af26b7a0bc
Merge pull request #1208 from archshift/free-bytes
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Implement FS_User::GetFreeBytes
2015-10-28 11:30:25 -04:00
5dfd2dba70
Implement FS_User::GetFreeBytes
2015-10-27 23:33:59 -07:00
a06a32c05d
Fix copy paste
2015-10-24 13:17:04 +02:00
53df67376d
OpenGL: Log GL_KHR_debug messages we receive
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This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API.
2015-10-24 02:30:51 +01:00
0c84d59a27
Fix wrong branch
2015-10-23 23:58:54 +02:00
844b9970b4
Add GetTotalStepCount Stub
2015-10-23 23:52:13 +02:00
f61c9da7d3
Update ptm.h
2015-10-23 23:50:51 +02:00
8c385a3fc6
Merge pull request #1209 from wwylele/file-path-encoding
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citra-qt: Change file path encoding
2015-10-22 22:41:39 -04:00
a7eb6a4045
Add some headers so TravisCI will hopefully work
2015-10-22 00:31:49 -04:00
45ed9e7e5e
Use CHAR_BIT instead of 8
2015-10-22 00:19:44 -04:00
a5ab8accc2
Handle changes pointed out in comments on PR
2015-10-22 00:11:25 -04:00
74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
2015-10-21 22:29:56 -04:00
e663f5c914
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
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- Also add a comment to AppendColorCombiner.
2015-10-21 22:29:56 -04:00
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
2015-10-21 21:59:47 -04:00
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
2015-10-21 21:59:44 -04:00
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
71edb55114
gl_shader_gen: Require explicit uniform locations.
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- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
2015-10-21 21:53:19 -04:00
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
2015-10-21 21:53:18 -04:00
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
2015-10-21 21:53:18 -04:00
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
2015-10-21 21:53:17 -04:00
4b5141954e
gl_shader_gen: Add additional function documentation.
2015-10-21 21:53:17 -04:00
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
2015-10-21 21:53:16 -04:00
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
2015-10-21 21:53:16 -04:00
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 -04:00
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 -04:00
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
2015-10-21 21:51:24 -04:00
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
2015-10-21 21:51:24 -04:00
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
d1f73c424f
Add a register variable to loops
2015-10-21 07:45:35 -04:00
d7e346239b
Update register read loops to go with last commit
2015-10-21 07:40:30 -04:00
8a0d848646
Pad responses to gdb for VFP registers
2015-10-21 07:19:03 -04:00
53aa55fcaa
Try to add support for VFP registers
2015-10-21 07:14:43 -04:00
9f66580d7e
Fix buffer overflow comments
2015-10-21 06:49:49 -04:00
6e57389172
change file path encoding to Local8bit()
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to support non-latin characters
2015-10-20 20:58:23 +03:00
7411aed5c7
Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
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citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 -04:00
2e2cfa0037
Merge pull request #1204 from kemenaran/qt-add-mac-icon
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citra-qt: Add icon to the OS X app
2015-10-20 10:21:03 -04:00
c717d1551d
Merge pull request #1199 from Gareth422/encryption-check
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Loader: Implement NCCH encryption check
2015-10-20 10:17:31 -04:00
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
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Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +02:00
22421528b7
citra-qt: Add icon to Mac app
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Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +02:00
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
2015-10-11 20:07:58 -04:00
721475420d
Loader: Change NCCH header types to be explicitly little-endian
2015-10-10 22:35:22 -04:00
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 -04:00
04325e5980
Merge pull request #1194 from linkmauve/no-newline
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Remove newlines in LOG_* calls
2015-10-10 14:42:17 -04:00
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
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The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
be217bca70
Fixed spelling errors
2015-10-09 17:09:52 -04:00
7c747c8c33
Merge pull request #1189 from archshift/game-list-toggle-window
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Game list: propely hide on toggling window mode
2015-10-07 10:33:11 -04:00
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
2ce2e05db0
Game list: propely hide on toggling window mode
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Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 -07:00