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2023-10-26 13:13:39 -07:00

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_ambientpackage;
#include clientscripts\mp\_audio;
main()
{
declareambientroom( "skate_outdoor", 1 );
setambientroomtone( "skate_outdoor", "amb_wind_exterior_2d", 0.7, 1 );
setambientroomreverb( "skate_outdoor", "skate_outdoor", 1, 1 );
setambientroomcontext( "skate_outdoor", "ringoff_plr", "outdoor" );
declareambientroom( "med_stone_room" );
setambientroomtone( "med_stone_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "med_stone_room", "skate_stoneroom", 1, 1 );
setambientroomcontext( "med_stone_room", "ringoff_plr", "indoor" );
declareambientroom( "indoor_skate_room" );
setambientroomtone( "indoor_skate_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "indoor_skate_room", "skate_mediumroom", 1, 1 );
setambientroomcontext( "indoor_skate_room", "ringoff_plr", "indoor" );
declareambientroom( "indoor_store_room" );
setambientroomtone( "indoor_store_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "indoor_store_room", "skate_smallroom", 1, 1 );
setambientroomcontext( "indoor_store_room", "ringoff_plr", "indoor" );
declareambientroom( "locker_room" );
setambientroomtone( "locker_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "locker_room", "skate_locker", 1, 1 );
setambientroomcontext( "locker_room", "ringoff_plr", "indoor" );
declareambientroom( "mtl_corridor_room" );
setambientroomtone( "mtl_corridor_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "mtl_corridor_room", "skate_corridor", 1, 1 );
setambientroomcontext( "mtl_corridor_room", "ringoff_plr", "indoor" );
declareambientroom( "partial_stone_room" );
setambientroomtone( "partial_stone_room", "amb_wind_exterior_2d_qt", 0.7, 1 );
setambientroomreverb( "partial_stone_room", "skate_stoneroom", 1, 1 );
setambientroomcontext( "partial_stone_room", "ringoff_plr", "outdoor" );
declareambientroom( "full_pipe_room" );
setambientroomtone( "full_pipe_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "full_pipe_room", "skate_pipe", 1, 1 );
setambientroomcontext( "full_pipe_room", "ringoff_plr", "outdoor" );
declareambientroom( "underground_room" );
setambientroomtone( "underground_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "underground_room", "skate_stoneroom_sml", 1, 1 );
setambientroomcontext( "underground_room", "ringoff_plr", "indoor" );
declareambientroom( "open_halfpipe_room" );
setambientroomtone( "open_halfpipe_room", "amb_wind_exterior_2d_qt", 0.7, 1 );
setambientroomreverb( "open_halfpipe_room", "skate_pipe", 1, 1 );
setambientroomcontext( "open_halfpipe_room", "ringoff_plr", "outdoor" );
declareambientroom( "restroom_room" );
setambientroomtone( "restroom_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "restroom_room", "skate_tile_room", 1, 1 );
setambientroomcontext( "restroom_room", "ringoff_plr", "indoor" );
declareambientroom( "covered_platform_room" );
setambientroomtone( "covered_platform_room", "amb_wind_interior_2d", 0.7, 1 );
setambientroomreverb( "covered_platform_room", "skate_platform", 1, 1 );
setambientroomcontext( "covered_platform_room", "ringoff_plr", "outdoor" );
thread snd_start_autofx_audio();
thread snd_play_loopers();
}
snd_play_loopers()
{
}
snd_start_autofx_audio()
{
}