Commit Graph

1072 Commits

Author SHA1 Message Date
2e1cdde994 gl_rasterizer_cache: Track texture target and depth in the cache. 2018-09-30 14:31:57 -04:00
fefb003b23 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 2018-09-30 14:31:56 -04:00
ce452049d3 gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 2018-09-30 14:31:56 -04:00
fe5962e073 Merge pull request #1411 from ReinUsesLisp/point-size
video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
e3e51d3ddb video_core: Implement point_size and add point state sync 2018-09-28 02:13:29 -03:00
b8f1506aa5 gl_state: Pack sampler bindings into a single ARB_multi_bind 2018-09-28 02:04:22 -03:00
ab65fde9f4 video_core: Add asserts for CS, TFB and alpha testing
Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
9f3fc067bf Added glObjectLabels for renderdoc for textures and shader programs (#1384)
* Added glObjectLabels for renderdoc for textures and shader programs

* Changed hardcoded "Texture" name to reflect the texture type instead

* Removed string initialize
2018-09-23 17:55:41 -04:00
b91e2d55f3 correct BC6H 2018-09-23 19:17:22 +02:00
73eea61614 Merge pull request #1382 from lioncash/inc
gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
90746c33c7 gl_state: Remove unused type alias
This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
4f186de069 Merge pull request #1379 from lioncash/bitwise
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
ba02dd9ebc gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.

Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
9cd5c61fcf RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer.

Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
f465e4aaf2 gl_rasterizer: Fix StartAddress handling with indexed draw calls.
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
bd88d4108f Merge pull request #1342 from lioncash/trunc
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
0284cbe7ec Merge pull request #1279 from FernandoS27/csetp
shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
6415f81bb8 Merge pull request #1299 from FernandoS27/texture-sanatize
shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
567a5524b9 Implemented Internal Flags 2018-09-17 20:50:54 -04:00
9a8dbba1e5 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
fafc80d72e Merge pull request #1290 from FernandoS27/shader-header
Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
e4bb759c4b Implemented I2I.CC on the NEU control code, used by SMO 2018-09-17 17:42:46 -04:00
e2ac8fb36d Implemented CSETP 2018-09-17 17:42:44 -04:00
aac77bbd18 Implemented Control Codes 2018-09-17 17:42:43 -04:00
31e52113b3 Added asserts for texture misc modes to texture instructions 2018-09-17 12:56:36 -04:00
27fe8159c5 Merge pull request #1316 from lioncash/shadow
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
076add4ccd Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
3be048e50a Merge pull request #1329 from raven02/bgr5a1u
Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 2018-09-17 01:04:27 +08:00
0019a36b41 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 2018-09-16 00:21:42 +08:00
c878a819d7 Shaders: Implemented multiple-word loads and stores to and from attribute memory.
This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
ae128f0375 gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
a42376dfad Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
4a43fb7e1d gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
cc50857460 Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler:  Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
a99d9db32f Implemented Texture Processing Modes 2018-09-12 12:28:22 -04:00
89825766ee Merge pull request #1278 from tech4me/bg-color-fix
Port Citra #4047 & #4052: add change background color support
2018-09-11 23:13:11 -04:00
522a11a11f Merge pull request #1295 from bunnei/accurate-copies
gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
4a9acc87f9 Merge pull request #1294 from degasus/optimizations
gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
7bb226f22d gl_rasterizer_cache: Always blit on recreate, regardless of format.
- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
cdddd71d08 gl_shader_cache: Remove cache_width/cache_height.
- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00
3e973bc4c6 gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
5c676dc884 Implemented LEA and PSET 2018-09-11 12:50:52 -04:00
2b48cfd44b Replace old FragmentHeader for the new Header 2018-09-11 12:48:19 -04:00
e926757c8f Implemented (Partialy) Shader Header 2018-09-11 12:34:27 -04:00
4c3bd33be2 Fixed renderdoc input/output textures not working due to render targets 2018-09-11 13:31:20 +10:00
d6e8e16a66 Merge pull request #1286 from bunnei/multi-clear
gl_rasterizer: Implement clear for non-zero render targets.
2018-09-10 20:30:14 -04:00
12445b476d Merge pull request #1285 from bunnei/depth-fix
gl_rasterizer_cache: Only use depth for applicable texture formats.
2018-09-10 20:28:40 -04:00
d884e805c5 Merge pull request #1284 from bunnei/bgra8_srgb
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10 20:28:00 -04:00