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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
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25 lines
1.7 KiB
Markdown
25 lines
1.7 KiB
Markdown
# About this project
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The way scripts are categorized is based on their current functionality.
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***The objective of this project is to get as many scripts in the No Known Erorrs category.***
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Eventually, once scripts have been tested even more thoroughly there will be a new category for scripts that have parity with the original scripts.
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### The current categories are:
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**No Known Errors**: This means that during a short gameplay test no errors are observed.
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It can also mean that the script is unused such as the _hackables series meaning that while they are being parsed nothing is calling them.
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**Minor Errors**: Indicates that the scripts are functional but perhaps there is a typo in text shown on screen or other ui error.
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It means that while the script doesn't have 100% parity with the base script it nears 100% and all the expected core functionality of the script works.
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**Major Errors**: The scripts' core functionality is missing or broken so that anything from crashes occur during gameplay or perks not working.
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Any script categorized as having major errors is not yet in a playable state unlike scripts with only Minor or No Known Errors.
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**exe_client_field_mismatch**: This is a specific error that doesn't have a specific cause.
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Scripts that cause this error will run serverside but clients cannot join due to this error.
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**Severe Errors**: Minidump, hang on map_rotate, crash, or other error that prevents the server from starting up is in this category.
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This type of error can be caused by many different things
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Each script will be sorted by its location e.g. patch_zm/maps/mp/zombies and then sorted by error type so it would look like this:
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patch_zm/maps/mp/zombies/MinorErrors/_zm_timer.gsc |