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Recompilable-gscs-for-BO2-z…/patch_zm/maps/mp/animscripts/zm_stop.gsc

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#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
main()
{
self endon( "killanimscript" );
for ( ;; )
{
if ( isDefined( level.ignore_stop_func ) )
{
if ( self [[ level.ignore_stop_func ]]() )
{
return;
}
}
if ( !self hasanimstatefromasd( "zm_idle" ) )
{
return;
}
animstate = maps/mp/animscripts/zm_utility::append_missing_legs_suffix( "zm_idle" );
self setanimstatefromasd( animstate );
maps/mp/animscripts/zm_shared::donotetracks( "idle_anim" );
}
}