mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
58 lines
2.9 KiB
Plaintext
58 lines
2.9 KiB
Plaintext
// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\createfx\mp_raid_fx;
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#include clientscripts\mp\_fx;
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precache_scripted_fx()
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{
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}
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precache_createfx_fx()
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{
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level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
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level._effect["fx_mp_raid_mist"] = loadfx( "maps/mp_maps/fx_mp_raid_mist" );
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level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
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level._effect["fx_insects_butterfly_flutter"] = loadfx( "bio/insects/fx_insects_butterfly_flutter" );
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level._effect["fx_mp_fumes_vent_xsm_int"] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" );
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level._effect["fx_mp_raid_mist_water"] = loadfx( "maps/mp_maps/fx_mp_raid_mist_water" );
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level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" );
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level._effect["fx_mp_raid_vista_smoke01"] = loadfx( "maps/mp_maps/fx_mp_raid_vista_smoke01" );
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level._effect["fx_mp_raid_vista_fire01"] = loadfx( "maps/mp_maps/fx_mp_raid_vista_fire01" );
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level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" );
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level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" );
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level._effect["fx_mp_slums_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" );
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level._effect["fx_mp_slums_dark_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" );
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level._effect["fx_mp_village_car_smoke"] = loadfx( "maps/mp_maps/fx_mp_village_car_smoke" );
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level._effect["fx_raid_hot_tub_sm"] = loadfx( "water/fx_raid_hot_tub_sm" );
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level._effect["fx_raid_hot_tub_lg"] = loadfx( "water/fx_raid_hot_tub_lg" );
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level._effect["fx_light_beacon_red_blink_fst"] = loadfx( "light/fx_light_beacon_red_blink_fst" );
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level._effect["fx_light_god_ray_mp_raid"] = loadfx( "env/light/fx_light_god_ray_mp_raid" );
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level._effect["fx_raid_spot_light"] = loadfx( "light/fx_raid_spot_light" );
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level._effect["fx_mp_nightclub_flr_glare"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare" );
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level._effect["fx_raid_spot_light_picture"] = loadfx( "light/fx_raid_spot_light_picture" );
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level._effect["fx_light_recessed_cool_sm_soft"] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
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level._effect["fx_lf_mp_raid_sun1"] = loadfx( "lens_flares/fx_lf_mp_raid_sun1" );
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}
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main()
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{
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clientscripts\mp\createfx\mp_raid_fx::main();
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clientscripts\mp\_fx::reportnumeffects();
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precache_createfx_fx();
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precache_fxanim_props();
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disablefx = getdvarint( _hash_C9B177D6 );
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if ( !isdefined( disablefx ) || disablefx <= 0 )
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precache_scripted_fx();
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}
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#using_animtree("fxanim_props");
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precache_fxanim_props()
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{
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level.scr_anim["fxanim_props"]["umbrella"] = %fxanim_gp_umbrella_01_anim;
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level.scr_anim["fxanim_props"]["dryer_loop"] = %fxanim_gp_dryer_loop_anim;
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}
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