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Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented.
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@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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continue;
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}
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// Currently this stages are not supported in the OpenGL backend.
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// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
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if (program == Maxwell::ShaderProgram::TesselationControl) {
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continue;
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} else if (program == Maxwell::ShaderProgram::TesselationEval) {
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continue;
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}
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Shader shader{shader_cache.GetStageProgram(program)};
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// Stage indices are 0 - 5
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