Files
Recompilable-gscs-for-BO2-z…/patch_zm/maps/mp/zombies/_zm_stats.gsc
JezuzLizard 043ddd2880 uploaded the checked versions of the last 6 scripts
Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
2020-04-29 08:16:00 -07:00

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48 KiB
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#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_pers_upgrades;
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init() //checked matches cerberus output
{
level.player_stats_init = ::player_stats_init;
level.add_client_stat = ::add_client_stat;
level.increment_client_stat = ::increment_client_stat;
level.track_gibs = ::do_stats_for_gibs;
}
player_stats_init() //checked matches cerberus output
{
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "kills", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "suicides", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "downs", 0 );
self.downs = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "downs" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "revives", 0 );
self.revives = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "revives" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "perks_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "headshots", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "head_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "right_arm_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "left_arm_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "right_leg_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "left_leg_gibs", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "melee_kills", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "grenade_kills", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "doors_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "distance_traveled", 0 );
self.distance_traveled = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "distance_traveled" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "total_shots", 0 );
self.total_shots = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "total_shots" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "hits", 0 );
self.hits = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "hits" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "deaths", 0 );
self.deaths = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "deaths" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "boards", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "wins", 0 );
self.totalwins = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "totalwins" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "losses", 0 );
self.totallosses = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( "totallosses" );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "failed_revives", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "sacrifices", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "failed_sacrifices", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "drops", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "nuke_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "insta_kill_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "full_ammo_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "double_points_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "meat_stink_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "carpenter_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "fire_sale_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zombie_blood_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "time_bomb_ammo_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "use_magicbox", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "grabbed_from_magicbox", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "use_perk_random", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "grabbed_from_perk_random", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "use_pap", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pap_weapon_grabbed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pap_weapon_not_grabbed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_armorvest_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_quickrevive_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_rof_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_fastreload_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_flakjacket_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_additionalprimaryweapon_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_longersprint_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_deadshot_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_scavenger_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_finalstand_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_grenadepulldeath_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "specialty_nomotionsensor" + "_drank", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "claymores_planted", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "claymores_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "ballistic_knives_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "wallbuy_weapons_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "ammo_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "upgraded_ammo_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "power_turnedon", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "power_turnedoff", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "planted_buildables_pickedup", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buildables_built", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "time_played_total", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "weighted_rounds_played", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "contaminations_received", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "contaminations_given", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zdogs_killed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zdog_rounds_finished", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zdog_rounds_lost", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "killed_by_zdog", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screecher_minigames_won", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screecher_minigames_lost", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screechers_killed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "screecher_teleporters_used", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "avogadro_defeated", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "killed_by_avogadro", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_too_many_weapons", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_out_of_playable", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_too_friendly", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "cheat_total", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_tomahawk_acquired", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_fan_trap_used", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_acid_trap_used", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_sniper_tower_used", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_ee_good_ending", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_ee_bad_ending", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_ee_spoon_acquired", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "prison_brutus_killed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_lsat_purchased", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_fountain_transporter_used", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_ghost_killed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_ghost_drained_player", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_ghost_perk_acquired", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_booze_given", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_booze_break_barricade", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_given", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_protect", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_build_buildable", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_wallbuy", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_fetch_buildable", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_box_lock", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_box_move", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_box_spin", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_powerup_cycle", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_dance", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_sloth_candy_crawler", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_wallbuy_placed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_wallbuy_placed_ak74u_zm", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_wallbuy_placed_an94_zm", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_wallbuy_placed_pdw57_zm", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_wallbuy_placed_svu_zm", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_wallbuy_placed_tazer_knuckles_zm", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "buried_wallbuy_placed_870mcs_zm", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_mechz_killed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_giant_robot_stomped", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_giant_robot_accessed", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_generator_captured", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_generator_defended", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_generator_lost", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_dig", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_golden_shovel", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_golden_hard_hat", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "tomb_perk_extension", 0 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_boarding", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_revivenoperk", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_multikill_headshots", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_cash_back_bought", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_cash_back_prone", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_insta_kill", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_nube_5_times", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_jugg", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_jugg_downgrade_count", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_carpenter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_max_round_reached", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_flopper_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_perk_lose_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_pistol_points_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_double_points_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_sniper_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_marathon_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_box_weapon_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_zombie_kiting_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_max_ammo_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_melee_bonus_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_nube_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_last_man_standing_counter", 0, 1 );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "pers_reload_speed_counter", 0, 1 );
self maps/mp/zombies/_zm_pers_upgrades::pers_abilities_init_globals();
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "score", 0 );
if ( level.resetplayerscoreeveryround )
{
self.pers[ "score" ] = 0;
}
self.pers[ "score" ] = level.player_starting_points;
self.score = self.pers[ "score" ];
self incrementplayerstat( "score", self.score );
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "zteam", 0 );
if ( isDefined( level.level_specific_stats_init ) )
{
[[ level.level_specific_stats_init ]]();
}
if ( !isDefined( self.stats_this_frame ) )
{
self.pers_upgrade_force_test = 1;
self.stats_this_frame = [];
self.pers_upgrades_awarded = [];
}
}
update_players_stats_at_match_end( players ) //checked partially matches cerberus output //did not change while loop to for loop to prevent infinite loop continue bug
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
game_mode = getDvar( "ui_gametype" );
game_mode_group = level.scr_zm_ui_gametype_group;
map_location_name = level.scr_zm_map_start_location;
if ( map_location_name == "" )
{
map_location_name = "default";
}
if ( isDefined( level.gamemodulewinningteam ) )
{
if ( level.gamemodulewinningteam == "B" )
{
matchrecorderincrementheaderstat( "winningTeam", 1 );
}
else if ( level.gamemodulewinningteam == "A" )
{
matchrecorderincrementheaderstat( "winningTeam", 2 );
}
}
recordmatchsummaryzombieendgamedata( game_mode, game_mode_group, map_location_name, level.round_number );
newtime = getTime();
i = 0;
while ( i < players.size )
{
player = players[ i ];
if ( player is_bot() )
{
i++;
continue;
}
distance = player get_stat_distance_traveled();
player addplayerstatwithgametype( "distance_traveled", distance );
player add_location_gametype_stat( level.scr_zm_map_start_location, level.scr_zm_ui_gametype, "time_played_total", player.pers[ "time_played_total" ] );
recordplayermatchend( player );
recordplayerstats( player, "presentAtEnd", 1 );
player maps/mp/zombies/_zm_weapons::updateweapontimingszm( newtime );
if ( isDefined( level._game_module_stat_update_func ) )
{
player [[ level._game_module_stat_update_func ]]();
}
old_high_score = player get_game_mode_stat( game_mode, "score" );
if ( player.score_total > old_high_score )
{
player set_game_mode_stat( game_mode, "score", player.score_total );
}
if ( gamemodeismode( level.gamemode_public_match ) )
{
player gamehistoryfinishmatch( 4, 0, 0, 0, 0, 0 );
if ( isDefined( player.pers[ "matchesPlayedStatsTracked" ] ) )
{
gamemode = maps/mp/gametypes_zm/_globallogic::getcurrentgamemode();
player maps/mp/gametypes_zm/_globallogic::incrementmatchcompletionstat( gamemode, "played", "completed" );
if ( isDefined( player.pers[ "matchesHostedStatsTracked" ] ) )
{
player maps/mp/gametypes_zm/_globallogic::incrementmatchcompletionstat( gamemode, "hosted", "completed" );
}
}
}
if ( !isDefined( player.pers[ "previous_distance_traveled" ] ) )
{
player.pers[ "previous_distance_traveled" ] = 0;
}
distancethisround = int( player.pers[ "distance_traveled" ] - player.pers[ "previous_distance_traveled" ] );
player.pers[ "previous_distance_traveled" ] = player.pers[ "distance_traveled" ];
player incrementplayerstat( "distance_traveled", distancethisround );
i++;
}
}
update_playing_utc_time( matchendutctime ) //checked changed to match cerberus output //order of operations may need to be reviewed
{
current_days = int( matchendutctime / 86400 );
last_days = self get_global_stat( "TIMESTAMPLASTDAY1" );
last_days = int( last_days / 86400 );
diff_days = current_days - last_days;
timestamp_name = "";
if ( diff_days > 0 )
{
for ( i = 5; i > diff_days; i-- )
{
timestamp_name = "TIMESTAMPLASTDAY" + ( i - diff_days );
timestamp_name_to = "TIMESTAMPLASTDAY" + i;
timestamp_value = self get_global_stat( timestamp_name );
self set_global_stat( timestamp_name_to, timestamp_value );
}
for ( i = 2; i <= diff_days && i < 6; i++ )
{
timestamp_name = "TIMESTAMPLASTDAY" + i;
self set_global_stat( timestamp_name, 0 );
}
self set_global_stat( "TIMESTAMPLASTDAY1", matchendutctime );
}
}
survival_classic_custom_stat_update() //checked matches cerberus output
{
}
grief_custom_stat_update() //checked matches cerberus output
{
}
add_game_mode_group_stat( game_mode, stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( "PlayerStatsByGameTypeGroup", game_mode, stat_name, "statValue", value );
}
set_game_mode_group_stat( game_mode, stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self setdstat( "PlayerStatsByGameTypeGroup", game_mode, stat_name, "statValue", value );
}
get_game_mode_group_stat( game_mode, stat_name ) //checked matches cerberus output
{
return self getdstat( "PlayerStatsByGameTypeGroup", game_mode, stat_name, "statValue" );
}
add_game_mode_stat( game_mode, stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( "PlayerStatsByGameType", game_mode, stat_name, "statValue", value );
}
set_game_mode_stat( game_mode, stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self setdstat( "PlayerStatsByGameType", game_mode, stat_name, "statValue", value );
}
get_game_mode_stat( game_mode, stat_name ) //checked matches cerberus output
{
return self getdstat( "PlayerStatsByGameType", game_mode, stat_name, "statValue" );
}
get_global_stat( stat_name ) //checked matches cerberus output
{
return self getdstat( "PlayerStatsList", stat_name, "StatValue" );
}
set_global_stat( stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self setdstat( "PlayerStatsList", stat_name, "StatValue", value );
}
add_global_stat( stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( "PlayerStatsList", stat_name, "StatValue", value );
}
get_map_stat( stat_name, map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
return self getdstat( "PlayerStatsByMap", map, stat_name );
}
set_map_stat( stat_name, value, map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self setdstat( "PlayerStatsByMap", map, stat_name, value );
}
add_map_stat( stat_name, value, map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( "PlayerStatsByMap", map, stat_name, value );
}
get_location_gametype_stat( start_location, game_type, stat_name ) //checked matches cerberus output
{
return self getdstat( "PlayerStatsByStartLocation", start_location, "startLocationGameTypeStats", game_type, "stats", stat_name, "StatValue" );
}
set_location_gametype_stat( start_location, game_type, stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self setdstat( "PlayerStatsByStartLocation", start_location, "startLocationGameTypeStats", game_type, "stats", stat_name, "StatValue", value );
}
add_location_gametype_stat( start_location, game_type, stat_name, value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( "PlayerStatsByStartLocation", start_location, "startLocationGameTypeStats", game_type, "stats", stat_name, "StatValue", value );
}
get_map_weaponlocker_stat( stat_name, map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
return self getdstat( "PlayerStatsByMap", map, "weaponLocker", stat_name );
}
set_map_weaponlocker_stat( stat_name, value, map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
if ( isDefined( value ) )
{
self setdstat( "PlayerStatsByMap", map, "weaponLocker", stat_name, value );
}
else
{
self setdstat( "PlayerStatsByMap", map, "weaponLocker", stat_name, 0 );
}
}
add_map_weaponlocker_stat( stat_name, value, map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( "PlayerStatsByMap", map, "weaponLocker", stat_name, value );
}
has_stored_weapondata( map ) //checked changed to match cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
storedweapon = self get_map_weaponlocker_stat( "name", map );
if ( isDefined( storedweapon ) || isstring( storedweapon ) && storedweapon == "" || isint( storedweapon ) && storedweapon == 0 )
{
return 0;
}
return 1;
}
get_stored_weapondata( map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
if ( self has_stored_weapondata( map ) )
{
weapondata = [];
weapondata[ "name" ] = self get_map_weaponlocker_stat( "name", map );
weapondata[ "lh_clip" ] = self get_map_weaponlocker_stat( "lh_clip", map );
weapondata[ "clip" ] = self get_map_weaponlocker_stat( "clip", map );
weapondata[ "stock" ] = self get_map_weaponlocker_stat( "stock", map );
weapondata[ "alt_clip" ] = self get_map_weaponlocker_stat( "alt_clip", map );
weapondata[ "alt_stock" ] = self get_map_weaponlocker_stat( "alt_stock", map );
return weapondata;
}
return undefined;
}
clear_stored_weapondata( map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
self set_map_weaponlocker_stat( "name", "", map );
self set_map_weaponlocker_stat( "lh_clip", 0, map );
self set_map_weaponlocker_stat( "clip", 0, map );
self set_map_weaponlocker_stat( "stock", 0, map );
self set_map_weaponlocker_stat( "alt_clip", 0, map );
self set_map_weaponlocker_stat( "alt_stock", 0, map );
}
set_stored_weapondata( weapondata, map ) //checked matches cerberus output
{
if ( !isDefined( map ) )
{
map = level.script;
}
self set_map_weaponlocker_stat( "name", weapondata[ "name" ], map );
self set_map_weaponlocker_stat( "lh_clip", weapondata[ "lh_clip" ], map );
self set_map_weaponlocker_stat( "clip", weapondata[ "clip" ], map );
self set_map_weaponlocker_stat( "stock", weapondata[ "stock" ], map );
self set_map_weaponlocker_stat( "alt_clip", weapondata[ "alt_clip" ], map );
self set_map_weaponlocker_stat( "alt_stock", weapondata[ "alt_stock" ], map );
}
add_client_stat( stat_name, stat_value, include_gametype ) //checked matches cerberus output
{
if ( getDvar( "ui_zm_mapstartlocation" ) == "" || is_true( level.zm_disable_recording_stats ) )
{
return;
}
if ( !isDefined( include_gametype ) )
{
include_gametype = 1;
}
self maps/mp/gametypes_zm/_globallogic_score::incpersstat( stat_name, stat_value, 0, include_gametype );
self.stats_this_frame[ stat_name ] = 1;
}
increment_player_stat( stat_name ) //checked matches cerberus output
{
if ( getDvar( "ui_zm_mapstartlocation" ) == "" || is_true( level.zm_disable_recording_stats ) )
{
return;
}
self incrementplayerstat( stat_name, 1 );
}
increment_root_stat( stat_name, stat_value ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( stat_name, stat_value );
}
increment_client_stat( stat_name, include_gametype ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
add_client_stat( stat_name, 1, include_gametype );
}
set_client_stat( stat_name, stat_value, include_gametype ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
current_stat_count = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( stat_name );
self maps/mp/gametypes_zm/_globallogic_score::incpersstat( stat_name, stat_value - current_stat_count, 0, include_gametype );
self.stats_this_frame[ stat_name ] = 1;
}
zero_client_stat( stat_name, include_gametype ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
current_stat_count = self maps/mp/gametypes_zm/_globallogic_score::getpersstat( stat_name );
self maps/mp/gametypes_zm/_globallogic_score::incpersstat( stat_name, current_stat_count * -1, 0, include_gametype );
self.stats_this_frame[ stat_name ] = 1;
}
increment_map_cheat_stat( stat_name ) //checked matches cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
self adddstat( "PlayerStatsByMap", level.script, "cheats", stat_name, 1 );
}
get_stat_distance_traveled() //checked changed to match cerberu output
{
miles = int( self.pers[ "distance_traveled" ] / 63360 );
remainder = ( self.pers[ "distance_traveled" ] / 63360 ) - miles;
if ( miles < 1 && remainder < 0.5 )
{
miles = 1;
}
else if ( remainder >= 0.5 )
{
miles++;
}
return miles;
}
get_stat_round_number() //checked matches cerberus output
{
return level.round_number;
}
get_stat_combined_rank_value_survival_classic() //checked matches cerberus output
{
rounds = get_stat_round_number();
kills = self.pers[ "kills" ];
if ( rounds > 99 )
{
rounds = 99;
}
result = rounds * 10000000 + kills;
return result;
}
get_stat_combined_rank_value_grief() //checked matches cerberus output
{
wins = self.pers[ "wins" ];
losses = self.pers[ "losses" ];
if ( wins > 9999 )
{
wins = 9999;
}
if ( losses > 9999 )
{
losses = 9999;
}
losses_value = 9999 - losses;
result = wins * 10000 + losses_value;
return result;
}
update_global_counters_on_match_end() //checked changed to match cerberus output
{
if ( is_true( level.zm_disable_recording_stats ) )
{
return;
}
deaths = 0;
kills = 0;
melee_kills = 0;
headshots = 0;
suicides = 0;
downs = 0;
revives = 0;
perks_drank = 0;
gibs = 0;
doors_purchased = 0;
distance_traveled = 0;
total_shots = 0;
boards = 0;
sacrifices = 0;
drops = 0;
nuke_pickedup = 0;
insta_kill_pickedup = 0;
full_ammo_pickedup = 0;
double_points_pickedup = 0;
meat_stink_pickedup = 0;
carpenter_pickedup = 0;
fire_sale_pickedup = 0;
zombie_blood_pickedup = 0;
use_magicbox = 0;
grabbed_from_magicbox = 0;
use_perk_random = 0;
grabbed_from_perk_random = 0;
use_pap = 0;
pap_weapon_grabbed = 0;
specialty_armorvest_drank = 0;
specialty_quickrevive_drank = 0;
specialty_fastreload_drank = 0;
specialty_longersprint_drank = 0;
specialty_scavenger_drank = 0;
specialty_rof_drank = 0;
specialty_deadshot_drank = 0;
specialty_flakjacket_drank = 0;
specialty_additionalprimaryweapon_drank = 0;
specialty_finalstand_drank = 0;
specialty_grenadepulldeath_drank = 0;
specialty_nomotionsensor_drank = 0;
claymores_planted = 0;
claymores_pickedup = 0;
ballistic_knives_pickedup = 0;
wallbuy_weapons_purchased = 0;
power_turnedon = 0;
power_turnedoff = 0;
planted_buildables_pickedup = 0;
ammo_purchased = 0;
upgraded_ammo_purchased = 0;
buildables_built = 0;
time_played = 0;
contaminations_received = 0;
contaminations_given = 0;
cheat_too_many_weapons = 0;
cheat_out_of_playable_area = 0;
cheat_too_friendly = 0;
cheat_total = 0;
prison_tomahawk_acquired = 0;
prison_fan_trap_used = 0;
prison_acid_trap_used = 0;
prison_sniper_tower_used = 0;
prison_ee_good_ending = 0;
prison_ee_bad_ending = 0;
prison_ee_spoon_acquired = 0;
prison_brutus_killed = 0;
buried_lsat_purchased = 0;
buried_fountain_transporter_used = 0;
buried_ghost_killed = 0;
buried_ghost_drained_player = 0;
buried_ghost_perk_acquired = 0;
buried_sloth_booze_given = 0;
buried_sloth_booze_break_barricade = 0;
buried_sloth_candy_given = 0;
buried_sloth_candy_protect = 0;
buried_sloth_candy_build_buildable = 0;
buried_sloth_candy_wallbuy = 0;
buried_sloth_candy_fetch_buildable = 0;
buried_sloth_candy_box_lock = 0;
buried_sloth_candy_box_move = 0;
buried_sloth_candy_box_spin = 0;
buried_sloth_candy_powerup_cycle = 0;
buried_sloth_candy_dance = 0;
buried_sloth_candy_crawler = 0;
buried_wallbuy_placed = 0;
buried_wallbuy_placed_ak74u_zm = 0;
buried_wallbuy_placed_an94_zm = 0;
buried_wallbuy_placed_pdw57_zm = 0;
buried_wallbuy_placed_svu_zm = 0;
buried_wallbuy_placed_tazer_knuckles_zm = 0;
buried_wallbuy_placed_870mcs_zm = 0;
tomb_mechz_killed = 0;
tomb_giant_robot_stomped = 0;
tomb_giant_robot_accessed = 0;
tomb_generator_captured = 0;
tomb_generator_defended = 0;
tomb_generator_lost = 0;
tomb_dig = 0;
tomb_golden_shovel = 0;
tomb_golden_hard_hat = 0;
tomb_perk_extension = 0;
players = get_players();
foreach ( player in players )
{
deaths += player.pers[ "deaths" ];
kills += player.pers[ "kills" ];
headshots += player.pers[ "headshots" ];
suicides += player.pers[ "suicides" ];
melee_kills += player.pers[ "melee_kills" ];
downs += player.pers[ "downs" ];
revives += player.pers[ "revives" ];
perks_drank += player.pers[ "perks_drank" ];
specialty_armorvest_drank += player.pers[ "specialty_armorvest_drank" ];
specialty_quickrevive_drank += player.pers[ "specialty_quickrevive_drank" ];
specialty_fastreload_drank += player.pers[ "specialty_fastreload_drank" ];
specialty_longersprint_drank += player.pers[ "specialty_longersprint_drank" ];
specialty_rof_drank += player.pers[ "specialty_rof_drank" ];
specialty_deadshot_drank += player.pers[ "specialty_deadshot_drank" ];
specialty_scavenger_drank += player.pers[ "specialty_scavenger_drank" ];
specialty_flakjacket_drank += player.pers[ "specialty_flakjacket_drank" ];
specialty_additionalprimaryweapon_drank += player.pers[ "specialty_additionalprimaryweapon_drank" ];
specialty_finalstand_drank += player.pers[ "specialty_finalstand_drank" ];
specialty_grenadepulldeath_drank += player.pers[ "specialty_grenadepulldeath_drank" ];
specialty_nomotionsensor_drank += player.pers[ "specialty_nomotionsensor" + "_drank" ];
gibs += player.pers[ "gibs" ];
doors_purchased += player.pers[ "doors_purchased" ];
distance_traveled += player get_stat_distance_traveled();
boards += player.pers[ "boards" ];
sacrifices += player.pers[ "sacrifices" ];
drops += player.pers[ "drops" ];
nuke_pickedup += player.pers[ "nuke_pickedup" ];
insta_kill_pickedup += player.pers[ "insta_kill_pickedup" ];
full_ammo_pickedup += player.pers[ "full_ammo_pickedup" ];
double_points_pickedup += player.pers[ "double_points_pickedup" ];
meat_stink_pickedup += player.pers[ "meat_stink_pickedup" ];
carpenter_pickedup += player.pers[ "carpenter_pickedup" ];
fire_sale_pickedup += player.pers[ "fire_sale_pickedup" ];
zombie_blood_pickedup += player.pers[ "zombie_blood_pickedup" ];
use_magicbox += player.pers[ "use_magicbox" ];
grabbed_from_magicbox += player.pers[ "grabbed_from_magicbox" ];
use_perk_random += player.pers[ "use_perk_random" ];
grabbed_from_perk_random += player.pers[ "grabbed_from_perk_random" ];
use_pap += player.pers[ "use_pap" ];
pap_weapon_grabbed += player.pers[ "pap_weapon_grabbed" ];
claymores_planted += player.pers[ "claymores_planted" ];
claymores_pickedup += player.pers[ "claymores_pickedup" ];
ballistic_knives_pickedup += player.pers[ "ballistic_knives_pickedup" ];
wallbuy_weapons_purchased += player.pers[ "wallbuy_weapons_purchased" ];
power_turnedon += player.pers[ "power_turnedon" ];
power_turnedoff += player.pers[ "power_turnedoff" ];
planted_buildables_pickedup += player.pers[ "planted_buildables_pickedup" ];
buildables_built += player.pers[ "buildables_built" ];
ammo_purchased += player.pers[ "ammo_purchased" ];
upgraded_ammo_purchased += player.pers[ "upgraded_ammo_purchased" ];
total_shots += player.total_shots;
time_played += player.pers[ "time_played_total" ];
contaminations_received += player.pers[ "contaminations_received" ];
contaminations_given += player.pers[ "contaminations_given" ];
cheat_too_many_weapons += player.pers[ "cheat_too_many_weapons" ];
cheat_out_of_playable_area += player.pers[ "cheat_out_of_playable" ];
cheat_too_friendly += player.pers[ "cheat_too_friendly" ];
cheat_total += player.pers[ "cheat_total" ];
prison_tomahawk_acquired += player.pers[ "prison_tomahawk_acquired" ];
prison_fan_trap_used += player.pers[ "prison_fan_trap_used" ];
prison_acid_trap_used += player.pers[ "prison_acid_trap_used" ];
prison_sniper_tower_used += player.pers[ "prison_sniper_tower_used" ];
prison_ee_good_ending += player.pers[ "prison_ee_good_ending" ];
prison_ee_bad_ending += player.pers[ "prison_ee_bad_ending" ];
prison_ee_spoon_acquired += player.pers[ "prison_ee_spoon_acquired" ];
prison_brutus_killed += player.pers[ "prison_brutus_killed" ];
buried_lsat_purchased += player.pers[ "buried_lsat_purchased" ];
buried_fountain_transporter_used += player.pers[ "buried_fountain_transporter_used" ];
buried_ghost_killed += player.pers[ "buried_ghost_killed" ];
buried_ghost_drained_player += player.pers[ "buried_ghost_drained_player" ];
buried_ghost_perk_acquired += player.pers[ "buried_ghost_perk_acquired" ];
buried_sloth_booze_given += player.pers[ "buried_sloth_booze_given" ];
buried_sloth_booze_break_barricade += player.pers[ "buried_sloth_booze_break_barricade" ];
buried_sloth_candy_given += player.pers[ "buried_sloth_candy_given" ];
buried_sloth_candy_protect += player.pers[ "buried_sloth_candy_protect" ];
buried_sloth_candy_build_buildable += player.pers[ "buried_sloth_candy_build_buildable" ];
buried_sloth_candy_wallbuy += player.pers[ "buried_sloth_candy_wallbuy" ];
buried_sloth_candy_fetch_buildable += player.pers[ "buried_sloth_candy_fetch_buildable" ];
buried_sloth_candy_box_lock += player.pers[ "buried_sloth_candy_box_lock" ];
buried_sloth_candy_box_move += player.pers[ "buried_sloth_candy_box_move" ];
buried_sloth_candy_box_spin += player.pers[ "buried_sloth_candy_box_spin" ];
buried_sloth_candy_powerup_cycle += player.pers[ "buried_sloth_candy_powerup_cycle" ];
buried_sloth_candy_dance += player.pers[ "buried_sloth_candy_dance" ];
buried_sloth_candy_crawler += player.pers[ "buried_sloth_candy_crawler" ];
buried_wallbuy_placed += player.pers[ "buried_wallbuy_placed" ];
buried_wallbuy_placed_ak74u_zm += player.pers[ "buried_wallbuy_placed_ak74u_zm" ];
buried_wallbuy_placed_an94_zm += player.pers[ "buried_wallbuy_placed_an94_zm" ];
buried_wallbuy_placed_pdw57_zm += player.pers[ "buried_wallbuy_placed_pdw57_zm" ];
buried_wallbuy_placed_svu_zm += player.pers[ "buried_wallbuy_placed_svu_zm" ];
buried_wallbuy_placed_tazer_knuckles_zm += player.pers[ "buried_wallbuy_placed_tazer_knuckles_zm" ];
buried_wallbuy_placed_870mcs_zm += player.pers[ "buried_wallbuy_placed_870mcs_zm" ];
tomb_mechz_killed += player.pers[ "tomb_mechz_killed" ];
tomb_giant_robot_stomped += player.pers[ "tomb_giant_robot_stomped" ];
tomb_giant_robot_accessed += player.pers[ "tomb_giant_robot_accessed" ];
tomb_generator_captured += player.pers[ "tomb_generator_captured" ];
tomb_generator_defended += player.pers[ "tomb_generator_defended" ];
tomb_generator_lost += player.pers[ "tomb_generator_lost" ];
tomb_dig += player.pers[ "tomb_dig" ];
tomb_golden_shovel += player.pers[ "tomb_golden_shovel" ];
tomb_golden_hard_hat += player.pers[ "tomb_golden_hard_hat" ];
tomb_perk_extension += player.pers[ "tomb_perk_extension" ];
}
game_mode = getDvar( "ui_gametype" );
incrementcounter( "global_zm_" + game_mode, 1 );
incrementcounter( "global_zm_games", 1 );
if ( game_mode == "zclassic" || level.script == "zm_nuked" )
{
incrementcounter( "global_zm_games_" + level.script, 1 );
}
incrementcounter( "global_zm_killed", level.global_zombies_killed );
incrementcounter( "global_zm_killed_by_players", kills );
incrementcounter( "global_zm_killed_by_traps", level.zombie_trap_killed_count );
incrementcounter( "global_zm_headshots", headshots );
incrementcounter( "global_zm_suicides", suicides );
incrementcounter( "global_zm_melee_kills", melee_kills );
incrementcounter( "global_zm_downs", downs );
incrementcounter( "global_zm_deaths", deaths );
incrementcounter( "global_zm_revives", revives );
incrementcounter( "global_zm_perks_drank", perks_drank );
incrementcounter( "global_zm_specialty_armorvest_drank", specialty_armorvest_drank );
incrementcounter( "global_zm_specialty_quickrevive_drank", specialty_quickrevive_drank );
incrementcounter( "global_zm_specialty_fastreload_drank", specialty_fastreload_drank );
incrementcounter( "global_zm_specialty_longersprint_drank", specialty_longersprint_drank );
incrementcounter( "global_zm_specialty_rof_drank", specialty_rof_drank );
incrementcounter( "global_zm_specialty_deadshot_drank", specialty_deadshot_drank );
incrementcounter( "global_zm_specialty_scavenger_drank", specialty_scavenger_drank );
incrementcounter( "global_zm_specialty_flakjacket_drank", specialty_flakjacket_drank );
incrementcounter( "global_zm_specialty_additionalprimaryweapon_drank", specialty_additionalprimaryweapon_drank );
incrementcounter( "global_zm_specialty_finalstand_drank", specialty_finalstand_drank );
incrementcounter( "global_zm_specialty_grenadepulldeath_drank", specialty_grenadepulldeath_drank );
incrementcounter( "global_zm_" + "specialty_nomotionsensor" + "_drank", specialty_nomotionsensor_drank );
incrementcounter( "global_zm_gibs", gibs );
incrementcounter( "global_zm_distance_traveled", int( distance_traveled ) );
incrementcounter( "global_zm_doors_purchased", doors_purchased );
incrementcounter( "global_zm_boards", boards );
incrementcounter( "global_zm_sacrifices", sacrifices );
incrementcounter( "global_zm_drops", drops );
incrementcounter( "global_zm_total_nuke_pickedup", nuke_pickedup );
incrementcounter( "global_zm_total_insta_kill_pickedup", insta_kill_pickedup );
incrementcounter( "global_zm_total_full_ammo_pickedup", full_ammo_pickedup );
incrementcounter( "global_zm_total_double_points_pickedup", double_points_pickedup );
incrementcounter( "global_zm_total_meat_stink_pickedup", double_points_pickedup );
incrementcounter( "global_zm_total_carpenter_pickedup", carpenter_pickedup );
incrementcounter( "global_zm_total_fire_sale_pickedup", fire_sale_pickedup );
incrementcounter( "global_zm_total_zombie_blood_pickedup", zombie_blood_pickedup );
incrementcounter( "global_zm_use_magicbox", use_magicbox );
incrementcounter( "global_zm_grabbed_from_magicbox", grabbed_from_magicbox );
incrementcounter( "global_zm_use_perk_random", use_perk_random );
incrementcounter( "global_zm_grabbed_from_perk_random", grabbed_from_perk_random );
incrementcounter( "global_zm_use_pap", use_pap );
incrementcounter( "global_zm_pap_weapon_grabbed", pap_weapon_grabbed );
incrementcounter( "global_zm_claymores_planted", claymores_planted );
incrementcounter( "global_zm_claymores_pickedup", claymores_pickedup );
incrementcounter( "global_zm_ballistic_knives_pickedup", ballistic_knives_pickedup );
incrementcounter( "global_zm_wallbuy_weapons_purchased", wallbuy_weapons_purchased );
incrementcounter( "global_zm_power_turnedon", power_turnedon );
incrementcounter( "global_zm_power_turnedoff", power_turnedoff );
incrementcounter( "global_zm_planted_buildables_pickedup", planted_buildables_pickedup );
incrementcounter( "global_zm_buildables_built", buildables_built );
incrementcounter( "global_zm_ammo_purchased", ammo_purchased );
incrementcounter( "global_zm_upgraded_ammo_purchased", upgraded_ammo_purchased );
incrementcounter( "global_zm_total_shots", total_shots );
incrementcounter( "global_zm_time_played", time_played );
incrementcounter( "global_zm_contaminations_received", contaminations_received );
incrementcounter( "global_zm_contaminations_given", contaminations_given );
incrementcounter( "global_zm_cheat_players_too_friendly", cheat_too_friendly );
incrementcounter( "global_zm_cheats_cheat_too_many_weapons", cheat_too_many_weapons );
incrementcounter( "global_zm_cheats_out_of_playable", cheat_out_of_playable_area );
incrementcounter( "global_zm_total_cheats", cheat_total );
incrementcounter( "global_zm_prison_tomahawk_acquired", prison_tomahawk_acquired );
incrementcounter( "global_zm_prison_fan_trap_used", prison_fan_trap_used );
incrementcounter( "global_zm_prison_acid_trap_used", prison_acid_trap_used );
incrementcounter( "global_zm_prison_sniper_tower_used", prison_sniper_tower_used );
incrementcounter( "global_zm_prison_ee_good_ending", prison_ee_good_ending );
incrementcounter( "global_zm_prison_ee_bad_ending", prison_ee_bad_ending );
incrementcounter( "global_zm_prison_ee_spoon_acquired", prison_ee_spoon_acquired );
incrementcounter( "global_zm_prison_brutus_killed", prison_brutus_killed );
incrementcounter( "global_zm_buried_lsat_purchased", buried_lsat_purchased );
incrementcounter( "global_zm_buried_fountain_transporter_used", buried_fountain_transporter_used );
incrementcounter( "global_zm_buried_ghost_killed", buried_ghost_killed );
incrementcounter( "global_zm_buried_ghost_drained_player", buried_ghost_drained_player );
incrementcounter( "global_zm_buried_ghost_perk_acquired", buried_ghost_perk_acquired );
incrementcounter( "global_zm_buried_sloth_booze_given", buried_sloth_booze_given );
incrementcounter( "global_zm_buried_sloth_booze_break_barricade", buried_sloth_booze_break_barricade );
incrementcounter( "global_zm_buried_sloth_candy_given", buried_sloth_candy_given );
incrementcounter( "global_zm_buried_sloth_candy_protect", buried_sloth_candy_protect );
incrementcounter( "global_zm_buried_sloth_candy_build_buildable", buried_sloth_candy_build_buildable );
incrementcounter( "global_zm_buried_sloth_candy_wallbuy", buried_sloth_candy_wallbuy );
incrementcounter( "global_zm_buried_sloth_candy_fetch_buildable", buried_sloth_candy_fetch_buildable );
incrementcounter( "global_zm_buried_sloth_candy_box_lock", buried_sloth_candy_box_lock );
incrementcounter( "global_zm_buried_sloth_candy_box_move", buried_sloth_candy_box_move );
incrementcounter( "global_zm_buried_sloth_candy_box_spin", buried_sloth_candy_box_spin );
incrementcounter( "global_zm_buried_sloth_candy_powerup_cycle", buried_sloth_candy_powerup_cycle );
incrementcounter( "global_zm_buried_sloth_candy_dance", buried_sloth_candy_dance );
incrementcounter( "global_zm_buried_sloth_candy_crawler", buried_sloth_candy_crawler );
incrementcounter( "global_zm_buried_wallbuy_placed", buried_wallbuy_placed );
incrementcounter( "global_zm_buried_wallbuy_placed_ak74u_zm", buried_wallbuy_placed_ak74u_zm );
incrementcounter( "global_zm_buried_wallbuy_placed_an94_zm", buried_wallbuy_placed_an94_zm );
incrementcounter( "global_zm_buried_wallbuy_placed_pdw57_zm", buried_wallbuy_placed_pdw57_zm );
incrementcounter( "global_zm_buried_wallbuy_placed_svu_zm", buried_wallbuy_placed_svu_zm );
incrementcounter( "global_zm_buried_wallbuy_placed_tazer_knuckles_zm", buried_wallbuy_placed_tazer_knuckles_zm );
incrementcounter( "global_zm_buried_wallbuy_placed_870mcs_zm", buried_wallbuy_placed_870mcs_zm );
incrementcounter( "global_zm_tomb_mechz_killed", tomb_mechz_killed );
incrementcounter( "global_zm_tomb_giant_robot_stomped", tomb_giant_robot_stomped );
incrementcounter( "global_zm_tomb_giant_robot_accessed", tomb_giant_robot_accessed );
incrementcounter( "global_zm_tomb_generator_captured", tomb_generator_captured );
incrementcounter( "global_zm_tomb_generator_defended", tomb_generator_defended );
incrementcounter( "global_zm_tomb_generator_lost", tomb_generator_lost );
incrementcounter( "global_zm_tomb_dig", tomb_dig );
incrementcounter( "global_zm_tomb_golden_shovel", tomb_golden_shovel );
incrementcounter( "global_zm_tomb_golden_hard_hat", tomb_golden_hard_hat );
incrementcounter( "global_zm_tomb_perk_extension", tomb_perk_extension );
}
get_specific_stat( stat_category, stat_name ) //checked matches cerberus output
{
return self getdstat( stat_category, stat_name, "StatValue" );
}
do_stats_for_gibs( zombie, limb_tags_array ) //checked partially changed to match cerberus output //did not use foreach to prevent infinite loop due to continue
{
if ( isDefined( zombie ) && isDefined( zombie.attacker ) && isplayer( zombie.attacker ) )
{
i = 0;
while ( i < limb_tags_array.size )
{
stat_name = undefined;
if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_right_arm )
{
stat_name = "right_arm_gibs";
}
else if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_left_arm )
{
stat_name = "left_arm_gibs";
}
else if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_right_leg )
{
stat_name = "right_leg_gibs";
}
else if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_left_leg )
{
stat_name = "left_leg_gibs";
}
else if ( limb == level._zombie_gib_piece_index_head )
{
stat_name = "head_gibs";
}
if ( !isDefined( stat_name ) )
{
i++;
continue;
}
zombie.attacker increment_client_stat( stat_name, 0 );
zombie.attacker increment_client_stat( "gibs" );
i++;
}
}
}
initializematchstats() //checked matches cerberus output
{
if ( !level.onlinegame || !gamemodeismode( level.gamemode_public_match ) )
{
return;
}
self.pers[ "lastHighestScore" ] = self getdstat( "HighestStats", "highest_score" );
currgametype = level.gametype;
self gamehistorystartmatch( getgametypeenumfromname( currgametype, 0 ) );
}
adjustrecentstats() //checked matches cerberus output
{
/*
/#
if ( getDvarInt( "scr_writeConfigStrings" ) == 1 || getDvarInt( "scr_hostmigrationtest" ) == 1 )
{
return;
#/
}
*/
initializematchstats();
}
uploadstatssoon() //checked matches cerberus output
{
self notify( "upload_stats_soon" );
self endon( "upload_stats_soon" );
self endon( "disconnect" );
wait 1;
uploadstats( self );
}