mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
87 lines
4.8 KiB
Plaintext
87 lines
4.8 KiB
Plaintext
#include maps/mp/gametypes/_spawning;
|
|
#include maps/mp/_compass;
|
|
#include maps/mp/_utility;
|
|
|
|
main()
|
|
{
|
|
level.levelspawndvars = ::levelspawndvars;
|
|
maps/mp/mp_socotra_fx::main();
|
|
precachemodel( "collision_physics_64x64x64" );
|
|
precachemodel( "collision_physics_32x32x128" );
|
|
precachemodel( "collision_physics_wall_256x256x256" );
|
|
precachemodel( "collision_physics_wall_128x128x10" );
|
|
precachemodel( "collision_clip_128x128x128" );
|
|
precachemodel( "collision_physics_512x512x10" );
|
|
precachemodel( "p6_wood_plank_rustic01_2x12_96" );
|
|
maps/mp/_load::main();
|
|
maps/mp/_compass::setupminimap( "compass_map_mp_socotra" );
|
|
maps/mp/mp_socotra_amb::main();
|
|
setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
|
|
spawncollision( "collision_physics_64x64x64", "collider", ( -63, -2135, 47 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( 1922, -202, 139 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_256x256x256", "collider", ( 1826, -263, 25 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_256x256x256", "collider", ( 1998, -256, -26 ), vectorScale( ( 0, 0, 0 ), 341,4 ) );
|
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( -1636, -391, 353 ), vectorScale( ( 0, 0, 0 ), 52 ) );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( 213, 3058, 745 ), vectorScale( ( 0, 0, 0 ), 11,4 ) );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( 6, 3052, 757 ), vectorScale( ( 0, 0, 0 ), 11,4 ) );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( 1360, 2049, 498 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 2208, 1940, 1116 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1586, 192, 81 ), ( 311,643, 43,2677, 5,16974 ) );
|
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 142 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 270 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 398 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
|
spawncollision( "collision_clip_128x128x128", "collider", ( 1631, 229, 526 ), vectorScale( ( 0, 0, 0 ), 44,4 ) );
|
|
spawncollision( "collision_physics_256x256x256", "collider", ( -819, 2061, 227 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_256x256x256", "collider", ( -819, 1804, 227 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_512x512x10", "collider", ( -921,363, 1719,01, 26,6748 ), ( 313, 359,6, 13,2 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( 40, 50, 69 ), ( 303,214, 312,283, 99,131 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( 146, 224, 89 ), ( 302,856, 333,349, 97,5482 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( 172, 382, 107 ), ( 302,856, 353,549, 97,5482 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( 526, -2, 74 ), ( 302,387, 100,157, -69,419 ) );
|
|
spawncollision( "collision_physics_32x32x128", "collider", ( 380, -103, 90 ), ( 286,432, 125,086, -81,861 ) );
|
|
spawncollision( "collision_physics_wall_128x128x10", "collider", ( 640, 1325, 289 ), ( 0, 0, 0 ) );
|
|
roofboard1 = spawn( "script_model", ( -133, 602, 521 ) );
|
|
roofboard1.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
|
roofboard1 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
|
roofboard2 = spawn( "script_model", ( -133, 507, 521 ) );
|
|
roofboard2.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
|
roofboard2 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
|
roofboard3 = spawn( "script_model", ( -133, 412, 521 ) );
|
|
roofboard3.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
|
roofboard3 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
|
roofboard4 = spawn( "script_model", ( -133, 375, 522,5 ) );
|
|
roofboard4.angles = vectorScale( ( 0, 0, 0 ), 270 );
|
|
roofboard4 setmodel( "p6_wood_plank_rustic01_2x12_96" );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( -970, 968,5, 407,5 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( -970, 841, 407,5 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( -842, 841, 407,5 ), ( 0, 0, 0 ) );
|
|
spawncollision( "collision_physics_128x128x128", "collider", ( -842, 968,5, 407,5 ), ( 0, 0, 0 ) );
|
|
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
|
rts_remove();
|
|
level.remotemotarviewleft = 30;
|
|
level.remotemotarviewright = 30;
|
|
level.remotemotarviewup = 18;
|
|
}
|
|
|
|
levelspawndvars( reset_dvars )
|
|
{
|
|
ss = level.spawnsystem;
|
|
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
|
|
}
|
|
|
|
rts_remove()
|
|
{
|
|
rtsfloors = getentarray( "overwatch_floor", "targetname" );
|
|
_a117 = rtsfloors;
|
|
_k117 = getFirstArrayKey( _a117 );
|
|
while ( isDefined( _k117 ) )
|
|
{
|
|
rtsfloor = _a117[ _k117 ];
|
|
if ( isDefined( rtsfloor ) )
|
|
{
|
|
rtsfloor delete();
|
|
}
|
|
_k117 = getNextArrayKey( _a117, _k117 );
|
|
}
|
|
}
|