mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-09 18:37:50 -05:00
103 lines
5.7 KiB
Plaintext
103 lines
5.7 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/mp_drone_doors;
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#include maps/mp/mp_drone_amb;
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#include maps/mp/_load;
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#include maps/mp/_compass;
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#include maps/mp/mp_drone_fx;
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#include maps/mp/_utility;
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main() //checked changed to match cerberus output
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{
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precachemodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
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level.levelspawndvars = ::levelspawndvars;
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welders = [];
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welders[ welders.size ] = ( -1339.51, 76.04, 136.11 );
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welders[ welders.size ] = ( -1339.51, -171.9, 136.11 );
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welders[ welders.size ] = ( -1339.51, 559.04, 136.12 );
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welders[ welders.size ] = ( -1339.51, 312.01, 136.12 );
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maps/mp/mp_drone_fx::main();
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precachemodel( "collision_physics_wall_512x512x10" );
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precachemodel( "collision_physics_wall_256x256x10" );
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precachemodel( "collision_physics_256x256x10" );
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precachemodel( "collision_clip_32x32x10" );
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precachemodel( "collision_clip_128x128x10" );
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precachemodel( "collision_physics_128x128x128" );
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precachemodel( "collision_physics_32x32x128" );
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maps/mp/_compass::setupminimap( "compass_map_mp_drone" );
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maps/mp/_load::main();
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maps/mp/mp_drone_amb::main();
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3252, -2085, -44 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -3763, -2085, -44 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_256x256x10", "collider", ( -4146, -2085, 88 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -2054, -2098, -56 ), ( 0, 0, 0 ) );
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spawncollision( "collision_clip_32x32x10", "collider", ( -1351, -1076, 202 ), ( 5.82444, 91.4567, 105.986 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 33.5, -1386.25, 211.5 ), vectorScale( ( 0, 0, -1 ), 90 ) );
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spawncollision( "collision_physics_wall_256x256x10", "collider", ( -923.5, 2180, 366.5 ), vectorScale( ( 0, 1, 0 ), 270 ) );
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spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1050.5, 2303, 366.5 ), vectorScale( ( 0, 1, 0 ), 180 ) );
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spawncollision( "collision_physics_wall_256x256x10", "collider", ( -1306.5, 2303, 366.5 ), vectorScale( ( 0, 1, 0 ), 180 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( -1046.5, 2180, 489.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( -1302.5, 2180, 489.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( -1024, 2288, 352 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( -1197.5, 2589, 429.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( -1197.5, 2589, 565 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( -1217.5, 2602, 429.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_32x32x128", "collider", ( -1217.5, 2602, 565 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 335, 3507.5, 453 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 496.5, 3280, 478.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 440, 3272, 432 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x128", "collider", ( 1109, 347.5, 305.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 1898, 754.5 ), ( 360, 180, 90.0003 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1505, 2406, 754.5 ), ( 360, 180, 90.0003 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253.5, 1898, 503.5 ), ( 1, 270, 5.96 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1253.5, 2406, 503.5 ), ( 1, 270, 5.96 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1264.64, 2921.02, 754.5 ), ( 1, 133.4, 90 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091.83, 2738.29, 503.5 ), ( 1, 223.4, 5.96 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1091.83, 3083.21, 503 ), ( 360, 136.6, -180 ) );
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spawncollision( "collision_physics_wall_512x512x10", "collider", ( -1504.82, 1671.75, 503 ), ( 1, 174.2, -180 ) );
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if ( getgametypesetting( "allowMapScripting" ) )
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{
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level maps/mp/mp_drone_doors::init();
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}
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level.remotemotarviewleft = 35;
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level.remotemotarviewright = 35;
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level.remotemotarviewup = 18;
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setheliheightpatchenabled( "war_mode_heli_height_lock", 0 );
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geo_changes();
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foreach ( welder in welders )
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{
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collision = spawn( "script_model", welder );
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collision setmodel( "fxanim_gp_robot_arm_welder_server_side_mod" );
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}
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
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}
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geo_changes() //checked changed to match cerberus output
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{
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rts_floor = getent( "overwatch_floor", "targetname" );
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if ( isDefined( rts_floor ) )
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{
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rts_floor delete();
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}
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removes = getentarray( "rts_only", "targetname" );
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foreach ( removal in removes )
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{
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removal delete();
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}
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}
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