mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-05 15:07:51 -05:00
38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
#include maps/mp/zombies/_zm_perks;
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#include maps/mp/zombies/_zm_audio;
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#include maps/mp/zombies/_zm_utility;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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electric_switch()
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{
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trig = getent( "use_elec_switch", "targetname" );
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master_switch = getent( "elec_switch", "targetname" );
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master_switch notsolid();
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trig sethintstring( &"ZOMBIE_ELECTRIC_SWITCH" );
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trig setvisibletoall();
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trig waittill( "trigger", user );
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trig setinvisibletoall();
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master_switch rotateroll( -90, 0,3 );
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master_switch playsound( "zmb_switch_flip" );
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master_switch playsound( "zmb_poweron" );
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level delay_thread( 11,8, ::sndpoweronmusicstinger );
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if ( isDefined( user ) )
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{
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user thread maps/mp/zombies/_zm_audio::create_and_play_dialog( "power", "power_on" );
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}
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level thread maps/mp/zombies/_zm_perks::perk_unpause_all_perks();
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master_switch waittill( "rotatedone" );
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playfx( level._effect[ "switch_sparks" ], master_switch.origin + ( 0, 12, -60 ), anglesToForward( master_switch.angles ) );
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master_switch playsound( "zmb_turn_on" );
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level notify( "electric_door" );
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clientnotify( "power_on" );
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flag_set( "power_on" );
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level setclientfield( "zombie_power_on", 1 );
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}
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sndpoweronmusicstinger()
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{
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level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "poweron" );
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}
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