mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
92 lines
4.8 KiB
Plaintext
92 lines
4.8 KiB
Plaintext
#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_raid_fx::main();
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precachemodel( "collision_physics_64x64x64" );
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precachemodel( "collision_physics_128x128x128" );
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precachemodel( "collision_clip_wall_64x64x10" );
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precachemodel( "collision_nosight_wall_64x64x10" );
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precachemodel( "collision_missile_32x32x128" );
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precachemodel( "collision_physics_32x32x32" );
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precachemodel( "collision_clip_wall_256x256x10" );
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maps/mp/_load::main();
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maps/mp/mp_raid_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_raid" );
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spawncollision( "collision_physics_64x64x64", "collider", ( 2664, 3832, 24 ), ( 0, 0, 1 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( 4127, 3741, 130 ), vectorScale( ( 0, 0, 1 ), 25,4 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 3136, 3590,89, 283,276 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3590,89, 283,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3696,89, 212,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 2841, 3804,89, 140,28 ), vectorScale( ( 0, 0, 1 ), 33,6 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3591, 3274, 187,5 ), ( 0, 16,4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3600,5, 3242, 187,5 ), ( 0, 16,4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3645, 3318, 187,5 ), ( 0, 16,4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3656, 3263, 187,5 ), ( 0, 26,3, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3702,5, 3348,5, 187,5 ), ( 0, 16,4, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3705,5, 3292, 187,5 ), ( 0, 39,1, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3716,5, 3389,5, 187,5 ), ( 0, 56,6, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3750,5, 3333, 187,5 ), ( 0, 46,7, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3748,5, 3434,5, 187,5 ), ( 0, 78,5, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3782,5, 3376, 187,5 ), ( 0, 58,9, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3809, 3428,5, 187,5 ), ( 0, 69,1, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3762,5, 3497, 187,5 ), ( 0, 78,3, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3825,5, 3484,5, 187,5 ), ( 0, 78,7, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3766,5, 3542, 187,5 ), ( 0, 88,6, 90 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 3830, 3540,5, 187,5 ), ( 0, 88,6, 90 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 3562, 3271,5, 186,5 ), vectorScale( ( 0, 0, 1 ), 11,2 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 3259,5, 2294,5, 230 ), ( 0, 22,8, 90 ) );
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spawncollision( "collision_physics_32x32x32", "collider", ( 1583,5, 2900, 137,5 ), ( 0, 0, 1 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4130,5, 214,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
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spawncollision( "collision_nosight_wall_64x64x10", "collider", ( 2751, 4099, 214,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3475, 113 ), vectorScale( ( 0, 0, 1 ), 15 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3819, 3598, 113 ), vectorScale( ( 0, 0, 1 ), 15 ) );
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spawncollision( "collision_clip_wall_64x64x10", "collider", ( 3570, 3834, 113 ), vectorScale( ( 0, 0, 1 ), 260 ) );
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spawncollision( "collision_clip_wall_256x256x10", "collider", ( 3352, 4688, 136 ), ( 0, 0, 1 ) );
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level thread water_trigger_init();
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1870", reset_dvars );
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}
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water_trigger_init()
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{
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triggers = getentarray( "water_killbrush", "targetname" );
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_a92 = triggers;
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_k92 = getFirstArrayKey( _a92 );
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while ( isDefined( _k92 ) )
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{
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trigger = _a92[ _k92 ];
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trigger thread player_splash_think();
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_k92 = getNextArrayKey( _a92, _k92 );
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}
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}
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player_splash_think()
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) && isalive( entity ) )
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{
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self thread trigger_thread( entity, ::player_water_fx );
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}
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}
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}
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player_water_fx( player, endon_condition )
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{
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maxs = self.origin + self getmaxs();
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if ( maxs[ 2 ] < 0 )
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{
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maxs += vectorScale( ( 0, 0, 1 ), 5 );
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}
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origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
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playfx( level._effect[ "water_splash_sm" ], origin );
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}
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