Merge pull request #1001 from lioncash/reserve

gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
This commit is contained in:
bunnei
2018-08-09 19:27:35 -04:00
committed by GitHub

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@ -507,6 +507,8 @@ private:
/// Build the GLSL register list.
void BuildRegisterList() {
regs.reserve(Register::NumRegisters);
for (size_t index = 0; index < Register::NumRegisters; ++index) {
regs.emplace_back(index, suffix);
}