mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
Checked _sticky_grenade.gsc, zm_alcatraz_gamemodes.gsc, zm_alcatraz_gamemodes.gsc, and zm_alcatraz_standard.gsc.
29 lines
881 B
Plaintext
29 lines
881 B
Plaintext
//checked includes match cerberus output
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_game_module;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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precache() //checked matches cerberus output
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{
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}
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main() //checked matches cerberus output
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{
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "working" );
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maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index );
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flag_wait( "initial_blackscreen_passed" );
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flag_set( "power_on" );
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zm_treasure_chest_init();
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}
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zm_treasure_chest_init() //checked matches cerberus output
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{
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chest1 = getstruct( "start_chest", "script_noteworthy" );
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level.chests = [];
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level.chests[ level.chests.size ] = chest1;
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
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}
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