Merge pull request #3080 from FernandoS27/glsl-fix

GLSLDecompiler: Correct Texture Gather Offset.
This commit is contained in:
bunnei
2019-11-08 15:56:29 -05:00
committed by GitHub

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@ -1670,7 +1670,7 @@ private:
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather",
{TextureArgument{type, meta->component}, TextureAoffi{}}) +
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element),
Type::Float};
}