mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
55 lines
2.6 KiB
Plaintext
55 lines
2.6 KiB
Plaintext
// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\createfx\mp_hijacked_fx;
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#include clientscripts\mp\_fx;
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precache_scripted_fx()
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{
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}
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precache_createfx_fx()
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{
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level._effect["fx_fire_candle"] = loadfx( "fire/fx_fire_candle" );
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level._effect["fx_mp_hijacked_jacuzzi_surface"] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_surface" );
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level._effect["fx_mp_hijacked_jacuzzi_steam"] = loadfx( "maps/mp_maps/fx_mp_hijacked_jacuzzi_steam" );
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level._effect["fx_raid_hot_tub_sm"] = loadfx( "water/fx_raid_hot_tub_sm" );
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level._effect["fx_mp_vent_heat_distort"] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" );
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level._effect["fx_mp_vent_steam_sm"] = loadfx( "maps/mp_maps/fx_mp_vent_steam_sm" );
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level._effect["fx_water_shower_dribble_splsh"] = loadfx( "water/fx_water_shower_dribble_splsh" );
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level._effect["fx_water_shower_dribble"] = loadfx( "water/fx_water_shower_dribble" );
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level._effect["fx_light_beacon_red_blink_fst_sm"] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" );
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level._effect["fx_light_flour_glow_v_shape_cool"] = loadfx( "light/fx_light_flour_glow_v_shape_cool" );
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level._effect["fx_light_flour_glow_v_shape_cool_sm"] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" );
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level._effect["fx_light_recessed_cool_sm"] = loadfx( "light/fx_light_recessed_cool_sm" );
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level._effect["fx_light_recessed_cool_sm_soft"] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
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level._effect["fx_lf_mp_hijacked_sun1"] = loadfx( "lens_flares/fx_lf_mp_hijacked_sun1" );
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level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" );
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level._effect["fx_mp_fog_thin_sm"] = loadfx( "maps/mp_maps/fx_mp_fog_thin_sm" );
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level._effect["fx_mp_fog_thin_xsm"] = loadfx( "maps/mp_maps/fx_mp_fog_thin_xsm" );
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}
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#using_animtree("fxanim_props");
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precache_fxanim_props()
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{
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level.scr_anim["fxanim_props"]["dryer"] = %fxanim_gp_dryer_loop_anim;
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level.scr_anim["fxanim_props"]["seagull_circle_01"] = %fxanim_gp_seagull_circle_01_anim;
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level.scr_anim["fxanim_props"]["seagull_circle_02"] = %fxanim_gp_seagull_circle_02_anim;
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level.scr_anim["fxanim_props"]["seagull_circle_03"] = %fxanim_gp_seagull_circle_03_anim;
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level.scr_anim["fxanim_props"]["umbrella_01"] = %fxanim_gp_umbrella_01_anim;
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}
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main()
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{
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clientscripts\mp\createfx\mp_hijacked_fx::main();
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clientscripts\mp\_fx::reportnumeffects();
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precache_createfx_fx();
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precache_fxanim_props();
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disablefx = getdvarint( _hash_C9B177D6 );
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if ( !isdefined( disablefx ) || disablefx <= 0 )
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precache_scripted_fx();
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}
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