mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 07:37:59 -05:00
renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB. This resulted in screenshot colors that looked off for some titles.
This commit is contained in:
@ -380,7 +380,8 @@ void RendererOpenGL::CaptureScreenshot() {
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, state.GetsRGBUsed() ? GL_SRGB8 : GL_RGB8, layout.width,
|
||||
layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
|
Reference in New Issue
Block a user