mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 18:07:54 -05:00
_bot_conf, _bot_ctf, _bot_dem, _bot_dom, _bot_hack, _bot_hq, _bot_koth, _bot_sd have all been checked.
332 lines
7.7 KiB
Plaintext
332 lines
7.7 KiB
Plaintext
//checked changed includes to match cerberus output
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#include maps/mp/bots/_bot;
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#include maps/mp/bots/_bot_combat;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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#include maps/mp/gametypes/dem;
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bot_dem_think() //checked changed to match cerberus output
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{
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if ( !isDefined( level.bombzones[ 0 ].dem_nodes ) )
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{
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foreach ( zone in level.bombzones )
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{
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zone.dem_nodes = [];
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zone.dem_nodes = getnodesinradius( zone.trigger.origin, 1024, 64, 128, "Path" );
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}
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}
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if ( self.team == game[ "attackers" ] )
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{
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bot_dem_attack_think();
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}
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else
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{
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bot_dem_defend_think();
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}
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}
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bot_dem_attack_think() //checked partially changed to match cerberus output changed at own discretion
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{
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zones = dem_get_alive_zones();
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if ( !zones.size )
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{
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return;
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}
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if ( !isDefined( self.goal_flag ) )
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{
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zones = array_randomize( zones );
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foreach ( zone in zones )
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{
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if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
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{
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self.goal_flag = zone;
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break;
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}
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if ( randomint( 100 ) < 50 )
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{
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self.goal_flag = zone;
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break;
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}
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}
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}
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else if ( isDefined( self.goal_flag ) )
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{
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if ( is_true( self.goal_flag.bombexploded ) )
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{
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self.goal_flag = undefined;
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self cancelgoal( "dem_guard" );
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self cancelgoal( "bomb" );
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}
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else if ( is_true( self.goal_flag.bombplanted ) )
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{
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self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
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}
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else if ( self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
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{
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self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
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}
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else
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{
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self bot_dem_attack( self.goal_flag );
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}
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}
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}
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bot_dem_defend_think() //checked partially changed to match cerberus output changed at own discretion
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{
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zones = dem_get_alive_zones();
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if ( !zones.size )
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{
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return;
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}
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if ( !isDefined( self.goal_flag ) )
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{
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zones = array_randomize( zones );
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foreach ( zone in zones )
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{
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if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
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{
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self.goal_flag = zone;
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break;
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}
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if ( randomint( 100 ) < 50 )
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{
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self.goal_flag = zone;
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break;
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}
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}
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}
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else if ( isDefined( self.goal_flag ) )
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{
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if ( is_true( self.goal_flag.bombexploded ) )
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{
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self.goal_flag = undefined;
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self cancelgoal( "dem_guard" );
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self cancelgoal( "bomb" );
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}
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else if ( is_true( self.goal_flag.bombplanted ) && !self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
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{
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self bot_dem_defuse( self.goal_flag );
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}
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else
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{
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self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
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}
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}
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}
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bot_dem_attack( zone ) //checked changed to match cerberus output
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{
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self cancelgoal( "dem_guard" );
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if ( !self hasgoal( "bomb" ) )
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{
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self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] );
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if ( isDefined( self.bomb_goal ) )
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{
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self addgoal( self.bomb_goal, 48, 2, "bomb" );
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}
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return;
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}
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if ( !self atgoal( "bomb" ) )
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{
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if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
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{
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if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
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{
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self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
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}
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}
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return;
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}
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self addgoal( self.bomb_goal, 48, 4, "bomb" );
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self setstance( "prone" );
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self pressusebutton( level.planttime + 1 );
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wait 0.5;
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if ( is_true( self.isplanting ) )
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{
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wait ( level.planttime + 1 );
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}
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self pressusebutton( 0 );
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defenders = self bot_get_enemies();
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foreach ( defender in defenders )
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{
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if ( defender is_bot() )
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{
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defender.goal_flag = undefined;
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}
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}
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self setstance( "crouch" );
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wait 0.25;
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self cancelgoal( "bomb" );
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self setstance( "stand" );
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}
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bot_dem_guard( zone, nodes, origin ) //checked matches cerberus output
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{
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self cancelgoal( "bomb" );
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enemy = self bot_dem_enemy_interacting( origin );
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if ( isDefined( enemy ) )
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{
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self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin );
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self addgoal( enemy.origin, 128, 3, "dem_guard" );
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return;
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}
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enemy = self bot_dem_enemy_nearby( origin );
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if ( isDefined( enemy ) )
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{
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self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin );
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self addgoal( enemy.origin, 128, 3, "dem_guard" );
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return;
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}
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if ( self hasgoal( "dem_guard" ) && !self atgoal( "dem_guard" ) )
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{
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self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
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return;
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}
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node = random( nodes );
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self addgoal( node, 24, 2, "dem_guard" );
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}
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bot_dem_defuse( zone ) //checked matches cerberus output
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{
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self cancelgoal( "dem_guard" );
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if ( !self hasgoal( "bomb" ) )
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{
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self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] );
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if ( isDefined( self.bomb_goal ) )
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{
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self addgoal( self.bomb_goal, 48, 2, "bomb" );
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}
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return;
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}
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if ( !self atgoal( "bomb" ) )
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{
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if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
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{
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if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
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{
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self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
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}
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}
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if ( ( self.goal_flag.detonatetime - getTime() ) < 12000 )
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{
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self addgoal( self.bomb_goal, 48, 4, "bomb" );
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}
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return;
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}
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self addgoal( self.bomb_goal, 48, 4, "bomb" );
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if ( cointoss() )
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{
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self setstance( "crouch" );
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}
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else
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{
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self setstance( "prone" );
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}
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self pressusebutton( level.defusetime + 1 );
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wait 0.5;
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if ( is_true( self.isdefusing ) )
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{
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wait ( level.defusetime + 1 );
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}
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self pressusebutton( 0 );
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self setstance( "crouch" );
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wait 0.25;
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self cancelgoal( "bomb" );
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self setstance( "stand" );
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}
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bot_dem_enemy_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info
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{
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enemies = maps/mp/bots/_bot::bot_get_enemies();
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foreach ( enemy in enemies )
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{
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if ( distancesquared( enemy.origin, origin ) > 65536 )
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{
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}
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else if ( is_true( enemy.isdefusing ) || is_true( enemy.isplanting ) )
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{
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return enemy;
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}
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}
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return undefined;
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}
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bot_dem_friend_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info
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{
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friends = maps/mp/bots/_bot::bot_get_friends();
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foreach ( friend in friends )
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{
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if ( distancesquared( friend.origin, origin ) > 65536 )
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{
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}
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else if ( is_true( friend.isdefusing ) || is_true( friend.isplanting ) )
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{
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return 1;
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}
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}
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return 0;
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}
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bot_dem_enemy_nearby( origin ) //checked matches cerberus output
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{
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enemy = maps/mp/bots/_bot::bot_get_closest_enemy( origin, 1 );
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if ( isDefined( enemy ) )
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{
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if ( distancesquared( enemy.origin, origin ) < 1048576 )
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{
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return enemy;
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}
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}
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return undefined;
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}
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dem_get_alive_zones() //checked partially changed to match cerberus output did not use continue see github for more info
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{
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zones = [];
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foreach ( zone in level.bombzones )
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{
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if ( is_true( zone.bombexploded ) )
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{
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}
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else
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{
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zones[ zones.size ] = zone;
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}
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}
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return zones;
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}
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dem_get_bomb_goal( ent ) //checked changed to match cerberus output
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{
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if ( !isDefined( ent.bot_goals ) )
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{
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goals = [];
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ent.bot_goals = [];
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dir = anglesToForward( ent.angles );
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dir = vectorScale( dir, 32 );
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goals[ 0 ] = ent.origin + dir;
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goals[ 1 ] = ent.origin - dir;
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dir = anglesToRight( ent.angles );
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dir = vectorScale( dir, 48 );
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goals[ 2 ] = ent.origin + dir;
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goals[ 3 ] = ent.origin - dir;
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foreach ( goal in goals )
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{
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start = goal + vectorScale( ( 0, 0, 1 ), 128 );
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trace = bullettrace( start, goal, 0, undefined );
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ent.bot_goals[ ent.bot_goals.size ] = trace[ "position" ];
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}
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}
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goals = array_randomize( ent.bot_goals );
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foreach ( goal in goals )
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{
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if ( findpath( self.origin, goal, 0 ) )
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{
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return goal;
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}
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}
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return undefined;
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}
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