mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
144 lines
6.4 KiB
Plaintext
144 lines
6.4 KiB
Plaintext
// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\_fxanim_dlc4;
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#include clientscripts\mp\createfx\mp_frostbite_fx;
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#include clientscripts\mp\_fx;
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precache_scripted_fx()
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{
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}
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precache_createfx_fx()
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{
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level._effect["fx_lf_mp_frostbite_sun"] = loadfx( "lens_flares/fx_lf_mp_frostbite_sun" );
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level._effect["fx_mp_frostbite_snow_ledge_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_ledge_runner" );
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level._effect["fx_mp_frostbite_snow_chunk_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_chunk_runner" );
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level._effect["fx_mp_frostbite_snow_gust_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_runner" );
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level._effect["fx_mp_frostbite_snow_fog"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_fog" );
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level._effect["fx_mp_frostbite_snow_flurries"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries" );
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level._effect["fx_mp_frostbite_snow_flurries_fine"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_fine" );
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level._effect["fx_mp_frostbite_snow_flurries_window"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_window" );
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level._effect["fx_mp_frostbite_snow_flurries_vista"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_flurries_vista" );
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level._effect["fx_mp_frostbite_snow_gust_sm_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_sm_runner" );
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level._effect["fx_mp_frostbite_snow_swirl_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_swirl_runner" );
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level._effect["fx_mp_frostbite_ground_blow"] = loadfx( "maps/mp_maps/fx_mp_frostbite_ground_blow" );
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level._effect["fx_mp_frostbite_snow_gust_tree"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_tree" );
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level._effect["fx_mp_frostbite_snow_gust_roof"] = loadfx( "maps/mp_maps/fx_mp_frostbite_snow_gust_roof" );
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level._effect["fx_mp_frostbite_ice_fall_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_runner" );
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level._effect["fx_mp_frostbite_ice_fall_sm_runner"] = loadfx( "maps/mp_maps/fx_mp_frostbite_ice_fall_sm_runner" );
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level._effect["fx_mp_frostbite_lamp_post"] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_post" );
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level._effect["fx_frostbite_circle_light_glare"] = loadfx( "light/fx_frostbite_circle_light_glare" );
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level._effect["fx_frostbite_circle_light_glare_flr"] = loadfx( "light/fx_frostbite_circle_light_glare_flr" );
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level._effect["fx_mp_frostbite_lamp_int"] = loadfx( "maps/mp_maps/fx_mp_frostbite_lamp_int" );
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level._effect["fx_frostbite_exit_sign"] = loadfx( "light/fx_frostbite_exit_sign" );
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level._effect["fx_mp_frostbite_sign_glow"] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow" );
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level._effect["fx_mp_frostbite_sign_glow_flick"] = loadfx( "maps/mp_maps/fx_mp_frostbite_sign_glow_flick" );
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level._effect["fx_light_track_omni"] = loadfx( "light/fx_light_track_omni" );
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level._effect["fx_mp_frostbite_chimney_smk"] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk" );
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level._effect["fx_mp_frostbite_chimney_smk_dark"] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_dark" );
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level._effect["fx_mp_frostbite_chimney_smk_vista"] = loadfx( "maps/mp_maps/fx_mp_frostbite_chimney_smk_vista" );
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level._effect["fx_mp_frostbite_steam"] = loadfx( "maps/mp_maps/fx_mp_frostbite_steam" );
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}
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#using_animtree("fxanim_props_dlc4");
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precache_fxanim_props_dlc4()
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{
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level.scr_anim["fxanim_props_dlc4"]["pennants_01"] = %fxanim_mp_frost_pennants_01_anim;
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level.scr_anim["fxanim_props_dlc4"]["pennants_02"] = %fxanim_mp_frost_pennants_02_anim;
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level.scr_anim["fxanim_props_dlc4"]["candy_sign"] = %fxanim_mp_frost_candy_sign_anim;
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level.scr_anim["fxanim_props_dlc4"]["crane01"] = %fxanim_mp_frostbite_crane_01_anim;
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level.scr_anim["fxanim_props_dlc4"]["crane02"] = %fxanim_mp_frostbite_crane_02_anim;
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level.scr_anim["fxanim_props_dlc4"]["crane03"] = %fxanim_mp_frostbite_crane_03_anim;
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level.scr_anim["fxanim_props_dlc4"]["crane04"] = %fxanim_mp_frostbite_crane_04_anim;
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level.scr_anim["fxanim_props_dlc4"]["crane05"] = %fxanim_mp_frostbite_crane_05_anim;
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level.scr_anim["fxanim_props_dlc4"]["river_ice"] = %fxanim_mp_frost_ice_anim;
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level.scr_anim["fxanim_props_dlc4"]["river_ice2"] = %fxanim_mp_frost_ice_02_anim;
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level.scr_anim["fxanim_props_dlc4"]["gate"] = %fxanim_mp_frost_gate_anim;
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}
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fxanim_init( localclientnum )
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{
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level thread clientscripts\mp\_fxanim_dlc4::fxanim_init_dlc( localclientnum );
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for (;;)
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{
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level waittill( "snap_processed", snapshotlocalclientnum );
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if ( snapshotlocalclientnum == localclientnum )
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break;
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}
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level thread clientscripts\mp\_fxanim_dlc4::fxanim_init_dlc( localclientnum );
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radar = getent( localclientnum, "fxanim_dlc4_crane", "targetname" );
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if ( isdefined( radar ) )
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{
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if ( !isdefined( level.radar_waits ) )
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{
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level.radar_waits = [];
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for ( i = 1; i < 6; i++ )
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level.radar_waits[i] = randomfloatrange( 5, 10 );
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}
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radar thread fxanim_radar_think( localclientnum );
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}
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}
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#using_animtree("fxanim_props");
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precache_fx_anims()
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{
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level.scr_anim["fxanim_props"]["laundry"] = %fxanim_gp_dryer_loop_anim;
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level.scr_anim["fxanim_props"]["dock_chain"] = %fxanim_mp_ver_stair_chain_sign_anim;
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level.fx_anim_level_init = ::fxanim_init;
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}
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#using_animtree("fxanim_props_dlc4");
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fxanim_radar_think( localclientnum )
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{
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self endon( "death" );
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self endon( "entityshutdown" );
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self endon( "delete" );
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self waittill_dobj( localclientnum );
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self useanimtree( #animtree );
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anim_index = 1;
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for (;;)
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{
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self setflaggedanimrestart( "radar_done" + anim_index, level.scr_anim["fxanim_props_dlc4"]["crane0" + anim_index], 1.0, 0.0, 1.0 );
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for (;;)
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{
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self waittill( "radar_done" + anim_index, note );
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if ( note == "end" )
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break;
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}
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wait( level.radar_waits[anim_index] );
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self clearanim( level.scr_anim["fxanim_props_dlc4"]["crane0" + anim_index], 0 );
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anim_index++;
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if ( anim_index > 5 )
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anim_index = 1;
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}
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}
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main()
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{
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clientscripts\mp\createfx\mp_frostbite_fx::main();
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clientscripts\mp\_fx::reportnumeffects();
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precache_createfx_fx();
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precache_fx_anims();
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precache_fxanim_props_dlc4();
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disablefx = getdvarint( _hash_C9B177D6 );
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if ( !isdefined( disablefx ) || disablefx <= 0 )
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precache_scripted_fx();
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}
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