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vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
Match OpenGL's behavior. This can fix or simplify bisecting issues on Vulkan.
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@ -569,7 +569,9 @@ void RasterizerVulkan::ReleaseFences() {
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}
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void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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FlushRegion(addr, size);
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if (Settings::IsGPULevelExtreme()) {
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FlushRegion(addr, size);
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}
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InvalidateRegion(addr, size);
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}
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