mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
120 lines
5.9 KiB
Plaintext
120 lines
5.9 KiB
Plaintext
//checked includes changed to match cerberus output
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/mp_paintball_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_paintball_fx;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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main() //checked changed to match cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_paintball_fx::main();
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precachemodel( "collision_physics_cylinder_32x128" );
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precachemodel( "collision_physics_64x64x10" );
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precachemodel( "collision_physics_32x32x10" );
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precachemodel( "collision_physics_wall_64x64x10" );
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precachemodel( "p6_pai_fence_pole" );
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maps/mp/_load::main();
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maps/mp/mp_paintball_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_paintball" );
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setdvar( "compassmaxrange", "2100" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 373.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 262 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 150 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 1071.5, -1998.5, 37.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 401.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 290 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 178 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1446.5, 524.5, 65.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 394.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 283 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 171 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1303.5, 1611.5, 58.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( -104.5, -1176.5, 9 ), ( 9.93, 310, 79.786 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( -105, -1166.5, 38 ), ( 317.842, 319.39, 76.1599 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( -96.5, -1173, 38.5 ), ( 310.109, 322.353, 74.0248 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( -93, -1180.5, 38.5 ), ( 310.109, 322.353, 74.0248 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596.198, -1402, -8.43064 ), ( 359.555, 85.8235, -6.08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -596.198, -1370.5, -8.43064 ), ( 359.555, 85.8235, -6.08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597.845, -1391, 6.9816 ), ( 359.555, 85.8235, -6.08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -597.845, -1370.5, 6.9816 ), ( 359.555, 85.8235, -6.08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598.802, -1383, 15.9306 ), ( 359.555, 85.8235, -6.08371 ) );
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spawncollision( "collision_physics_wall_64x64x10", "collider", ( -598.8, -1383.04, 13.911 ), ( 310.532, 83.5658, -1.21727 ) );
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pole1 = spawn( "script_model", ( 385, 572.5, -39 ) );
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pole1.angles = vectorScale( ( 0, 0, 1 ), 282.6 );
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pole1 setmodel( "p6_pai_fence_pole" );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
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level thread destructible_lights();
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level.remotemotarviewleft = 35;
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level.remotemotarviewright = 35;
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level.remotemotarviewup = 18;
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level thread glass_node_think();
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}
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1200", reset_dvars );
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}
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destructible_lights() //checked changed to match cerberus output
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{
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wait 0.05;
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destructibles = getentarray( "destructible", "targetname" );
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foreach ( destructible in destructibles )
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{
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if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
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{
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destructible thread destructible_think( "police_car_lights" );
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destructible setclientfield( "police_car_lights", 1 );
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}
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}
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}
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destructible_think( clientfield ) //checked matches cerberus output
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{
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self waittill_any( "death", "destructible_base_piece_death" );
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self setclientfield( clientfield, 0 );
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}
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glass_node_think() //checked changed to match cerberus output
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{
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wait 1;
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glass_origin = ( -980.028, -959.375, 60.1195 );
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node_origin = ( -981.75, -934.5, 16 );
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node = getnearestnode( node_origin );
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if ( isDefined( node ) && node.type == "Begin" )
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{
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ent = spawn( "script_model", node.origin, 1 );
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ent setmodel( level.deployedshieldmodel );
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ent hide();
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ent disconnectpaths();
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ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
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for ( ;; )
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{
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level waittill( "glass_smash", origin );
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if ( distancesquared( origin, glass_origin ) < 16384 )
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{
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ent.origin += vectorScale( ( 0, 0, 1 ), 64 );
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ent delete();
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return;
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}
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}
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}
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}
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