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Recompilable-gscs-for-BO2-z…/zm_buried_patch/maps/mp/zm_buried_maze.gsc
JezuzLizard 3fceed6bab checked zm_buried_maze
zm_buried_maze moved to no No Known Errors.
2020-06-05 05:08:35 -07:00

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15 KiB
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//checked includes match cerberus output
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_weap_time_bomb;
#include maps/mp/zombies/_zm_spawner;
#include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/zombies/_zm_equip_headchopper;
#include maps/mp/zombies/_zm_net;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
maze_precache() //checked changed to match cerberus output
{
blocker_locations = getstructarray( "maze_blocker", "targetname" );
model_list = [];
for ( i = 0; i < blocker_locations.size; i++ )
{
model_list[ blocker_locations[ i ].model ] = 1;
}
model_names = getarraykeys( model_list );
for ( i = 0; i < model_names.size; i++ )
{
precachemodel( model_names[ i ] );
}
}
maze_nodes_link_unlink_internal( func_ptr, bignorechangeonmigrate ) //checked changed to match cerberus output
{
for ( i = 0; i < self.blocked_nodes.size; i++ )
{
for ( j = 0; j < self.blocked_nodes[i].connected_nodes.size; j++ )
{
[[ func_ptr ]]( self.blocked_nodes[ i ], self.blocked_nodes[ i ].connected_nodes[ j ], bignorechangeonmigrate );
[[ func_ptr ]]( self.blocked_nodes[ i ].connected_nodes[ j ], self.blocked_nodes[ i ], bignorechangeonmigrate );
}
}
}
link_nodes_for_blocker_location() //checked matches cerberus output
{
self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::link_nodes, 1 );
}
unlink_nodes_for_blocker_location() //checked matches cerberus output
{
self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::unlink_nodes, 0 );
}
init_maze_clientfields() //checked changed to match cerberus output
{
blocker_locations = getstructarray( "maze_blocker", "targetname" );
foreach ( blocker in blocker_locations )
{
registerclientfield( "world", "maze_blocker_" + blocker.script_noteworthy, 12000, 1, "int" );
}
}
init_maze_permutations() //checked changed to match cerberus output
{
blocker_locations = getstructarray( "maze_blocker", "targetname" );
level._maze._blocker_locations = [];
for ( i = 0; i < blocker_locations.size; i++ )
{
if ( isDefined( blocker_locations[ i ].target ) )
{
blocker_locations[ i ].blocked_nodes = getnodearray( blocker_locations[ i ].target, "targetname" );
for ( j = 0; j < blocker_locations[i].blocked_nodes.size; j++ )
{
blocker_locations[ i ].blocked_nodes[ j ].connected_nodes = getnodearray( blocker_locations[ i ].blocked_nodes[ j ].target, "targetname" );
}
}
else
{
blocker_locations[ i ].blocked_nodes = [];
}
level._maze._blocker_locations[ blocker_locations[ i ].script_noteworthy ] = blocker_locations[ i ];
}
level._maze._perms = array( array( "blocker_1", "blocker_2", "blocker_3", "blocker_4" ), array( "blocker_5", "blocker_6", "blocker_7", "blocker_8", "blocker_9" ), array( "blocker_1", "blocker_10", "blocker_6", "blocker_4", "blocker_11" ), array( "blocker_1", "blocker_3", "blocker_4", "blocker_12" ), array( "blocker_5", "blocker_6", "blocker_12", "blocker_13" ), array( "blocker_4", "blocker_6", "blocker_14" ) );
randomize_maze_perms();
level._maze._active_perm_list = [];
}
init_maze_blocker_pool() //checked changed to match cerberus output
{
pool_size = 0;
for ( i = 0; i < level._maze._perms.size; i++ )
{
if ( level._maze._perms[ i ].size > pool_size )
{
pool_size = level._maze._perms[ i ].size;
}
}
level._maze._blocker_pool = [];
for ( i = 0; i < pool_size; i++ )
{
ent = spawn( "script_model", level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 ) );
ent ghost();
ent.in_use = 0;
level._maze._blocker_pool[ i ] = ent;
}
level._maze._blocker_pool_num_free = pool_size;
}
free_blockers_available() //checked matches cerberus output
{
return level._maze._blocker_pool_num_free > 0;
}
get_free_blocker_model_from_pool() //checked changed to match cerberus output
{
for ( i = 0; i < level._maze._blocker_pool.size; i++ )
{
if ( !level._maze._blocker_pool[ i ].in_use )
{
level._maze._blocker_pool[ i ].in_use = 1;
level._maze._blocker_pool_num_free--;
return level._maze._blocker_pool[ i ];
}
}
/*
/#
assertmsg( "zm_buried_maze : Blocker pool is empty." );
#/
*/
return undefined;
}
return_blocker_model_to_pool( ent ) //checked changed to match cerberus output
{
ent ghost();
ent.origin = level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 );
ent dontinterpolate();
ent.in_use = 0;
level._maze._blocker_pool_num_free++;
}
randomize_maze_perms() //checked matches cerberus output
{
level._maze._perms = array_randomize( level._maze._perms );
level._maze._cur_perm = 0;
}
init() //checked matches cerberus output
{
level._maze = spawnstruct();
level._maze.players_in_maze_volume = getent( "maze_player_volume", "targetname" );
level._maze.players_can_see_maze_volume = getent( "maze_player_can_see_volume", "targetname" );
init_maze_clientfields();
init_maze_permutations();
init_maze_blocker_pool();
init_hedge_maze_spawnpoints();
register_custom_spawner_entry( "hedge_location", ::maze_do_zombie_spawn );
level thread maze_achievement_watcher();
level thread vo_in_maze();
}
maze_blocker_sinks_thread( blocker ) //checked changed to match cerberus output
{
self waittill( "lower_" + self.script_noteworthy );
if ( flag( "start_zombie_round_logic" ) )
{
level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 );
}
blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching();
blocker moveto( self.origin - vectorScale( ( 0, 0, 1 ), 96 ), 1 );
blocker waittill( "movedone" );
if ( flag( "start_zombie_round_logic" ) )
{
level setclientfield( "maze_blocker_" + self.script_noteworthy, 0 );
}
return_blocker_model_to_pool( blocker );
self link_nodes_for_blocker_location();
}
delay_destroy_corpses_near_blocker() //checked changed to match cerberus output
{
wait 0.2;
corpses = getcorpsearray();
if ( isDefined( corpses ) )
{
foreach ( corpse in corpses )
{
if ( distancesquared( corpse.origin, self.origin ) < 2304 )
{
corpse delete();
}
}
}
}
maze_blocker_rises_thread() //checked changed to match cerberus output
{
blocker = get_free_blocker_model_from_pool();
self thread maze_blocker_sinks_thread( blocker );
self unlink_nodes_for_blocker_location();
blocker.origin = self.origin - vectorScale( ( 0, 0, 1 ), 96 );
blocker.angles = self.angles;
blocker setmodel( self.model );
blocker dontinterpolate();
blocker show();
wait 0.05;
if ( flag( "start_zombie_round_logic" ) )
{
level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 );
}
blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching();
blocker moveto( self.origin, 0.65 );
blocker thread delay_destroy_corpses_near_blocker();
blocker waittill( "movedone" );
if ( flag( "start_zombie_round_logic" ) )
{
level setclientfield( "maze_blocker_" + self.script_noteworthy, 0 );
}
}
maze_do_perm_change() //checked changed to match cerberus output
{
level._maze._cur_perm++;
if ( level._maze._cur_perm == level._maze._perms.size )
{
randomize_maze_perms();
}
new_perm_list = level._maze._perms[ level._maze._cur_perm ];
blockers_raise_list = [];
blockers_lower_list = level._maze._active_perm_list;
for ( i = 0; i < new_perm_list.size; i++ )
{
found = 0;
for ( j = 0; j < level._maze._active_perm_list.size; j++ )
{
if ( new_perm_list[ i ] == level._maze._active_perm_list[ j ] )
{
found = 1;
blockers_lower_list[ j ] = "";
break;
}
}
if ( !found )
{
blockers_raise_list[ blockers_raise_list.size ] = new_perm_list[ i ];
}
}
level thread raise_new_perm_blockers( blockers_raise_list );
level thread lower_old_perm_blockers( blockers_lower_list );
level._maze._active_perm_list = level._maze._perms[ level._maze._cur_perm ];
}
raise_new_perm_blockers( list ) //checked changed to match cerberus output
{
for ( i = 0; i < list.size; i++ )
{
while ( !free_blockers_available() )
{
wait 0.1;
}
level._maze._blocker_locations[ list[ i ] ] thread maze_blocker_rises_thread();
wait 0.25;
}
}
lower_old_perm_blockers( list ) //checked changed to match cerberus output
{
for ( i = 0; i < list.size; i++ )
{
if ( list[ i ] != "" )
{
level._maze._blocker_locations[ list[ i ] ] notify( "lower_" + list[ i ] );
}
wait 0.25;
}
}
maze_debug_print( str ) //checked matches cerberus output could not find dvar
{
/*
/#
if ( getDvar( #"55B04A98" ) != "" )
{
println( "Maze : " + str );
#/
}
*/
}
maze_can_change() //checked changed to match cerberus output
{
players = getplayers();
foreach ( player in players )
{
if ( player.sessionstate != "spectator" && player istouching( level._maze.players_in_maze_volume ) )
{
maze_debug_print( "Player " + player getentitynumber() + " in maze volume. Maze cannot change." );
return 0;
}
}
foreach ( player in players )
{
if ( player.sessionstate != "spectator" && player istouching( level._maze.players_can_see_maze_volume ) )
{
if ( player maps/mp/zombies/_zm_utility::is_player_looking_at( level._maze.players_in_maze_volume.origin, 0.5, 0 ) )
{
maze_debug_print( "Player " + player getentitynumber() + " looking at maze. Maze cannot change." );
return 0;
}
}
}
maze_debug_print( "Maze mutating." );
return 1;
}
maze_think() //checked matches cerberus output
{
wait 0.1;
while ( 1 )
{
if ( maze_can_change() )
{
maze_do_perm_change();
level notify( "zm_buried_maze_changed" );
}
wait 10;
}
}
init_hedge_maze_spawnpoints() //checked matches cerberus output
{
level.maze_hedge_spawnpoints = getstructarray( "custom_spawner_entry hedge_location", "script_noteworthy" );
}
maze_do_zombie_spawn( spot ) //checked partially changed to match cerberus output see info.md
{
self endon( "death" );
spots = level.maze_hedge_spawnpoints;
spot = undefined;
/*
/#
assert( spots.size > 0, "No spawn locations found" );
#/
*/
players_in_maze = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
if ( isDefined( players_in_maze ) && players_in_maze.size != 0 )
{
player = random( players_in_maze );
maxdistance = 256;
if ( randomint( 100 ) > 75 )
{
maxdistance = 512;
}
closest_spots = get_array_of_closest( player.origin, spots, undefined, undefined, maxdistance );
favoritespots = [];
foreach ( close_spot in closest_spots )
{
if ( within_fov( close_spot.origin, close_spot.angles, player.origin, -0.75 ) )
{
favoritespots[ favoritespots.size ] = close_spot;
}
else
{
if ( randomint( 100 ) > 75 )
{
favoritespots[ favoritespots.size ] = close_spot;
}
}
}
if ( isDefined( favoritespots ) && favoritespots.size >= 2 )
{
spot = random( favoritespots );
}
else if ( isDefined( closest_spots ) && closest_spots.size > 0 )
{
spot = random( closest_spots );
}
}
if ( !isDefined( spot ) )
{
spot = random( spots );
}
self.spawn_point = spot;
if ( isDefined( spot.target ) )
{
self.target = spot.target;
}
if ( isDefined( spot.zone_name ) )
{
self.zone_name = spot.zone_name;
}
if ( isDefined( spot.script_parameters ) )
{
self.script_parameters = spot.script_parameters;
}
self thread maze_do_zombie_rise( spot );
}
maze_do_zombie_rise( spot ) //checked changed to match cerberus output
{
self endon( "death" );
self.in_the_ground = 1;
if ( isDefined( self.anchor ) )
{
self.anchor delete();
}
self.anchor = spawn( "script_origin", self.origin );
self.anchor.angles = self.angles;
self linkto( self.anchor );
if ( !isDefined( spot.angles ) )
{
spot.angles = ( 0, 0, 0 );
}
anim_org = spot.origin;
anim_ang = spot.angles;
anim_org += ( 0, 0, 0 );
self ghost();
self.anchor moveto( anim_org, 0.05 );
self.anchor waittill( "movedone" );
target_org = get_desired_origin();
if ( isDefined( target_org ) )
{
anim_ang = vectorToAngles( target_org - self.origin );
self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0.05 );
self.anchor waittill( "rotatedone" );
}
self unlink();
if ( isDefined( self.anchor ) )
{
self.anchor delete();
}
self thread maps/mp/zombies/_zm_spawner::hide_pop();
level thread maps/mp/zombies/_zm_spawner::zombie_rise_death( self, spot );
spot thread maps/mp/zombies/_zm_spawner::zombie_rise_fx( self );
substate = 0;
if ( self.zombie_move_speed == "walk" )
{
substate = randomint( 2 );
}
else
{
substate = 1;
}
self orientmode( "face default" );
self animscripted( spot.origin, spot.angles, "zm_rise_hedge", substate );
self notify( "rise_anim_finished" );
spot notify( "stop_zombie_rise_fx" );
self.in_the_ground = 0;
self notify( "risen", spot.script_string );
}
maze_achievement_watcher() //checked matches cerberus output
{
while ( 1 )
{
level waittill( "start_of_round" );
start_maze_achievement_threads();
level waittill( "end_of_round" );
check_maze_achievement_threads();
}
}
start_maze_achievement_threads() //checked partially changed to match cerberus output see info.md
{
if ( level.round_number >= 20 )
{
foreach ( player in get_players() )
{
player.achievement_player_started_round_in_maze = player is_player_in_zone( "zone_maze" );
if ( player.achievement_player_started_round_in_maze )
{
player thread watch_player_in_maze();
}
else
{
player notify( "_maze_achievement_think_done" );
}
}
}
}
watch_player_in_maze() //checked matches cerberus output
{
self notify( "_maze_achievement_think_done" );
self endon( "_maze_achievement_think_done" );
self endon( "death_or_disconnect" );
self.achievement_player_stayed_in_maze_for_entire_round = 1;
while ( self.achievement_player_stayed_in_maze_for_entire_round )
{
self.achievement_player_stayed_in_maze_for_entire_round = self is_player_in_zone( "zone_maze" );
wait randomfloatrange( 0.5, 1 );
}
}
check_maze_achievement_threads() //checked changed to match cerberus output
{
if ( level.round_number >= 20 )
{
foreach ( player in get_players() )
{
if ( isDefined( player.achievement_player_started_round_in_maze ) && player.achievement_player_started_round_in_maze && isDefined( player.achievement_player_stayed_in_maze_for_entire_round ) && player.achievement_player_stayed_in_maze_for_entire_round && level._time_bomb.last_round_restored != ( level.round_number - 1 ) && !maps/mp/zombies/_zm_weap_time_bomb::is_time_bomb_round_change() )
{
/*
/#
iprintlnbold( player.name + " got achievement MAZED AND CONFUSED" );
#/
*/
player notify( "player_stayed_in_maze_for_entire_high_level_round" );
player notify( "_maze_achievement_think_done" );
}
}
}
}
vo_in_maze() //checked did not change to match cerberus output
{
flag_wait( "mansion_door1" );
nwaittime = 300;
nminwait = 5;
nmaxwait = 10;
while ( 1 )
{
aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
while ( !isDefined( aplayersinzone ) || aplayersinzone.size == 0 )
{
wait randomintrange( nminwait, nmaxwait );
aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
}
random( aplayersinzone ) maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "in_maze" );
nminwait = 13;
nmaxwait = 37;
wait nwaittime;
}
}