isvalidhackertooltarget( self.hackertooltarget ) )
{
self clearhackertarget();
}
locklengthms = self gethacktime( self.hackertooltarget );
while ( locklengthms == 0 )
{
self clearhackertarget();
}
if ( self.hackertoollocktimeelapsed == 0 )
{
self playlocalsound( "evt_hacker_hacking" );
}
lockingon( self.hackertooltarget, 1 );
lockedon( self.hackertooltarget, 0 );
passed = self hackersoftsighttest();
while ( !passed )
{
continue;
}
if ( self.hackertoollostsightlinetime == 0 )
{
self.hackertoollocktimeelapsed += 0,05;
hackpercentage = self.hackertoollocktimeelapsed / ( locklengthms / 1000 );
self setweaponheatpercent( "pda_hack_mp", hackpercentage );
}
while ( self.hackertoollocktimeelapsed < ( locklengthms / 1000 ) )
{
continue;
}
/#
assert( isDefined( self.hackertooltarget ) );
#/
self notify( "stop_lockon_sound" );
self.hackertoollockfinalized = 1;
self weaponlockfinalize( self.hackertooltarget );
}
besttarget = self getbesthackertooltarget();
while ( !isDefined( besttarget ) )
{
self destroylockoncanceledmessage();
}
while ( !self locksighttest( besttarget ) && distance2d( self.origin, besttarget.origin ) > level.hackertoolnosighthackdistance )
{
self destroylockoncanceledmessage();
}
while ( self locksighttest( besttarget ) && isDefined( besttarget.lockondelay ) && besttarget.lockondelay )
{
self displaylockoncanceledmessage();
}
self destroylockoncanceledmessage();
initlockfield( besttarget );
self.hackertooltarget = besttarget;
self.hackertoollockstarttime = getTime();
self.hackertoollockstarted = 1;
self.hackertoollostsightlinetime = 0;
self.hackertoollocktimeelapsed = 0;
self setweaponheatpercent( "pda_hack_mp", 0 );
self thread looplocalseeksound( game[ "locking_on_sound" ], 0,6 );
}
}
getbesthackertooltarget()
{
targetsvalid = [];
targetsall = arraycombine( target_getarray(), level.missileentities, 0, 0 );
targetsall = arraycombine( targetsall, level.hackertooltargets, 0, 0 );
idx = 0;
while ( idx < targetsall.size )
{
target_ent = targetsall[ idx ];
if ( !isDefined( target_ent ) || !isDefined( target_ent.owner ) )
{
idx++;
continue;
}
else
{
/#
if ( getDvar( "scr_freelock" ) == "1" )
{
if ( self iswithinhackertoolreticle( targetsall[ idx ] ) )
{
targetsvalid[ targetsvalid.size ] = targetsall[ idx ];
}
idx++;
continue;
#/
}
else if ( level.teambased )
{
if ( isentityhackablecarepackage( target_ent ) )
{
if ( self iswithinhackertoolreticle( target_ent ) )
{
targetsvalid[ targetsvalid.size ] = target_ent;
}
}
else if ( isDefined( target_ent.team ) )
{
if ( target_ent.team != self.team )
{
if ( self iswithinhackertoolreticle( target_ent ) )
{
targetsvalid[ targetsvalid.size ] = target_ent;
}
}
}
else
{
if ( isDefined( target_ent.owner.team ) )
{
if ( target_ent.owner.team != self.team )
{
if ( self iswithinhackertoolreticle( target_ent ) )
{
targetsvalid[ targetsvalid.size ] = target_ent;
}
}
}
}
idx++;
continue;
}
else if ( self iswithinhackertoolreticle( target_ent ) )
{
if ( isentityhackablecarepackage( target_ent ) )
{
targetsvalid[ targetsvalid.size ] = target_ent;
idx++;
continue;
}
else
{
if ( isDefined( target_ent.owner ) && self != target_ent.owner )
{
targetsvalid[ targetsvalid.size ] = target_ent;
}
}
}
}
idx++;
}
chosenent = undefined;
if ( targetsvalid.size != 0 )
{
chosenent = targetsvalid[ 0 ];
}
return chosenent;
}
iswithinhackertoolreticle( target )
{
radius = gethackertoolradius( target );
return target_isincircle( target, self, level.hackertoollockonfov, radius, 0 );
}
isentityhackableweaponobject( entity )
{
if ( isDefined( entity.classname ) && entity.classname == "grenade" )
{
if ( isDefined( entity.name ) )
{
watcher = maps/mp/gametypes/_weaponobjects::getweaponobjectwatcherbyweapon( entity.name );
if ( isDefined( watcher ) )
{
if ( watcher.hackable )
{
/#
assert( isDefined( watcher.hackertoolradius ) );
assert( isDefined( watcher.hackertooltimems ) );
#/
return 1;
}
}
}
}
return 0;
}
getweaponobjecthackerradius( entity )
{
/#
assert( isDefined( entity.classname ) );
assert( isDefined( entity.name ) );
#/
watcher = maps/mp/gametypes/_weaponobjects::getweaponobjectwatcherbyweapon( entity.name );
/#
assert( watcher.hackable );
assert( isDefined( watcher.hackertoolradius ) );
#/
return watcher.hackertoolradius;
}
getweaponobjecthacktimems( entity )
{
/#
assert( isDefined( entity.classname ) );
assert( isDefined( entity.name ) );
#/
watcher = maps/mp/gametypes/_weaponobjects::getweaponobjectwatcherbyweapon( entity.name );
/#
assert( watcher.hackable );
assert( isDefined( watcher.hackertooltimems ) );
#/
return watcher.hackertooltimems;
}
isentityhackablecarepackage( entity )
{
if ( isDefined( entity.model ) )
{
return entity.model == "t6_wpn_supply_drop_ally";
}
else
{
return 0;
}
}
isvalidhackertooltarget( ent )
{
if ( !isDefined( ent ) )
{
return 0;
}
if ( self isusingremote() )
{
return 0;
}
if ( self isempjammed() )
{
return 0;
}
if ( !target_istarget( ent ) && !isentityhackableweaponobject( ent ) && !isinarray( level.hackertooltargets, ent ) )
{
return 0;
}
if ( isentityhackableweaponobject( ent ) )
{
if ( distancesquared( self.origin, ent.origin ) > level.hackertoolmaxequipmentdistancesq )
{
return 0;
}
}
return 1;
}
hackersoftsighttest()
{
passed = 1;
locklengthms = 0;
if ( isDefined( self.hackertooltarget ) )
{
locklengthms = self gethacktime( self.hackertooltarget );
}
if ( self isempjammed() || locklengthms == 0 )
{
self clearhackertarget();
passed = 0;
}
else
{
if ( iswithinhackertoolreticle( self.hackertooltarget ) )
{
self.hackertoollostsightlinetime = 0;
}
else
{
if ( self.hackertoollostsightlinetime == 0 )
{
self.hackertoollostsightlinetime = getTime();
}
timepassed = getTime() - self.hackertoollostsightlinetime;
if ( timepassed >= level.hackertoollostsightlimitms )
{
self clearhackertarget();
passed = 0;
}
}
}
return passed;
}
registerwithhackertool( radius, hacktimems )
{
self endon( "death" );
if ( isDefined( radius ) )
{
self.hackertoolradius = radius;
}
else
{
self.hackertoolradius = level.hackertoollockonradius;
}
if ( isDefined( hacktimems ) )
{
self.hackertooltimems = hacktimems;
}
else
{
self.hackertooltimems = level.hackertoolhacktimems;
}
self thread watchhackableentitydeath();
level.hackertooltargets[ level.hackertooltargets.size ] = self;
}
watchhackableentitydeath()
{
self waittill( "death" );
arrayremovevalue( level.hackertooltargets, self );
}
gethackertoolradius( target )
{
radius = 20;
if ( isentityhackablecarepackage( target ) )
{
/#
assert( isDefined( target.hackertoolradius ) );
#/
radius = target.hackertoolradius;
break;
}
else if ( isentityhackableweaponobject( target ) )
{
radius = getweaponobjecthackerradius( target );
break;
}
else if ( isDefined( target.hackertoolradius ) )
{
radius = target.hackertoolradius;
break;
}
else radius = level.vehiclehackertoolradius;
switch( target.model )
{
case "veh_t6_drone_uav":
radius = level.uavhackertoolradius;
break;
case "veh_t6_drone_cuav":
radius = level.cuavhackertoolradius;
break;
case "t5_veh_rcbomb_axis":
radius = level.rcxdhackertoolradius;
break;
case "veh_iw_mh6_littlebird_mp":
radius = level.carepackagechopperhackertoolradius;
break;
case "veh_t6_drone_quad_rotor_mp":
case "veh_t6_drone_quad_rotor_mp_alt":
radius = level.qrdronehackertoolradius;
break;
case "veh_t6_drone_tank":
case "veh_t6_drone_tank_alt":
radius = level.aitankhackertoolradius;
break;
case "veh_t6_air_attack_heli_mp_dark":
case "veh_t6_air_attack_heli_mp_light":
radius = level.stealthchopperhackertoolradius;
break;
case "veh_t6_drone_overwatch_dark":
case "veh_t6_drone_overwatch_light":
radius = level.littlebirdhackertoolradius;
break;
case "veh_t6_drone_pegasus":
radius = level.lodestarhackertoolradius;
break;
case "veh_iw_air_apache_killstreak":
radius = level.choppergunnerhackertoolradius;
break;
case "veh_t6_air_a10f":
case "veh_t6_air_a10f_alt":
radius = level.warthoghackertoolradius;
break;
}
return radius;
}
gethacktime( target )
{
time = 500;
if ( isentityhackablecarepackage( target ) )
{
/#
assert( isDefined( target.hackertooltimems ) );
#/
if ( isDefined( target.owner ) && target.owner == self )
{
time = level.carepackageownerhackertooltimems;
}
else
{
if ( isDefined( target.owner ) && target.owner.team == self.team )
{
time = level.carepackagefriendlyhackertooltimems;
}
else
{
time = level.carepackagehackertooltimems;
}
}
break;
}
else if ( isentityhackableweaponobject( target ) )
{
time = getweaponobjecthacktimems( target );
break;
}
else if ( isDefined( target.hackertooltimems ) )
{
time = target.hackertooltimems;
break;
}
else time = level.vehiclehackertooltimems;
switch( target.model )
{
case "veh_t6_drone_uav":
time = level.uavhackertooltimems;
break;
case "veh_t6_drone_cuav":
time = level.cuavhackertooltimems;
break;
case "t5_veh_rcbomb_axis":
time = level.rcxdhackertooltimems;
break;
case "veh_t6_drone_supply_alt":
case "veh_t6_drone_supply_alt":
time = level.carepackagechopperhackertooltimems;
break;
case "veh_t6_drone_quad_rotor_mp":
case "veh_t6_drone_quad_rotor_mp_alt":
time = level.qrdronehackertooltimems;
break;
case "veh_t6_drone_tank":
case "veh_t6_drone_tank_alt":
time = level.aitankhackertooltimems;
break;
case "veh_t6_air_attack_heli_mp_dark":
case "veh_t6_air_attack_heli_mp_light":
time = level.stealthchopperhackertooltimems;
break;
case "veh_t6_drone_overwatch_dark":
case "veh_t6_drone_overwatch_light":
time = level.littlebirdhackertooltimems;
break;
case "veh_t6_drone_pegasus":
time = level.lodestarhackertooltimems;
break;
case "veh_t6_air_v78_vtol_killstreak":
case "veh_t6_air_v78_vtol_killstreak_alt":
time = level.choppergunnerhackertooltimems;
break;
case "veh_t6_air_a10f":
case "veh_t6_air_a10f_alt":
time = level.warthoghackertooltimems;
break;
}
return time;
}
tunables()
{
/#
while ( 1 )
{
level.hackertoollostsightlimitms = weapons_get_dvar_int( "scr_hackerToolLostSightLimitMs", 1000 );
level.hackertoollockonradius = weapons_get_dvar( "scr_hackerToolLockOnRadius", 20 );
level.hackertoollockonfov = weapons_get_dvar_int( "scr_hackerToolLockOnFOV", 65 );
level.rcxd_time = weapons_get_dvar( "scr_rcxd_time", 1,5 );
level.uav_time = weapons_get_dvar_int( "scr_uav_time", 4 );
level.cuav_time = weapons_get_dvar_int( "scr_cuav_time", 4 );
level.care_package_chopper_time = weapons_get_dvar_int( "scr_care_package_chopper_time", 3 );
level.guardian_time = weapons_get_dvar_int( "scr_guardian_time", 5 );
level.sentry_time = weapons_get_dvar_int( "scr_sentry_time", 5 );
level.wasp_time = weapons_get_dvar_int( "scr_wasp_time", 5 );
level.agr_time = weapons_get_dvar_int( "scr_agr_time", 5 );
level.stealth_helicopter_time = weapons_get_dvar_int( "scr_stealth_helicopter_time", 7 );
level.escort_drone_time = weapons_get_dvar_int( "scr_escort_drone_time", 7 );
level.warthog_time = weapons_get_dvar_int( "scr_warthog_time", 7 );
level.lodestar_time = weapons_get_dvar_int( "scr_lodestar_time", 7 );
level.chopper_gunner_time = weapons_get_dvar_int( "scr_chopper_gunner_time", 7 );
wait 1;
#/
}
}

View File

@ -0,0 +1,688 @@
#include maps/mp/killstreaks/_airsupport;
#include maps/mp/killstreaks/_helicopter;
#include maps/mp/gametypes/_weapon_utils;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precacherumble( "stinger_lock_rumble" );
game[ "locking_on_sound" ] = "uin_alert_lockon_start";
game[ "locked_on_sound" ] = "uin_alert_lockon";
precachestring( &"MP_CANNOT_LOCKON_TO_TARGET" );
thread onplayerconnect();
level.fx_flare = loadfx( "vehicle/vexplosion/fx_heli_chaff" );
/#
setdvar( "scr_freelock", "0" );
#/
}
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self clearirtarget();
thread stingertoggleloop();
self thread stingerfirednotify();
}
}
clearirtarget()
{
self notify( "stinger_irt_cleartarget" );
self notify( "stop_lockon_sound" );
self notify( "stop_locked_sound" );
self.stingerlocksound = undefined;
self stoprumble( "stinger_lock_rumble" );
self.stingerlockstarttime = 0;
self.stingerlockstarted = 0;
self.stingerlockfinalized = 0;
if ( isDefined( self.stingertarget ) )
{
lockingon( self.stingertarget, 0 );
lockedon( self.stingertarget, 0 );
}
self.stingertarget = undefined;
self weaponlockfree();
self weaponlocktargettooclose( 0 );
self weaponlocknoclearance( 0 );
self stoplocalsound( game[ "locking_on_sound" ] );
self stoplocalsound( game[ "locked_on_sound" ] );
self destroylockoncanceledmessage();
}
stingerfirednotify()
{
self endon( "disconnect" );
self endon( "death" );
while ( 1 )
{
self waittill( "missile_fire", missile, weap );
if ( maps/mp/gametypes/_weapon_utils::isguidedrocketlauncherweapon( weap ) )
{
if ( isDefined( self.stingertarget ) && self.stingerlockfinalized )
{
self.stingertarget notify( "stinger_fired_at_me" );
}
level notify( "missile_fired" );
self notify( "stinger_fired" );
}
}
}
stingertoggleloop()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
self waittill( "weapon_change", weapon );
while ( maps/mp/gametypes/_weapon_utils::isguidedrocketlauncherweapon( weapon ) )
{
abort = 0;
while ( !self playerstingerads() )
{
wait 0,05;
if ( !maps/mp/gametypes/_weapon_utils::isguidedrocketlauncherweapon( self getcurrentweapon() ) )
{
abort = 1;
break;
}
else
{
}
}
if ( abort )
{
break;
}
else self thread stingerirtloop();
while ( self playerstingerads() )
{
wait 0,05;
}
self notify( "stinger_IRT_off" );
self clearirtarget();
weapon = self getcurrentweapon();
}
}
}
stingerirtloop()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "stinger_IRT_off" );
locklength = self getlockonspeed();
for ( ;; )
{
wait 0,05;
if ( self.stingerlockfinalized )
{
passed = softsighttest();
if ( !passed )
{
continue;
}
else if ( !isstillvalidtarget( self.stingertarget ) )
{
self clearirtarget();
continue;
}
else if ( !self.stingertarget.locked_on )
{
self.stingertarget notify( "missile_lock" );
}
lockingon( self.stingertarget, 0 );
lockedon( self.stingertarget, 1 );
thread looplocallocksound( game[ "locked_on_sound" ], 0,75 );
continue;
}
else if ( self.stingerlockstarted )
{
if ( !isstillvalidtarget( self.stingertarget ) )
{
self clearirtarget();
continue;
}
else lockingon( self.stingertarget, 1 );
lockedon( self.stingertarget, 0 );
passed = softsighttest();
if ( !passed )
{
continue;
}
else timepassed = getTime() - self.stingerlockstarttime;
if ( timepassed < locklength )
{
continue;
}
else /#
assert( isDefined( self.stingertarget ) );
#/
self notify( "stop_lockon_sound" );
self.stingerlockfinalized = 1;
self weaponlockfinalize( self.stingertarget );
continue;
}
else besttarget = self getbeststingertarget();
if ( !isDefined( besttarget ) )
{
self destroylockoncanceledmessage();
continue;
}
else if ( !self locksighttest( besttarget ) )
{
self destroylockoncanceledmessage();
continue;
}
else if ( self locksighttest( besttarget ) && isDefined( besttarget.lockondelay ) && besttarget.lockondelay )
{
self displaylockoncanceledmessage();
continue;
}
else
{
self destroylockoncanceledmessage();
initlockfield( besttarget );
self.stingertarget = besttarget;
self.stingerlockstarttime = getTime();
self.stingerlockstarted = 1;
self.stingerlostsightlinetime = 0;
self thread looplocalseeksound( game[ "locking_on_sound" ], 0,6 );
}
}
}
destroylockoncanceledmessage()
{
if ( isDefined( self.lockoncanceledmessage ) )
{
self.lockoncanceledmessage destroy();
}
}
displaylockoncanceledmessage()
{
if ( isDefined( self.lockoncanceledmessage ) )
{
return;
}
self.lockoncanceledmessage = newclienthudelem( self );
self.lockoncanceledmessage.fontscale = 1,25;
self.lockoncanceledmessage.x = 0;
self.lockoncanceledmessage.y = 50;
self.lockoncanceledmessage.alignx = "center";
self.lockoncanceledmessage.aligny = "top";
self.lockoncanceledmessage.horzalign = "center";
self.lockoncanceledmessage.vertalign = "top";
self.lockoncanceledmessage.foreground = 1;
self.lockoncanceledmessage.hidewhendead = 0;
self.lockoncanceledmessage.hidewheninmenu = 1;
self.lockoncanceledmessage.archived = 0;
self.lockoncanceledmessage.alpha = 1;
self.lockoncanceledmessage settext( &"MP_CANNOT_LOCKON_TO_TARGET" );
}
getbeststingertarget()
{
targetsall = target_getarray();
targetsvalid = [];
idx = 0;
while ( idx < targetsall.size )
{
/#
if ( getDvar( "scr_freelock" ) == "1" )
{
if ( self insidestingerreticlenolock( targetsall[ idx ] ) )
{
targetsvalid[ targetsvalid.size ] = targetsall[ idx ];
}
idx++;
continue;
#/
}
else if ( level.teambased )
{
if ( isDefined( targetsall[ idx ].team ) && targetsall[ idx ].team != self.team )
{
if ( self insidestingerreticlenolock( targetsall[ idx ] ) )
{
targetsvalid[ targetsvalid.size ] = targetsall[ idx ];
}
}
idx++;
continue;
}
else
{
if ( self insidestingerreticlenolock( targetsall[ idx ] ) )
{
if ( isDefined( targetsall[ idx ].owner ) && self != targetsall[ idx ].owner )
{
targetsvalid[ targetsvalid.size ] = targetsall[ idx ];
}
}
}
idx++;
}
if ( targetsvalid.size == 0 )
{
return undefined;
}
chosenent = targetsvalid[ 0 ];
if ( targetsvalid.size > 1 )
{
}
return chosenent;
}
insidestingerreticlenolock( target )
{
radius = self getlockonradius();
return target_isincircle( target, self, 65, radius );
}
insidestingerreticlelocked( target )
{
radius = self getlockonradius();
return target_isincircle( target, self, 65, radius );
}
isstillvalidtarget( ent )
{
if ( !isDefined( ent ) )
{
return 0;
}
if ( !target_istarget( ent ) )
{
return 0;
}
if ( !insidestingerreticlelocked( ent ) )
{
return 0;
}
return 1;
}
playerstingerads()
{
return self playerads() == 1;
}
looplocalseeksound( alias, interval )
{
self endon( "stop_lockon_sound" );
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
self playlocalsound( alias );
self playrumbleonentity( "stinger_lock_rumble" );
wait ( interval / 2 );
}
}
looplocallocksound( alias, interval )
{
self endon( "stop_locked_sound" );
self endon( "disconnect" );
self endon( "death" );
if ( isDefined( self.stingerlocksound ) )
{
return;
}
self.stingerlocksound = 1;
for ( ;; )
{
self playlocalsound( alias );
self playrumbleonentity( "stinger_lock_rumble" );
wait ( interval / 6 );
self playlocalsound( alias );
self playrumbleonentity( "stinger_lock_rumble" );
wait ( interval / 6 );
self playlocalsound( alias );
self playrumbleonentity( "stinger_lock_rumble" );
wait ( interval / 6 );
self stoprumble( "stinger_lock_rumble" );
}
self.stingerlocksound = undefined;
}
locksighttest( target )
{
eyepos = self geteye();
if ( !isDefined( target ) )
{
return 0;
}
passed = bullettracepassed( eyepos, target.origin, 0, target );
if ( passed )
{
return 1;
}
front = target getpointinbounds( 1, 0, 0 );
passed = bullettracepassed( eyepos, front, 0, target );
if ( passed )
{
return 1;
}
back = target getpointinbounds( -1, 0, 0 );
passed = bullettracepassed( eyepos, back, 0, target );
if ( passed )
{
return 1;
}
return 0;
}
softsighttest()
{
lost_sight_limit = 500;
if ( self locksighttest( self.stingertarget ) )
{
self.stingerlostsightlinetime = 0;
return 1;
}
if ( self.stingerlostsightlinetime == 0 )
{
self.stingerlostsightlinetime = getTime();
}
timepassed = getTime() - self.stingerlostsightlinetime;
if ( timepassed >= lost_sight_limit )
{
self clearirtarget();
return 0;
}
return 1;
}
initlockfield( target )
{
if ( isDefined( target.locking_on ) )
{
return;
}
target.locking_on = 0;
target.locked_on = 0;
}
lockingon( target, lock )
{
/#
assert( isDefined( target.locking_on ) );
#/
clientnum = self getentitynumber();
if ( lock )
{
target notify( "locking on" );
target.locking_on |= 1 << clientnum;
self thread watchclearlockingon( target, clientnum );
}
else
{
self notify( "locking_on_cleared" );
target.locking_on &= 1 << clientnum;
}
}
watchclearlockingon( target, clientnum )
{
target endon( "death" );
self endon( "locking_on_cleared" );
self waittill_any( "death", "disconnect" );
target.locking_on &= 1 << clientnum;
}
lockedon( target, lock )
{
/#
assert( isDefined( target.locked_on ) );
#/
clientnum = self getentitynumber();
if ( lock )
{
target.locked_on |= 1 << clientnum;
self thread watchclearlockedon( target, clientnum );
}
else
{
self notify( "locked_on_cleared" );
target.locked_on &= 1 << clientnum;
}
}
watchclearlockedon( target, clientnum )
{
self endon( "locked_on_cleared" );
self waittill_any( "death", "disconnect" );
if ( isDefined( target ) )
{
target.locked_on &= 1 << clientnum;
}
}
missiletarget_lockonmonitor( player, endon1, endon2 )
{
self endon( "death" );
if ( isDefined( endon1 ) )
{
self endon( endon1 );
}
if ( isDefined( endon2 ) )
{
self endon( endon2 );
}
for ( ;; )
{
if ( target_istarget( self ) )
{
}
wait 0,1;
}
}
_incomingmissile( missile )
{
if ( !isDefined( self.incoming_missile ) )
{
self.incoming_missile = 0;
}
self.incoming_missile++;
self thread _incomingmissiletracker( missile );
}
_incomingmissiletracker( missile )
{
self endon( "death" );
missile waittill( "death" );
self.incoming_missile--;
/#
assert( self.incoming_missile >= 0 );
#/
}
missiletarget_ismissileincoming()
{
if ( !isDefined( self.incoming_missile ) )
{
return 0;
}
if ( self.incoming_missile )
{
return 1;
}
return 0;
}
missiletarget_handleincomingmissile( responsefunc, endon1, endon2 )
{
level endon( "game_ended" );
self endon( "death" );
if ( isDefined( endon1 ) )
{
self endon( endon1 );
}
if ( isDefined( endon2 ) )
{
self endon( endon2 );
}
for ( ;; )
{
self waittill( "stinger_fired_at_me", missile, weap, attacker );
_incomingmissile( missile );
if ( isDefined( responsefunc ) )
{
[[ responsefunc ]]( missile, attacker, weap, endon1, endon2 );
}
}
}
missiletarget_proximitydetonateincomingmissile( endon1, endon2 )
{
missiletarget_handleincomingmissile( ::missiletarget_proximitydetonate, endon1, endon2 );
}
_missiledetonate( attacker, weapon )
{
self endon( "death" );
radiusdamage( self.origin, 500, 600, 600, attacker, undefined, weapon );
wait 0,05;
self detonate();
wait 0,05;
self delete();
}
missiletarget_proximitydetonate( missile, attacker, weapon, endon1, endon2 )
{
level endon( "game_ended" );
missile endon( "death" );
if ( isDefined( endon1 ) )
{
self endon( endon1 );
}
if ( isDefined( endon2 ) )
{
self endon( endon2 );
}
mindist = distance( missile.origin, self.origin );
lastcenter = self.origin;
missile missile_settarget( self );
for ( ;; )
{
if ( !isDefined( self ) )
{
center = lastcenter;
}
else
{
center = self.origin;
}
lastcenter = center;
curdist = distance( missile.origin, center );
if ( curdist < 3500 && isDefined( self.numflares ) && self.numflares > 0 )
{
self.numflares--;
self thread missiletarget_playflarefx();
self maps/mp/killstreaks/_helicopter::trackassists( attacker, 0, 1 );
newtarget = self missiletarget_deployflares( missile.origin, missile.angles );
missile missile_settarget( newtarget );
missiletarget = newtarget;
return;
}
if ( curdist < mindist )
{
mindist = curdist;
}
if ( curdist > mindist )
{
if ( curdist > 500 )
{
return;
}
missile thread _missiledetonate( attacker, weapon );
}
wait 0,05;
}
}
missiletarget_playflarefx()
{
if ( !isDefined( self ) )
{
return;
}
flare_fx = level.fx_flare;
if ( isDefined( self.fx_flare ) )
{
flare_fx = self.fx_flare;
}
if ( isDefined( self.flare_ent ) )
{
playfxontag( flare_fx, self.flare_ent, "tag_origin" );
}
else
{
playfxontag( flare_fx, self, "tag_origin" );
}
if ( isDefined( self.owner ) )
{
self playsoundtoplayer( "veh_huey_chaff_drop_plr", self.owner );
}
self playsound( "veh_huey_chaff_explo_npc" );
}
missiletarget_deployflares( origin, angles )
{
vec_toforward = anglesToForward( self.angles );
vec_toright = anglesToRight( self.angles );
vec_tomissileforward = anglesToForward( angles );
delta = self.origin - origin;
dot = vectordot( vec_tomissileforward, vec_toright );
sign = 1;
if ( dot > 0 )
{
sign = -1;
}
flare_dir = vectornormalize( vectorScale( vec_toforward, -0,5 ) + vectorScale( vec_toright, sign ) );
velocity = vectorScale( flare_dir, randomintrange( 200, 400 ) );
velocity = ( velocity[ 0 ], velocity[ 1 ], velocity[ 2 ] - randomintrange( 10, 100 ) );
flareorigin = self.origin;
flareorigin += vectorScale( flare_dir, randomintrange( 500, 700 ) );
flareorigin += vectorScale( ( 1, 0, 0 ), 500 );
if ( isDefined( self.flareoffset ) )
{
flareorigin += self.flareoffset;
}
flareobject = spawn( "script_origin", flareorigin );
flareobject.angles = self.angles;
flareobject setmodel( "tag_origin" );
flareobject movegravity( velocity, 5 );
flareobject thread deleteaftertime( 5 );
self thread debug_tracker( flareobject );
return flareobject;
}
debug_tracker( target )
{
target endon( "death" );
while ( 1 )
{
maps/mp/killstreaks/_airsupport::debug_sphere( target.origin, 10, ( 1, 0, 0 ), 1, 1 );
wait 0,05;
}
}

View File

@ -0,0 +1,407 @@
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
level.barrelexplodingthisframe = 0;
qbarrels = 0;
all_barrels = [];
barrels = getentarray( "explodable_barrel", "targetname" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
barrels = getentarray( "explodable_barrel", "script_noteworthy" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
if ( qbarrels )
{
precachemodel( "global_explosive_barrel" );
level.barrelburn = 100;
level.barrelhealth = 250;
level.barrelingsound = "exp_redbarrel_ignition";
level.barrelexpsound = "exp_redbarrel";
level.breakables_fx[ "barrel" ][ "burn_start" ] = loadfx( "destructibles/fx_barrel_ignite" );
level.breakables_fx[ "barrel" ][ "burn" ] = loadfx( "destructibles/fx_barrel_fire_top" );
level.breakables_fx[ "barrel" ][ "explode" ] = loadfx( "destructibles/fx_dest_barrelexp" );
array_thread( all_barrels, ::explodable_barrel_think );
}
qcrates = 0;
all_crates = [];
crates = getentarray( "flammable_crate", "targetname" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
crates = getentarray( "flammable_crate", "script_noteworthy" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
if ( qcrates )
{
precachemodel( "global_flammable_crate_jap_piece01_d" );
level.crateburn = 100;
level.cratehealth = 200;
level.breakables_fx[ "ammo_crate" ][ "burn_start" ] = loadfx( "destructibles/fx_ammobox_ignite" );
level.breakables_fx[ "ammo_crate" ][ "burn" ] = loadfx( "destructibles/fx_ammobox_fire_top" );
level.breakables_fx[ "ammo_crate" ][ "explode" ] = loadfx( "destructibles/fx_ammoboxExp" );
level.crateignsound = "Ignition_ammocrate";
level.crateexpsound = "Explo_ammocrate";
array_thread( all_crates, ::flammable_crate_think );
}
if ( !qbarrels && !qcrates )
{
return;
}
}
explodable_barrel_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.barrelhealth;
self setcandamage( 1 );
self.targetname = "explodable_barrel";
if ( sessionmodeiszombiesgame() )
{
self.removeexplodable = 1;
}
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
/#
println( "BARRELDAMAGE: " + type );
#/
if ( type == "MOD_MELEE" || type == "MOD_IMPACT" )
{
continue;
}
else
{
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
break;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
self.health -= amount;
if ( self.health <= level.barrelburn )
{
self thread explodable_barrel_burn();
}
}
}
}
}
explodable_barrel_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "barrel" ][ "burn_start" ], self.origin + offset1 );
level thread play_sound_in_space( level.barrelingsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "barrel" ][ "burn" ], self.origin + offset2 );
self playloopsound( "barrel_fuse" );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
level notify( "explosion_started" );
self thread explodable_barrel_explode();
}
explodable_barrel_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.barrelexpsound, self.origin );
playfx( level.breakables_fx[ "barrel" ][ "explode" ], self.origin + offset );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 56 ), blastradius, maxdamage, mindamage, self.damageowner );
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
level.lastexplodingbarrel[ "time" ] = getTime();
level.lastexplodingbarrel[ "origin" ] = self.origin + vectorScale( ( 0, 0, 1 ), 30 );
if ( isDefined( self.removeexplodable ) )
{
self hide();
}
else
{
self setmodel( "global_explosive_barrel" );
}
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
}
flammable_crate_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.cratehealth;
self setcandamage( 1 );
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
continue;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
if ( level.barrelexplodingthisframe )
{
wait randomfloat( 1 );
}
self.health -= amount;
if ( self.health <= level.crateburn )
{
self thread flammable_crate_burn();
}
}
}
}
flammable_crate_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "ammo_crate" ][ "burn_start" ], self.origin );
level thread play_sound_in_space( level.crateignsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "ammo_crate" ][ "burn" ], self.origin );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
self thread flammable_crate_explode();
}
flammable_crate_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.crateexpsound, self.origin );
playfx( level.breakables_fx[ "ammo_crate" ][ "explode" ], self.origin );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 30 ), blastradius, maxdamage, mindamage, attacker );
self setmodel( "global_flammable_crate_jap_piece01_d" );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
}
breakable_clip()
{
if ( isDefined( self.target ) )
{
targ = getent( self.target, "targetname" );
if ( targ.classname == "script_brushmodel" )
{
self.remove = targ;
return;
}
}
if ( isDefined( level.breakables_clip ) && level.breakables_clip.size > 0 )
{
self.remove = getclosestent( self.origin, level.breakables_clip );
}
if ( isDefined( self.remove ) )
{
arrayremovevalue( level.breakables_clip, self.remove );
}
}
getclosestent( org, array )
{
if ( array.size < 1 )
{
return;
}
dist = 256;
ent = undefined;
i = 0;
while ( i < array.size )
{
newdist = distance( array[ i ] getorigin(), org );
if ( newdist >= dist )
{
i++;
continue;
}
else
{
dist = newdist;
ent = array[ i ];
}
i++;
}
return ent;
}

View File

@ -0,0 +1,537 @@
#include maps/mp/gametypes/_spawnlogic;
#include maps/mp/animscripts/traverse/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/_load;
#include maps/mp/_createfx;
#include maps/mp/_music;
#include maps/mp/_busing;
#include maps/mp/_script_gen;
#include maps/mp/_utility;
#include common_scripts/utility;
main( bscriptgened, bcsvgened, bsgenabled )
{
if ( !isDefined( level.script_gen_dump_reasons ) )
{
level.script_gen_dump_reasons = [];
}
if ( !isDefined( bsgenabled ) )
{
level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "First run";
}
if ( !isDefined( bcsvgened ) )
{
bcsvgened = 0;
}
level.bcsvgened = bcsvgened;
if ( !isDefined( bscriptgened ) )
{
bscriptgened = 0;
}
else
{
bscriptgened = 1;
}
level.bscriptgened = bscriptgened;
level._loadstarted = 1;
struct_class_init();
level.clientscripts = getDvar( "cg_usingClientScripts" ) != "";
level._client_exploders = [];
level._client_exploder_ids = [];
if ( !isDefined( level.flag ) )
{
level.flag = [];
level.flags_lock = [];
}
if ( !isDefined( level.timeofday ) )
{
level.timeofday = "day";
}
flag_init( "scriptgen_done" );
level.script_gen_dump_reasons = [];
if ( !isDefined( level.script_gen_dump ) )
{
level.script_gen_dump = [];
level.script_gen_dump_reasons[ 0 ] = "First run";
}
if ( !isDefined( level.script_gen_dump2 ) )
{
level.script_gen_dump2 = [];
}
if ( isDefined( level.createfxent ) )
{
script_gen_dump_addline( "maps\\mp\\createfx\\" + level.script + "_fx::main();", level.script + "_fx" );
}
while ( isDefined( level.script_gen_dump_preload ) )
{
i = 0;
while ( i < level.script_gen_dump_preload.size )
{
script_gen_dump_addline( level.script_gen_dump_preload[ i ].string, level.script_gen_dump_preload[ i ].signature );
i++;
}
}
if ( getDvar( "scr_RequiredMapAspectratio" ) == "" )
{
setdvar( "scr_RequiredMapAspectratio", "1" );
}
setdvar( "r_waterFogTest", 0 );
setdvar( "tu6_player_shallowWaterHeight", "0.0" );
precacherumble( "reload_small" );
precacherumble( "reload_medium" );
precacherumble( "reload_large" );
precacherumble( "reload_clipin" );
precacherumble( "reload_clipout" );
precacherumble( "reload_rechamber" );
precacherumble( "pullout_small" );
precacherumble( "buzz_high" );
precacherumble( "riotshield_impact" );
registerclientsys( "levelNotify" );
level.aitriggerspawnflags = getaitriggerflags();
level.vehicletriggerspawnflags = getvehicletriggerflags();
level.physicstracemaskphysics = 1;
level.physicstracemaskvehicle = 2;
level.physicstracemaskwater = 4;
level.physicstracemaskclip = 8;
level.physicstracecontentsvehicleclip = 16;
level.createfx_enabled = getDvar( "createfx" ) != "";
if ( !sessionmodeiszombiesgame() )
{
thread maps/mp/gametypes/_spawning::init();
thread maps/mp/gametypes/_tweakables::init();
thread maps/mp/_destructible::init();
thread maps/mp/_riotshield::register();
thread maps/mp/_vehicles::init();
thread maps/mp/killstreaks/_dogs::init();
thread maps/mp/killstreaks/_ai_tank::register();
thread maps/mp/killstreaks/_rcbomb::register();
thread maps/mp/killstreaks/_helicopter_guard::register();
thread maps/mp/_trophy_system::register();
thread maps/mp/_proximity_grenade::register();
maps/mp/_audio::init();
thread maps/mp/_busing::businit();
thread maps/mp/_music::music_init();
thread maps/mp/_fxanim::init();
}
else
{
level thread start_intro_screen_zm();
thread maps/mp/_interactive_objects::init();
maps/mp/_audio::init();
thread maps/mp/_busing::businit();
thread maps/mp/_music::music_init();
thread maps/mp/_fxanim::init();
thread maps/mp/_serverfaceanim_mp::init();
if ( level.createfx_enabled )
{
setinitialplayersconnected();
}
}
visionsetnight( "default_night" );
setup_traversals();
maps/mp/_art::main();
setupexploders();
parse_structs();
if ( sessionmodeiszombiesgame() )
{
thread footsteps();
}
/#
level thread level_notify_listener();
level thread client_notify_listener();
#/
thread maps/mp/_createfx::fx_init();
if ( level.createfx_enabled )
{
calculate_map_center();
maps/mp/_createfx::createfx();
}
if ( getDvar( #"F7B30924" ) == "1" )
{
maps/mp/_global_fx::main();
level waittill( "eternity" );
}
thread maps/mp/_global_fx::main();
maps/mp/_demo::init();
if ( !sessionmodeiszombiesgame() )
{
thread maps/mp/_development_dvars::init();
}
p = 0;
while ( p < 6 )
{
switch( p )
{
case 0:
triggertype = "trigger_multiple";
break;
case 1:
triggertype = "trigger_once";
break;
case 2:
triggertype = "trigger_use";
break;
case 3:
triggertype = "trigger_radius";
break;
case 4:
triggertype = "trigger_lookat";
break;
default:
/#
assert( p == 5 );
#/
triggertype = "trigger_damage";
break;
}
triggers = getentarray( triggertype, "classname" );
i = 0;
while ( i < triggers.size )
{
if ( isDefined( triggers[ i ].script_prefab_exploder ) )
{
triggers[ i ].script_exploder = triggers[ i ].script_prefab_exploder;
}
if ( isDefined( triggers[ i ].script_exploder ) )
{
level thread maps/mp/_load::exploder_load( triggers[ i ] );
}
i++;
}
p++;
}
}
level_notify_listener()
{
while ( 1 )
{
val = getDvar( "level_notify" );
if ( val != "" )
{
level notify( val );
setdvar( "level_notify", "" );
}
wait 0,2;
}
}
client_notify_listener()
{
while ( 1 )
{
val = getDvar( "client_notify" );
if ( val != "" )
{
clientnotify( val );
setdvar( "client_notify", "" );
}
wait 0,2;
}
}
footsteps()
{
maps/mp/animscripts/utility::setfootstepeffect( "asphalt", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "brick", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "carpet", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "cloth", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "concrete", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "dirt", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "foliage", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "gravel", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "grass", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "metal", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "mud", loadfx( "bio/player/fx_footstep_mud" ) );
maps/mp/animscripts/utility::setfootstepeffect( "paper", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "plaster", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "rock", loadfx( "bio/player/fx_footstep_dust" ) );
maps/mp/animscripts/utility::setfootstepeffect( "sand", loadfx( "bio/player/fx_footstep_sand" ) );
maps/mp/animscripts/utility::setfootstepeffect( "water", loadfx( "bio/player/fx_footstep_water" ) );
maps/mp/animscripts/utility::setfootstepeffect( "wood", loadfx( "bio/player/fx_footstep_dust" ) );
}
parse_structs()
{
i = 0;
while ( i < level.struct.size )
{
if ( isDefined( level.struct[ i ].targetname ) )
{
if ( level.struct[ i ].targetname == "flak_fire_fx" )
{
level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
level._effect[ "flak38_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_quad_20mm_Flak38_noExp" );
level._effect[ "flak_cloudflash_night" ] = loadfx( "weapon/flak/fx_flak_cloudflash_night" );
level._effect[ "flak_burst_single" ] = loadfx( "weapon/flak/fx_flak_single_day_dist" );
}
if ( level.struct[ i ].targetname == "fake_fire_fx" )
{
level._effect[ "distant_muzzleflash" ] = loadfx( "weapon/muzzleflashes/heavy" );
}
if ( level.struct[ i ].targetname == "spotlight_fx" )
{
level._effect[ "spotlight_beam" ] = loadfx( "env/light/fx_ray_spotlight_md" );
}
}
i++;
}
}
exploder_load( trigger )
{
level endon( "killexplodertridgers" + trigger.script_exploder );
trigger waittill( "trigger" );
if ( isDefined( trigger.script_chance ) && randomfloat( 1 ) > trigger.script_chance )
{
if ( isDefined( trigger.script_delay ) )
{
wait trigger.script_delay;
}
else
{
wait 4;
}
level thread exploder_load( trigger );
return;
}
maps/mp/_utility::exploder( trigger.script_exploder );
level notify( "killexplodertridgers" + trigger.script_exploder );
}
setupexploders()
{
ents = getentarray( "script_brushmodel", "classname" );
smodels = getentarray( "script_model", "classname" );
i = 0;
while ( i < smodels.size )
{
ents[ ents.size ] = smodels[ i ];
i++;
}
i = 0;
while ( i < ents.size )
{
if ( isDefined( ents[ i ].script_prefab_exploder ) )
{
ents[ i ].script_exploder = ents[ i ].script_prefab_exploder;
}
if ( isDefined( ents[ i ].script_exploder ) )
{
if ( ents[ i ].model == "fx" || !isDefined( ents[ i ].targetname ) && ents[ i ].targetname != "exploderchunk" )
{
ents[ i ] hide();
i++;
continue;
}
else
{
if ( isDefined( ents[ i ].targetname ) && ents[ i ].targetname == "exploder" )
{
ents[ i ] hide();
ents[ i ] notsolid();
i++;
continue;
}
else
{
if ( isDefined( ents[ i ].targetname ) && ents[ i ].targetname == "exploderchunk" )
{
ents[ i ] hide();
ents[ i ] notsolid();
}
}
}
}
i++;
}
script_exploders = [];
potentialexploders = getentarray( "script_brushmodel", "classname" );
i = 0;
while ( i < potentialexploders.size )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
i++;
}
potentialexploders = getentarray( "script_model", "classname" );
i = 0;
while ( i < potentialexploders.size )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
i++;
}
potentialexploders = getentarray( "item_health", "classname" );
i = 0;
while ( i < potentialexploders.size )
{
if ( isDefined( potentialexploders[ i ].script_prefab_exploder ) )
{
potentialexploders[ i ].script_exploder = potentialexploders[ i ].script_prefab_exploder;
}
if ( isDefined( potentialexploders[ i ].script_exploder ) )
{
script_exploders[ script_exploders.size ] = potentialexploders[ i ];
}
i++;
}
if ( !isDefined( level.createfxent ) )
{
level.createfxent = [];
}
acceptabletargetnames = [];
acceptabletargetnames[ "exploderchunk visible" ] = 1;
acceptabletargetnames[ "exploderchunk" ] = 1;
acceptabletargetnames[ "exploder" ] = 1;
i = 0;
while ( i < script_exploders.size )
{
exploder = script_exploders[ i ];
ent = createexploder( exploder.script_fxid );
ent.v = [];
ent.v[ "origin" ] = exploder.origin;
ent.v[ "angles" ] = exploder.angles;
ent.v[ "delay" ] = exploder.script_delay;
ent.v[ "firefx" ] = exploder.script_firefx;
ent.v[ "firefxdelay" ] = exploder.script_firefxdelay;
ent.v[ "firefxsound" ] = exploder.script_firefxsound;
ent.v[ "firefxtimeout" ] = exploder.script_firefxtimeout;
ent.v[ "earthquake" ] = exploder.script_earthquake;
ent.v[ "damage" ] = exploder.script_damage;
ent.v[ "damage_radius" ] = exploder.script_radius;
ent.v[ "soundalias" ] = exploder.script_soundalias;
ent.v[ "repeat" ] = exploder.script_repeat;
ent.v[ "delay_min" ] = exploder.script_delay_min;
ent.v[ "delay_max" ] = exploder.script_delay_max;
ent.v[ "target" ] = exploder.target;
ent.v[ "ender" ] = exploder.script_ender;
ent.v[ "type" ] = "exploder";
if ( !isDefined( exploder.script_fxid ) )
{
ent.v[ "fxid" ] = "No FX";
}
else
{
ent.v[ "fxid" ] = exploder.script_fxid;
}
ent.v[ "exploder" ] = exploder.script_exploder;
/#
assert( isDefined( exploder.script_exploder ), "Exploder at origin " + exploder.origin + " has no script_exploder" );
#/
if ( !isDefined( ent.v[ "delay" ] ) )
{
ent.v[ "delay" ] = 0;
}
if ( isDefined( exploder.target ) )
{
org = getent( ent.v[ "target" ], "targetname" ).origin;
ent.v[ "angles" ] = vectorToAngle( org - ent.v[ "origin" ] );
}
if ( exploder.classname == "script_brushmodel" || isDefined( exploder.model ) )
{
ent.model = exploder;
ent.model.disconnect_paths = exploder.script_disconnectpaths;
}
if ( isDefined( exploder.targetname ) && isDefined( acceptabletargetnames[ exploder.targetname ] ) )
{
ent.v[ "exploder_type" ] = exploder.targetname;
}
else
{
ent.v[ "exploder_type" ] = "normal";
}
ent maps/mp/_createfx::post_entity_creation_function();
i++;
}
level.createfxexploders = [];
i = 0;
while ( i < level.createfxent.size )
{
ent = level.createfxent[ i ];
if ( ent.v[ "type" ] != "exploder" )
{
i++;
continue;
}
else
{
ent.v[ "exploder_id" ] = getexploderid( ent );
if ( !isDefined( level.createfxexploders[ ent.v[ "exploder" ] ] ) )
{
level.createfxexploders[ ent.v[ "exploder" ] ] = [];
}
level.createfxexploders[ ent.v[ "exploder" ] ][ level.createfxexploders[ ent.v[ "exploder" ] ].size ] = ent;
}
i++;
}
}
setup_traversals()
{
potential_traverse_nodes = getallnodes();
i = 0;
while ( i < potential_traverse_nodes.size )
{
node = potential_traverse_nodes[ i ];
if ( node.type == "Begin" )
{
node maps/mp/animscripts/traverse/shared::init_traverse();
}
i++;
}
}
calculate_map_center()
{
if ( !isDefined( level.mapcenter ) )
{
level.nodesmins = ( 0, 0, 0 );
level.nodesmaxs = ( 0, 0, 0 );
level.mapcenter = maps/mp/gametypes/_spawnlogic::findboxcenter( level.nodesmins, level.nodesmaxs );
/#
println( "map center: ", level.mapcenter );
#/
setmapcenter( level.mapcenter );
}
}
start_intro_screen_zm()
{
if ( level.createfx_enabled )
{
return;
}
if ( !isDefined( level.introscreen ) )
{
level.introscreen = newhudelem();
level.introscreen.x = 0;
level.introscreen.y = 0;
level.introscreen.horzalign = "fullscreen";
level.introscreen.vertalign = "fullscreen";
level.introscreen.foreground = 0;
level.introscreen setshader( "black", 640, 480 );
wait 0,05;
}
level.introscreen.alpha = 1;
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ] freezecontrols( 1 );
i++;
}
wait 1;
}

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@ -0,0 +1,42 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_scoreevents;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
level.medalinfo = [];
level.medalcallbacks = [];
level.numkills = 0;
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
{
for ( ;; )
{
level waittill( "connected", player );
player.lastkilledby = undefined;
}
}
setlastkilledby( attacker ) //checked matches cerberus output
{
self.lastkilledby = attacker;
}
offenseglobalcount() //checked matches cerberus output
{
level.globalteammedals++;
}
defenseglobalcount() //checked matches cerberus output
{
level.globalteammedals++;
}
codecallback_medal( medalindex ) //checked matches cerberus output
{
self luinotifyevent( &"medal_received", 1, medalindex );
self luinotifyeventtospectators( &"medal_received", 1, medalindex );
}

View File

@ -0,0 +1,4 @@
init() //checked matches cerberus output
{
}

View File

@ -0,0 +1,306 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
main() //checked changed to match cerberus output dvar taken from beta dump
{
if ( getDvar( "mg42" ) == "" )
{
setdvar( "mgTurret", "off" );
}
level.magic_distance = 24;
turretinfos = getentarray( "turretInfo", "targetname" );
for ( index = 0; index < turretinfos.size; index++ )
{
turretinfos[ index ] delete();
}
}
set_difficulty( difficulty ) //checked changed to match cerberus output
{
init_turret_difficulty_settings();
turrets = getentarray( "misc_turret", "classname" );
for ( index = 0; index < turrets.size; index++ )
{
if ( isDefined( turrets[ index ].script_skilloverride ) )
{
switch( turrets[ index ].script_skilloverride )
{
case "easy":
difficulty = "easy";
break;
break;
case "medium":
difficulty = "medium";
break;
break;
case "hard":
difficulty = "hard";
break;
break;
case "fu":
difficulty = "fu";
break;
break;
default:
}
turret_set_difficulty( turrets[ index ], difficulty );
}
}
}
init_turret_difficulty_settings() //checked matches cerberus output
{
level.mgturretsettings[ "easy" ][ "convergenceTime" ] = 2.5;
level.mgturretsettings[ "easy" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "easy" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "easy" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "easy" ][ "playerSpread" ] = 0.5;
level.mgturretsettings[ "medium" ][ "convergenceTime" ] = 1.5;
level.mgturretsettings[ "medium" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "medium" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "medium" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "medium" ][ "playerSpread" ] = 0.5;
level.mgturretsettings[ "hard" ][ "convergenceTime" ] = 0.8;
level.mgturretsettings[ "hard" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "hard" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "hard" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "hard" ][ "playerSpread" ] = 0.5;
level.mgturretsettings[ "fu" ][ "convergenceTime" ] = 0.4;
level.mgturretsettings[ "fu" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "fu" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "fu" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "fu" ][ "playerSpread" ] = 0.5;
}
turret_set_difficulty( turret, difficulty ) //checked matches cerberus output
{
turret.convergencetime = level.mgturretsettings[ difficulty ][ "convergenceTime" ];
turret.suppressiontime = level.mgturretsettings[ difficulty ][ "suppressionTime" ];
turret.accuracy = level.mgturretsettings[ difficulty ][ "accuracy" ];
turret.aispread = level.mgturretsettings[ difficulty ][ "aiSpread" ];
turret.playerspread = level.mgturretsettings[ difficulty ][ "playerSpread" ];
}
turret_suppression_fire( targets ) //checked matches beta dump
{
self endon( "death" );
self endon( "stop_suppression_fire" );
if ( !isDefined( self.suppresionfire ) )
{
self.suppresionfire = 1;
}
for ( ;; )
{
while ( self.suppresionfire )
{
self settargetentity( targets[ randomint( targets.size ) ] );
wait ( 2 + randomfloat( 2 ) );
}
self cleartargetentity();
while ( !self.suppresionfire )
{
wait 1;
}
}
}
burst_fire_settings( setting ) //checked changed to match cerberus output
{
if ( setting == "delay" )
{
return 0.2;
}
else if ( setting == "delay_range" )
{
return 0.5;
}
else if ( setting == "burst" )
{
return 0.5;
}
else if ( setting == "burst_range" )
{
return 4;
}
}
burst_fire( turret, manual_target ) //checked matches cerberus output
{
turret endon( "death" );
turret endon( "stopfiring" );
self endon( "stop_using_built_in_burst_fire" );
if ( isDefined( turret.script_delay_min ) )
{
turret_delay = turret.script_delay_min;
}
else
{
turret_delay = burst_fire_settings( "delay" );
}
if ( isDefined( turret.script_delay_max ) )
{
turret_delay_range = turret.script_delay_max - turret_delay;
}
else
{
turret_delay_range = burst_fire_settings( "delay_range" );
}
if ( isDefined( turret.script_burst_min ) )
{
turret_burst = turret.script_burst_min;
}
else
{
turret_burst = burst_fire_settings( "burst" );
}
if ( isDefined( turret.script_burst_max ) )
{
turret_burst_range = turret.script_burst_max - turret_burst;
}
else
{
turret_burst_range = burst_fire_settings( "burst_range" );
}
while ( 1 )
{
turret startfiring();
if ( isDefined( manual_target ) )
{
turret thread random_spread( manual_target );
}
turret do_shoot();
wait ( turret_burst + randomfloat( turret_burst_range ) );
turret stopshootturret();
turret stopfiring();
wait ( turret_delay + randomfloat( turret_delay_range ) );
}
}
burst_fire_unmanned() //checked changed at own discretion
{
self notify( "stop_burst_fire_unmanned" );
self endon( "stop_burst_fire_unmanned" );
self endon( "death" );
self endon( "remote_start" );
level endon( "game_ended" );
if ( is_true( self.controlled ) )
{
return;
}
if ( isDefined( self.script_delay_min ) )
{
turret_delay = self.script_delay_min;
}
else
{
turret_delay = burst_fire_settings( "delay" );
}
if ( isDefined( self.script_delay_max ) )
{
turret_delay_range = self.script_delay_max - turret_delay;
}
else
{
turret_delay_range = burst_fire_settings( "delay_range" );
}
if ( isDefined( self.script_burst_min ) )
{
turret_burst = self.script_burst_min;
}
else
{
turret_burst = burst_fire_settings( "burst" );
}
if ( isDefined( self.script_burst_max ) )
{
turret_burst_range = self.script_burst_max - turret_burst;
}
else
{
turret_burst_range = burst_fire_settings( "burst_range" );
}
pauseuntiltime = getTime();
turretstate = "start";
self.script_shooting = 0;
for ( ;; )
{
if ( isDefined( self.manual_targets ) )
{
self cleartargetentity();
self settargetentity( self.manual_targets[ randomint( self.manual_targets.size ) ] );
}
duration = ( pauseuntiltime - getTime() ) * 0.001;
if ( self isfiringturret() && duration <= 0 )
{
if ( turretstate != "fire" )
{
turretstate = "fire";
self playsound( "mpl_turret_alert" );
self thread do_shoot();
self.script_shooting = 1;
}
duration = turret_burst + randomfloat( turret_burst_range );
self thread turret_timer( duration );
self waittill( "turretstatechange" );
self.script_shooting = 0;
duration = turret_delay + randomfloat( turret_delay_range );
pauseuntiltime = getTime() + int( duration * 1000 );
}
else if ( turretstate != "aim" )
{
turretstate = "aim";
}
self thread turret_timer( duration );
self waittill( "turretstatechange" );
}
}
do_shoot() //checked matches cerberus output
{
self endon( "death" );
self endon( "turretstatechange" );
for ( ;; )
{
self shootturret();
wait 0.112;
}
}
turret_timer( duration ) //checked matches cerberus output
{
if ( duration <= 0 )
{
return;
}
self endon( "turretstatechange" );
wait duration;
if ( isDefined( self ) )
{
self notify( "turretstatechange" );
}
}
random_spread( ent ) //checked matches cerberus output
{
self endon( "death" );
self notify( "stop random_spread" );
self endon( "stop random_spread" );
self endon( "stopfiring" );
self settargetentity( ent );
self.manual_target = ent;
while ( 1 )
{
if ( isplayer( ent ) )
{
ent.origin = self.manual_target getorigin();
}
else
{
ent.origin = self.manual_target.origin;
}
ent.origin += ( 20 - randomfloat( 40 ), 20 - randomfloat( 40 ), 20 - randomfloat( 60 ) );
wait 0.2;
}
}

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init() //checked matches cerberus output
{
}

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//checked includes match cerberus output
#include maps/mp/_utility;
music_init() //checked matches cerberus output
{
/*
/#
assert( level.clientscripts );
#/
*/
level.musicstate = "";
registerclientsys( "musicCmd" );
}
setmusicstate( state, player ) //checked changed to match cerberus output
{
if ( isDefined( level.musicstate ) )
{
if ( isDefined( player ) )
{
setclientsysstate( "musicCmd", state, player );
return;
}
else if ( level.musicstate != state )
{
setclientsysstate( "musicCmd", state );
}
}
level.musicstate = state;
}

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pcserver() //checked matches cerberus output
{
pcserverupdateplaylist();
}

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#include maps/mp/gametypes/_hud_message;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_persistence;
#include maps/mp/_medals;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
level.contractsettings = spawnstruct();
level.contractsettings.waittime = 4,2;
level.killstreaksettings = spawnstruct();
level.killstreaksettings.waittime = 3;
level.ranksettings = spawnstruct();
level.ranksettings.waittime = 3;
level.startmessage = spawnstruct();
level.startmessagedefaultduration = 2;
level.endmessagedefaultduration = 2;
level.challengesettings = spawnstruct();
level.challengesettings.waittime = 3;
level.teammessage = spawnstruct();
level.teammessage.waittime = 3;
level.regulargamemessages = spawnstruct();
level.regulargamemessages.waittime = 6;
level.wagersettings = spawnstruct();
level.wagersettings.waittime = 3;
level.momentumnotifywaittime = 0;
level.momentumnotifywaitlasttime = 0;
level.teammessagequeuemax = 8;
precachestring( &"KILLSTREAK_DESTROYED_UAV" );
precachestring( &"KILLSTREAK_DESTROYED_COUNTERUAV" );
precachestring( &"KILLSTREAK_DESTROYED_REMOTE_MORTAR" );
precachestring( &"KILLSTREAK_MP40_INBOUND" );
precachestring( &"KILLSTREAK_M220_TOW_INBOUND" );
precachestring( &"KILLSTREAK_MINIGUN_INBOUND" );
precachestring( &"KILLSTREAK_M202_FLASH_INBOUND" );
precachestring( &"KILLSTREAK_M32_INBOUND" );
precachestring( &"MP_CAPTURED_THE_FLAG" );
precachestring( &"MP_KILLED_FLAG_CARRIER" );
precachestring( &"MP_FRIENDLY_FLAG_DROPPED" );
precachestring( &"MP_ENEMY_FLAG_DROPPED" );
precachestring( &"MP_FRIENDLY_FLAG_RETURNED" );
precachestring( &"MP_ENEMY_FLAG_RETURNED" );
precachestring( &"MP_FRIENDLY_FLAG_TAKEN" );
precachestring( &"MP_ENEMY_FLAG_TAKEN" );
precachestring( &"MP_ENEMY_FLAG_CAPTURED" );
precachestring( &"MP_FRIENDLY_FLAG_CAPTURED" );
precachestring( &"MP_EXPLOSIVES_BLOWUP_BY" );
precachestring( &"MP_EXPLOSIVES_DEFUSED_BY" );
precachestring( &"MP_EXPLOSIVES_PLANTED_BY" );
precachestring( &"MP_HQ_DESTROYED_BY" );
precachestring( &"KILLSTREAK_DESTROYED_HELICOPTER" );
/#
level thread popupsfromconsole();
#/
level thread onplayerconnect();
}
popupsfromconsole()
{
/#
while ( 1 )
{
timeout = getdvarintdefault( "scr_popuptime", 1 );
if ( timeout == 0 )
{
timeout = 1;
}
wait timeout;
medal = getdvarintdefault( "scr_popupmedal", 0 );
challenge = getdvarintdefault( "scr_popupchallenge", 0 );
rank = getdvarintdefault( "scr_popuprank", 0 );
gun = getdvarintdefault( "scr_popupgun", 0 );
contractpass = getdvarintdefault( "scr_popupcontractpass", 0 );
contractfail = getdvarintdefault( "scr_popupcontractfail", 0 );
gamemodemsg = getdvarintdefault( "scr_gamemodeslideout", 0 );
teammsg = getdvarintdefault( "scr_teamslideout", 0 );
challengeindex = getdvarintdefault( "scr_challengeIndex", 1 );
i = 0;
while ( i < medal )
{
level.players[ 0 ] maps/mp/_medals::codecallback_medal( 4 );
i++;
}
i = 0;
while ( i < challenge )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::codecallback_challengecomplete( 2500, 1, 84, 3, 0, 0, 851 );
level.players[ 0 ] maps/mp/gametypes/_persistence::codecallback_challengecomplete( 500, 1, 22, 2, 0, 0, 533 );
i++;
}
i = 0;
while ( i < rank )
{
level.players[ 0 ] maps/mp/gametypes/_rank::codecallback_rankup( 4, 0, 0 );
i++;
}
i = 0;
while ( i < gun )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::codecallback_gunchallengecomplete( 0, 20, 25, 0 );
i++;
}
i = 0;
while ( i < contractpass )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::addcontracttoqueue( 12, 1 );
i++;
}
i = 0;
while ( i < contractfail )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::addcontracttoqueue( 12, 0 );
i++;
}
i = 0;
while ( i < teammsg )
{
player = level.players[ 0 ];
if ( isDefined( level.players[ 1 ] ) )
{
player = level.players[ 1 ];
}
level.players[ 0 ] displayteammessagetoall( &"KILLSTREAK_DESTROYED_HELICOPTER", player );
i++;
}
reset = getdvarintdefault( "scr_popupreset", 1 );
if ( reset )
{
if ( medal )
{
setdvar( "scr_popupmedal", 0 );
}
if ( challenge )
{
setdvar( "scr_popupchallenge", 0 );
}
if ( gun )
{
setdvar( "scr_popupgun", 0 );
}
if ( rank )
{
setdvar( "scr_popuprank", 0 );
}
if ( contractpass )
{
setdvar( "scr_popupcontractpass", 0 );
}
if ( contractfail )
{
setdvar( "scr_popupcontractfail", 0 );
}
if ( gamemodemsg )
{
setdvar( "scr_gamemodeslideout", 0 );
}
if ( teammsg )
{
setdvar( "scr_teamslideout", 0 );
}
}
#/
}
}
displaykillstreakteammessagetoall( killstreak, player )
{
if ( !isDefined( level.killstreaks[ killstreak ] ) )
{
return;
}
if ( !isDefined( level.killstreaks[ killstreak ].inboundtext ) )
{
return;
}
message = level.killstreaks[ killstreak ].inboundtext;
self displayteammessagetoall( message, player );
}
shoulddisplayteammessages()
{
if ( level.hardcoremode == 1 || level.splitscreen == 1 )
{
return 0;
}
return 1;
}
displayteammessagetoall( message, player )
{
if ( !shoulddisplayteammessages() )
{
return;
}
i = 0;
while ( i < level.players.size )
{
cur_player = level.players[ i ];
if ( cur_player isempjammed() )
{
i++;
continue;
}
else size = cur_player.teammessagequeue.size;
if ( size >= level.teammessagequeuemax )
{
i++;
continue;
}
else
{
cur_player.teammessagequeue[ size ] = spawnstruct();
cur_player.teammessagequeue[ size ].message = message;
cur_player.teammessagequeue[ size ].player = player;
cur_player notify( "received teammessage" );
}
i++;
}
}
displayteammessagetoteam( message, player, team )
{
if ( !shoulddisplayteammessages() )
{
return;
}
i = 0;
while ( i < level.players.size )
{
cur_player = level.players[ i ];
if ( cur_player.team != team )
{
i++;
continue;
}
else if ( cur_player isempjammed() )
{
i++;
continue;
}
else size = cur_player.teammessagequeue.size;
if ( size >= level.teammessagequeuemax )
{
i++;
continue;
}
else
{
cur_player.teammessagequeue[ size ] = spawnstruct();
cur_player.teammessagequeue[ size ].message = message;
cur_player.teammessagequeue[ size ].player = player;
cur_player notify( "received teammessage" );
}
i++;
}
}
displayteammessagewaiter()
{
if ( !shoulddisplayteammessages() )
{
return;
}
self endon( "disconnect" );
level endon( "game_ended" );
self.teammessagequeue = [];
for ( ;; )
{
if ( self.teammessagequeue.size == 0 )
{
self waittill( "received teammessage" );
}
if ( self.teammessagequeue.size > 0 )
{
nextnotifydata = self.teammessagequeue[ 0 ];
arrayremoveindex( self.teammessagequeue, 0, 0 );
if ( !isDefined( nextnotifydata.player ) || !isplayer( nextnotifydata.player ) )
{
continue;
}
else
{
if ( self isempjammed() )
{
break;
}
else
{
self luinotifyevent( &"player_callout", 2, nextnotifydata.message, nextnotifydata.player.entnum );
}
wait level.teammessage.waittime;
}
}
}
}
displaypopupswaiter()
{
self endon( "disconnect" );
self.ranknotifyqueue = [];
if ( !isDefined( self.pers[ "challengeNotifyQueue" ] ) )
{
self.pers[ "challengeNotifyQueue" ] = [];
}
if ( !isDefined( self.pers[ "contractNotifyQueue" ] ) )
{
self.pers[ "contractNotifyQueue" ] = [];
}
self.messagenotifyqueue = [];
self.startmessagenotifyqueue = [];
self.wagernotifyqueue = [];
while ( !level.gameended )
{
if ( self.startmessagenotifyqueue.size == 0 && self.messagenotifyqueue.size == 0 )
{
self waittill( "received award" );
}
waittillframeend;
if ( level.gameended )
{
return;
}
else
{
if ( self.startmessagenotifyqueue.size > 0 )
{
nextnotifydata = self.startmessagenotifyqueue[ 0 ];
arrayremoveindex( self.startmessagenotifyqueue, 0, 0 );
if ( isDefined( nextnotifydata.duration ) )
{
duration = nextnotifydata.duration;
}
else
{
duration = level.startmessagedefaultduration;
}
self maps/mp/gametypes/_hud_message::shownotifymessage( nextnotifydata, duration );
wait duration;
continue;
}
else if ( self.messagenotifyqueue.size > 0 )
{
nextnotifydata = self.messagenotifyqueue[ 0 ];
arrayremoveindex( self.messagenotifyqueue, 0, 0 );
if ( isDefined( nextnotifydata.duration ) )
{
duration = nextnotifydata.duration;
}
else
{
duration = level.regulargamemessages.waittime;
}
self maps/mp/gametypes/_hud_message::shownotifymessage( nextnotifydata, duration );
continue;
}
else
{
wait 1;
}
}
}
}
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player.resetgameoverhudrequired = 0;
player thread displaypopupswaiter();
if ( !level.hardcoremode )
{
player thread displayteammessagewaiter();
}
}
}
milestonenotify( index, itemindex, type, tier )
{
level.globalchallenges++;
if ( !isDefined( type ) )
{
type = "global";
}
size = self.pers[ "challengeNotifyQueue" ].size;
self.pers[ "challengeNotifyQueue" ][ size ] = [];
self.pers[ "challengeNotifyQueue" ][ size ][ "tier" ] = tier;
self.pers[ "challengeNotifyQueue" ][ size ][ "index" ] = index;
self.pers[ "challengeNotifyQueue" ][ size ][ "itemIndex" ] = itemindex;
self.pers[ "challengeNotifyQueue" ][ size ][ "type" ] = type;
self notify( "received award" );
}

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#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
precacheshader( "gfx_fxt_fx_screen_droplets_02" );
precacherumble( "proximity_grenade" );
precacheitem( "proximity_grenade_aoe_mp" );
level._effect[ "prox_grenade_friendly_default" ] = loadfx( "weapon/grenade/fx_prox_grenade_scan_grn" );
level._effect[ "prox_grenade_friendly_warning" ] = loadfx( "weapon/grenade/fx_prox_grenade_wrn_grn" );
level._effect[ "prox_grenade_enemy_default" ] = loadfx( "weapon/grenade/fx_prox_grenade_scan_red" );
level._effect[ "prox_grenade_enemy_warning" ] = loadfx( "weapon/grenade/fx_prox_grenade_wrn_red" );
level._effect[ "prox_grenade_player_shock" ] = loadfx( "weapon/grenade/fx_prox_grenade_impact_player_spwner" );
level.proximitygrenadedetectionradius = weapons_get_dvar_int( "scr_proximityGrenadeDetectionRadius", "150" );
level.proximitygrenadegraceperiod = weapons_get_dvar( "scr_proximityGrenadeGracePeriod", 0,1 );
level.proximitygrenadedamageradius = weapons_get_dvar_int( "scr_proximityGrenadeDamageRadius", "200" );
level.proximitygrenadedotdamageamount = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmount", "1" );
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmountHardcore", "1" );
level.proximitygrenadedotdamagetime = weapons_get_dvar( "scr_proximityGrenadeDOTDamageTime", 0,15 );
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageInstances", "4" );
level.proximitygrenademaxinstances = weapons_get_dvar_int( "scr_proximityGrenadeMaxInstances", "3" );
level.proximitygrenadeeffectdebug = weapons_get_dvar_int( "scr_proximityGrenadeEffectDebug", "0" );
level.proximitygrenadeactivationtime = weapons_get_dvar( "scr_proximityGrenadeActivationTime", 0,1 );
level.poisonfxduration = 6;
/#
level thread updatedvars();
#/
}
register()
{
registerclientfield( "toplayer", "tazered", 1000, 1, "int" );
}
updatedvars()
{
while ( 1 )
{
level.proximitygrenadedetectionradius = weapons_get_dvar_int( "scr_proximityGrenadeDetectionRadius", level.proximitygrenadedetectionradius );
level.proximitygrenadegraceperiod = weapons_get_dvar( "scr_proximityGrenadeGracePeriod", level.proximitygrenadegraceperiod );
level.proximitygrenadedamageradius = weapons_get_dvar_int( "scr_proximityGrenadeDamageRadius", level.proximitygrenadedamageradius );
level.proximitygrenadedotdamageamount = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmount", level.proximitygrenadedotdamageamount );
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmountHardcore", level.proximitygrenadedotdamageamounthardcore );
level.proximitygrenadedotdamagetime = weapons_get_dvar( "scr_proximityGrenadeDOTDamageTime", level.proximitygrenadedotdamagetime );
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageInstances", level.proximitygrenadedotdamageinstances );
level.proximitygrenademaxinstances = weapons_get_dvar_int( "scr_proximityGrenadeMaxInstances", level.proximitygrenademaxinstances );
level.proximitygrenadeeffectdebug = weapons_get_dvar_int( "scr_proximityGrenadeEffectDebug", level.proximitygrenadeeffectdebug );
level.proximitygrenadeactivationtime = weapons_get_dvar( "scr_proximityGrenadeActivationTime", level.proximitygrenadeactivationtime );
wait 1;
}
}
createproximitygrenadewatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createproximityweaponobjectwatcher( "proximity_grenade", "proximity_grenade_mp", self.team );
watcher.watchforfire = 1;
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.headicon = 0;
watcher.reconmodel = "t6_wpn_taser_mine_world_detect";
watcher.activatefx = 1;
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.immediatedetonation = 1;
watcher.detectiongraceperiod = level.proximitygrenadegraceperiod;
watcher.detonateradius = level.proximitygrenadedetectionradius;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 1;
watcher.detonate = ::proximitydetonate;
watcher.activationdelay = level.proximitygrenadeactivationtime;
watcher.onspawn = ::onspawnproximitygrenadeweaponobject;
}
onspawnproximitygrenadeweaponobject( watcher, owner )
{
self thread setupkillcament();
owner addweaponstat( "proximity_grenade_mp", "used", 1 );
onspawnproximityweaponobject( watcher, owner );
}
setupkillcament()
{
self endon( "death" );
self waittillnotmoving();
self.killcament = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 8 ) );
self thread cleanupkillcamentondeath();
}
cleanupkillcamentondeath()
{
self waittill( "death" );
self.killcament deleteaftertime( 3 + ( level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances ) );
}
proximitydetonate( attacker, weaponname )
{
if ( isDefined( weaponname ) )
{
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedexplosive( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_proxy", attacker, self.owner, weaponname );
}
}
}
maps/mp/gametypes/_weaponobjects::weapondetonate( attacker, weaponname );
}
proximitygrenadedamageplayer( eattacker, einflictor )
{
if ( !self hasperk( "specialty_proximityprotection" ) )
{
if ( !level.proximitygrenadeeffectdebug )
{
self thread damageplayerinradius( einflictor.origin, eattacker, einflictor );
}
}
}
watchproximitygrenadehitplayer( owner )
{
self endon( "death" );
self setowner( owner );
self setteam( owner.team );
while ( 1 )
{
self waittill( "grenade_bounce", pos, normal, ent, surface );
if ( isDefined( ent ) && isplayer( ent ) && surface != "riotshield" )
{
if ( level.teambased && ent.team == self.owner.team )
{
continue;
}
self proximitydetonate( self.owner, undefined );
return;
}
}
}
performhudeffects( position, distancetogrenade )
{
forwardvec = vectornormalize( anglesToForward( self.angles ) );
rightvec = vectornormalize( anglesToRight( self.angles ) );
explosionvec = vectornormalize( position - self.origin );
fdot = vectordot( explosionvec, forwardvec );
rdot = vectordot( explosionvec, rightvec );
fangle = acos( fdot );
rangle = acos( rdot );
}
damageplayerinradius( position, owner, einflictor )
{
self notify( "proximityGrenadeDamageStart" );
self endon( "proximityGrenadeDamageStart" );
self endon( "disconnect" );
self endon( "death" );
owner endon( "disconnect" );
self thread watch_death();
if ( !isDefined( einflictor.killcament ) )
{
killcament = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 8 ) );
killcament deleteaftertime( 3 + ( level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances ) );
killcament.soundmod = "taser_spike";
}
else
{
killcament = einflictor.killcament;
killcament.soundmod = "taser_spike";
}
damage = level.proximitygrenadedotdamageamount;
playfxontag( level._effect[ "prox_grenade_player_shock" ], self, "J_SpineUpper" );
if ( level.hardcoremode )
{
damage = level.proximitygrenadedotdamageamounthardcore;
}
if ( self mayapplyscreeneffect() )
{
shellshock_duration = 1,5;
self shellshock( "proximity_grenade", shellshock_duration, 0 );
self setclientfieldtoplayer( "tazered", 1 );
}
self playrumbleonentity( "proximity_grenade" );
self playsound( "wpn_taser_mine_zap" );
self setclientuivisibilityflag( "hud_visible", 0 );
i = 0;
while ( i < level.proximitygrenadedotdamageinstances )
{
wait level.proximitygrenadedotdamagetime;
/#
assert( isDefined( owner ) );
#/
/#
assert( isDefined( killcament ) );
#/
self dodamage( damage, position, owner, killcament, "none", "MOD_GAS", 0, "proximity_grenade_aoe_mp" );
i++;
}
wait 0,85;
self shellshock( "proximity_grenade_exit", 0,6, 0 );
self setclientuivisibilityflag( "hud_visible", 1 );
self setclientfieldtoplayer( "tazered", 0 );
}
deleteentonownerdeath( owner )
{
self thread deleteentontimeout();
self thread deleteentaftertime();
self endon( "delete" );
owner waittill( "death" );
self notify( "deleteSound" );
}
deleteentaftertime()
{
self endon( "delete" );
wait 10;
self notify( "deleteSound" );
}
deleteentontimeout()
{
self endon( "delete" );
self waittill( "deleteSound" );
self delete();
}
watch_death()
{
self waittill( "death" );
self stoprumble( "proximity_grenade" );
self setblur( 0, 0 );
self setclientuivisibilityflag( "hud_visible", 1 );
self setclientfieldtoplayer( "tazered", 0 );
}

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#include maps/mp/_scoreevents;
#include maps/mp/killstreaks/_killstreak_weapons;
#include maps/mp/killstreaks/_killstreaks;
#include common_scripts/utility;
#include maps/mp/_utility;
#using_animtree( "mp_riotshield" );
init()
{
if ( !isDefined( level.riotshield_name ) )
{
level.riotshield_name = "riotshield_mp";
if ( isDefined( level.is_zombie_level ) && level.is_zombie_level )
{
level.riotshield_name = "riotshield_zm";
}
}
level.deployedshieldmodel = "t6_wpn_shield_carry_world";
level.stowedshieldmodel = "t6_wpn_shield_stow_world";
level.carriedshieldmodel = "t6_wpn_shield_carry_world";
level.detectshieldmodel = "t6_wpn_shield_carry_world_detect";
if ( isDefined( level.is_zombie_level ) && level.is_zombie_level )
{
level.deployedshieldmodel = "t6_wpn_zmb_shield_world";
level.stowedshieldmodel = "t6_wpn_zmb_shield_stow";
level.carriedshieldmodel = "t6_wpn_zmb_shield_world";
}
precachemodel( level.stowedshieldmodel );
precachemodel( level.carriedshieldmodel );
precachemodel( level.detectshieldmodel );
level.riotshielddestroyanim = %o_riot_stand_destroyed;
level.riotshielddeployanim = %o_riot_stand_deploy;
level.riotshieldshotanimfront = %o_riot_stand_shot;
level.riotshieldshotanimback = %o_riot_stand_shot_back;
level.riotshieldmeleeanimfront = %o_riot_stand_melee_front;
level.riotshieldmeleeanimback = %o_riot_stand_melee_back;
loadfx( "weapon/riotshield/fx_riotshield_depoly_lights" );
loadfx( "weapon/riotshield/fx_riotshield_depoly_dust" );
level.riotshield_placement_zoffset = 26;
}
register()
{
registerclientfield( "scriptmover", "riotshield_state", 1, 2, "int" );
}
watchpregameclasschange()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "track_riot_shield" );
self waittill( "changed_class" );
if ( level.ingraceperiod && !self.hasdonecombat )
{
self clearstowedweapon();
self refreshshieldattachment();
self thread trackriotshield();
}
}
watchriotshieldpickup()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "track_riot_shield" );
self notify( "watch_riotshield_pickup" );
self endon( "watch_riotshield_pickup" );
self waittill( "pickup_riotshield" );
self endon( "weapon_change" );
/#
println( "Picked up riotshield, expecting weapon_change notify..." );
#/
wait 0,5;
/#
println( "picked up shield but didn't change weapons, attach it!" );
#/
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self refreshshieldattachment();
}
trackriotshield()
{
self endon( "death" );
self endon( "disconnect" );
self notify( "track_riot_shield" );
self endon( "track_riot_shield" );
self thread watchpregameclasschange();
self waittill( "weapon_change", newweapon );
self refreshshieldattachment();
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self.lastnonshieldweapon = "none";
while ( 1 )
{
self thread watchriotshieldpickup();
currentweapon = self getcurrentweapon();
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
refresh_attach = 0;
self waittill( "weapon_change", newweapon );
if ( newweapon == level.riotshield_name )
{
refresh_attach = 1;
if ( isDefined( self.riotshieldentity ) )
{
self notify( "destroy_riotshield" );
}
if ( self.hasriotshield )
{
if ( isDefined( self.riotshieldtakeweapon ) )
{
self takeweapon( self.riotshieldtakeweapon );
self.riotshieldtakeweapon = undefined;
}
}
if ( isvalidnonshieldweapon( currentweapon ) )
{
self.lastnonshieldweapon = currentweapon;
}
}
if ( self.hasriotshield || refresh_attach == 1 )
{
self refreshshieldattachment();
}
}
}
isvalidnonshieldweapon( weapon )
{
if ( maps/mp/killstreaks/_killstreaks::iskillstreakweapon( weapon ) )
{
return 0;
}
if ( maps/mp/killstreaks/_killstreak_weapons::isheldkillstreakweapon( weapon ) )
{
return 0;
}
if ( maps/mp/killstreaks/_killstreak_weapons::isgameplayweapon( weapon ) )
{
return 0;
}
if ( weapon == "none" )
{
return 0;
}
if ( isweaponequipment( weapon ) )
{
return 0;
}
return 1;
}
startriotshielddeploy()
{
self notify( "start_riotshield_deploy" );
self thread watchriotshielddeploy();
}
resetreconmodelvisibility( owner )
{
if ( !isDefined( self ) )
{
return;
}
self setinvisibletoall();
self setforcenocull();
if ( !isDefined( owner ) )
{
return;
}
i = 0;
while ( i < level.players.size )
{
if ( level.players[ i ] hasperk( "specialty_showenemyequipment" ) )
{
if ( level.players[ i ].team == "spectator" )
{
i++;
continue;
}
else
{
isenemy = 1;
if ( level.teambased )
{
if ( level.players[ i ].team == owner.team )
{
isenemy = 0;
}
}
else
{
if ( level.players[ i ] == owner )
{
isenemy = 0;
}
}
if ( isenemy )
{
self setvisibletoplayer( level.players[ i ] );
}
}
}
i++;
}
}
resetreconmodelonevent( eventname, owner )
{
self endon( "death" );
for ( ;; )
{
level waittill( eventname, newowner );
if ( isDefined( newowner ) )
{
owner = newowner;
}
self resetreconmodelvisibility( owner );
}
}
attachreconmodel( modelname, owner )
{
if ( !isDefined( self ) )
{
return;
}
reconmodel = spawn( "script_model", self.origin );
reconmodel.angles = self.angles;
reconmodel setmodel( modelname );
reconmodel.model_name = modelname;
reconmodel linkto( self );
reconmodel setcontents( 0 );
reconmodel resetreconmodelvisibility( owner );
reconmodel thread resetreconmodelonevent( "joined_team", owner );
reconmodel thread resetreconmodelonevent( "player_spawned", owner );
self.reconmodel = reconmodel;
}
spawnriotshieldcover( origin, angles )
{
shield_ent = spawn( "script_model", origin, 1 );
shield_ent.targetname = "riotshield_mp";
shield_ent.angles = angles;
shield_ent setmodel( level.deployedshieldmodel );
shield_ent setowner( self );
shield_ent.owner = self;
shield_ent.team = self.team;
shield_ent setteam( self.team );
shield_ent attachreconmodel( level.detectshieldmodel, self );
shield_ent useanimtree( -1 );
shield_ent setscriptmoverflag( 0 );
shield_ent disconnectpaths();
return shield_ent;
}
watchriotshielddeploy()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "start_riotshield_deploy" );
self waittill( "deploy_riotshield", deploy_attempt );
self setheldweaponmodel( 0 );
self setplacementhint( 1 );
placement_hint = 0;
if ( deploy_attempt )
{
placement = self canplaceriotshield( "deploy_riotshield" );
if ( placement[ "result" ] )
{
self.hasdonecombat = 1;
zoffset = level.riotshield_placement_zoffset;
shield_ent = self spawnriotshieldcover( placement[ "origin" ] + ( 0, 0, zoffset ), placement[ "angles" ] );
item_ent = deployriotshield( self, shield_ent );
primaries = self getweaponslistprimaries();
/#
assert( isDefined( item_ent ) );
assert( !isDefined( self.riotshieldretrievetrigger ) );
assert( !isDefined( self.riotshieldentity ) );
if ( level.gametype != "shrp" )
{
assert( primaries.size > 0 );
#/
}
shield_ent setclientfield( "riotshield_state", 1 );
shield_ent.reconmodel setclientfield( "riotshield_state", 1 );
if ( level.gametype != "shrp" )
{
if ( self.lastnonshieldweapon != "none" && self hasweapon( self.lastnonshieldweapon ) )
{
self switchtoweapon( self.lastnonshieldweapon );
}
else
{
self switchtoweapon( primaries[ 0 ] );
}
}
if ( !self hasweapon( "knife_held_mp" ) )
{
self giveweapon( "knife_held_mp" );
self.riotshieldtakeweapon = "knife_held_mp";
}
self.riotshieldretrievetrigger = item_ent;
self.riotshieldentity = shield_ent;
self thread watchdeployedriotshieldents();
self thread deleteshieldontriggerdeath( self.riotshieldretrievetrigger );
self thread deleteshieldonplayerdeathordisconnect( shield_ent );
self.riotshieldentity thread watchdeployedriotshielddamage();
level notify( "riotshield_planted" );
}
else
{
placement_hint = 1;
clip_max_ammo = weaponclipsize( level.riotshield_name );
self setweaponammoclip( level.riotshield_name, clip_max_ammo );
}
}
else
{
placement_hint = 1;
}
if ( placement_hint )
{
self setriotshieldfailhint();
}
}
riotshielddistancetest( origin )
{
/#
assert( isDefined( origin ) );
#/
min_dist_squared = getDvarFloat( "riotshield_deploy_limit_radius" );
min_dist_squared *= min_dist_squared;
i = 0;
while ( i < level.players.size )
{
if ( isDefined( level.players[ i ].riotshieldentity ) )
{
dist_squared = distancesquared( level.players[ i ].riotshieldentity.origin, origin );
if ( min_dist_squared > dist_squared )
{
/#
println( "Shield placement denied! Failed distance check to other riotshields." );
#/
return 0;
}
}
i++;
}
return 1;
}
watchdeployedriotshieldents()
{
/#
assert( isDefined( self.riotshieldretrievetrigger ) );
assert( isDefined( self.riotshieldentity ) );
#/
self waittill( "destroy_riotshield" );
if ( isDefined( self.riotshieldretrievetrigger ) )
{
self.riotshieldretrievetrigger delete();
}
if ( isDefined( self.riotshieldentity ) )
{
if ( isDefined( self.riotshieldentity.reconmodel ) )
{
self.riotshieldentity.reconmodel delete();
}
self.riotshieldentity connectpaths();
self.riotshieldentity delete();
}
}
watchdeployedriotshielddamage()
{
self endon( "death" );
damagemax = getDvarInt( "riotshield_deployed_health" );
self.damagetaken = 0;
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
while ( !isDefined( attacker ) )
{
continue;
}
/#
if ( isDefined( self.owner ) )
{
assert( isDefined( self.owner.team ) );
}
#/
while ( isplayer( attacker ) )
{
while ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
{
continue;
}
}
if ( type == "MOD_MELEE" )
{
damage *= getDvarFloat( "riotshield_melee_damage_scale" );
}
else if ( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" )
{
damage *= getDvarFloat( "riotshield_bullet_damage_scale" );
}
else
{
if ( type != "MOD_GRENADE" && type != "MOD_GRENADE_SPLASH" && type != "MOD_EXPLOSIVE" && type != "MOD_EXPLOSIVE_SPLASH" || type == "MOD_PROJECTILE" && type == "MOD_PROJECTILE_SPLASH" )
{
damage *= getDvarFloat( "riotshield_explosive_damage_scale" );
break;
}
else
{
if ( type == "MOD_IMPACT" )
{
damage *= getDvarFloat( "riotshield_projectile_damage_scale" );
break;
}
else
{
if ( type == "MOD_CRUSH" )
{
damage = damagemax;
}
}
}
}
self.damagetaken += damage;
if ( self.damagetaken >= damagemax )
{
self thread damagethendestroyriotshield( attacker, weaponname );
return;
}
else
{
}
}
}
damagethendestroyriotshield( attacker, weaponname )
{
self notify( "damageThenDestroyRiotshield" );
self endon( "death" );
if ( isDefined( self.owner.riotshieldretrievetrigger ) )
{
self.owner.riotshieldretrievetrigger delete();
}
if ( isDefined( self.reconmodel ) )
{
self.reconmodel delete();
}
self connectpaths();
self.owner.riotshieldentity = undefined;
self notsolid();
self setclientfield( "riotshield_state", 2 );
if ( isDefined( attacker ) && isDefined( weaponname ) && attacker != self.owner && isplayer( attacker ) )
{
maps/mp/_scoreevents::processscoreevent( "destroyed_shield", attacker, self.owner, weaponname );
}
wait getDvarFloat( "riotshield_destroyed_cleanup_time" );
self delete();
}
deleteshieldontriggerdeath( shield_trigger )
{
shield_trigger waittill_any( "trigger", "death" );
self notify( "destroy_riotshield" );
}
deleteshieldonplayerdeathordisconnect( shield_ent )
{
shield_ent endon( "death" );
shield_ent endon( "damageThenDestroyRiotshield" );
self waittill_any( "death", "disconnect", "remove_planted_weapons" );
shield_ent thread damagethendestroyriotshield();
}
watchriotshieldstuckentitydeath( grenade, owner )
{
grenade endon( "death" );
self waittill_any( "damageThenDestroyRiotshield", "death", "disconnect", "weapon_change", "deploy_riotshield" );
grenade detonate( owner );
}

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@ -0,0 +1,46 @@
//checked includes match cerberus output
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
level._effect[ "satchel_charge_enemy_light" ] = loadfx( "weapon/c4/fx_c4_light_red" );
level._effect[ "satchel_charge_friendly_light" ] = loadfx( "weapon/c4/fx_c4_light_green" );
}
createsatchelwatcher() //checked matches cerberus output
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "satchel_charge", "satchel_charge_mp", self.team );
watcher.altdetonate = 1;
watcher.watchforfire = 1;
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.headicon = 1;
watcher.detonate = ::satcheldetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 1;
watcher.altweapon = "satchel_charge_detonator_mp";
watcher.reconmodel = "t6_wpn_c4_world_detect";
watcher.ownergetsassist = 1;
}
satcheldetonate( attacker, weaponname ) //checked matches cerberus output
{
from_emp = maps/mp/killstreaks/_emp::isempkillstreakweapon( weaponname );
if ( !isDefined( from_emp ) || !from_emp )
{
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedexplosive( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_c4", attacker, self.owner, weaponname );
}
}
}
maps/mp/gametypes/_weaponobjects::weapondetonate( attacker, weaponname );
}

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@ -0,0 +1,838 @@
#include maps/mp/gametypes/_globallogic_score;
#include maps/mp/gametypes/_rank;
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/_scoreevents;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
level.scoreeventcallbacks = [];
level.scoreeventgameendcallback = ::ongameend;
registerscoreeventcallback( "playerKilled", ::scoreeventplayerkill );
}
scoreeventtablelookupint( index, scoreeventcolumn )
{
return int( tablelookup( "mp/scoreInfo.csv", 0, index, scoreeventcolumn ) );
}
scoreeventtablelookup( index, scoreeventcolumn )
{
return tablelookup( "mp/scoreInfo.csv", 0, index, scoreeventcolumn );
}
getscoreeventcolumn( gametype )
{
columnoffset = getcolumnoffsetforgametype( gametype );
/#
assert( columnoffset >= 0 );
#/
if ( columnoffset >= 0 )
{
columnoffset += 0;
}
return columnoffset;
}
getxpeventcolumn( gametype )
{
columnoffset = getcolumnoffsetforgametype( gametype );
/#
assert( columnoffset >= 0 );
#/
if ( columnoffset >= 0 )
{
columnoffset += 1;
}
return columnoffset;
}
getcolumnoffsetforgametype( gametype )
{
foundgamemode = 0;
if ( !isDefined( level.scoreeventtableid ) )
{
level.scoreeventtableid = getscoreeventtableid();
}
/#
assert( isDefined( level.scoreeventtableid ) );
#/
if ( !isDefined( level.scoreeventtableid ) )
{
return -1;
}
gamemodecolumn = 11;
for ( ;; )
{
column_header = tablelookupcolumnforrow( level.scoreeventtableid, 0, gamemodecolumn );
if ( column_header == "" )
{
gamemodecolumn = 11;
break;
}
else if ( column_header == ( level.gametype + " score" ) )
{
foundgamemode = 1;
break;
}
else
{
gamemodecolumn += 2;
}
}
/#
assert( foundgamemode, "Could not find gamemode in scoreInfo.csv:" + gametype );
#/
return gamemodecolumn;
}
getscoreeventtableid()
{
scoreinfotableloaded = 0;
scoreinfotableid = tablelookupfindcoreasset( "mp/scoreInfo.csv" );
if ( isDefined( scoreinfotableid ) )
{
scoreinfotableloaded = 1;
}
/#
assert( scoreinfotableloaded, "Score Event Table is not loaded: " + "mp/scoreInfo.csv" );
#/
return scoreinfotableid;
}
isregisteredevent( type )
{
if ( isDefined( level.scoreinfo[ type ] ) )
{
return 1;
}
else
{
return 0;
}
}
shouldaddrankxp( player )
{
if ( !isDefined( level.rankcap ) || level.rankcap == 0 )
{
return 1;
}
if ( player.pers[ "plevel" ] > 0 || player.pers[ "rank" ] > level.rankcap )
{
return 0;
}
return 1;
}
processscoreevent( event, player, victim, weapon )
{
pixbeginevent( "processScoreEvent" );
scoregiven = 0;
if ( !isplayer( player ) )
{
/#
assertmsg( "processScoreEvent called on non player entity: " + event );
#/
return scoregiven;
}
player thread maps/mp/_challenges::eventreceived( event );
if ( isregisteredevent( event ) )
{
allowplayerscore = 0;
if ( !isDefined( weapon ) || maps/mp/killstreaks/_killstreaks::iskillstreakweapon( weapon ) == 0 )
{
allowplayerscore = 1;
}
else
{
allowplayerscore = maps/mp/gametypes/_rank::killstreakweaponsallowedscore( event );
}
if ( allowplayerscore )
{
scoregiven = maps/mp/gametypes/_globallogic_score::giveplayerscore( event, player, victim, weapon, undefined );
isscoreevent = scoregiven > 0;
}
}
if ( shouldaddrankxp( player ) )
{
player addrankxp( event, weapon, isscoreevent );
}
pixendevent();
return scoregiven;
}
registerscoreeventcallback( callback, func )
{
if ( !isDefined( level.scoreeventcallbacks[ callback ] ) )
{
level.scoreeventcallbacks[ callback ] = [];
}
level.scoreeventcallbacks[ callback ][ level.scoreeventcallbacks[ callback ].size ] = func;
}
scoreeventplayerkill( data, time )
{
victim = data.victim;
attacker = data.attacker;
time = data.time;
level.numkills++;
victim = data.victim;
attacker.lastkilledplayer = victim;
wasdefusing = data.wasdefusing;
wasplanting = data.wasplanting;
wasonground = data.victimonground;
meansofdeath = data.smeansofdeath;
if ( isDefined( data.sweapon ) )
{
weapon = data.sweapon;
weaponclass = getweaponclass( data.sweapon );
killstreak = getkillstreakfromweapon( data.sweapon );
}
victim.anglesondeath = victim getplayerangles();
if ( meansofdeath != "MOD_GRENADE" && meansofdeath != "MOD_GRENADE_SPLASH" && meansofdeath != "MOD_EXPLOSIVE" && meansofdeath != "MOD_EXPLOSIVE_SPLASH" || meansofdeath == "MOD_PROJECTILE" && meansofdeath == "MOD_PROJECTILE_SPLASH" )
{
if ( weapon == "none" && isDefined( data.victim.explosiveinfo[ "weapon" ] ) )
{
weapon = data.victim.explosiveinfo[ "weapon" ];
}
}
while ( level.teambased )
{
attacker.lastkilltime = time;
if ( isDefined( victim.lastkilltime ) && victim.lastkilltime > ( time - 3000 ) )
{
if ( isDefined( victim.lastkilledplayer ) && victim.lastkilledplayer isenemyplayer( attacker ) == 0 && attacker != victim.lastkilledplayer )
{
processscoreevent( "kill_enemy_who_killed_teammate", attacker, victim, weapon );
victim recordkillmodifier( "avenger" );
}
}
while ( isDefined( victim.damagedplayers ) )
{
keys = getarraykeys( victim.damagedplayers );
i = 0;
while ( i < keys.size )
{
key = keys[ i ];
if ( key == attacker.clientid )
{
i++;
continue;
}
else if ( !isDefined( victim.damagedplayers[ key ].entity ) )
{
i++;
continue;
}
else if ( attacker isenemyplayer( victim.damagedplayers[ key ].entity ) )
{
i++;
continue;
}
else
{
if ( ( time - victim.damagedplayers[ key ].time ) < 1000 )
{
processscoreevent( "kill_enemy_injuring_teammate", attacker, victim, weapon );
if ( isDefined( victim.damagedplayers[ key ].entity ) )
{
victim.damagedplayers[ key ].entity.lastrescuedby = attacker;
victim.damagedplayers[ key ].entity.lastrescuedtime = time;
}
victim recordkillmodifier( "defender" );
}
}
i++;
}
}
}
switch( weapon )
{
case "hatchet_mp":
attacker.pers[ "tomahawks" ]++;
attacker.tomahawks = attacker.pers[ "tomahawks" ];
processscoreevent( "hatchet_kill", attacker, victim, weapon );
if ( isDefined( data.victim.explosiveinfo[ "projectile_bounced" ] ) && data.victim.explosiveinfo[ "projectile_bounced" ] == 1 )
{
level.globalbankshots++;
processscoreevent( "bounce_hatchet_kill", attacker, victim, weapon );
}
break;
case "knife_ballistic_mp":
if ( meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_HEAD_SHOT" )
{
processscoreevent( "ballistic_knife_kill", attacker, victim, data.sweapon );
}
attacker addweaponstat( weapon, "ballistic_knife_kill", 1 );
break;
case "inventory_supplydrop_mp":
case "supplydrop_mp":
if ( meansofdeath == "MOD_HIT_BY_OBJECT" || meansofdeath == "MOD_CRUSH" )
{
processscoreevent( "kill_enemy_with_care_package_crush", attacker, victim, weapon );
}
else
{
processscoreevent( "kill_enemy_with_hacked_care_package", attacker, victim, weapon );
}
break;
}
if ( isDefined( data.victimweapon ) )
{
if ( data.victimweapon == "minigun_mp" )
{
processscoreevent( "killed_death_machine_enemy", attacker, victim, weapon );
}
else
{
if ( data.victimweapon == "m32_mp" )
{
processscoreevent( "killed_multiple_grenade_launcher_enemy", attacker, victim, weapon );
}
}
}
attacker thread updatemultikills( weapon, weaponclass, killstreak );
if ( level.numkills == 1 )
{
victim recordkillmodifier( "firstblood" );
processscoreevent( "first_kill", attacker, victim, weapon );
}
else
{
if ( isDefined( attacker.lastkilledby ) )
{
if ( attacker.lastkilledby == victim )
{
level.globalpaybacks++;
processscoreevent( "revenge_kill", attacker, victim, weapon );
attacker addweaponstat( weapon, "revenge_kill", 1 );
victim recordkillmodifier( "revenge" );
attacker.lastkilledby = undefined;
}
}
if ( victim maps/mp/killstreaks/_killstreaks::isonakillstreak() )
{
level.globalbuzzkills++;
processscoreevent( "stop_enemy_killstreak", attacker, victim, weapon );
victim recordkillmodifier( "buzzkill" );
}
if ( isDefined( victim.lastmansd ) && victim.lastmansd == 1 )
{
processscoreevent( "final_kill_elimination", attacker, victim, weapon );
if ( isDefined( attacker.lastmansd ) && attacker.lastmansd == 1 )
{
processscoreevent( "elimination_and_last_player_alive", attacker, victim, weapon );
}
}
}
if ( is_weapon_valid( meansofdeath, weapon, weaponclass ) )
{
if ( isDefined( victim.vattackerorigin ) )
{
attackerorigin = victim.vattackerorigin;
}
else
{
attackerorigin = attacker.origin;
}
disttovictim = distancesquared( victim.origin, attackerorigin );
weap_min_dmg_range = get_distance_for_weapon( weapon, weaponclass );
if ( disttovictim > weap_min_dmg_range )
{
attacker maps/mp/_challenges::longdistancekill();
if ( weapon == "hatchet_mp" )
{
attacker maps/mp/_challenges::longdistancehatchetkill();
}
processscoreevent( "longshot_kill", attacker, victim, weapon );
attacker addweaponstat( weapon, "longshot_kill", 1 );
attacker.pers[ "longshots" ]++;
attacker.longshots = attacker.pers[ "longshots" ];
victim recordkillmodifier( "longshot" );
}
}
if ( isalive( attacker ) )
{
if ( attacker.health < ( attacker.maxhealth * 0,35 ) )
{
attacker.lastkillwheninjured = time;
processscoreevent( "kill_enemy_when_injured", attacker, victim, weapon );
attacker addweaponstat( weapon, "kill_enemy_when_injured", 1 );
if ( attacker hasperk( "specialty_bulletflinch" ) )
{
attacker addplayerstat( "perk_bulletflinch_kills", 1 );
}
}
}
else
{
if ( isDefined( attacker.deathtime ) && ( attacker.deathtime + 800 ) < time && !attacker isinvehicle() )
{
level.globalafterlifes++;
processscoreevent( "kill_enemy_after_death", attacker, victim, weapon );
victim recordkillmodifier( "posthumous" );
}
}
if ( attacker.cur_death_streak >= 3 )
{
level.globalcomebacks++;
processscoreevent( "comeback_from_deathstreak", attacker, victim, weapon );
victim recordkillmodifier( "comeback" );
}
if ( isDefined( victim.beingmicrowavedby ) && weapon != "microwave_turret_mp" )
{
if ( victim.beingmicrowavedby != attacker && attacker isenemyplayer( victim.beingmicrowavedby ) == 0 )
{
scoregiven = processscoreevent( "microwave_turret_assist", victim.beingmicrowavedby, victim, weapon );
if ( isDefined( scoregiven ) && isDefined( victim.beingmicrowavedby ) )
{
victim.beingmicrowavedby maps/mp/_challenges::earnedmicrowaveassistscore( scoregiven );
}
}
else
{
attacker maps/mp/_challenges::killwhiledamagingwithhpm();
}
}
if ( meansofdeath == "MOD_MELEE" && weapon != "riotshield_mp" )
{
attacker.pers[ "stabs" ]++;
attacker.stabs = attacker.pers[ "stabs" ];
vangles = victim.anglesondeath[ 1 ];
pangles = attacker.anglesonkill[ 1 ];
anglediff = angleClamp180( vangles - pangles );
if ( anglediff > -30 && anglediff < 70 )
{
level.globalbackstabs++;
processscoreevent( "backstabber_kill", attacker, victim, weapon );
attacker addweaponstat( weapon, "backstabber_kill", 1 );
attacker.pers[ "backstabs" ]++;
attacker.backstabs = attacker.pers[ "backstabs" ];
}
}
else
{
if ( isDefined( victim.firsttimedamaged ) && victim.firsttimedamaged == time )
{
if ( weaponclass == "weapon_sniper" )
{
attacker thread updateoneshotmultikills( victim, weapon, victim.firsttimedamaged );
attacker addweaponstat( weapon, "kill_enemy_one_bullet", 1 );
}
}
if ( isDefined( attacker.tookweaponfrom[ weapon ] ) && isDefined( attacker.tookweaponfrom[ weapon ].previousowner ) )
{
pickedupweapon = attacker.tookweaponfrom[ weapon ];
if ( pickedupweapon.previousowner == victim )
{
processscoreevent( "kill_enemy_with_their_weapon", attacker, victim, weapon );
attacker addweaponstat( weapon, "kill_enemy_with_their_weapon", 1 );
if ( isDefined( pickedupweapon.sweapon ) && isDefined( pickedupweapon.smeansofdeath ) )
{
if ( pickedupweapon.sweapon == "knife_held_mp" && pickedupweapon.smeansofdeath == "MOD_MELEE" )
{
attacker addweaponstat( "knife_held_mp", "kill_enemy_with_their_weapon", 1 );
}
}
}
}
}
if ( wasdefusing )
{
processscoreevent( "killed_bomb_defuser", attacker, victim, weapon );
}
else
{
if ( wasplanting )
{
processscoreevent( "killed_bomb_planter", attacker, victim, weapon );
}
}
specificweaponkill( attacker, victim, weapon, killstreak );
if ( !isDefined( killstreak ) && isDefined( attacker.dtptime ) && ( attacker.dtptime + 5000 ) > time )
{
attacker.dtptime = 0;
if ( attacker getstance() == "prone" )
{
processscoreevent( "kill_enemy_recent_dive_prone", attacker, self, weapon );
}
}
if ( isDefined( killstreak ) )
{
victim recordkillmodifier( "killstreak" );
}
attacker.cur_death_streak = 0;
attacker disabledeathstreak();
}
specificweaponkill( attacker, victim, weapon, killstreak )
{
switchweapon = weapon;
if ( isDefined( killstreak ) )
{
switchweapon = killstreak;
}
switch( switchweapon )
{
case "crossbow_mp":
case "explosive_bolt_mp":
if ( isDefined( victim.explosiveinfo[ "stuckToPlayer" ] ) && victim.explosiveinfo[ "stuckToPlayer" ] == victim )
{
event = "crossbow_kill";
}
else
{
return;
}
break;
case "rcbomb_mp":
event = "rcxd_kill";
break;
case "remote_missile_mp":
event = "remote_missile_kill";
break;
case "missile_drone_mp":
event = "missile_drone_kill";
break;
case "autoturret_mp":
event = "sentry_gun_kill";
break;
case "planemortar_mp":
event = "plane_mortar_kill";
break;
case "inventory_minigun_mp":
case "minigun_mp":
event = "death_machine_kill";
break;
case "inventory_m32_mp":
case "m32_mp":
event = "multiple_grenade_launcher_kill";
break;
case "qrdrone_mp":
event = "qrdrone_kill";
break;
case "ai_tank_drop_mp":
event = "aitank_kill";
break;
case "helicopter_guard_mp":
event = "helicopter_guard_kill";
break;
case "straferun_mp":
event = "strafe_run_kill";
break;
case "remote_mortar_mp":
event = "remote_mortar_kill";
break;
case "helicopter_player_gunner_mp":
event = "helicopter_gunner_kill";
break;
case "dogs_mp":
event = "dogs_kill";
break;
case "missile_swarm_mp":
event = "missile_swarm_kill";
break;
case "helicopter_comlink_mp":
event = "helicopter_comlink_kill";
break;
case "microwaveturret_mp":
event = "microwave_turret_kill";
break;
default:
return;
}
processscoreevent( event, attacker, victim, weapon );
}
multikill( killcount, weapon )
{
/#
assert( killcount > 1 );
#/
self maps/mp/_challenges::multikill( killcount, weapon );
if ( killcount > 8 )
{
processscoreevent( "multikill_more_than_8", self, undefined, weapon );
}
else
{
processscoreevent( "multikill_" + killcount, self, undefined, weapon );
}
self recordmultikill( killcount );
}
uninterruptedobitfeedkills( attacker, sweapon )
{
self endon( "disconnect" );
wait 0,1;
waittillslowprocessallowed();
wait 0,1;
maps/mp/_scoreevents::processscoreevent( "uninterrupted_obit_feed_kills", attacker, self, sweapon );
}
is_weapon_valid( meansofdeath, weapon, weaponclass )
{
valid_weapon = 0;
if ( get_distance_for_weapon( weapon, weaponclass ) == 0 )
{
valid_weapon = 0;
}
else if ( meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET" )
{
valid_weapon = 1;
}
else
{
if ( meansofdeath == "MOD_HEAD_SHOT" )
{
valid_weapon = 1;
}
else
{
if ( weapon == "hatchet_mp" && meansofdeath == "MOD_IMPACT" )
{
valid_weapon = 1;
}
}
}
return valid_weapon;
}
updatemultikills( weapon, weaponclass, killstreak )
{
self endon( "disconnect" );
level endon( "game_ended" );
self notify( "updateRecentKills" );
self endon( "updateRecentKills" );
baseweaponname = getreffromitemindex( getbaseweaponitemindex( weapon ) ) + "_mp";
if ( !isDefined( self.recentkillcount ) )
{
self.recentkillcount = 0;
}
if ( !isDefined( self.recentkillcountweapon ) || self.recentkillcountweapon != baseweaponname )
{
self.recentkillcountsameweapon = 0;
self.recentkillcountweapon = baseweaponname;
}
if ( !isDefined( killstreak ) )
{
self.recentkillcountsameweapon++;
self.recentkillcount++;
}
if ( !isDefined( self.recent_lmg_smg_killcount ) )
{
self.recent_lmg_smg_killcount = 0;
}
if ( !isDefined( self.recentremotemissilekillcount ) )
{
self.recentremotemissilekillcount = 0;
}
if ( !isDefined( self.recentremotemissileattackerkillcount ) )
{
self.recentremotemissileattackerkillcount = 0;
}
if ( !isDefined( self.recentrcbombkillcount ) )
{
self.recentrcbombkillcount = 0;
}
if ( !isDefined( self.recentrcbombattackerkillcount ) )
{
self.recentrcbombattackerkillcount = 0;
}
if ( !isDefined( self.recentmglkillcount ) )
{
self.recentmglkillcount = 0;
}
if ( isDefined( weaponclass ) )
{
if ( weaponclass == "weapon_lmg" || weaponclass == "weapon_smg" )
{
if ( self playerads() < 1 )
{
self.recent_lmg_smg_killcount++;
}
}
}
if ( isDefined( killstreak ) )
{
switch( killstreak )
{
case "remote_missile_mp":
self.recentremotemissilekillcount++;
break;
case "rcbomb_mp":
self.recentrcbombkillcount++;
break;
case "inventory_m32_mp":
case "m32_mp":
self.recentmglkillcount++;
break;
}
}
if ( self.recentkillcountsameweapon == 2 )
{
self addweaponstat( weapon, "multikill_2", 1 );
}
else if ( self.recentkillcountsameweapon == 3 )
{
self addweaponstat( weapon, "multikill_3", 1 );
}
self waittilltimeoutordeath( 4 );
if ( self.recent_lmg_smg_killcount >= 3 )
{
self maps/mp/_challenges::multi_lmg_smg_kill();
}
if ( self.recentrcbombkillcount >= 2 )
{
self maps/mp/_challenges::multi_rcbomb_kill();
}
if ( self.recentmglkillcount >= 3 )
{
self maps/mp/_challenges::multi_mgl_kill();
}
if ( self.recentremotemissilekillcount >= 3 )
{
self maps/mp/_challenges::multi_remotemissile_kill();
}
if ( self.recentkillcount > 1 )
{
self multikill( self.recentkillcount, weapon );
}
self.recentkillcount = 0;
self.recentkillcountsameweapon = 0;
self.recentkillcountweapon = undefined;
self.recent_lmg_smg_killcount = 0;
self.recentremotemissilekillcount = 0;
self.recentremotemissileattackerkillcount = 0;
self.recentrcbombkillcount = 0;
self.recentmglkillcount = 0;
}
waittilltimeoutordeath( timeout )
{
self endon( "death" );
wait timeout;
}
updateoneshotmultikills( victim, weapon, firsttimedamaged )
{
self endon( "death" );
self endon( "disconnect" );
self notify( "updateoneshotmultikills" + firsttimedamaged );
self endon( "updateoneshotmultikills" + firsttimedamaged );
if ( !isDefined( self.oneshotmultikills ) )
{
self.oneshotmultikills = 0;
}
self.oneshotmultikills++;
wait 1;
if ( self.oneshotmultikills > 1 )
{
processscoreevent( "kill_enemies_one_bullet", self, victim, weapon );
}
else
{
processscoreevent( "kill_enemy_one_bullet", self, victim, weapon );
}
self.oneshotmultikills = 0;
}
get_distance_for_weapon( weapon, weaponclass )
{
distance = 0;
switch( weaponclass )
{
case "weapon_smg":
distance = 1562500;
break;
case "weapon_assault":
distance = 2250000;
break;
case "weapon_lmg":
distance = 2250000;
break;
case "weapon_sniper":
distance = 3062500;
break;
case "weapon_pistol":
distance = 490000;
break;
case "weapon_cqb":
distance = 422500;
break;
case "weapon_special":
if ( weapon == "knife_ballistic_mp" )
{
distance = 2250000;
}
else if ( weapon == "crossbow_mp" )
{
distance = 2250000;
}
else
{
if ( weapon == "metalstorm_mp" )
{
distance = 3062500;
}
}
break;
case "weapon_grenade":
if ( weapon == "hatchet_mp" )
{
distance = 6250000;
}
break;
default:
distance = 0;
break;
}
return distance;
}
decrementlastobituaryplayercountafterfade()
{
level endon( "reset_obituary_count" );
wait 5;
level.lastobituaryplayercount--;
/#
assert( level.lastobituaryplayercount >= 0 );
#/
}
ongameend( data )
{
player = data.player;
winner = data.winner;
while ( isDefined( winner ) )
{
if ( level.teambased )
{
if ( winner != "tie" && player.team == winner )
{
processscoreevent( "won_match", player );
return;
}
break;
}
else
{
placement = level.placement[ "all" ];
topthreeplayers = min( 3, placement.size );
index = 0;
while ( index < topthreeplayers )
{
if ( level.placement[ "all" ][ index ] == player )
{
processscoreevent( "won_match", player );
return;
}
index++;
}
}
}
processscoreevent( "completed_match", player );
}

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//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
level._effect[ "scrambler_enemy_light" ] = loadfx( "misc/fx_equip_light_red" );
level._effect[ "scrambler_friendly_light" ] = loadfx( "misc/fx_equip_light_green" );
level.scramblerweapon = "scrambler_mp";
level.scramblerlength = 30;
level.scramblerouterradiussq = 1000000;
level.scramblerinnerradiussq = 360000;
}
createscramblerwatcher() //checked matches cerberus output
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "scrambler", "scrambler_mp", self.team );
watcher.onspawn = ::onspawnscrambler;
watcher.detonate = ::scramblerdetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_scrambler_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchscramblerdamage;
}
onspawnscrambler( watcher, player ) //checked matches cerberus output
{
player endon( "disconnect" );
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
player.scrambler = self;
self setowner( player );
self setteam( player.team );
self.owner = player;
self setclientflag( 3 );
if ( !self maps/mp/_utility::ishacked() )
{
player addweaponstat( "scrambler_mp", "used", 1 );
}
self thread watchshutdown( player );
level notify( "scrambler_spawn" );
}
scramblerdetonate( attacker, weaponname ) //checked matches cerberus output
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchshutdown( player ) //checked matches cerberus output
{
self waittill_any( "death", "hacked" );
level notify( "scrambler_death" );
if ( isDefined( player ) )
{
player.scrambler = undefined;
}
}
destroyent() //checked matches cerberus output
{
self delete();
}
watchscramblerdamage( watcher ) //checked changed to match beta dump
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 100;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
{
continue;
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( isplayer( attacker ) && level.teambased && isDefined( attacker.team ) && self.owner.team == attacker.team && attacker != self.owner )
{
continue;
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
}
}
}
ownersameteam( owner1, owner2 ) //checked matches cerberus output
{
if ( !level.teambased )
{
return 0;
}
if ( !isDefined( owner1 ) || !isDefined( owner2 ) )
{
return 0;
}
if ( !isDefined( owner1.team ) || !isDefined( owner2.team ) )
{
return 0;
}
return owner1.team == owner2.team;
}
checkscramblerstun() //checked partially changed to match cerberus output see info.md
{
scramblers = getentarray( "grenade", "classname" );
if ( isDefined( self.name ) && self.name == "scrambler_mp" )
{
return 0;
}
i = 0;
while ( i < scramblers.size )
{
scrambler = scramblers[ i ];
if ( !isalive( scrambler ) )
{
i++;
continue;
}
if ( !isDefined( scrambler.name ) )
{
i++;
continue;
}
if ( scrambler.name != "scrambler_mp" )
{
i++;
continue;
}
if ( ownersameteam( self.owner, scrambler.owner ) )
{
i++;
continue;
}
flattenedselforigin = ( self.origin[ 0 ], self.origin[ 1 ], 0 );
flattenedscramblerorigin = ( scrambler.origin[ 0 ], scrambler.origin[ 1 ], 0 );
if ( distancesquared( flattenedselforigin, flattenedscramblerorigin ) < level.scramblerouterradiussq )
{
return 1;
}
i++;
}
return 0;
}

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@ -0,0 +1,342 @@
#include maps/mp/_script_gen;
#include maps/mp/_utility;
#include common_scripts/utility;
script_gen_dump_checksaved()
{
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !isDefined( level.script_gen_dump2[ signatures[ i ] ] ) )
{
level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "Signature unmatched( removed feature ): " + signatures[ i ];
}
i++;
}
}
script_gen_dump()
{
/#
script_gen_dump_checksaved();
if ( !level.script_gen_dump_reasons.size )
{
flag_set( "scriptgen_done" );
return;
}
firstrun = 0;
if ( level.bscriptgened )
{
println( " " );
println( " " );
println( " " );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( "^3Dumping scriptgen dump for these reasons" );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
i = 0;
while ( i < level.script_gen_dump_reasons.size )
{
if ( issubstr( level.script_gen_dump_reasons[ i ], "nowrite" ) )
{
substr = getsubstr( level.script_gen_dump_reasons[ i ], 15 );
println( ( i + ". ) " ) + substr );
}
else
{
println( ( i + ". ) " ) + level.script_gen_dump_reasons[ i ] );
}
if ( level.script_gen_dump_reasons[ i ] == "First run" )
{
firstrun = 1;
}
i++;
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
if ( firstrun )
{
println( "for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\\" + level.script + "_fx.gsc ) " );
println( " " );
println( "replace:" );
println( "maps\\_load::main( 1 );" );
println( " " );
println( "with( don't forget to add this file to P4 ):" );
println( "maps\\scriptgen\\" + level.script + "_scriptgen::main();" );
println( " " );
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
println( "^2 / \\ / \\ / \\" );
println( "^2scroll up" );
println( "^2 / \\ / \\ / \\" );
println( " " );
}
else
{
return;
}
filename = "scriptgen/" + level.script + "_scriptgen.gsc";
csvfilename = "zone_source/" + level.script + ".csv";
if ( level.bscriptgened )
{
file = openfile( filename, "write" );
}
else
{
file = 0;
}
assert( file != -1, "File not writeable( check it and and restart the map ): " + filename );
script_gen_dumpprintln( file, "// script generated script do not write your own script here it will go away if you do." );
script_gen_dumpprintln( file, "main()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "" );
script_gen_dumpprintln( file, "\tlevel.script_gen_dump = [];" );
script_gen_dumpprintln( file, "" );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\t" + level.script_gen_dump[ signatures[ i ] ] );
}
i++;
}
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + """ + signatures[ i ] + """ + ";" );
i++;
continue;
}
else
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + ""nowrite"" + ";" );
}
i++;
}
script_gen_dumpprintln( file, "" );
keys1 = undefined;
keys2 = undefined;
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "\tanim_precach_" + keys1[ i ] + "();" );
i++;
}
}
script_gen_dumpprintln( file, "\tmaps\\_load::main( 1, " + level.bcsvgened + ", 1 );" );
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "#using_animtree( "" + keys1[ i ] + "" );" );
script_gen_dumpprintln( file, "anim_precach_" + keys1[ i ] + "()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "\tlevel.sg_animtree[ "" + keys1[ i ] + "" ] = #animtree;" );
keys2 = getarraykeys( level.sg_precacheanims[ keys1[ i ] ] );
while ( isDefined( keys2 ) )
{
j = 0;
while ( j < keys2.size )
{
script_gen_dumpprintln( file, "\tlevel.sg_anim[ "" + keys2[ j ] + "" ] = %" + keys2[ j ] + ";" );
j++;
}
}
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
i++;
}
}
if ( level.bscriptgened )
{
saved = closefile( file );
}
else
{
saved = 1;
}
if ( level.bcsvgened )
{
csvfile = openfile( csvfilename, "write" );
}
else
{
csvfile = 0;
}
assert( csvfile != -1, "File not writeable( check it and and restart the map ): " + csvfilename );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
script_gen_csvdumpprintln( csvfile, signatures[ i ] );
i++;
}
if ( level.bcsvgened )
{
csvfilesaved = closefile( csvfile );
}
else
{
csvfilesaved = 1;
}
assert( csvfilesaved == 1, "csv not saved( see above message? ): " + csvfilename );
assert( saved == 1, "map not saved( see above message? ): " + filename );
#/
/#
assert( !level.bscriptgened, "SCRIPTGEN generated: follow instructions listed above this error in the console" );
#/
if ( level.bscriptgened )
{
/#
assertmsg( "SCRIPTGEN updated: Rebuild fast file and run map again" );
#/
}
flag_set( "scriptgen_done" );
}
script_gen_csvdumpprintln( file, signature )
{
prefix = undefined;
writtenprefix = undefined;
path = "";
extension = "";
if ( issubstr( signature, "ignore" ) )
{
prefix = "ignore";
}
else if ( issubstr( signature, "col_map_sp" ) )
{
prefix = "col_map_sp";
}
else if ( issubstr( signature, "gfx_map" ) )
{
prefix = "gfx_map";
}
else if ( issubstr( signature, "rawfile" ) )
{
prefix = "rawfile";
}
else if ( issubstr( signature, "sound" ) )
{
prefix = "sound";
}
else if ( issubstr( signature, "xmodel" ) )
{
prefix = "xmodel";
}
else if ( issubstr( signature, "xanim" ) )
{
prefix = "xanim";
}
else if ( issubstr( signature, "item" ) )
{
prefix = "item";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "fx" ) )
{
prefix = "fx";
}
else if ( issubstr( signature, "menu" ) )
{
prefix = "menu";
writtenprefix = "menufile";
path = "ui / scriptmenus/";
extension = ".menu";
}
else if ( issubstr( signature, "rumble" ) )
{
prefix = "rumble";
writtenprefix = "rawfile";
path = "rumble/";
}
else if ( issubstr( signature, "shader" ) )
{
prefix = "shader";
writtenprefix = "material";
}
else if ( issubstr( signature, "shock" ) )
{
prefix = "shock";
writtenprefix = "rawfile";
extension = ".shock";
path = "shock/";
}
else if ( issubstr( signature, "string" ) )
{
prefix = "string";
/#
assertmsg( "string not yet supported by scriptgen" );
#/
}
else if ( issubstr( signature, "turret" ) )
{
prefix = "turret";
writtenprefix = "weapon";
path = "sp/";
}
else
{
if ( issubstr( signature, "vehicle" ) )
{
prefix = "vehicle";
writtenprefix = "rawfile";
path = "vehicles/";
}
}
if ( !isDefined( prefix ) )
{
return;
}
if ( !isDefined( writtenprefix ) )
{
string = ( prefix + ", " ) + getsubstr( signature, prefix.size + 1, signature.size );
}
else
{
string = ( writtenprefix + ", " ) + path + getsubstr( signature, prefix.size + 1, signature.size ) + extension;
}
/#
if ( file == -1 || !level.bcsvgened )
{
println( string );
}
else
{
fprintln( file, string );
#/
}
}
script_gen_dumpprintln( file, string )
{
/#
if ( file == -1 || !level.bscriptgened )
{
println( string );
}
else
{
fprintln( file, string );
#/
}
}

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@ -0,0 +1,218 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_utility;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/_hacker_tool;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
init() //checked matches cerberus output
{
level.isplayertrackedfunc = ::isplayertracked;
}
createsensorgrenadewatcher() //checked matches cerberus output
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "sensor_grenade", "sensor_grenade_mp", self.team );
watcher.headicon = 0;
watcher.onspawn = ::onspawnsensorgrenade;
watcher.detonate = ::sensorgrenadedestroyed;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 0;
watcher.reconmodel = "t6_wpn_motion_sensor_world_detect";
watcher.ondamage = ::watchsensorgrenadedamage;
watcher.enemydestroy = 1;
}
onspawnsensorgrenade( watcher, player ) //checked matches cerberus output
{
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
self setowner( player );
self setteam( player.team );
self.owner = player;
self playloopsound( "fly_sensor_nade_lp" );
self maps/mp/_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
player addweaponstat( "sensor_grenade_mp", "used", 1 );
self thread watchforstationary( player );
self thread watchforexplode( player );
}
watchforstationary( owner ) //checked matches cerberus output
{
self endon( "death" );
self endon( "hacked" );
self endon( "explode" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "stationary" );
checkfortracking( self.origin );
}
watchforexplode( owner ) //checked matches cerberus output
{
self endon( "hacked" );
self endon( "delete" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "explode", origin );
checkfortracking( origin + ( 0, 0, 1 ) );
}
checkfortracking( origin ) //checked changed to match cerberus output
{
if ( isDefined( self.owner ) == 0 )
{
return;
}
players = level.players;
foreach ( player in level.players )
{
if ( player isenemyplayer( self.owner ) )
{
if ( !player hasperk( "specialty_nomotionsensor" ) )
{
if ( distancesquared( player.origin, origin ) < 562500 )
{
trace = bullettrace( origin, player.origin + vectorScale( ( 0, 0, 1 ), 12 ), 0, player );
if ( trace[ "fraction" ] == 1 )
{
self.owner tracksensorgrenadevictim( player );
}
}
}
}
}
}
tracksensorgrenadevictim( victim ) //checked matches cerberus output
{
if ( !isDefined( self.sensorgrenadedata ) )
{
self.sensorgrenadedata = [];
}
if ( !isDefined( self.sensorgrenadedata[ victim.clientid ] ) )
{
self.sensorgrenadedata[ victim.clientid ] = getTime();
}
}
isplayertracked( player, time ) //checked matches cerberus output
{
playertracked = 0;
if ( isDefined( self.sensorgrenadedata ) && isDefined( self.sensorgrenadedata[ player.clientid ] ) )
{
if ( ( self.sensorgrenadedata[ player.clientid ] + 10000 ) > time )
{
playertracked = 1;
}
}
return playertracked;
}
sensorgrenadedestroyed( attacker, weaponname ) //checked matches cerberus output
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_motion_sensor", attacker, self.owner, weaponname );
}
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchsensorgrenadedamage( watcher ) //checked changed to match beta dump
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 1;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
if ( level.teambased && isplayer( attacker ) )
{
if ( !level.hardcoremode && self.owner.team == attacker.pers[ "team" ] && self.owner != attacker )
{
continue;
}
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else
{
if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
return;
}
}
}

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//includes match cerberus output
#include maps/mp/killstreaks/_dogs;
#include maps/mp/killstreaks/_airsupport;
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
level.willypetedamageradius = 300;
level.willypetedamageheight = 128;
level.sound_smoke_start = "wpn_smoke_hiss_start";
level.sound_smoke_loop = "wpn_smoke_hiss_lp";
level.sound_smoke_stop = "wpn_smoke_hiss_end";
level.smokesoundduration = 8;
level.fx_smokegrenade_single = "smoke_center_mp";
precacheitem( level.fx_smokegrenade_single );
}
watchsmokegrenadedetonation( owner ) //checked matches cerberus output
{
owner addweaponstat( "willy_pete_mp", "used", 1 );
self waittill( "explode", position, surface );
if ( !isDefined( level.water_duds ) || level.water_duds == 1 )
{
if ( isDefined( surface ) && surface == "water" )
{
return;
}
}
onefoot = vectorScale( ( 0, 0, 1 ), 12 );
startpos = position + onefoot;
ent = spawntimedfx( level.fx_smokegrenade_single, position, ( 0, 0, 1 ), 12 );
ent thread blocksight();
if ( isDefined( owner ) )
{
owner.smokegrenadetime = getTime();
owner.smokegrenadeposition = position;
}
thread playsmokesound( position, level.smokesoundduration, level.sound_smoke_start, level.sound_smoke_stop, level.sound_smoke_loop );
damageeffectarea( owner, startpos, level.willypetedamageradius, level.willypetedamageheight, undefined );
}
damageeffectarea( owner, position, radius, height, killcament ) //checked matches cerberus output
{
effectarea = spawn( "trigger_radius", position, 0, radius, height );
owner thread maps/mp/killstreaks/_dogs::flash_dogs( effectarea );
effectarea delete();
}
blocksight() //checked matches cerberus output
{
self endon( "death" );
radius = 64;
fxblocksight( self, radius );
for ( ;; )
{
wait 0.75;
radius = clamp( radius * 1.5, 10, 150 );
fxblocksight( self, radius );
}
}

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//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
init() //checked matches cerberus output
{
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
}
watch_bolt_detonation( owner ) //checked matches cerberus output
{
}

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#include maps/mp/gametypes/_battlechatter_mp;
#include maps/mp/killstreaks/_dogs;
#include maps/mp/killstreaks/_airsupport;
#include common_scripts/utility;
#include maps/mp/_utility;
init()
{
level.tabuninitialgasshockduration = weapons_get_dvar_int( "scr_tabunInitialGasShockDuration", "7" );
level.tabunwalkingasshockduration = weapons_get_dvar_int( "scr_tabunWalkInGasShockDuration", "4" );
level.tabungasshockradius = weapons_get_dvar_int( "scr_tabun_shock_radius", "185" );
level.tabungasshockheight = weapons_get_dvar_int( "scr_tabun_shock_height", "20" );
level.tabungaspoisonradius = weapons_get_dvar_int( "scr_tabun_effect_radius", "185" );
level.tabungaspoisonheight = weapons_get_dvar_int( "scr_tabun_shock_height", "20" );
level.tabungasduration = weapons_get_dvar_int( "scr_tabunGasDuration", "8" );
level.poisonduration = weapons_get_dvar_int( "scr_poisonDuration", "8" );
level.poisondamage = weapons_get_dvar_int( "scr_poisonDamage", "13" );
level.poisondamagehardcore = weapons_get_dvar_int( "scr_poisonDamageHardcore", "5" );
level.fx_tabun_0 = "tabun_tiny_mp";
level.fx_tabun_1 = "tabun_small_mp";
level.fx_tabun_2 = "tabun_medium_mp";
level.fx_tabun_3 = "tabun_large_mp";
level.fx_tabun_single = "tabun_center_mp";
precacheitem( level.fx_tabun_0 );
precacheitem( level.fx_tabun_1 );
precacheitem( level.fx_tabun_2 );
precacheitem( level.fx_tabun_3 );
precacheitem( level.fx_tabun_single );
level.fx_tabun_radius0 = weapons_get_dvar_int( "scr_fx_tabun_radius0", 55 );
level.fx_tabun_radius1 = weapons_get_dvar_int( "scr_fx_tabun_radius1", 55 );
level.fx_tabun_radius2 = weapons_get_dvar_int( "scr_fx_tabun_radius2", 50 );
level.fx_tabun_radius3 = weapons_get_dvar_int( "scr_fx_tabun_radius3", 25 );
level.sound_tabun_start = "wpn_gas_hiss_start";
level.sound_tabun_loop = "wpn_gas_hiss_lp";
level.sound_tabun_stop = "wpn_gas_hiss_end";
level.sound_shock_tabun_start = "";
level.sound_shock_tabun_loop = "";
level.sound_shock_tabun_stop = "";
/#
level thread checkdvarupdates();
#/
}
checkdvarupdates()
{
while ( 1 )
{
level.tabungaspoisonradius = weapons_get_dvar_int( "scr_tabun_effect_radius", level.tabungaspoisonradius );
level.tabungaspoisonheight = weapons_get_dvar_int( "scr_tabun_shock_height", level.tabungaspoisonheight );
level.tabungasshockradius = weapons_get_dvar_int( "scr_tabun_shock_radius", level.tabungasshockradius );
level.tabungasshockheight = weapons_get_dvar_int( "scr_tabun_shock_height", level.tabungasshockheight );
level.tabuninitialgasshockduration = weapons_get_dvar_int( "scr_tabunInitialGasShockDuration", level.tabuninitialgasshockduration );
level.tabunwalkingasshockduration = weapons_get_dvar_int( "scr_tabunWalkInGasShockDuration", level.tabunwalkingasshockduration );
level.tabungasduration = weapons_get_dvar_int( "scr_tabunGasDuration", level.tabungasduration );
level.poisonduration = weapons_get_dvar_int( "scr_poisonDuration", level.poisonduration );
level.poisondamage = weapons_get_dvar_int( "scr_poisonDamage", level.poisondamage );
level.poisondamagehardcore = weapons_get_dvar_int( "scr_poisonDamageHardcore", level.poisondamagehardcore );
level.fx_tabun_radius0 = weapons_get_dvar_int( "scr_fx_tabun_radius0", level.fx_tabun_radius0 );
level.fx_tabun_radius1 = weapons_get_dvar_int( "scr_fx_tabun_radius1", level.fx_tabun_radius1 );
level.fx_tabun_radius2 = weapons_get_dvar_int( "scr_fx_tabun_radius2", level.fx_tabun_radius2 );
level.fx_tabun_radius3 = weapons_get_dvar_int( "scr_fx_tabun_radius3", level.fx_tabun_radius3 );
wait 1;
}
}
watchtabungrenadedetonation( owner )
{
self waittill( "explode", position, surface );
if ( !isDefined( level.water_duds ) || level.water_duds == 1 )
{
if ( isDefined( surface ) && surface == "water" )
{
return;
}
}
if ( weapons_get_dvar_int( "scr_enable_new_tabun", 1 ) )
{
generatelocations( position, owner );
}
else
{
singlelocation( position, owner );
}
}
damageeffectarea( owner, position, radius, height, killcament )
{
shockeffectarea = spawn( "trigger_radius", position, 0, radius, height );
gaseffectarea = spawn( "trigger_radius", position, 0, radius, height );
/#
if ( getDvarInt( "scr_draw_triggers" ) )
{
level thread drawcylinder( position, radius, height, undefined, "tabun_draw_cylinder_stop" );
#/
}
owner thread maps/mp/killstreaks/_dogs::flash_dogs( shockeffectarea );
owner thread maps/mp/killstreaks/_dogs::flash_dogs( gaseffectarea );
loopwaittime = 0,5;
durationoftabun = level.tabungasduration;
while ( durationoftabun > 0 )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( level.friendlyfire == 0 )
{
if ( players[ i ] != owner )
{
if ( !isDefined( owner ) || !isDefined( owner.team ) )
{
i++;
continue;
}
else
{
if ( level.teambased && players[ i ].team == owner.team )
{
i++;
continue;
}
}
}
else
{
if ( !isDefined( players[ i ].inpoisonarea ) || players[ i ].inpoisonarea == 0 )
{
if ( players[ i ] istouching( gaseffectarea ) && players[ i ].sessionstate == "playing" )
{
if ( !players[ i ] hasperk( "specialty_proximityprotection" ) )
{
trace = bullettrace( position, players[ i ].origin + vectorScale( ( 0, 0, 0 ), 12 ), 0, players[ i ] );
if ( trace[ "fraction" ] == 1 )
{
players[ i ].lastpoisonedby = owner;
players[ i ] thread damageinpoisonarea( shockeffectarea, killcament, trace, position );
}
}
players[ i ] thread maps/mp/gametypes/_battlechatter_mp::incomingspecialgrenadetracking( "gas" );
}
}
}
}
i++;
}
wait loopwaittime;
durationoftabun -= loopwaittime;
}
if ( level.tabungasduration < level.poisonduration )
{
wait ( level.poisonduration - level.tabungasduration );
}
shockeffectarea delete();
gaseffectarea delete();
/#
if ( getDvarInt( "scr_draw_triggers" ) )
{
level notify( "tabun_draw_cylinder_stop" );
#/
}
}
damageinpoisonarea( gaseffectarea, killcament, trace, position )
{
self endon( "disconnect" );
self endon( "death" );
self thread watch_death();
self.inpoisonarea = 1;
self startpoisoning();
tabunshocksound = spawn( "script_origin", ( 0, 0, 0 ) );
tabunshocksound thread deleteentonownerdeath( self );
tabunshocksound.origin = position;
tabunshocksound playsound( level.sound_shock_tabun_start );
tabunshocksound playloopsound( level.sound_shock_tabun_loop );
timer = 0;
while ( trace[ "fraction" ] == 1 && isDefined( gaseffectarea ) && self istouching( gaseffectarea ) && self.sessionstate == "playing" && isDefined( self.lastpoisonedby ) )
{
damage = level.poisondamage;
if ( level.hardcoremode )
{
damage = level.poisondamagehardcore;
}
self dodamage( damage, gaseffectarea.origin, self.lastpoisonedby, killcament, "none", "MOD_GAS", 0, "tabun_gas_mp" );
if ( self mayapplyscreeneffect() )
{
switch( timer )
{
case 0:
self shellshock( "tabun_gas_mp", 1 );
break;
timer++;
continue;
case 1:
self shellshock( "tabun_gas_nokick_mp", 1 );
break;
timer++;
continue;
default:
}
timer++;
if ( timer >= 2 )
{
timer = 0;
}
self hide_hud();
}
wait 1;
trace = bullettrace( position, self.origin + vectorScale( ( 0, 0, 0 ), 12 ), 0, self );
}
tabunshocksound stoploopsound( 0,5 );
wait 0,5;
thread playsoundinspace( level.sound_shock_tabun_stop, position );
wait 0,5;
tabunshocksound notify( "delete" );
tabunshocksound delete();
self show_hud();
self stoppoisoning();
self.inpoisonarea = 0;
}
}
deleteentonownerdeath( owner )
{
self endon( "delete" );
owner waittill( "death" );
self delete();
}
watch_death()
{
self waittill( "death" );
self show_hud();
}
hide_hud()
{
self setclientuivisibilityflag( "hud_visible", 0 );
}
show_hud()
{
self setclientuivisibilityflag( "hud_visible", 1 );
}
weapons_get_dvar_int( dvar, def )
{
return int( weapons_get_dvar( dvar, def ) );
}
weapons_get_dvar( dvar, def )
{
if ( getDvar( dvar ) != "" )
{
return getDvarFloat( dvar );
}
else
{
setdvar( dvar, def );
return def;
}
}
generatelocations( position, owner )
{
onefoot = vectorScale( ( 0, 0, 0 ), 12 );
startpos = position + onefoot;
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
black = vectorScale( ( 0, 0, 0 ), 0,2 );
debugstar( startpos, 2000, black );
#/
}
spawnalllocs( owner, startpos );
}
singlelocation( position, owner )
{
spawntimedfx( level.fx_tabun_single, position );
killcament = spawn( "script_model", position + vectorScale( ( 0, 0, 0 ), 60 ) );
killcament deleteaftertime( 15 );
killcament.starttime = getTime();
damageeffectarea( owner, position, level.tabungaspoisonradius, level.tabungaspoisonheight, killcament );
}
hitpos( start, end, color )
{
trace = bullettrace( start, end, 0, undefined );
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
debugstar( trace[ "position" ], 2000, color );
}
thread debug_line( start, trace[ "position" ], color, 80 );
#/
return trace[ "position" ];
}
spawnalllocs( owner, startpos )
{
defaultdistance = weapons_get_dvar_int( "scr_defaultDistanceTabun", 220 );
cos45 = 0,707;
negcos45 = -0,707;
red = ( 0,9, 0,2, 0,2 );
blue = ( 0,2, 0,2, 0,9 );
green = ( 0,2, 0,9, 0,2 );
white = vectorScale( ( 0, 0, 0 ), 0,9 );
north = startpos + ( defaultdistance, 0, 0 );
south = startpos - ( defaultdistance, 0, 0 );
east = startpos + ( 0, defaultdistance, 0 );
west = startpos - ( 0, defaultdistance, 0 );
nw = startpos + ( cos45 * defaultdistance, negcos45 * defaultdistance, 0 );
ne = startpos + ( cos45 * defaultdistance, cos45 * defaultdistance, 0 );
sw = startpos + ( negcos45 * defaultdistance, negcos45 * defaultdistance, 0 );
se = startpos + ( negcos45 * defaultdistance, cos45 * defaultdistance, 0 );
locations = [];
locations[ "color" ] = [];
locations[ "loc" ] = [];
locations[ "tracePos" ] = [];
locations[ "distSqrd" ] = [];
locations[ "fxtoplay" ] = [];
locations[ "radius" ] = [];
locations[ "color" ][ 0 ] = red;
locations[ "color" ][ 1 ] = red;
locations[ "color" ][ 2 ] = blue;
locations[ "color" ][ 3 ] = blue;
locations[ "color" ][ 4 ] = green;
locations[ "color" ][ 5 ] = green;
locations[ "color" ][ 6 ] = white;
locations[ "color" ][ 7 ] = white;
locations[ "point" ][ 0 ] = north;
locations[ "point" ][ 1 ] = ne;
locations[ "point" ][ 2 ] = east;
locations[ "point" ][ 3 ] = se;
locations[ "point" ][ 4 ] = south;
locations[ "point" ][ 5 ] = sw;
locations[ "point" ][ 6 ] = west;
locations[ "point" ][ 7 ] = nw;
count = 0;
while ( count < 8 )
{
trace = hitpos( startpos, locations[ "point" ][ count ], locations[ "color" ][ count ] );
locations[ "tracePos" ][ count ] = trace;
locations[ "loc" ][ count ] = ( startpos / 2 ) + ( trace / 2 );
locations[ "loc" ][ count ] -= vectorScale( ( 0, 0, 0 ), 12 );
locations[ "distSqrd" ][ count ] = distancesquared( startpos, trace );
count++;
}
centroid = getcentroid( locations );
killcament = spawn( "script_model", centroid + vectorScale( ( 0, 0, 0 ), 60 ) );
killcament deleteaftertime( 15 );
killcament.starttime = getTime();
center = getcenter( locations );
i = 0;
while ( i < 8 )
{
fxtoplay = setuptabunfx( owner, locations, i );
switch( fxtoplay )
{
case 0:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_0;
locations[ "radius" ][ i ] = level.fx_tabun_radius0;
break;
i++;
continue;
case 1:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_1;
locations[ "radius" ][ i ] = level.fx_tabun_radius1;
break;
i++;
continue;
case 2:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_2;
locations[ "radius" ][ i ] = level.fx_tabun_radius2;
break;
i++;
continue;
case 3:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_3;
locations[ "radius" ][ i ] = level.fx_tabun_radius3;
break;
i++;
continue;
default:
locations[ "radius" ][ i ] = 0;
}
i++;
}
singleeffect = 1;
freepassused = 0;
i = 0;
while ( i < 8 )
{
if ( locations[ "radius" ][ i ] != level.fx_tabun_radius0 )
{
if ( freepassused == 0 && locations[ "radius" ][ i ] == level.fx_tabun_radius1 )
{
freepassused = 1;
i++;
continue;
}
else
{
singleeffect = 0;
}
}
i++;
}
onefoot = vectorScale( ( 0, 0, 0 ), 12 );
startpos -= onefoot;
thread playtabunsound( startpos );
if ( singleeffect == 1 )
{
singlelocation( startpos, owner );
}
else
{
spawntimedfx( level.fx_tabun_3, startpos );
count = 0;
while ( count < 8 )
{
if ( isDefined( locations[ "fxtoplay" ][ count ] ) )
{
spawntimedfx( locations[ "fxtoplay" ][ count ], locations[ "loc" ][ count ] );
thread damageeffectarea( owner, locations[ "loc" ][ count ], locations[ "radius" ][ count ], locations[ "radius" ][ count ], killcament );
}
count++;
}
}
}
playtabunsound( position )
{
tabunsound = spawn( "script_origin", ( 0, 0, 0 ) );
tabunsound.origin = position;
tabunsound playsound( level.sound_tabun_start );
tabunsound playloopsound( level.sound_tabun_loop );
wait level.tabungasduration;
thread playsoundinspace( level.sound_tabun_stop, position );
tabunsound stoploopsound( 0,5 );
wait 0,5;
tabunsound delete();
}
setuptabunfx( owner, locations, count )
{
fxtoplay = undefined;
previous = count - 1;
if ( previous < 0 )
{
previous += locations[ "loc" ].size;
}
next = count + 1;
if ( next >= locations[ "loc" ].size )
{
next -= locations[ "loc" ].size;
}
effect0dist = level.fx_tabun_radius0 * level.fx_tabun_radius0;
effect1dist = level.fx_tabun_radius1 * level.fx_tabun_radius1;
effect2dist = level.fx_tabun_radius2 * level.fx_tabun_radius2;
effect3dist = level.fx_tabun_radius3 * level.fx_tabun_radius3;
effect4dist = level.fx_tabun_radius3;
fxtoplay = -1;
if ( locations[ "distSqrd" ][ count ] > effect0dist && locations[ "distSqrd" ][ previous ] > effect1dist && locations[ "distSqrd" ][ next ] > effect1dist )
{
fxtoplay = 0;
}
else
{
if ( locations[ "distSqrd" ][ count ] > effect1dist && locations[ "distSqrd" ][ previous ] > effect2dist && locations[ "distSqrd" ][ next ] > effect2dist )
{
fxtoplay = 1;
}
else
{
if ( locations[ "distSqrd" ][ count ] > effect2dist && locations[ "distSqrd" ][ previous ] > effect3dist && locations[ "distSqrd" ][ next ] > effect3dist )
{
fxtoplay = 2;
}
else
{
if ( locations[ "distSqrd" ][ count ] > effect3dist && locations[ "distSqrd" ][ previous ] > effect4dist && locations[ "distSqrd" ][ next ] > effect4dist )
{
fxtoplay = 3;
}
}
}
}
return fxtoplay;
}
getcentroid( locations )
{
centroid = ( 0, 0, 0 );
i = 0;
while ( i < locations[ "loc" ].size )
{
centroid += locations[ "loc" ][ i ] / locations[ "loc" ].size;
i++;
}
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
purple = ( 0,9, 0,2, 0,9 );
debugstar( centroid, 2000, purple );
#/
}
return centroid;
}
getcenter( locations )
{
center = ( 0, 0, 0 );
curx = locations[ "tracePos" ][ 0 ][ 0 ];
cury = locations[ "tracePos" ][ 0 ][ 1 ];
minx = curx;
maxx = curx;
miny = cury;
maxy = cury;
i = 1;
while ( i < locations[ "tracePos" ].size )
{
curx = locations[ "tracePos" ][ i ][ 0 ];
cury = locations[ "tracePos" ][ i ][ 1 ];
if ( curx > maxx )
{
maxx = curx;
}
else
{
if ( curx < minx )
{
minx = curx;
}
}
if ( cury > maxy )
{
maxy = cury;
i++;
continue;
}
else
{
if ( cury < miny )
{
miny = cury;
}
}
i++;
}
avgx = ( maxx + minx ) / 2;
avgy = ( maxy + miny ) / 2;
center = ( avgx, avgy, locations[ "tracePos" ][ 0 ][ 2 ] );
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
cyan = ( 0,2, 0,9, 0,9 );
debugstar( center, 2000, cyan );
#/
}
return center;
}

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@ -0,0 +1,408 @@
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_hacker_tool;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_globallogic_audio;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
init()
{
level.tacticalinsertionweapon = "tactical_insertion_mp";
precachemodel( "t6_wpn_tac_insert_world" );
loadfx( "misc/fx_equip_tac_insert_light_grn" );
loadfx( "misc/fx_equip_tac_insert_light_red" );
level._effect[ "tacticalInsertionFizzle" ] = loadfx( "misc/fx_equip_tac_insert_exp" );
maps/mp/gametypes/_globallogic_audio::registerdialoggroup( "item_destroyed", 1 );
}
istacspawntouchingcrates( origin, angles )
{
crate_ents = getentarray( "care_package", "script_noteworthy" );
mins = ( -17, -17, -40 );
maxs = ( 17, 17, 40 );
i = 0;
while ( i < crate_ents.size )
{
if ( crate_ents[ i ] istouchingvolume( origin + vectorScale( ( 0, 0, 1 ), 40 ), mins, maxs ) )
{
return 1;
}
i++;
}
return 0;
}
overridespawn( ispredictedspawn )
{
if ( !isDefined( self.tacticalinsertion ) )
{
return 0;
}
origin = self.tacticalinsertion.origin;
angles = self.tacticalinsertion.angles;
team = self.tacticalinsertion.team;
if ( !ispredictedspawn )
{
self.tacticalinsertion destroy_tactical_insertion();
}
if ( team != self.team )
{
return 0;
}
if ( istacspawntouchingcrates( origin ) )
{
return 0;
}
if ( !ispredictedspawn )
{
self.tacticalinsertiontime = getTime();
self spawn( origin, angles, "tactical insertion" );
self setspawnclientflag( "SCDFL_DISABLE_LOGGING" );
self addweaponstat( "tactical_insertion_mp", "used", 1 );
}
return 1;
}
waitanddelete( time )
{
self endon( "death" );
wait 0,05;
self delete();
}
watch( player )
{
if ( isDefined( player.tacticalinsertion ) )
{
player.tacticalinsertion destroy_tactical_insertion();
}
player thread spawntacticalinsertion();
self waitanddelete( 0,05 );
}
watchusetrigger( trigger, callback, playersoundonuse, npcsoundonuse )
{
self endon( "delete" );
while ( 1 )
{
trigger waittill( "trigger", player );
while ( !isalive( player ) )
{
continue;
}
while ( !player isonground() )
{
continue;
}
if ( isDefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
{
continue;
}
if ( isDefined( trigger.triggerteamignore ) && player.team == trigger.triggerteamignore )
{
continue;
}
if ( isDefined( trigger.claimedby ) && player != trigger.claimedby )
{
continue;
}
if ( player usebuttonpressed() && !player.throwinggrenade && !player meleebuttonpressed() )
{
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
self thread [[ callback ]]( player );
}
}
}
watchdisconnect()
{
self.tacticalinsertion endon( "delete" );
self waittill( "disconnect" );
self.tacticalinsertion thread destroy_tactical_insertion();
}
destroy_tactical_insertion( attacker )
{
self.owner.tacticalinsertion = undefined;
self notify( "delete" );
self.owner notify( "tactical_insertion_destroyed" );
self.friendlytrigger delete();
self.enemytrigger delete();
if ( isDefined( attacker ) && isDefined( attacker.pers[ "team" ] ) && isDefined( self.owner ) && isDefined( self.owner.pers[ "team" ] ) )
{
if ( level.teambased )
{
if ( attacker.pers[ "team" ] != self.owner.pers[ "team" ] )
{
attacker notify( "destroyed_explosive" );
attacker maps/mp/_challenges::destroyedequipment();
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
else
{
if ( attacker != self.owner )
{
attacker notify( "destroyed_explosive" );
attacker maps/mp/_challenges::destroyedequipment();
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
}
self delete();
}
fizzle( attacker )
{
if ( isDefined( self.fizzle ) && self.fizzle )
{
return;
}
self.fizzle = 1;
playfx( level._effect[ "tacticalInsertionFizzle" ], self.origin );
self playsound( "dst_tac_insert_break" );
if ( isDefined( attacker ) && attacker != self.owner )
{
self.owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
self destroy_tactical_insertion( attacker );
}
pickup( attacker )
{
player = self.owner;
self destroy_tactical_insertion();
player giveweapon( level.tacticalinsertionweapon );
player setweaponammoclip( level.tacticalinsertionweapon, 1 );
}
spawntacticalinsertion()
{
self endon( "disconnect" );
self.tacticalinsertion = spawn( "script_model", self.origin + ( 0, 0, 1 ) );
self.tacticalinsertion setmodel( "t6_wpn_tac_insert_world" );
self.tacticalinsertion.origin = self.origin + ( 0, 0, 1 );
self.tacticalinsertion.angles = self.angles;
self.tacticalinsertion.team = self.team;
self.tacticalinsertion setteam( self.team );
self.tacticalinsertion.owner = self;
self.tacticalinsertion setowner( self );
self.tacticalinsertion setweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread maps/mp/gametypes/_weaponobjects::attachreconmodel( "t6_wpn_tac_insert_detect", self );
self.tacticalinsertion endon( "delete" );
self.tacticalinsertion maps/mp/_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
triggerheight = 64;
triggerradius = 128;
self.tacticalinsertion.friendlytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorScale( ( 0, 0, 1 ), 3 ) );
self.tacticalinsertion.friendlytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.friendlytrigger sethintstring( &"MP_TACTICAL_INSERTION_PICKUP" );
if ( level.teambased )
{
self.tacticalinsertion.friendlytrigger setteamfortrigger( self.team );
self.tacticalinsertion.friendlytrigger.triggerteam = self.team;
}
self clientclaimtrigger( self.tacticalinsertion.friendlytrigger );
self.tacticalinsertion.friendlytrigger.claimedby = self;
self.tacticalinsertion.enemytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorScale( ( 0, 0, 1 ), 3 ) );
self.tacticalinsertion.enemytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.enemytrigger sethintstring( &"MP_TACTICAL_INSERTION_DESTROY" );
self.tacticalinsertion.enemytrigger setinvisibletoplayer( self );
if ( level.teambased )
{
self.tacticalinsertion.enemytrigger setexcludeteamfortrigger( self.team );
self.tacticalinsertion.enemytrigger.triggerteamignore = self.team;
}
self.tacticalinsertion setclientflag( 2 );
self thread watchdisconnect();
watcher = maps/mp/gametypes/_weaponobjects::getweaponobjectwatcherbyweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.friendlytrigger, ::pickup, watcher.pickupsoundplayer, watcher.pickupsound );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.enemytrigger, ::fizzle );
if ( isDefined( self.tacticalinsertioncount ) )
{
self.tacticalinsertioncount++;
}
else
{
self.tacticalinsertioncount = 1;
}
self.tacticalinsertion setcandamage( 1 );
self.tacticalinsertion.health = 1;
while ( 1 )
{
self.tacticalinsertion waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
while ( level.teambased && isDefined( attacker ) && isplayer( attacker ) && attacker.team == self.team && attacker != self )
{
continue;
}
if ( attacker != self )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( level.teambased && self.tacticalinsertion.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else
{
if ( !level.teambased && self.tacticalinsertion.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
break;
break;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
break;
}
}
if ( isDefined( attacker ) && attacker != self )
{
self maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
self.tacticalinsertion thread fizzle();
}
}
cancel_button_think()
{
if ( !isDefined( self.tacticalinsertion ) )
{
return;
}
text = cancel_text_create();
self thread cancel_button_press();
event = self waittill_any_return( "tactical_insertion_destroyed", "disconnect", "end_killcam", "abort_killcam", "tactical_insertion_canceled", "spawned" );
if ( event == "tactical_insertion_canceled" )
{
self.tacticalinsertion destroy_tactical_insertion();
}
if ( isDefined( text ) )
{
text destroy();
}
}
canceltackinsertionbutton()
{
if ( level.console )
{
return self changeseatbuttonpressed();
}
else
{
return self jumpbuttonpressed();
}
}
cancel_button_press()
{
self endon( "disconnect" );
self endon( "end_killcam" );
self endon( "abort_killcam" );
while ( 1 )
{
wait 0,05;
if ( self canceltackinsertionbutton() )
{
break;
}
else
{
}
}
self notify( "tactical_insertion_canceled" );
}
cancel_text_create()
{
text = newclienthudelem( self );
text.archived = 0;
text.y = -100;
text.alignx = "center";
text.aligny = "middle";
text.horzalign = "center";
text.vertalign = "bottom";
text.sort = 10;
text.font = "small";
text.foreground = 1;
text.hidewheninmenu = 1;
if ( self issplitscreen() )
{
text.y = -80;
text.fontscale = 1,2;
}
else
{
text.fontscale = 1,6;
}
text settext( &"PLATFORM_PRESS_TO_CANCEL_TACTICAL_INSERTION" );
text.alpha = 1;
return text;
}
gettacticalinsertions()
{
tac_inserts = [];
_a393 = level.players;
_k393 = getFirstArrayKey( _a393 );
while ( isDefined( _k393 ) )
{
player = _a393[ _k393 ];
if ( isDefined( player.tacticalinsertion ) )
{
tac_inserts[ tac_inserts.size ] = player.tacticalinsertion;
}
_k393 = getNextArrayKey( _a393, _k393 );
}
return tac_inserts;
}
tacticalinsertiondestroyedbytrophysystem( attacker, trophysystem )
{
owner = self.owner;
if ( isDefined( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( trophysystem.name );
attacker maps/mp/_challenges::destroyedtacticalinsert();
}
self thread fizzle();
if ( isDefined( owner ) )
{
owner endon( "death" );
owner endon( "disconnect" );
wait 0,05;
owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
}

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//checked includes match cerberus output
#include maps/mp/gametypes/_perplayer;
main() //checked matches cerberus output
{
level.tearradius = 170;
level.tearheight = 128;
level.teargasfillduration = 7;
level.teargasduration = 23;
level.tearsufferingduration = 3;
level.teargrenadetimer = 4;
precacheshellshock( "teargas" );
fgmonitor = maps/mp/gametypes/_perplayer::init( "tear_grenade_monitor", ::startmonitoringtearusage, ::stopmonitoringtearusage );
maps/mp/gametypes/_perplayer::enable( fgmonitor );
}
startmonitoringtearusage() //checked matches cerberus output
{
self thread monitortearusage();
}
stopmonitoringtearusage( disconnected ) //checked matches cerberus output
{
self notify( "stop_monitoring_tear_usage" );
}
monitortearusage() //checked changed to match cerberus output
{
self endon( "stop_monitoring_tear_usage" );
wait 0.05;
if ( !self hasweapon( "tear_grenade_mp" ) )
{
return;
}
prevammo = self getammocount( "tear_grenade_mp" );
while ( 1 )
{
ammo = self getammocount( "tear_grenade_mp" );
if ( ammo < prevammo )
{
num = prevammo - ammo;
for ( i = 0; i < num; i++ )
{
grenades = getentarray( "grenade", "classname" );
bestdist = undefined;
bestg = undefined;
for ( g = 0; g < grenades.size; g++ )
{
if ( !isDefined( grenades[ g ].teargrenade ) )
{
dist = distance( grenades[ g ].origin, self.origin + vectorScale( ( 0, 0, 1 ), 48 ) );
if ( !isDefined( bestdist ) || dist < bestdist )
{
bestdist = dist;
bestg = g;
}
}
}
if ( isDefined( bestdist ) )
{
grenades[ bestg ].teargrenade = 1;
grenades[ bestg ] thread teargrenade_think( self.team );
}
}
}
prevammo = ammo;
wait 0.05;
}
}
teargrenade_think( team ) //checked matches cerberus output
{
wait level.teargrenadetimer;
ent = spawnstruct();
ent thread tear( self.origin );
}
tear( pos ) //checked changed to match beta dump
{
trig = spawn( "trigger_radius", pos, 0, level.tearradius, level.tearheight );
starttime = getTime();
self thread teartimer();
self endon( "tear_timeout" );
while ( 1 )
{
trig waittill( "trigger", player );
if ( player.sessionstate != "playing" )
{
continue;
}
time = ( getTime() - starttime ) / 1000;
currad = level.tearradius;
curheight = level.tearheight;
if ( time < level.teargasfillduration )
{
currad = currad * ( time / level.teargasfillduration );
curheight = curheight * ( time / level.teargasfillduration );
}
offset = ( player.origin + vectorScale( ( 0, 0, 1 ), 32 ) ) - pos;
offset2d = ( offset[ 0 ], offset[ 1 ], 0 );
if ( lengthsquared( offset2d ) > ( currad * currad ) )
{
continue;
}
if ( ( player.origin[ 2 ] - pos[ 2 ] ) > curheight )
{
continue;
}
player.teargasstarttime = getTime();
if ( !isDefined( player.teargassuffering ) )
{
player thread teargassuffering();
}
}
}
teartimer() //checked matches cerberus output
{
wait level.teargasduration;
self notify( "tear_timeout" );
}
teargassuffering() //checked changed to match cerberus output
{
self endon( "death" );
self endon( "disconnect" );
self.teargassuffering = 1;
if ( self mayapplyscreeneffect() )
{
self shellshock( "teargas", 60 );
}
while ( 1 )
{
if ( ( getTime() - self.teargasstarttime ) > ( level.tearsufferingduration * 1000 ) )
{
break;
}
wait 1;
}
self shellshock( "teargas", 1 );
if ( self mayapplyscreeneffect() )
{
self.teargassuffering = undefined;
}
}
drawcylinder( pos, rad, height ) //checked changed to match beta dump
{
time = 0;
while ( 1 )
{
currad = rad;
curheight = height;
if ( time < level.teargasfillduration )
{
currad = currad * ( time / level.teargasfillduration );
curheight = curheight * ( time / level.teargasfillduration );
}
for ( r = 0; r < 20; r++ )
{
theta = ( r / 20 ) * 360;
theta2 = ( ( r + 1 ) / 20 ) * 360;
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, 0 ), pos + ( cos( theta2 ) * currad, sin( theta2 ) * currad, 0 ) );
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, curheight ), pos + ( cos( theta2 ) * currad, sin( theta2 ) * currad, curheight ) );
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, 0 ), pos + ( cos( theta ) * currad, sin( theta ) * currad, curheight ) );
}
time += 0.05;
if ( time > level.teargasduration )
{
return;
}
wait 0.05;
}
}

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loadtreadfx( vehicle ) //checked matches cerberus output
{
treadfx = vehicle.treadfxnamearray;
if ( isDefined( treadfx ) )
{
vehicle.treadfx = [];
if ( isDefined( treadfx[ "asphalt" ] ) && treadfx[ "asphalt" ] != "" )
{
vehicle.treadfx[ "asphalt" ] = loadfx( treadfx[ "asphalt" ] );
}
if ( isDefined( treadfx[ "bark" ] ) && treadfx[ "bark" ] != "" )
{
vehicle.treadfx[ "bark" ] = loadfx( treadfx[ "bark" ] );
}
if ( isDefined( treadfx[ "brick" ] ) && treadfx[ "brick" ] != "" )
{
vehicle.treadfx[ "brick" ] = loadfx( treadfx[ "brick" ] );
}
if ( isDefined( treadfx[ "carpet" ] ) && treadfx[ "carpet" ] != "" )
{
vehicle.treadfx[ "carpet" ] = loadfx( treadfx[ "carpet" ] );
}
if ( isDefined( treadfx[ "ceramic" ] ) && treadfx[ "ceramic" ] != "" )
{
vehicle.treadfx[ "ceramic" ] = loadfx( treadfx[ "ceramic" ] );
}
if ( isDefined( treadfx[ "cloth" ] ) && treadfx[ "cloth" ] != "" )
{
vehicle.treadfx[ "cloth" ] = loadfx( treadfx[ "cloth" ] );
}
if ( isDefined( treadfx[ "concrete" ] ) && treadfx[ "concrete" ] != "" )
{
vehicle.treadfx[ "concrete" ] = loadfx( treadfx[ "concrete" ] );
}
if ( isDefined( treadfx[ "cushion" ] ) && treadfx[ "cushion" ] != "" )
{
vehicle.treadfx[ "cushion" ] = loadfx( treadfx[ "cushion" ] );
}
if ( isDefined( treadfx[ "none" ] ) && treadfx[ "none" ] != "" )
{
vehicle.treadfx[ "none" ] = loadfx( treadfx[ "none" ] );
}
if ( isDefined( treadfx[ "dirt" ] ) && treadfx[ "dirt" ] != "" )
{
vehicle.treadfx[ "dirt" ] = loadfx( treadfx[ "dirt" ] );
}
if ( isDefined( treadfx[ "flesh" ] ) && treadfx[ "flesh" ] != "" )
{
vehicle.treadfx[ "flesh" ] = loadfx( treadfx[ "flesh" ] );
}
if ( isDefined( treadfx[ "foliage" ] ) && treadfx[ "foliage" ] != "" )
{
vehicle.treadfx[ "foliage" ] = loadfx( treadfx[ "foliage" ] );
}
if ( isDefined( treadfx[ "fruit" ] ) && treadfx[ "fruit" ] != "" )
{
vehicle.treadfx[ "fruit" ] = loadfx( treadfx[ "fruit" ] );
}
if ( isDefined( treadfx[ "glass" ] ) && treadfx[ "glass" ] != "" )
{
vehicle.treadfx[ "glass" ] = loadfx( treadfx[ "glass" ] );
}
if ( isDefined( treadfx[ "grass" ] ) && treadfx[ "grass" ] != "" )
{
vehicle.treadfx[ "grass" ] = loadfx( treadfx[ "grass" ] );
}
if ( isDefined( treadfx[ "gravel" ] ) && treadfx[ "gravel" ] != "" )
{
vehicle.treadfx[ "gravel" ] = loadfx( treadfx[ "gravel" ] );
}
if ( isDefined( treadfx[ "metal" ] ) && treadfx[ "metal" ] != "" )
{
vehicle.treadfx[ "metal" ] = loadfx( treadfx[ "metal" ] );
}
if ( isDefined( treadfx[ "mud" ] ) && treadfx[ "mud" ] != "" )
{
vehicle.treadfx[ "mud" ] = loadfx( treadfx[ "mud" ] );
}
if ( isDefined( treadfx[ "paintedmetal" ] ) && treadfx[ "paintedmetal" ] != "" )
{
vehicle.treadfx[ "paintedmetal" ] = loadfx( treadfx[ "paintedmetal" ] );
}
if ( isDefined( treadfx[ "paper" ] ) && treadfx[ "paper" ] != "" )
{
vehicle.treadfx[ "paper" ] = loadfx( treadfx[ "paper" ] );
}
if ( isDefined( treadfx[ "plaster" ] ) && treadfx[ "plaster" ] != "" )
{
vehicle.treadfx[ "plaster" ] = loadfx( treadfx[ "plaster" ] );
}
if ( isDefined( treadfx[ "plastic" ] ) && treadfx[ "plastic" ] != "" )
{
vehicle.treadfx[ "plastic" ] = loadfx( treadfx[ "plastic" ] );
}
if ( isDefined( treadfx[ "rock" ] ) && treadfx[ "rock" ] != "" )
{
vehicle.treadfx[ "rock" ] = loadfx( treadfx[ "rock" ] );
}
if ( isDefined( treadfx[ "rubber" ] ) && treadfx[ "rubber" ] != "" )
{
vehicle.treadfx[ "rubber" ] = loadfx( treadfx[ "rubber" ] );
}
if ( isDefined( treadfx[ "sand" ] ) && treadfx[ "sand" ] != "" )
{
vehicle.treadfx[ "sand" ] = loadfx( treadfx[ "sand" ] );
}
if ( isDefined( treadfx[ "water" ] ) && treadfx[ "water" ] != "" )
{
vehicle.treadfx[ "water" ] = loadfx( treadfx[ "water" ] );
}
if ( isDefined( treadfx[ "wood" ] ) && treadfx[ "wood" ] != "" )
{
vehicle.treadfx[ "wood" ] = loadfx( treadfx[ "wood" ] );
}
}
}
preloadtreadfx( vehicle ) //checked changed to match cerberus output
{
treadfx = getvehicletreadfxarray( vehicle );
for ( i = 0; i < treadfx.size; i++ )
{
loadfx( treadfx[ i ] );
}
}

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#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/killstreaks/_emp;
#include maps/mp/_tacticalinsertion;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_globallogic_audio;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
#using_animtree( "mp_trophy_system" );
init()
{
precachemodel( "t6_wpn_trophy_system_world" );
level.trophylongflashfx = loadfx( "weapon/trophy_system/fx_trophy_flash_lng" );
level.trophydetonationfx = loadfx( "weapon/trophy_system/fx_trophy_radius_detonation" );
level._effect[ "fx_trophy_friendly_light" ] = loadfx( "weapon/trophy_system/fx_trophy_light_friendly" );
level._effect[ "fx_trophy_enemy_light" ] = loadfx( "weapon/trophy_system/fx_trophy_light_enemy" );
level._effect[ "fx_trophy_deploy_impact" ] = loadfx( "weapon/trophy_system/fx_trophy_deploy_impact" );
trophydeployanim = %o_trophy_deploy;
trophyspinanim = %o_trophy_spin;
}
register()
{
registerclientfield( "missile", "trophy_system_state", 1, 2, "int" );
registerclientfield( "scriptmover", "trophy_system_state", 1, 2, "int" );
}
createtrophysystemwatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "trophy_system", "trophy_system_mp", self.team );
watcher.detonate = ::trophysystemdetonate;
watcher.activatesound = "wpn_claymore_alert";
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.reconmodel = "t6_wpn_trophy_system_world_detect";
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.activationdelay = 0,1;
watcher.headicon = 1;
watcher.enemydestroy = 1;
watcher.onspawn = ::ontrophysystemspawn;
watcher.ondamage = ::watchtrophysystemdamage;
watcher.ondestroyed = ::ontrophysystemsmashed;
watcher.stun = ::weaponstun;
watcher.stuntime = 1;
}
ontrophysystemspawn( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
player addweaponstat( "trophy_system_mp", "used", 1 );
self.ammo = 2;
self thread trophyactive( player );
self thread trophywatchhack();
self setclientfield( "trophy_system_state", 1 );
self playloopsound( "wpn_trophy_spin", 0,25 );
if ( isDefined( watcher.reconmodel ) )
{
self thread setreconmodeldeployed();
}
}
setreconmodeldeployed()
{
self endon( "death" );
for ( ;; )
{
if ( isDefined( self.reconmodelentity ) )
{
self.reconmodelentity setclientfield( "trophy_system_state", 1 );
return;
}
wait 0,05;
}
}
trophywatchhack()
{
self endon( "death" );
self waittill( "hacked", player );
wait 0,05;
self thread trophyactive( player );
}
ontrophysystemsmashed( attacker )
{
playfx( level._effect[ "tacticalInsertionFizzle" ], self.origin );
self playsound( "dst_tac_insert_break" );
self.owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "equipment_destroyed", "item_destroyed" );
if ( isDefined( attacker ) && self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment();
maps/mp/_scoreevents::processscoreevent( "destroyed_trophy_system", attacker, self.owner );
}
self delete();
}
trophyactive( owner )
{
owner endon( "disconnect" );
self endon( "death" );
self endon( "hacked" );
while ( 1 )
{
tac_inserts = maps/mp/_tacticalinsertion::gettacticalinsertions();
while ( level.missileentities.size < 1 || tac_inserts.size < 1 && isDefined( self.disabled ) )
{
wait 0,05;
}
index = 0;
while ( index < level.missileentities.size )
{
wait 0,05;
grenade = level.missileentities[ index ];
if ( !isDefined( grenade ) )
{
index++;
continue;
}
else if ( grenade == self )
{
index++;
continue;
}
else if ( isDefined( grenade.weaponname ) )
{
switch( grenade.weaponname )
{
case "claymore_mp":
index++;
continue;
}
}
if ( isDefined( grenade.name ) && grenade.name == "tactical_insertion_mp" )
{
index++;
continue;
}
else switch( grenade.model )
{
case "t6_wpn_grenade_supply_projectile":
index++;
continue;
}
if ( !isDefined( grenade.owner ) )
{
grenade.owner = getmissileowner( grenade );
}
if ( isDefined( grenade.owner ) )
{
if ( level.teambased )
{
if ( grenade.owner.team == owner.team )
{
index++;
continue;
}
else }
else if ( grenade.owner == owner )
{
index++;
continue;
}
else
{
grenadedistancesquared = distancesquared( grenade.origin, self.origin );
if ( grenadedistancesquared < 262144 )
{
if ( bullettracepassed( grenade.origin, self.origin + vectorScale( ( 0, 0, 1 ), 29 ), 0, self ) )
{
playfx( level.trophylongflashfx, self.origin + vectorScale( ( 0, 0, 1 ), 15 ), grenade.origin - self.origin, anglesToUp( self.angles ) );
owner thread projectileexplode( grenade, self );
index--;
self playsound( "wpn_trophy_alert" );
self.ammo--;
if ( self.ammo <= 0 )
{
self thread trophysystemdetonate();
}
}
}
}
}
index++;
}
index = 0;
while ( index < tac_inserts.size )
{
wait 0,05;
tac_insert = tac_inserts[ index ];
if ( !isDefined( tac_insert ) )
{
index++;
continue;
}
else if ( isDefined( tac_insert.owner ) )
{
if ( level.teambased )
{
if ( tac_insert.owner.team == owner.team )
{
index++;
continue;
}
else }
else if ( tac_insert.owner == owner )
{
index++;
continue;
}
else
{
grenadedistancesquared = distancesquared( tac_insert.origin, self.origin );
if ( grenadedistancesquared < 262144 )
{
if ( bullettracepassed( tac_insert.origin, self.origin + vectorScale( ( 0, 0, 1 ), 29 ), 0, tac_insert ) )
{
playfx( level.trophylongflashfx, self.origin + vectorScale( ( 0, 0, 1 ), 15 ), tac_insert.origin - self.origin, anglesToUp( self.angles ) );
owner thread trophydestroytacinsert( tac_insert, self );
index--;
self playsound( "wpn_trophy_alert" );
self.ammo--;
if ( self.ammo <= 0 )
{
self thread trophysystemdetonate();
}
}
}
}
}
index++;
}
}
}
}
}
projectileexplode( projectile, trophy )
{
self endon( "death" );
projposition = projectile.origin;
playfx( level.trophydetonationfx, projposition );
projectile delete();
trophy radiusdamage( projposition, 128, 105, 10, self );
maps/mp/_scoreevents::processscoreevent( "trophy_defense", self );
self addplayerstat( "destroy_explosive_with_trophy", 1 );
self addweaponstat( "trophy_system_mp", "CombatRecordStat", 1 );
}
trophydestroytacinsert( tacinsert, trophy )
{
self endon( "death" );
tacpos = tacinsert.origin;
playfx( level.trophydetonationfx, tacinsert.origin );
tacinsert thread maps/mp/_tacticalinsertion::tacticalinsertiondestroyedbytrophysystem( self, trophy );
trophy radiusdamage( tacpos, 128, 105, 10, self );
maps/mp/_scoreevents::processscoreevent( "trophy_defense", self );
self addplayerstat( "destroy_explosive_with_trophy", 1 );
self addweaponstat( "trophy_system_mp", "CombatRecordStat", 1 );
}
trophysystemdetonate( attacker, weaponname )
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx_lg, self.origin );
}
if ( isDefined( attacker ) && self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_trophy_system", attacker, self.owner, weaponname );
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchtrophysystemdamage( watcher )
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 20;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
self.maxhealth = 10000;
self.health = self.maxhealth;
self setmaxhealth( self.maxhealth );
attacker = undefined;
for ( ;; )
{
while ( 1 )
{
self waittill( "damage", damage, attacker, direction_vec, point, type, modelname, tagname, partname, weaponname, idflags );
while ( !isplayer( attacker ) )
{
continue;
}
while ( level.teambased )
{
while ( !level.hardcoremode && self.owner.team == attacker.pers[ "team" ] && self.owner != attacker )
{
continue;
}
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
continue;
}
else
{
if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
}
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0,05, attacker, weaponname );
return;
}
}
}
}
}

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#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[ 0 ] = "combat_attackidle";
idleanims[ 1 ] = "combat_attackidle_bark";
idleanims[ 2 ] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
meleebiteattackplayer( player )
{
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
wait 0,35;
if ( isplayer( self.enemy ) && self.enemy getstance() == "prone" )
{
self meleewithoffset( vectorScale( ( 0, 0, -1 ), 9 ) );
}
else
{
self melee();
}
self maps/mp/animscripts/shared::donotetracksfortime( 1,2, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps/mp/animscripts/shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
}
handlemeleebiteattacknotetracks( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
}
use_low_attack()
{
if ( isplayer( self.enemy ) )
{
if ( self.enemy getstance() == "prone" )
{
attack_height = self.origin[ 2 ] + 16;
if ( self.enemy.origin[ 2 ] < attack_height )
{
return 1;
}
}
}
return 0;
}

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#include maps/mp/animscripts/dog_combat;
#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
}
set_anim_playback_rate()
{
self.animplaybackrate = 0,9 + randomfloat( 0,2 );
self.moveplaybackrate = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
self.meleeattackdist = 0;
if ( self maps/mp/animscripts/dog_combat::use_low_attack() )
{
self.meleeattackdist = 64;
}
wait 1;
}
}

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#include maps/mp/_utility;
#include common_scripts/utility;
bot_conf_think() //checked matches cerberus output
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
goal = self getgoal( "conf_dogtag" );
if ( isDefined( goal ) )
{
if ( !conf_tag_in_radius( goal, 64 ) )
{
self cancelgoal( "conf_dogtag" );
}
}
conf_get_tag_in_sight();
}
conf_get_tag_in_sight() //checked partially changed to match cerberus output did not use foreach see github for more info
{
angles = self getplayerangles();
forward = anglesToForward( angles );
forward = vectornormalize( forward );
closest = 999999;
tags = level.dogtags;
i = 0;
while ( i < tags.size )
{
if ( is_true( tags[ i ].unreachable ) )
{
i++;
continue;
}
distsq = distancesquared( tags[ i ].curorigin, self.origin );
if ( distsq > closest )
{
i++;
continue;
}
delta = tags[ i ].curorigin - self.origin;
delta = vectornormalize( delta );
dot = vectordot( forward, delta );
if ( dot < self.bot.fov && distsq > 40000 )
{
i++;
continue;
}
if ( dot > self.bot.fov && distsq > 1440000 )
{
i++;
continue;
}
nearest = getnearestnode( tags[ i ].curorigin );
if ( !isDefined( nearest ) )
{
tags[ i ].unreachable = 1;
i++;
continue;
}
if ( ( tags[ i ].curorigin[ 2 ] - nearest.origin[ 2 ] ) > 18 )
{
tags[ i ].unreachable = 1;
i++;
continue;
}
if ( !isDefined( tags[ i ].unreachable ) && !findpath( self.origin, tags[ i ].curorigin, tags[ i ], 0, 1 ) )
{
tags[ i ].unreachable = 1;
}
else
{
tags[ i ].unreachable = 0;
}
closest = distsq;
closetag = tags[ i ];
i++;
}
if ( isDefined( closetag ) )
{
self addgoal( closetag.curorigin, 16, 3, "conf_dogtag" );
}
}
conf_tag_in_radius( origin, radius ) //checked changed to match cerberus output
{
foreach ( tag in level.dogtags )
{
if ( distancesquared( origin, tag.curorigin ) < radius * radius )
{
return 1;
}
}
return 0;
}

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@ -0,0 +1,383 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_gameobjects;
#include maps/mp/bots/_bot_combat;
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/ctf;
bot_ctf_think() //checked changed to match cerberus output changed at own discretion
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( maps/mp/bots/_bot::bot_get_difficulty() != "easy" )
{
flag_mine = ctf_get_flag( self.team );
if ( flag_mine ishome() && distancesquared( self.origin, flag_mine.curorigin ) < 262144 )
{
nodes = getnodesinradius( flag_mine.curorigin, 256, 0, 64, "any", 8 );
node = random( nodes );
if ( cointoss() )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( node.origin );
}
if ( cointoss() )
{
self maps/mp/bots/_bot_combat::bot_combat_toss_frag( node.origin );
}
if ( cointoss() )
{
self maps/mp/bots/_bot_combat::bot_combat_toss_flash( node.origin );
}
}
}
if ( bot_should_patrol_flag() )
{
bot_patrol_flag();
return;
}
self cancelgoal( "ctf_flag_patrol" );
if ( !bot_ctf_defend() )
{
bot_ctf_capture();
}
flag_mine = ctf_get_flag( self.team );
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
home_mine = flag_mine ctf_flag_get_home();
if ( ctf_has_flag( flag_enemy ) && self issprinting() && distancesquared( self.origin, home_mine ) < 36864 )
{
if ( bot_dot_product( home_mine ) > 0.9 )
{
self bot_dive_to_prone( "stand" );
}
}
else if ( !flag_mine ishome() && !isDefined( flag_mine.carrier ) )
{
if ( self issprinting() && distancesquared( self.origin, flag_mine.curorigin ) < 36864 )
{
if ( bot_dot_product( flag_mine.curorigin ) > 0.9 )
{
self bot_dive_to_prone( "stand" );
}
}
}
}
bot_should_patrol_flag() //checked matches cerberus output
{
flag_mine = ctf_get_flag( self.team );
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
home_mine = flag_mine ctf_flag_get_home();
if ( self hasgoal( "ctf_flag" ) && !self atgoal( "ctf_flag" ) )
{
return 0;
}
if ( ctf_has_flag( flag_enemy ) )
{
if ( !flag_mine ishome() )
{
return 1;
}
else
{
return 0;
}
}
if ( !flag_mine ishome() )
{
return 0;
}
if ( distancesquared( self.origin, flag_enemy.curorigin ) < 262144 )
{
return 0;
}
if ( bot_get_friends().size && self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag_patrol", home_mine, 1024 ) == 0 )
{
return 1;
}
return 0;
}
ctf_get_flag( team ) //checked changed to match cerberus output
{
foreach ( f in level.flags )
{
if ( f maps/mp/gametypes/_gameobjects::getownerteam() == team )
{
return f;
}
}
return undefined;
}
ctf_flag_get_home() //checked matches cerberus output
{
return self.trigger.baseorigin;
}
ctf_has_flag( flag ) //checked changed at own discretion
{
if ( isDefined( flag.carrier ) && flag.carrier == self )
{
return 1;
}
return 0;
}
bot_ctf_capture() //checked changed to match cerberus output
{
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
flag_mine = ctf_get_flag( self.team );
home_enemy = flag_enemy ctf_flag_get_home();
home_mine = flag_mine ctf_flag_get_home();
if ( ctf_has_flag( flag_enemy ) )
{
self addgoal( home_mine, 16, 4, "ctf_flag" );
}
else if ( isDefined( flag_enemy.carrier ) )
{
if ( self atgoal( "ctf_flag" ) )
{
self cancelgoal( "ctf_flag" );
}
goal = self getgoal( "ctf_flag" );
if ( isDefined( goal ) && distancesquared( goal, flag_enemy.carrier.origin ) < 589824 )
{
return;
}
nodes = getnodesinradius( flag_enemy.carrier.origin, 512, 64, 256, "any", 8 );
if ( nodes.size )
{
self addgoal( random( nodes ), 16, 3, "ctf_flag" );
}
else
{
self addgoal( flag_enemy.carrier.origin, 16, 3, "ctf_flag" );
}
}
else if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag", flag_enemy.curorigin, 16 ) <= 1 )
{
self addgoal( flag_enemy.curorigin, 16, 3, "ctf_flag" );
}
}
bot_ctf_defend() //checked changed to match cerberus output
{
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
flag_mine = ctf_get_flag( self.team );
home_enemy = flag_enemy ctf_flag_get_home();
home_mine = flag_mine ctf_flag_get_home();
if ( flag_mine ishome() )
{
return 0;
}
if ( ctf_has_flag( flag_enemy ) )
{
return 0;
}
if ( !isDefined( flag_mine.carrier ) )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag", flag_mine.curorigin, 16 ) <= 1 )
{
return self bot_ctf_add_goal( flag_mine.curorigin, 4, "ctf_flag" );
}
}
else if ( !flag_enemy ishome() || distance2dsquared( self.origin, home_enemy ) > 250000 )
{
return self bot_ctf_add_goal( flag_mine.curorigin, 4, "ctf_flag" );
}
else if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag", home_enemy, 16 ) <= 1 )
{
self addgoal( home_enemy, 16, 4, "ctf_flag" );
}
return 1;
}
bot_ctf_add_goal( origin, goal_priority, goal_name ) //checked matches cerberus output
{
goal = undefined;
if ( findpath( self.origin, origin, undefined, 0, 1 ) )
{
goal = origin;
}
else
{
node = bot_ctf_random_visible_node( origin );
if ( isDefined( node ) )
{
if ( findpath( self.origin, node.origin, undefined, 0, 1 ) )
{
goal = node;
self.bot.update_objective += randomintrange( 3000, 5000 );
}
}
}
if ( isDefined( goal ) )
{
self addgoal( goal, 16, goal_priority, goal_name );
return 1;
}
return 0;
}
bot_get_look_at() //checked matches cerberus output
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
flag_mine = ctf_get_flag( self.team );
home_mine = flag_mine ctf_flag_get_home();
return home_mine;
}
bot_patrol_flag() //checked changed to match cerberus output
{
self cancelgoal( "ctf_flag" );
flag_mine = ctf_get_flag( self.team );
if ( self atgoal( "ctf_flag_patrol" ) )
{
node = getnearestnode( self.origin );
if ( !isDefined( node ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
return;
}
if ( node.type == "Path" )
{
self setstance( "crouch" );
}
else
{
self setstance( "stand" );
}
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
goal = self getgoal( "ctf_flag_patrol" );
nearest = base_nearest_node( flag_mine );
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
if ( getTime() > self.bot.update_objective_patrol )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
return;
}
nearest = base_nearest_node( flag_mine );
if ( self hasgoal( "ctf_flag_patrol" ) )
{
goal = self getgoal( "ctf_flag_patrol" );
if ( distancesquared( self.origin, goal ) < 65536 )
{
origin = self bot_get_look_at();
self lookat( origin );
}
if ( distancesquared( self.origin, goal ) < 16384 )
{
self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
}
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
return;
}
if ( getTime() < self.bot.update_objective_patrol )
{
return;
}
nodes = getvisiblenodes( nearest );
/*
/#
assert( nodes.size );
#/
*/
for ( i = randomint(nodes.size); i < nodes.size; i++ )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag_patrol", nodes[ i ].origin, 256 ) == 0 )
{
self addgoal( nodes[ i ], 24, 3, "ctf_flag_patrol" );
self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
return;
}
}
}
base_nearest_node( flag ) //checked matches cerberus output
{
home = flag ctf_flag_get_home();
nodes = getnodesinradiussorted( home, 256, 0 );
/*
/#
assert( nodes.size );
#/
*/
return nodes[ 0 ];
}
bot_ctf_random_visible_node( origin ) //checked changed to match cerberus output
{
nodes = getnodesinradius( origin, 384, 0, 256 );
nearest = maps/mp/bots/_bot_combat::bot_nearest_node( origin );
if ( isDefined( nearest ) && nodes.size )
{
current = randomintrange( 0, nodes.size );
for ( i = 0; i < nodes.size; i++ )
{
current = ( current + 1 ) % nodes.size;
if ( nodesvisible( nodes[ current ], nearest ) )
{
return nodes[ current ];
}
}
}
return undefined;
}

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@ -0,0 +1,331 @@
//checked changed includes to match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/dem;
bot_dem_think() //checked changed to match cerberus output
{
if ( !isDefined( level.bombzones[ 0 ].dem_nodes ) )
{
foreach ( zone in level.bombzones )
{
zone.dem_nodes = [];
zone.dem_nodes = getnodesinradius( zone.trigger.origin, 1024, 64, 128, "Path" );
}
}
if ( self.team == game[ "attackers" ] )
{
bot_dem_attack_think();
}
else
{
bot_dem_defend_think();
}
}
bot_dem_attack_think() //checked partially changed to match cerberus output changed at own discretion
{
zones = dem_get_alive_zones();
if ( !zones.size )
{
return;
}
if ( !isDefined( self.goal_flag ) )
{
zones = array_randomize( zones );
foreach ( zone in zones )
{
if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
{
self.goal_flag = zone;
break;
}
if ( randomint( 100 ) < 50 )
{
self.goal_flag = zone;
break;
}
}
}
else if ( isDefined( self.goal_flag ) )
{
if ( is_true( self.goal_flag.bombexploded ) )
{
self.goal_flag = undefined;
self cancelgoal( "dem_guard" );
self cancelgoal( "bomb" );
}
else if ( is_true( self.goal_flag.bombplanted ) )
{
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
}
else if ( self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
{
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
}
else
{
self bot_dem_attack( self.goal_flag );
}
}
}
bot_dem_defend_think() //checked partially changed to match cerberus output changed at own discretion
{
zones = dem_get_alive_zones();
if ( !zones.size )
{
return;
}
if ( !isDefined( self.goal_flag ) )
{
zones = array_randomize( zones );
foreach ( zone in zones )
{
if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
{
self.goal_flag = zone;
break;
}
if ( randomint( 100 ) < 50 )
{
self.goal_flag = zone;
break;
}
}
}
else if ( isDefined( self.goal_flag ) )
{
if ( is_true( self.goal_flag.bombexploded ) )
{
self.goal_flag = undefined;
self cancelgoal( "dem_guard" );
self cancelgoal( "bomb" );
}
else if ( is_true( self.goal_flag.bombplanted ) && !self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
{
self bot_dem_defuse( self.goal_flag );
}
else
{
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
}
}
}
bot_dem_attack( zone ) //checked changed to match cerberus output
{
self cancelgoal( "dem_guard" );
if ( !self hasgoal( "bomb" ) )
{
self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] );
if ( isDefined( self.bomb_goal ) )
{
self addgoal( self.bomb_goal, 48, 2, "bomb" );
}
return;
}
if ( !self atgoal( "bomb" ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
}
}
return;
}
self addgoal( self.bomb_goal, 48, 4, "bomb" );
self setstance( "prone" );
self pressusebutton( level.planttime + 1 );
wait 0.5;
if ( is_true( self.isplanting ) )
{
wait ( level.planttime + 1 );
}
self pressusebutton( 0 );
defenders = self bot_get_enemies();
foreach ( defender in defenders )
{
if ( defender is_bot() )
{
defender.goal_flag = undefined;
}
}
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "bomb" );
self setstance( "stand" );
}
bot_dem_guard( zone, nodes, origin ) //checked matches cerberus output
{
self cancelgoal( "bomb" );
enemy = self bot_dem_enemy_interacting( origin );
if ( isDefined( enemy ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin );
self addgoal( enemy.origin, 128, 3, "dem_guard" );
return;
}
enemy = self bot_dem_enemy_nearby( origin );
if ( isDefined( enemy ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin );
self addgoal( enemy.origin, 128, 3, "dem_guard" );
return;
}
if ( self hasgoal( "dem_guard" ) && !self atgoal( "dem_guard" ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
return;
}
node = random( nodes );
self addgoal( node, 24, 2, "dem_guard" );
}
bot_dem_defuse( zone ) //checked matches cerberus output
{
self cancelgoal( "dem_guard" );
if ( !self hasgoal( "bomb" ) )
{
self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] );
if ( isDefined( self.bomb_goal ) )
{
self addgoal( self.bomb_goal, 48, 2, "bomb" );
}
return;
}
if ( !self atgoal( "bomb" ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
}
}
if ( ( self.goal_flag.detonatetime - getTime() ) < 12000 )
{
self addgoal( self.bomb_goal, 48, 4, "bomb" );
}
return;
}
self addgoal( self.bomb_goal, 48, 4, "bomb" );
if ( cointoss() )
{
self setstance( "crouch" );
}
else
{
self setstance( "prone" );
}
self pressusebutton( level.defusetime + 1 );
wait 0.5;
if ( is_true( self.isdefusing ) )
{
wait ( level.defusetime + 1 );
}
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "bomb" );
self setstance( "stand" );
}
bot_dem_enemy_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info
{
enemies = maps/mp/bots/_bot::bot_get_enemies();
foreach ( enemy in enemies )
{
if ( distancesquared( enemy.origin, origin ) > 65536 )
{
}
else if ( is_true( enemy.isdefusing ) || is_true( enemy.isplanting ) )
{
return enemy;
}
}
return undefined;
}
bot_dem_friend_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info
{
friends = maps/mp/bots/_bot::bot_get_friends();
foreach ( friend in friends )
{
if ( distancesquared( friend.origin, origin ) > 65536 )
{
}
else if ( is_true( friend.isdefusing ) || is_true( friend.isplanting ) )
{
return 1;
}
}
return 0;
}
bot_dem_enemy_nearby( origin ) //checked matches cerberus output
{
enemy = maps/mp/bots/_bot::bot_get_closest_enemy( origin, 1 );
if ( isDefined( enemy ) )
{
if ( distancesquared( enemy.origin, origin ) < 1048576 )
{
return enemy;
}
}
return undefined;
}
dem_get_alive_zones() //checked partially changed to match cerberus output did not use continue see github for more info
{
zones = [];
foreach ( zone in level.bombzones )
{
if ( is_true( zone.bombexploded ) )
{
}
else
{
zones[ zones.size ] = zone;
}
}
return zones;
}
dem_get_bomb_goal( ent ) //checked changed to match cerberus output
{
if ( !isDefined( ent.bot_goals ) )
{
goals = [];
ent.bot_goals = [];
dir = anglesToForward( ent.angles );
dir = vectorScale( dir, 32 );
goals[ 0 ] = ent.origin + dir;
goals[ 1 ] = ent.origin - dir;
dir = anglesToRight( ent.angles );
dir = vectorScale( dir, 48 );
goals[ 2 ] = ent.origin + dir;
goals[ 3 ] = ent.origin - dir;
foreach ( goal in goals )
{
start = goal + vectorScale( ( 0, 0, 1 ), 128 );
trace = bullettrace( start, goal, 0, undefined );
ent.bot_goals[ ent.bot_goals.size ] = trace[ "position" ];
}
}
goals = array_randomize( ent.bot_goals );
foreach ( goal in goals )
{
if ( findpath( self.origin, goal, 0 ) )
{
return goal;
}
}
return undefined;
}

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@ -0,0 +1,463 @@
//checked includes match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/dom;
bot_dom_think() //checked changed to match cerberus output
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( self bot_is_capturing_flag() )
{
flag = self dom_get_closest_flag();
self bot_capture_flag( flag );
return;
}
flag = self dom_get_closest_flag();
if ( flag getflagteam() != self.team && distance2dsquared( self.origin, flag.origin ) < 147456 && !bot_has_flag_goal( flag ) )
{
self bot_move_to_flag( flag );
return;
}
flag = dom_get_weighted_flag( "neutral" );
if ( !isDefined( flag ) )
{
flag = dom_get_best_flag( self.team );
}
if ( dom_has_two_flags( self.team ) )
{
flag = dom_get_best_flag( self.team );
}
if ( !isDefined( flag ) )
{
return;
}
if ( !bot_has_flag_goal( flag ) && !self bot_goal_is_enemy_flag() )
{
self bot_move_to_flag( flag );
}
else if ( !dom_is_game_start() )
{
self bot_flag_grenade( flag );
}
if ( distancesquared( self.origin, flag.origin ) < ( flag.radius * flag.radius ) && self istouching( flag.useobj.trigger ) )
{
self bot_capture_flag( flag );
}
}
bot_move_to_flag( flag ) //checked matches cerberus output
{
if ( level.script == "mp_frostbite" )
{
nodes = getnodesinradius( flag.origin, flag.radius, 0, 32 );
}
else
{
nodes = getnodesinradius( flag.origin, flag.radius, 0 );
}
/*
/#
assert( nodes.size );
#/
*/
node = random( nodes );
self addgoal( node, 24, 3, "dom_flag" );
}
bot_is_capturing_flag() //checked matches cerberus output
{
return self atgoal( "dom_flag" );
}
bot_has_flag_goal( flag ) //checked matches cerberus output
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
if ( distancesquared( flag.origin, origin ) < ( flag.radius * flag.radius ) )
{
return 1;
}
}
return 0;
}
bot_has_no_goal() //checked matches cerberus output
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
return 0;
}
return 1;
}
bot_goal_is_enemy_flag() //checked changed to match cerberus output
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
foreach(flag in level.flags)
{
if ( distancesquared( flag.origin, origin ) < ( flag.radius * flag.radius ) )
{
if ( flag getflagteam() != self.team || dom_is_flag_contested( flag ) )
{
return 1;
}
}
}
}
return 0;
}
bot_flag_grenade( flag ) //checked matches cerberus output
{
if ( flag getflagteam() != self.team )
{
if ( bot_tactical_insertion( flag ) )
{
return;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( flag.origin );
}
if ( !dom_is_flag_contested( flag ) )
{
return;
}
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( flag.origin ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( flag.origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( flag.origin );
}
}
}
bot_get_look_at( flag ) //checked matches cerberus output
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 0 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
spawn = random( level.spawn_all );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
return flag.origin;
}
bot_capture_flag( flag ) //checked changed to match cerberus output
{
time = getTime();
if ( flag getflagteam() != self.team )
{
if ( self getstance() == "prone" )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
}
else
{
self addgoal( self.origin, 24, 3, "dom_flag" );
}
if ( time > self.bot.update_lookat )
{
origin = self bot_get_look_at( flag );
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
self.bot.update_lookat = time + randomintrange( 1500, 3000 );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self maps/mp/bots/_bot_combat::bot_combat_toss_frag( self.origin );
self maps/mp/bots/_bot_combat::bot_combat_toss_flash( self.origin );
if ( !dom_is_game_start() )
{
weapon = self getcurrentweapon();
if ( weapon == "riotshield_mp" || weapon == "minigun_mp" )
{
if ( cointoss() )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
self setstance( "crouch" );
}
}
else if ( cointoss() && !bot_friend_in_radius( self.origin, 384 ) )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
wait randomfloatrange( 0.5, 1 );
self setstance( "prone" );
self.bot.update_lookat += 5000;
}
}
}
else if ( !dom_is_game_start() )
{
if ( self getstance() == "stand" )
{
wait randomfloatrange( 0.5, 1 );
self setstance( "crouch" );
}
}
}
else
{
self clearlookat();
self cancelgoal( "dom_flag" );
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
else if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
self setstance( "stand" );
wait 0.25;
}
}
}
dom_is_game_start() //checked changed to match cerberus output
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
foreach ( flag in level.flags )
{
if ( flag getflagteam() != "neutral" )
{
return 0;
}
}
return 1;
}
dom_get_closest_flag() //checked matches cerberus output
{
flags = arraysort( level.flags, self.origin );
return flags[ 0 ];
}
dom_get_weighted_flag( owner ) //checked partially changed to match cerberus output did not use continue see github for more info
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( isDefined( owner ) && flag getflagteam() != owner )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 70 && randomint( 100 ) > 70 )
{
best = flag;
distsq = d;
}
}
}
return best;
}
dom_get_weighted_enemy_flag( team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( flag getflagteam() == team )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 80 && randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
}
return best;
}
dom_is_flag_contested( flag ) //checked changed at own discretion
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( flag.origin, 0 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, flag.origin ) < 147456 )
{
return 1;
}
return 0;
}
dom_has_two_flags( team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
count = 0;
foreach ( flag in level.flags )
{
if ( dom_is_flag_contested( flag ) )
{
}
else
{
if ( flag getflagteam() == team )
{
count++;
}
}
}
return count >= 2;
}
dom_get_weighted_contested_flag( team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( !dom_is_flag_contested( flag ) )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 80 && randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
}
return best;
}
dom_get_random_flag( owner ) //checked changed to match cerberus output
{
/*
/#
assert( isDefined( level.flags ) );
#/
*/
flagindex = randomintrange( 0, level.flags.size );
if ( !isDefined( owner ) )
{
return level.flags[ flagindex ];
}
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[ flagindex ] getflagteam() == owner )
{
return level.flags[ flagindex ];
}
flagindex = ( flagindex + 1 ) % level.flags.size;
}
return undefined;
}
dom_get_best_flag( team ) //checked matches cerberus output
{
flag1 = dom_get_weighted_enemy_flag( team );
flag2 = dom_get_weighted_contested_flag( team );
if ( !isDefined( flag1 ) )
{
return flag2;
}
if ( !isDefined( flag2 ) )
{
return flag1;
}
offchance = randomint( 100 ) > 80;
if ( distancesquared( self.origin, flag1.origin ) < distancesquared( self.origin, flag2.origin ) )
{
if ( !offchance )
{
return flag1;
}
else
{
return flag2;
}
}
if ( !offchance )
{
return flag2;
}
else
{
return flag1;
}
}
bot_tactical_insertion( flag ) //checked matches cerberus output
{
if ( self getweaponammostock( "tactical_insertion_mp" ) <= 0 )
{
return 0;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return 0;
}
node = bot_nearest_node( flag.origin );
mine = bot_nearest_node( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = bot_nearest_node( origin );
if ( next isdangerous( self.team ) )
{
return 0;
}
if ( isDefined( next ) && nodesvisible( next, node ) )
{
return bot_combat_tactical_insertion( self.origin );
}
}
return 0;
}

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@ -0,0 +1,179 @@
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/ctf;
bot_hack_tank_get_goal_origin( tank ) //checked changed to match cerberus output
{
nodes = getnodesinradiussorted( tank.origin, 256, 0, 64, "Path" );
foreach ( node in nodes )
{
dir = vectornormalize( node.origin - tank.origin );
dir = vectorScale( dir, 32 );
goal = tank.origin + dir;
if ( findpath( self.origin, goal, 0 ) )
{
return goal;
}
}
return undefined;
}
bot_hack_has_goal( tank ) //checked matches cerberus output
{
goal = self getgoal( "hack" );
if ( isDefined( goal ) )
{
if ( distancesquared( goal, tank.origin ) < 16384 )
{
return 1;
}
}
return 0;
}
bot_hack_at_goal() //checked changed to match cerberus output
{
if ( self atgoal( "hack" ) )
{
return 1;
}
goal = self getgoal( "hack" );
if ( isDefined( goal ) )
{
tanks = getentarray( "talon", "targetname" );
tanks = arraysort( tanks, self.origin );
foreach ( tank in tanks )
{
if ( distancesquared( goal, tank.origin ) < 16384 )
{
if ( isDefined( tank.trigger ) && self istouching( tank.trigger ) )
{
return 1;
}
}
}
}
return 0;
}
bot_hack_goal_pregame( tanks ) //checked partially changed to match cerberus output did not use foreach see github for more info
{
i = 0;
while ( i < tanks.size )
{
if ( isDefined( tanks[ i ].owner ) )
{
i++;
continue;
}
if ( isDefined( tanks[ i ].team ) && tanks[ i ].team == self.team )
{
i++;
continue;
}
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
if ( self addgoal( goal, 24, 2, "hack" ) )
{
self.goal_flag = tanks[ i ];
return;
}
}
i++;
}
}
bot_hack_think() //checked partially changed to match cerberus output did not us foreach see github for more info
{
if ( bot_hack_at_goal() )
{
self setstance( "crouch" );
wait 0.25;
self addgoal( self.origin, 24, 4, "hack" );
self pressusebutton( level.drone_hack_time + 1 );
wait ( level.drone_hack_time + 1 );
self setstance( "stand" );
self cancelgoal( "hack" );
}
tanks = getentarray( "talon", "targetname" );
tanks = arraysort( tanks, self.origin );
if ( !is_true( level.drones_spawned ) )
{
self bot_hack_goal_pregame( tanks );
}
i = 0;
while ( i < tanks.size )
{
if ( isDefined( tanks[ i ].owner ) && tanks[ i ].owner == self )
{
i++;
continue;
}
if ( !isDefined( tanks[ i ].owner ) )
{
if ( self bot_hack_has_goal( tanks[ i ] ) )
{
return;
}
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
self addgoal( goal, 24, 2, "hack" );
return;
}
}
if ( tanks[ i ].isstunned && distancesquared( self.origin, tanks[ i ].origin ) < 262144 )
{
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
self addgoal( goal, 24, 3, "hack" );
return;
}
}
i++;
}
if ( !maps/mp/bots/_bot::bot_vehicle_weapon_ammo( "emp_grenade_mp" ) )
{
ammo = getentarray( "weapon_scavenger_item_hack_mp", "classname" );
ammo = arraysort( ammo, self.origin );
foreach ( bag in ammo )
{
if ( findpath( self.origin, bag.origin, 0 ) )
{
self addgoal( bag.origin, 24, 2, "hack" );
return;
}
}
return;
}
i = 0;
while ( i < tanks.size )
{
if ( isDefined( tanks[ i ].owner ) && tanks[ i ].owner == self )
{
i++;
continue;
}
if ( tanks[ i ].isstunned )
{
i++;
continue;
}
if ( self throwgrenade( "emp_grenade_mp", tanks[ i ].origin ) )
{
self waittill( "grenade_fire" );
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
self addgoal( goal, 24, 3, "hack" );
wait 0.5;
return;
}
}
i++;
}
}

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@ -0,0 +1,362 @@
//checked includes changed to match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/koth;
bot_hq_think() //checked changed to match cerberus output
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( bot_should_patrol_hq() )
{
self bot_patrol_hq();
}
else if ( !bot_has_hq_goal() )
{
self bot_move_to_hq();
}
if ( self bot_is_capturing_hq() )
{
self bot_capture_hq();
}
bot_hq_tactical_insertion();
bot_hq_grenade();
if ( !bot_is_capturing_hq() && !self atgoal( "hq_patrol" ) )
{
mine = getnearestnode( self.origin );
node = hq_nearest_node();
if ( isDefined( mine ) && nodesvisible( mine, node ) )
{
self lookat( level.radio.baseorigin + vectorScale( ( 0, 0, 1 ), 30 ) );
}
}
}
bot_has_hq_goal() //checked changed to match cerberus output
{
origin = self getgoal( "hq_radio" );
if ( isDefined( origin ) )
{
foreach ( node in level.radio.nodes )
{
if ( distancesquared( origin, node.origin ) < 4096 )
{
return 1;
}
}
}
return 0;
}
bot_is_capturing_hq() //checked matches cerberus output
{
return self atgoal( "hq_radio" );
}
bot_should_patrol_hq() //checked matches cerberus output
{
if ( level.radio.gameobject.ownerteam == "neutral" )
{
return 0;
}
if ( level.radio.gameobject.ownerteam != self.team )
{
return 0;
}
if ( hq_is_contested() )
{
return 0;
}
return 1;
}
bot_patrol_hq() //checked changed to match cerberus output
{
self cancelgoal( "hq_radio" );
if ( self atgoal( "hq_patrol" ) )
{
node = getnearestnode( self.origin );
if ( node.type == "Path" )
{
self setstance( "crouch" );
}
else
{
self setstance( "stand" );
}
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
goal = self getgoal( "hq_patrol" );
nearest = hq_nearest_node();
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
if ( getTime() > self.bot.update_objective_patrol )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nearest = hq_nearest_node();
if ( self hasgoal( "hq_patrol" ) )
{
goal = self getgoal( "hq_patrol" );
if ( distancesquared( self.origin, goal ) < 65536 )
{
origin = self bot_get_look_at();
self lookat( origin );
}
if ( distancesquared( self.origin, goal ) < 16384 )
{
self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
}
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nodes = getvisiblenodes( nearest );
/*
/#
assert( nodes.size );
#/
*/
for ( i = randomint( nodes.size ); i < nodes.size; i++ )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", nodes[ i ].origin, 128 ) == 0 )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_patrol", nodes[ i ].origin, 256 ) == 0 )
{
self addgoal( nodes[ i ], 24, 3, "hq_patrol" );
return;
}
}
}
}
bot_move_to_hq() //checked changed to match cerberus output
{
self clearlookat();
self cancelgoal( "hq_radio" );
self cancelgoal( "hq_patrol" );
if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
}
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
nodes = array_randomize( level.radio.nodes );
foreach ( node in nodes )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", node.origin, 64 ) == 0 )
{
self addgoal( node, 24, 3, "hq_radio" );
return;
}
}
self addgoal( random( nodes ), 24, 3, "hq_radio" );
}
bot_get_look_at() //checked matches cerberus output
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
spawn = random( level.spawnpoints );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
return level.radio.baseorigin;
}
bot_capture_hq() //checked matches cerberus output
{
self addgoal( self.origin, 24, 3, "hq_radio" );
self setstance( "crouch" );
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
}
any_other_team_touching( skip_team ) //checked partially changed to match cerberus output did not use continue see github for more info
{
foreach ( team in level.teams )
{
if ( team == skip_team )
{
}
else
{
if ( level.radio.gameobject.numtouching[ team ] )
{
return 1;
}
}
}
return 0;
}
is_hq_contested( skip_team ) //checked matches cerberus output
{
if ( any_other_team_touching( skip_team ) )
{
return 1;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 1 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < 262144 )
{
return 1;
}
return 0;
}
bot_hq_grenade() //checked matches cerberus output
{
enemies = bot_get_enemies();
if ( !enemies.size )
{
return;
}
if ( self atgoal( "hq_patrol" ) || self atgoal( "hq_radio" ) )
{
if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
{
origin = bot_get_look_at();
if ( self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin ) )
{
return;
}
}
}
if ( !is_hq_contested( self.team ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( level.radio.baseorigin );
return;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
if ( isDefined( enemy ) )
{
origin = enemy.origin;
}
else
{
origin = level.radio.baseorigin;
}
dir = vectornormalize( self.origin - origin );
dir = ( 0, dir[ 1 ], 0 );
origin += vectorScale( dir, 128 );
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
}
}
bot_hq_tactical_insertion() //checked matches cerberus output
{
if ( !self hasweapon( "tactical_insertion_mp" ) )
{
return;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return;
}
node = hq_nearest_node();
mine = getnearestnode( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = getnearestnode( origin );
if ( isDefined( next ) && nodesvisible( next, node ) )
{
bot_combat_tactical_insertion( self.origin );
}
}
}
hq_nearest_node() //checked matches cerberus output
{
return random( level.radio.nodes );
}
hq_is_contested() //checked changed at own discretion
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < ( level.radio.node_radius * level.radio.node_radius ) )
{
return 1;
}
return 0;
}

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#include maps/mp/bots/_bot_combat;
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/koth;
bot_koth_think() //checked matches cerberus output
{
if ( !isDefined( level.zone.trig.goal_radius ) )
{
maxs = level.zone.trig getmaxs();
maxs = level.zone.trig.origin + maxs;
level.zone.trig.goal_radius = distance( level.zone.trig.origin, maxs );
/*
/#
println( "distance: " + level.zone.trig.goal_radius );
#/
*/
ground = bullettrace( level.zone.gameobject.curorigin, level.zone.gameobject.curorigin - vectorScale( ( 0, 0, 1 ), 1024 ), 0, undefined );
level.zone.trig.goal = ground[ "position" ] + vectorScale( ( 0, 0, 1 ), 8 );
}
if ( !bot_has_hill_goal() )
{
self bot_move_to_hill();
}
if ( self bot_is_at_hill() )
{
self bot_capture_hill();
}
bot_hill_tactical_insertion();
bot_hill_grenade();
}
bot_has_hill_goal() //checked matches cerberus output
{
origin = self getgoal( "koth_hill" );
if ( isDefined( origin ) )
{
if ( distance2dsquared( level.zone.gameobject.curorigin, origin ) < level.zone.trig.goal_radius * level.zone.trig.goal_radius )
{
return 1;
}
}
return 0;
}
bot_is_at_hill() //checked matches cerberus output
{
return self atgoal( "koth_hill" );
}
bot_move_to_hill() //checked changed to match cerberus output
{
if ( getTime() < ( self.bot.update_objective + 4000 ) )
{
return;
}
self clearlookat();
self cancelgoal( "koth_hill" );
if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
}
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
nodes = getnodesinradiussorted( level.zone.trig.goal, level.zone.trig.goal_radius, 0, 128 );
foreach ( node in nodes )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "koth_hill", node.origin, 64 ) == 0 )
{
if ( findpath( self.origin, node.origin, self, 0, 1 ) )
{
self addgoal( node, 24, 3, "koth_hill" );
self.bot.update_objective = getTime();
return;
}
}
}
}
bot_get_look_at() //checked matches cerberus output
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
{
return node.origin;
}
}
spawn = random( level.spawnpoints );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
{
return node.origin;
}
return level.zone.gameobject.curorigin;
}
bot_capture_hill() //checked changed to match cerberus output
{
self addgoal( self.origin, 24, 3, "koth_hill" );
self setstance( "crouch" );
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
if ( cointoss() && lengthsquared( self getvelocity() ) < 2 )
{
nodes = getnodesinradius( level.zone.trig.goal, level.zone.trig.goal_radius + 128, 0, 128 );
for ( i = randomintrange( 0, nodes.size ); i < nodes.size; i++ )
{
node = nodes[ i ];
if ( distancesquared( node.origin, self.origin ) > 1024 )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "koth_hill", node.origin, 128 ) == 0 )
{
if ( findpath( self.origin, node.origin, self, 0, 1 ) )
{
self addgoal( node, 24, 3, "koth_hill" );
self.bot.update_objective = getTime();
break;
}
}
}
}
}
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
}
any_other_team_touching( skip_team ) //checked partially changed to match cerberus output did not use foreach see github for more info
{
teams = getArrayKeys( level.teams );
while ( i < teams.size )
{
if ( teams[ i ] == skip_team )
{
continue;
}
if ( level.zone.gameobject.numtouching[ teams[ i ] ] )
{
return 1;
}
}
return 0;
}
is_hill_contested( skip_team ) //checked matches cerberus output
{
if ( any_other_team_touching( skip_team ) )
{
return 1;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.zone.gameobject.curorigin, 1 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.zone.gameobject.curorigin ) < 262144 )
{
return 1;
}
return 0;
}
bot_hill_grenade() //checked changed to match cerberus output
{
enemies = bot_get_enemies();
if ( !enemies.size )
{
return;
}
if ( self atgoal( "hill_patrol" ) || self atgoal( "koth_hill" ) )
{
if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
{
origin = bot_get_look_at();
if ( self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin ) )
{
return;
}
}
}
if ( !is_hill_contested( self.team ) )
{
if ( !isDefined( level.next_smoke_time ) )
{
level.next_smoke_time = 0;
}
if ( getTime() > level.next_smoke_time )
{
if ( self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( level.zone.gameobject.curorigin ) )
{
level.next_smoke_time = getTime() + randomintrange( 60000, 120000 );
}
}
return;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.zone.gameobject.curorigin, 0 );
if ( isDefined( enemy ) )
{
origin = enemy.origin;
}
else
{
origin = level.zone.gameobject.curorigin;
}
dir = vectornormalize( self.origin - origin );
dir = ( 0, dir[ 1 ], 0 );
origin += vectorScale( dir, 128 );
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
{
if ( !isDefined( level.next_grenade_time ) )
{
level.next_grenade_time = 0;
}
if ( getTime() > level.next_grenade_time )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
}
else
{
level.next_grenade_time = getTime() + randomintrange( 60000, 120000 );
}
}
}
else if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
}
}
bot_hill_tactical_insertion() //checked matches cerberus output
{
if ( !self hasweapon( "tactical_insertion_mp" ) )
{
return;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return;
}
node = hill_nearest_node();
mine = getnearestnode( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = getnearestnode( origin );
if ( isDefined( next ) && nodesvisible( next, node ) )
{
bot_combat_tactical_insertion( self.origin );
}
}
}
hill_nearest_node() //checked matches cerberus output
{
nodes = getnodesinradiussorted( level.zone.gameobject.curorigin, 256, 0 );
/*
/#
assert( nodes.size );
#/
*/
return nodes[ 0 ];
}

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#include maps/mp/gametypes/_rank;
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked changed to match cerberus output
{
level endon( "game_ended" );
level.bot_banned_killstreaks = array( "KILLSTREAK_RCBOMB", "KILLSTREAK_QRDRONE", "KILLSTREAK_REMOTE_MISSILE", "KILLSTREAK_REMOTE_MORTAR", "KILLSTREAK_HELICOPTER_GUNNER" );
for ( ;; )
{
level waittill( "connected", player );
if ( !player istestclient() )
{
continue;
}
player thread on_bot_connect();
}
}
on_bot_connect() //checked changed to match cerberus output
{
self endon( "disconnect" );
if ( isDefined( self.pers[ "bot_loadout" ] ) )
{
return;
}
wait 0.1;
if ( ( self getentitynumber() % 2 ) == 0 )
{
wait 0.05;
}
self maps/mp/bots/_bot::bot_set_rank();
if ( level.onlinegame && !sessionmodeisprivate() )
{
self botsetdefaultclass( 5, "class_assault" );
self botsetdefaultclass( 6, "class_smg" );
self botsetdefaultclass( 7, "class_lmg" );
self botsetdefaultclass( 8, "class_cqb" );
self botsetdefaultclass( 9, "class_sniper" );
}
else
{
self botsetdefaultclass( 5, "class_assault" );
self botsetdefaultclass( 6, "class_smg" );
self botsetdefaultclass( 7, "class_lmg" );
self botsetdefaultclass( 8, "class_cqb" );
self botsetdefaultclass( 9, "class_sniper" );
}
max_allocation = 10;
for ( i = 1; i <= 3; i++ )
{
if ( self isitemlocked( maps/mp/gametypes/_rank::getitemindex( "feature_allocation_slot_" + i ) ) )
{
max_allocation--;
}
}
self bot_construct_loadout( max_allocation );
self.pers[ "bot_loadout" ] = 1;
}
bot_construct_loadout( allocation_max ) //checked matches cerberus output
{
if ( self isitemlocked( maps/mp/gametypes/_rank::getitemindex( "feature_cac" ) ) )
{
return;
}
pixbeginevent( "bot_construct_loadout" );
item_list = bot_build_item_list();
bot_construct_class( 0, item_list, allocation_max );
bot_construct_class( 1, item_list, allocation_max );
bot_construct_class( 2, item_list, allocation_max );
bot_construct_class( 3, item_list, allocation_max );
bot_construct_class( 4, item_list, allocation_max );
killstreaks = item_list[ "killstreak1" ];
if ( isDefined( item_list[ "killstreak2" ] ) )
{
killstreaks = arraycombine( killstreaks, item_list[ "killstreak2" ], 1, 0 );
}
if ( isDefined( item_list[ "killstreak3" ] ) )
{
killstreaks = arraycombine( killstreaks, item_list[ "killstreak3" ], 1, 0 );
}
if ( isDefined( killstreaks ) && killstreaks.size )
{
bot_choose_weapon( 0, killstreaks );
bot_choose_weapon( 0, killstreaks );
bot_choose_weapon( 0, killstreaks );
}
self.claimed_items = undefined;
pixendevent();
}
bot_construct_class( class, items, allocation_max ) //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
{
allocation = 0;
claimed_count = bot_build_claimed_list( items );
self.claimed_items = [];
while ( allocation < allocation_max )
{
secondary_chance = 40;
remaining = allocation_max - allocation;
if ( remaining >= 1 && bot_make_choice( 95, claimed_count[ "primary" ], 1 ) )
{
weapon = bot_choose_weapon( class, items[ "primary" ] );
claimed_count[ "primary" ]++;
allocation++;
bot_choose_weapon_option( class, "camo", 0 );
bot_choose_weapon_option( class, "reticle", 0 );
allocation += bot_choose_primary_attachments( class, weapon, allocation, allocation_max );
}
else if ( !claimed_count[ "primary" ] )
{
secondary_chance = 100;
}
remaining = allocation_max - allocation;
if ( remaining >= 1 && bot_make_choice( secondary_chance, claimed_count[ "secondary" ], 1 ) )
{
if ( remaining >= 2 && randomint( 100 ) < 10 )
{
self botclassadditem( class, "BONUSCARD_OVERKILL" );
weapon = bot_choose_weapon( class, items[ "primary" ] );
allocation++;
continue;
}
else
{
weapon = bot_choose_weapon( class, items[ "secondary" ] );
bot_choose_weapon_option( class, "camo", 1 );
}
allocation++;
claimed_count[ "secondary" ]++;
allocation += bot_choose_secondary_attachments( class, weapon, allocation, allocation_max );
}
perks_chance = 50;
lethal_chance = 30;
tactical_chance = 20;
if ( claimed_count[ "specialty1" ] && claimed_count[ "specialty2" ] && claimed_count[ "specialty3" ] )
{
perks_chance = 0;
}
if ( claimed_count[ "primarygrenade" ] )
{
lethal_chance = 0;
}
if ( claimed_count[ "specialgrenade" ] )
{
tactical_chance = 0;
}
if ( ( perks_chance + lethal_chance + tactical_chance ) <= 0 )
{
return;
}
next_action = bot_chose_action( "perks", perks_chance, "lethal", lethal_chance, "tactical", tactical_chance, "none", 0 );
if ( next_action == "perks" )
{
remaining = allocation_max - allocation;
if ( remaining >= 3 && !claimed_count[ "specialty1" ] && randomint( 100 ) < 25 )
{
self botclassadditem( class, "BONUSCARD_PERK_1_GREED" );
bot_choose_weapon( class, items[ "specialty1" ] );
bot_choose_weapon( class, items[ "specialty1" ] );
claimed_count[ "specialty1" ] = 2;
allocation += 3;
}
remaining = allocation_max - allocation;
if ( remaining >= 3 && !claimed_count[ "specialty2" ] && randomint( 100 ) < 25 )
{
self botclassadditem( class, "BONUSCARD_PERK_2_GREED" );
bot_choose_weapon( class, items[ "specialty2" ] );
bot_choose_weapon( class, items[ "specialty2" ] );
claimed_count[ "specialty2" ] = 2;
allocation += 3;
}
remaining = allocation_max - allocation;
if ( remaining >= 3 && !claimed_count[ "specialty3" ] && randomint( 100 ) < 25 )
{
self botclassadditem( class, "BONUSCARD_PERK_3_GREED" );
bot_choose_weapon( class, items[ "specialty3" ] );
bot_choose_weapon( class, items[ "specialty3" ] );
claimed_count[ "specialty3" ] = 2;
allocation += 3;
}
remaining = allocation_max - allocation;
i = 0;
while ( i < 3 )
{
perks = [];
remaining = allocation_max - allocation;
if ( remaining > 0 )
{
if ( !claimed_count[ "specialty1" ] )
{
perks[ perks.size ] = "specialty1";
}
if ( !claimed_count[ "specialty2" ] )
{
perks[ perks.size ] = "specialty2";
}
if ( !claimed_count[ "specialty3" ] )
{
perks[ perks.size ] = "specialty3";
}
if ( perks.size )
{
perk = random( perks );
bot_choose_weapon( class, items[ perk ] );
claimed_count[ perk ]++;
allocation++;
i++;
continue;
}
}
i++;
}
}
else if ( next_action == "lethal" )
{
remaining = allocation_max - allocation;
if ( remaining >= 2 && randomint( 100 ) < 50 )
{
if ( !claimed_count[ "primarygrenade" ] )
{
bot_choose_weapon( class, items[ "primarygrenade" ] );
claimed_count[ "primarygrenade" ]++;
allocation++;
}
self botclassadditem( class, "BONUSCARD_DANGER_CLOSE" );
allocation++;
}
else if ( remaining >= 1 && !claimed_count[ "primarygrenade" ] )
{
bot_choose_weapon( class, items[ "primarygrenade" ] );
claimed_count[ "primarygrenade" ]++;
allocation++;
}
}
else if ( next_action == "tactical" )
{
remaining = allocation_max - allocation;
if ( remaining >= 2 && !claimed_count[ "specialgrenade" ] && randomint( 100 ) < 50 )
{
weapon = bot_choose_weapon( class, items[ "specialgrenade" ] );
if ( weapon == "WEAPON_TACTICAL_INSERTION" || weapon == "WEAPON_WILLY_PETE" )
{
claimed_count[ "specialgrenade" ] = 1;
allocation += 1;
}
else
{
self botclassadditem( class, weapon );
claimed_count[ "specialgrenade" ] = 2;
allocation += 2;
}
}
else if ( remaining >= 1 && !claimed_count[ "specialgrenade" ] )
{
bot_choose_weapon( class, items[ "specialgrenade" ] );
claimed_count[ "specialgrenade" ]++;
allocation++;
}
}
}
}
bot_make_choice( chance, claimed, max_claim ) //checked changed at own discretion
{
if ( claimed < max_claim && randomint( 100 ) < chance )
{
return 1;
}
return 0;
}
bot_chose_action( action1, chance1, action2, chance2, action3, chance3, action4, chance4 ) //checked changed to match cerberus output
{
chance1 = int( chance1 / 10 );
chance2 = int( chance2 / 10 );
chance3 = int( chance3 / 10 );
chance4 = int( chance4 / 10 );
actions = [];
for ( i = 0; i < chance1; i++ )
{
actions[ actions.size ] = action1;
}
for ( i = 0; i < chance2; i++ )
{
actions[ actions.size ] = action2;
}
for ( i = 0; i < chance3; i++ )
{
actions[ actions.size ] = action3;
}
for ( i = 0; i < chance4; i++ )
{
actions[ actions.size ] = action4;
}
return random( actions );
}
bot_item_is_claimed( item ) //checked changed to match cerberus output
{
foreach ( claim in self.claimed_items )
{
if ( claim == item )
{
return 1;
}
}
return 0;
}
bot_choose_weapon( class, items ) //checked changed to match cerberus output
{
if ( !isDefined( items ) || !items.size )
{
return undefined;
}
start = randomint( items.size );
for ( i = 0; i < items.size; i++ )
{
weapon = items[ start ];
if ( !bot_item_is_claimed( weapon ) )
{
break;
}
start = ( start + 1 ) % items.size;
}
self.claimed_items[ self.claimed_items.size ] = weapon;
self botclassadditem( class, weapon );
return weapon;
}
bot_build_weapon_options_list( optiontype ) //checked changed to match cerberus output
{
level.botweaponoptionsid[ optiontype ] = [];
level.botweaponoptionsprob[ optiontype ] = [];
prob = 0;
for ( row = 0; row < 255; row++ )
{
if ( tablelookupcolumnforrow( "mp/attachmentTable.csv", row, 1 ) == optiontype )
{
index = level.botweaponoptionsid[ optiontype ].size;
level.botweaponoptionsid[ optiontype ][ index ] = int( tablelookupcolumnforrow( "mp/attachmentTable.csv", row, 0 ) );
prob += int( tablelookupcolumnforrow( "mp/attachmentTable.csv", row, 15 ) );
level.botweaponoptionsprob[ optiontype ][ index ] = prob;
}
}
}
bot_choose_weapon_option( class, optiontype, primary ) //checked changed to match cerberus output may need to review order of operations
{
if ( !isDefined( level.botweaponoptionsid ) )
{
level.botweaponoptionsid = [];
level.botweaponoptionsprob = [];
bot_build_weapon_options_list( "camo" );
bot_build_weapon_options_list( "reticle" );
}
if ( !level.onlinegame && !level.systemlink )
{
return;
}
numoptions = level.botweaponoptionsprob[ optiontype ].size;
maxprob = level.botweaponoptionsprob[ optiontype ][ numoptions - 1 ];
if ( !level.systemlink && self.pers[ "rank" ] < 20 )
{
maxprob += ( 4 * maxprob ) * ( ( 20 - self.pers[ "rank" ] ) / 20 );
}
rnd = randomint( int( maxprob ) );
for ( i = 0; i < numoptions; i++ )
{
if ( level.botweaponoptionsprob[ optiontype ][ i ] > rnd )
{
self botclasssetweaponoption( class, primary, optiontype, level.botweaponoptionsid[ optiontype ][ i ] );
return;
}
}
}
bot_choose_primary_attachments( class, weapon, allocation, allocation_max ) //checked changed to match cerberus output
{
attachments = getweaponattachments( weapon );
remaining = allocation_max - allocation;
if ( !attachments.size || !remaining )
{
return 0;
}
attachment_action = bot_chose_action( "3_attachments", 25, "2_attachments", 35, "1_attachments", 35, "none", 5 );
if ( remaining >= 4 && attachment_action == "3_attachments" )
{
a1 = random( attachments );
self botclassaddattachment( class, weapon, a1, "primaryattachment1" );
count = 1;
attachments = getweaponattachments( weapon, a1 );
if ( attachments.size )
{
a2 = random( attachments );
self botclassaddattachment( class, weapon, a2, "primaryattachment2" );
count++;
attachments = getweaponattachments( weapon, a1, a2 );
if ( attachments.size )
{
a3 = random( attachments );
self botclassadditem( class, "BONUSCARD_PRIMARY_GUNFIGHTER" );
self botclassaddattachment( class, weapon, a3, "primaryattachment3" );
return 4;
}
}
return count;
}
else if ( remaining >= 2 && attachment_action == "2_attachments" )
{
a1 = random( attachments );
self botclassaddattachment( class, weapon, a1, "primaryattachment1" );
attachments = getweaponattachments( weapon, a1 );
if ( attachments.size )
{
a2 = random( attachments );
self botclassaddattachment( class, weapon, a2, "primaryattachment2" );
return 2;
}
return 1;
}
else if ( remaining >= 1 && attachment_action == "1_attachments" )
{
a = random( attachments );
self botclassaddattachment( class, weapon, a, "primaryattachment1" );
return 1;
}
return 0;
}
bot_choose_secondary_attachments( class, weapon, allocation, allocation_max ) //checked changed to match cerberus output
{
attachments = getweaponattachments( weapon );
remaining = allocation_max - allocation;
if ( !attachments.size || !remaining )
{
return 0;
}
attachment_action = bot_chose_action( "2_attachments", 10, "1_attachments", 40, "none", 50, "none", 0 );
if ( remaining >= 3 && attachment_action == "2_attachments" )
{
a1 = random( attachments );
self botclassaddattachment( class, weapon, a1, "secondaryattachment1" );
attachments = getweaponattachments( weapon, a1 );
if ( attachments.size )
{
a2 = random( attachments );
self botclassadditem( class, "BONUSCARD_SECONDARY_GUNFIGHTER" );
self botclassaddattachment( class, weapon, a2, "secondaryattachment2" );
return 3;
}
return 1;
}
else if ( remaining >= 1 && attachment_action == "1_attachments" )
{
a = random( attachments );
self botclassaddattachment( class, weapon, a, "secondaryattachment1" );
return 1;
}
return 0;
}
bot_build_item_list() //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
{
pixbeginevent( "bot_build_item_list" );
items = [];
i = 0;
while ( i < 256 )
{
row = tablelookuprownum( level.statstableid, 0, i );
if ( row > -1 )
{
slot = tablelookupcolumnforrow( level.statstableid, row, 13 );
if ( slot == "" )
{
i++;
continue;
}
number = int( tablelookupcolumnforrow( level.statstableid, row, 0 ) );
if ( self isitemlocked( number ) )
{
i++;
continue;
}
allocation = int( tablelookupcolumnforrow( level.statstableid, row, 12 ) );
if ( allocation < 0 )
{
i++;
continue;
}
name = tablelookupcolumnforrow( level.statstableid, row, 3 );
if ( bot_item_is_banned( slot, name ) )
{
i++;
continue;
}
if ( !isDefined( items[ slot ] ) )
{
items[ slot ] = [];
}
items[ slot ][ items[ slot ].size ] = name;
}
i++;
}
pixendevent();
return items;
}
bot_item_is_banned( slot, item ) //checked changed to match cerberus output
{
if ( item == "WEAPON_KNIFE_BALLISTIC" )
{
return 1;
}
if ( /* getDvarInt( #"97A055DA" ) == 0 && */ item == "WEAPON_PEACEKEEPER" )
{
return 1;
}
if ( slot != "killstreak1" && slot != "killstreak2" && slot != "killstreak3" )
{
return 0;
}
foreach ( banned in level.bot_banned_killstreaks )
{
if ( item == banned )
{
return 1;
}
}
return 0;
}
bot_build_claimed_list( items ) //checked changed to match cerberus output
{
claimed = [];
keys = getarraykeys( items );
foreach ( key in keys )
{
claimed[ key ] = 0;
}
return claimed;
}

View File

@ -0,0 +1,442 @@
//changed includes to match cerberus output
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/bots/_bot_combat;
#include maps/mp/bots/_bot;
#include maps/mp/gametypes/_gameobjects;
#include maps/mp/_utility;
#include common_scripts/utility;
bot_sd_think() //checked changed to match cerberus output
{
foreach ( zone in level.bombzones )
{
if ( !isDefined( zone.nearest_node ) )
{
nodes = getnodesinradiussorted( zone.trigger.origin, 256, 0 );
/*
/#
assert( nodes.size );
#/
*/
zone.nearest_node = nodes[ 0 ];
}
}
zone = sd_get_planted_zone();
if ( isDefined( zone ) )
{
self bot_sd_defender( zone, 1 );
}
else if ( self.team == game[ "attackers" ] )
{
if ( level.multibomb )
{
self.isbombcarrier = 1;
}
self bot_sd_attacker();
}
else
{
zone = random( level.bombzones );
self bot_sd_defender( zone );
}
}
bot_sd_attacker() //checked changed to match cerberus output
{
level endon( "game_ended" );
if ( !level.multibomb && !isDefined( level.sdbomb.carrier ) && !level.bombplanted )
{
self cancelgoal( "sd_protect_carrier" );
if ( !level.sdbomb maps/mp/gametypes/_gameobjects::isobjectawayfromhome() )
{
if ( !self maps/mp/bots/_bot::bot_friend_goal_in_radius( "sd_pickup", level.sdbomb.curorigin, 64 ) )
{
self addgoal( level.sdbomb.curorigin, 16, 4, "sd_pickup" );
return;
}
}
else
{
self addgoal( level.sdbomb.curorigin, 16, 4, "sd_pickup" );
return;
}
}
else
{
self cancelgoal( "sd_pickup" );
}
if ( is_true( self.isbombcarrier ) )
{
goal = self getgoal( "sd_plant" );
if ( isDefined( goal ) )
{
if ( distancesquared( self.origin, goal ) < 2304 )
{
self setstance( "prone" );
wait 0.5;
self pressusebutton( level.planttime + 1 );
wait 0.5;
if ( is_true( self.isplanting ) )
{
wait ( level.planttime + 1 );
}
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "sd_plant" );
self setstance( "stand" );
}
return;
}
else if ( getTime() > self.bot[ "patrol_update" ] )
{
frac = sd_get_time_frac();
if ( randomint( 100 ) < ( frac * 100 ) || frac > 0.85 )
{
zone = sd_get_closest_bomb();
goal = sd_get_bomb_goal( zone.visuals[ 0 ] );
if ( isDefined( goal ) )
{
if ( frac > 0.85 )
{
self addgoal( goal, 24, 4, "sd_plant" );
}
else
{
self addgoal( goal, 24, 3, "sd_plant" );
}
}
}
self.bot[ "patrol_update" ] = getTime() + randomintrange( 2500, 5000 );
}
}
else if ( isDefined( level.sdbomb.carrier ) && !isplayer( level.sdbomb.carrier ) )
{
if ( !isDefined( self.protectcarrier ) )
{
if ( randomint( 100 ) > 70 )
{
self.protectcarrier = 1;
}
else
{
self.protectcarrier = 0;
}
}
if ( self.protectcarrier )
{
goal = level.sdbomb.carrier getgoal( "sd_plant" );
if ( isDefined( goal ) )
{
nodes = getnodesinradiussorted( goal, 256, 0 );
if ( isDefined( nodes ) && nodes.size > 0 && !isDefined( self getgoal( "sd_protect_carrier" ) ) )
{
self addgoal( nodes[ randomint( nodes.size ) ], 24, 3, "sd_protect_carrier" );
}
}
}
}
}
bot_sd_defender( zone, isplanted ) //checked partially changed to match cerberus output did not use foreach see github for more info
{
bot_sd_grenade();
if ( isDefined( isplanted ) && isplanted && self hasgoal( "sd_defend" ) )
{
goal = self getgoal( "sd_defend" );
planted = sd_get_planted_zone();
foreach ( zone in level.bombzones )
{
if ( planted != zone && distance2d( goal, zone.nearest_node.origin ) < distance2d( goal, planted.nearest_node.origin ) )
{
self cancelgoal( "sd_defend" );
}
}
}
else if ( self atgoal( "sd_defend" ) || self bot_need_to_defuse() )
{
bot_sd_defender_think( zone );
if ( self hasgoal( "sd_defend" ) )
{
return;
}
}
if ( self hasgoal( "enemy_patrol" ) )
{
goal = self getgoal( "enemy_patrol" );
closezone = sd_get_closest_bomb();
if ( distancesquared( goal, closezone.nearest_node.origin ) < 262144 )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
}
if ( self hasgoal( "sd_defend" ) )
{
self.bot[ "patrol_update" ] = getTime() + randomintrange( 2500, 5000 );
return;
}
if ( self hasgoal( "enemy_patrol" ) )
{
return;
}
nodes = getvisiblenodes( zone.nearest_node );
best = undefined;
highest = -100;
i = 0;
while ( i < nodes.size )
{
if ( node[ i ].type == "BAD NODE" )
{
i++;
continue;
}
if ( !canclaimnode( node[ i ], self.team ) )
{
i++;
continue;
}
if ( distancesquared( node[ i ].origin, self.origin ) < 65536 )
{
i++;
continue;
}
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "sd_defend", node[ i ].origin, 256 ) > 0 )
{
i++;
continue;
}
height = node[ i ].origin[ 2 ] - zone.nearest_node.origin[ 2 ];
if ( is_true( isplanted ) )
{
dist = distance2d( node[ i ].origin, zone.nearest_node.origin );
score = ( 10000 - dist ) + height;
}
else
{
score = height;
}
if ( score > highest )
{
highest = score;
best = node;
}
i++;
}
if ( !isDefined( best ) )
{
return;
}
self addgoal( best, 24, 3, "sd_defend" );
}
bot_get_look_at() //checked matches cebrerus output
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
zone = sd_get_closest_bomb();
node = getvisiblenode( self.origin, zone.nearest_node.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
forward = anglesToForward( self getplayerangles() );
origin = self geteye() + ( forward * 1024 );
return origin;
}
bot_sd_defender_think( zone ) //checked matches cerberus output
{
if ( self bot_need_to_defuse() )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "sd_defuse", level.sdbombmodel.origin, 16 ) > 0 )
{
return;
}
self clearlookat();
goal = self getgoal( "sd_defuse" );
if ( isDefined( goal ) && distancesquared( self.origin, goal ) < 2304 )
{
self setstance( "prone" );
wait 0.5;
self pressusebutton( level.defusetime + 1 );
wait 0.5;
if ( is_true( self.isdefusing ) )
{
wait ( level.defusetime + 1 );
}
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "sd_defuse" );
self setstance( "stand" );
return;
}
if ( !isDefined( goal ) && distance2dsquared( self.origin, level.sdbombmodel.origin ) < 1000000 )
{
self addgoal( level.sdbombmodel.origin, 24, 4, "sd_defuse" );
}
return;
}
if ( getTime() > self.bot[ "patrol_update" ] )
{
if ( cointoss() )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
self.bot[ "patrol_update" ] = getTime() + randomintrange( 2500, 5000 );
}
if ( self hasgoal( "enemy_patrol" ) )
{
goal = self getgoal( "enemy_patrol" );
zone = sd_get_closest_bomb();
if ( distancesquared( goal, zone.nearest_node.origin ) < 262144 )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
}
if ( getTime() > self.bot[ "lookat_update" ] )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
self.bot[ "lookat_update" ] = getTime() + randomintrange( 1500, 3000 );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
}
}
bot_need_to_defuse() //checked changed at own discretion
{
if ( level.bombplanted && self.team == game[ "defenders" ] )
{
return 1;
}
return 0;
}
sd_get_bomb_goal( ent ) //checked changed to match cerberus output
{
goals = [];
dir = anglesToForward( ent.angles );
dir = vectorScale( dir, 32 );
goals[ 0 ] = ent.origin + dir;
goals[ 1 ] = ent.origin - dir;
dir = anglesToRight( ent.angles );
dir = vectorScale( dir, 48 );
goals[ 2 ] = ent.origin + dir;
goals[ 3 ] = ent.origin - dir;
goals = array_randomize( goals );
foreach ( goal in goals )
{
if ( findpath( self.origin, goal, 0 ) )
{
return goal;
}
}
return undefined;
}
sd_get_time_frac() //checked matches cerberus output
{
remaining = maps/mp/gametypes/_globallogic_utils::gettimeremaining();
end = ( level.timelimit * 60 ) * 1000;
if ( end == 0 )
{
end = self.spawntime + 120000;
remaining = end - getTime();
}
return 1 - ( remaining / end );
}
sd_get_closest_bomb() //checked partially changed to match cerberus output did not use continue see github for more info
{
best = undefined;
distsq = 9999999;
foreach ( zone in level.bombzones )
{
d = distancesquared( self.origin, zone.curorigin );
if ( !isDefined( best ) )
{
best = zone;
distsq = d;
}
else if ( d < distsq )
{
best = zone;
distsq = d;
}
}
return best;
}
sd_get_planted_zone() //checked changed to match cerberus output
{
if ( level.bombplanted )
{
foreach ( zone in level.bombzones )
{
if ( zone.interactteam == "none" )
{
return zone;
}
}
}
return undefined;
}
bot_sd_grenade() //checked changed to match cerberus output
{
enemies = bot_get_enemies();
if ( !enemies.size )
{
return;
}
zone = sd_get_closest_bomb();
foreach ( enemy in enemies )
{
if ( distancesquared( enemy.origin, zone.nearest_node.origin ) < 147456 )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( enemy.origin );
}
return;
}
}
}

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@ -0,0 +1,213 @@
#include maps/mp/gametypes/_hostmigration;
#include maps/mp/gametypes/_globallogic_vehicle;
#include maps/mp/gametypes/_globallogic_actor;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/gametypes/_globallogic;
#include maps/mp/_audio;
#include maps/mp/_utility;
#include common_scripts/utility;
codecallback_startgametype() //checked matches cerberus output
{
if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
{
[[ level.callbackstartgametype ]]();
level.gametypestarted = 1;
}
}
codecallback_finalizeinitialization() //checked matches cerberus output
{
maps/mp/_utility::callback( "on_finalize_initialization" );
}
codecallback_playerconnect() //checked matches cerberus output
{
self endon( "disconnect" );
self thread maps/mp/_audio::monitor_player_sprint();
[[ level.callbackplayerconnect ]]();
}
codecallback_playerdisconnect() //checked matches cerberus output
{
self notify( "disconnect" );
level notify( "disconnect" );
client_num = self getentitynumber();
[[ level.callbackplayerdisconnect ]]();
}
codecallback_hostmigration() //checked matches cerberus output
{
/*
/#
println( "****CodeCallback_HostMigration****" );
#/
*/
[[ level.callbackhostmigration ]]();
}
codecallback_hostmigrationsave() //checked matches cerberus output
{
/*
/#
println( "****CodeCallback_HostMigrationSave****" );
#/
*/
[[ level.callbackhostmigrationsave ]]();
}
codecallback_playermigrated() //checked matches cerberus output
{
/*
/#
println( "****CodeCallback_PlayerMigrated****" );
#/
*/
[[ level.callbackplayermigrated ]]();
}
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
}
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
{
[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset ) //checked matches cerberus output
{
[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
}
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname ) //checked matches cerberus output
{
[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
}
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset ) //checked matches cerberus output
{
[[ level.callbackvehicleradiusdamage ]]( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset );
}
codecallback_faceeventnotify( notify_msg, ent ) //checked matches cerberus output
{
if ( isDefined( ent ) && is_true( ent.do_face_anims ) )
{
if ( isDefined( level.face_event_handler ) && isDefined( level.face_event_handler.events[ notify_msg ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ notify_msg ] );
}
}
}
codecallback_menuresponse( action, arg ) //checked matches cerberus output
{
if ( !isDefined( level.menuresponsequeue ) )
{
level.menuresponsequeue = [];
level thread menuresponsequeuepump();
}
index = level.menuresponsequeue.size;
level.menuresponsequeue[ index ] = spawnstruct();
level.menuresponsequeue[ index ].action = action;
level.menuresponsequeue[ index ].arg = arg;
level.menuresponsequeue[ index ].ent = self;
level notify( "menuresponse_queue" );
}
menuresponsequeuepump() //checked changed to match cerberus output
{
while ( 1 )
{
level waittill( "menuresponse_queue" );
level.menuresponsequeue[ 0 ].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
arrayremoveindex( level.menuresponsequeue, 0, 0 );
wait 0.05;
}
}
setupcallbacks() //checked matches cerberus output
{
setdefaultcallbacks();
level.idflags_radius = 1;
level.idflags_no_armor = 2;
level.idflags_no_knockback = 4;
level.idflags_penetration = 8;
level.idflags_destructible_entity = 16;
level.idflags_shield_explosive_impact = 32;
level.idflags_shield_explosive_impact_huge = 64;
level.idflags_shield_explosive_splash = 128;
level.idflags_no_team_protection = 256;
level.idflags_no_protection = 512;
level.idflags_passthru = 1024;
}
setdefaultcallbacks() //checked matches cerberus output
{
level.callbackstartgametype = maps/mp/gametypes/_globallogic::callback_startgametype;
level.callbackplayerconnect = maps/mp/gametypes/_globallogic_player::callback_playerconnect;
level.callbackplayerdisconnect = maps/mp/gametypes/_globallogic_player::callback_playerdisconnect;
level.callbackplayerdamage = maps/mp/gametypes/_globallogic_player::callback_playerdamage;
level.callbackplayerkilled = maps/mp/gametypes/_globallogic_player::callback_playerkilled;
level.callbackplayermelee = maps/mp/gametypes/_globallogic_player::callback_playermelee;
level.callbackplayerlaststand = maps/mp/gametypes/_globallogic_player::callback_playerlaststand;
level.callbackactordamage = maps/mp/gametypes/_globallogic_actor::callback_actordamage;
level.callbackactorkilled = maps/mp/gametypes/_globallogic_actor::callback_actorkilled;
level.callbackvehicledamage = maps/mp/gametypes/_globallogic_vehicle::callback_vehicledamage;
level.callbackvehicleradiusdamage = maps/mp/gametypes/_globallogic_vehicle::callback_vehicleradiusdamage;
level.callbackplayermigrated = maps/mp/gametypes/_globallogic_player::callback_playermigrated;
level.callbackhostmigration = maps/mp/gametypes/_hostmigration::callback_hostmigration;
level.callbackhostmigrationsave = maps/mp/gametypes/_hostmigration::callback_hostmigrationsave;
}
abortlevel() //checked matches cerberus output
{
/*
/#
println( "ERROR: Aborting level - gametype is not supported" );
#/
*/
level.callbackstartgametype = ::callbackvoid;
level.callbackplayerconnect = ::callbackvoid;
level.callbackplayerdisconnect = ::callbackvoid;
level.callbackplayerdamage = ::callbackvoid;
level.callbackplayerkilled = ::callbackvoid;
level.callbackplayerlaststand = ::callbackvoid;
level.callbackplayermelee = ::callbackvoid;
level.callbackactordamage = ::callbackvoid;
level.callbackactorkilled = ::callbackvoid;
level.callbackvehicledamage = ::callbackvoid;
setdvar( "g_gametype", "dm" );
exitlevel( 0 );
}
codecallback_glasssmash( pos, dir ) //checked matches cerberus output
{
level notify( "glass_smash" );
}
callbackvoid() //checked matches cerberus output
{
}

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