Files
Recompilable-gscs-for-BO2-z…/patch_zm
JezuzLizard c06a6c4b00 checked 4 scripts against cerberus output
_zm_gametype.gsc still has errors with sub gamemodes and sub maps, but its logic has been improved as well as made more readable.

_zm_perk_electric_cherry.gsc has been compared with the cerberus output so the code is much cleaner now.

_zm_perks.gsc has undergone a full comparison against the cerberus output, and while it is in a better state maps using custom perk scripts don't work properly.

_zm_weapons is in a working state now but has errors with wall weapon hint strings and attachments not being applied to packapunch weapons.
2020-04-19 16:11:24 -07:00
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The following gscs compile and run successfully with no known errors:

patch_zm/maps/mp/gametypes_zm/_clientids.gsc
patch_zm/maps/mp/gametypes_zm/_globalentities.gsc
patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc
patch_zm/maps/mp/gametypes_zm/_shellshock.gsc
patch_zm/maps/mp/gametypes_zm/zclassic.gsc
patch_zm/maps/mp/zombies/_zm_ai_basic.gsc
patch_zm/maps/mp/zombies/_zm_ai_dogs.gsc
patch_zm/maps/mp/zombies/_zm_ai_faller.gsc
patch_zm/maps/mp/zombies/_zm_audio.gsc
patch_zm/maps/mp/zombies/_zm_audio_announcer.gsc
patch_zm/maps/mp/zombies/_zm_bot.gsc
patch_zm/maps/mp/zombies/_zm_clone.gsc
patch_zm/maps/mp/zombies/_zm_equip_hacker.gsc
patch_zm/maps/mp/zombies/_zm_equip_gasmask.gsc
patch_zm/maps/mp/zombies/_zm_ffotd.gsc
patch_zm/maps/mp/zombies/_zm_hackables_boards.gsc
patch_zm/maps/mp/zombies/_zm_hackables_box.gsc
patch_zm/maps/mp/zombies/_zm_hackables_doors.gsc
patch_zm/maps/mp/zombies/_zm_hackables_packapunch.gsc
patch_zm/maps/mp/zombies/_zm_hackables_perks.gsc
patch_zm/maps/mp/zombies/_zm_hackables_powerups.gsc
patch_zm/maps/mp/zombies/_zm_hackables_wallbuys.gsc
patch_zm/maps/mp/zombies/_zm_magicbox.gsc
patch_zm/maps/mp/zombies/_zm_net.gsc
patch_zm/maps/mp/zombies/_zm_perk_electric_cherry.gsc
patch_zm/maps/mp/zombies/_zm_pers_upgrades.gsc
patch_zm/maps/mp/zombies/_zm_pers_upgrades_functions.gsc
patch_zm/maps/mp/zombies/_zm_pers_upgrades_system.gsc
patch_zm/maps/mp/zombies/_zm_server_throttle.gsc
patch_zm/maps/mp/zombies/_zm_score.gsc
patch_zm/maps/mp/zombies/_zm_tombstone.gsc
patch_zm/maps/mp/zombies/_zm_zonemgr.gsc

The following scripts compile and run successfully with minor errors:

patch_zm/maps/mp/zombies/_zm_timer.gsc

The following scripts compile and run successfully with major errors:

patch_zm/maps/mp/gametypes_zm/_zm_gametype.gsc
patch_zm/maps/mp/zombies/_zm_chugabud.gsc
patch_zm/maps/mp/zombies/_zm_perks.gsc
patch_zm/maps/mp/zombies/_zm_powerups.gsc
patch_zm/maps/mp/zombies/_zm_spawner.gsc
patch_zm/maps/mp/zombies/_zm_weapons.gsc

The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch

patch_zm/maps/mp/zombies/_zm.gsc
patch_zm/maps/mp/zombies/_zm_gump.gsc
patch_zm/maps/mp/zombies/_zm_equipment.gsc

The following scripts compile but cause a minidump or other severe error:

patch_zm/maps/mp/zombies/_load.gsc

The following scripts are not tested yet, uploaded to setup a baseline:

notes:

The shaders that _zm_timer.gsc relies on do not exist.