30ff42b8cc
Assert Scissor tests
2018-10-08 20:49:36 -04:00
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
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gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
0ecd181cca
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 23:22:48 -03:00
752faff2bc
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
011cf77796
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
2018-10-06 03:20:04 -04:00
749aef3dd0
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
2018-10-06 03:20:04 -04:00
3e2380327a
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
f664437ae8
Implemented Texture Processing Modes in TEXS and TLDS
2018-10-03 08:41:12 -04:00
1835911425
gl_rasterizer: Fixup unassigned point sizes
2018-10-01 01:18:24 -03:00
bc679c9b8c
Merge pull request #1330 from raven02/tlds
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TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
df3799a008
gl_rasterizer_cache: Fixes to how we do render to cubemap.
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- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
29782273ec
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
2018-09-30 14:31:58 -04:00
f543b43fd0
gl_rasterizer_cache: Implement render to cubemap.
2018-09-30 14:31:58 -04:00
15cc729ebd
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
2018-09-30 14:31:58 -04:00
ed2e0e85c9
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
2018-09-30 14:31:58 -04:00
871580dcd8
gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
2018-09-30 14:31:57 -04:00
a9aa1db552
gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.
2018-09-30 14:31:57 -04:00
2e1cdde994
gl_rasterizer_cache: Track texture target and depth in the cache.
2018-09-30 14:31:57 -04:00
fefb003b23
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
2018-09-30 14:31:56 -04:00
ce452049d3
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
2018-09-30 14:31:56 -04:00
b92b4bbeaf
Fix trailing whitespace
2018-09-30 23:51:10 +08:00
fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
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video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
e3e51d3ddb
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
b8f1506aa5
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28 02:04:22 -03:00
ab65fde9f4
video_core: Add asserts for CS, TFB and alpha testing
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
9f3fc067bf
Added glObjectLabels for renderdoc for textures and shader programs ( #1384 )
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* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize
2018-09-23 17:55:41 -04:00
b91e2d55f3
correct BC6H
2018-09-23 19:17:22 +02:00
73eea61614
Merge pull request #1382 from lioncash/inc
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gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
90746c33c7
gl_state: Remove unused type alias
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
4f186de069
Merge pull request #1379 from lioncash/bitwise
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
ba02dd9ebc
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
9cd5c61fcf
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
c8f9bbbf85
Merge branch 'master' into tlds
2018-09-19 19:53:11 +08:00
f465e4aaf2
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
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We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
bd88d4108f
Merge pull request #1342 from lioncash/trunc
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gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
0284cbe7ec
Merge pull request #1279 from FernandoS27/csetp
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
6415f81bb8
Merge pull request #1299 from FernandoS27/texture-sanatize
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shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
567a5524b9
Implemented Internal Flags
2018-09-17 20:50:54 -04:00
9a8dbba1e5
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
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These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
fafc80d72e
Merge pull request #1290 from FernandoS27/shader-header
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Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
e4bb759c4b
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 -04:00
e2ac8fb36d
Implemented CSETP
2018-09-17 17:42:44 -04:00
aac77bbd18
Implemented Control Codes
2018-09-17 17:42:43 -04:00
31e52113b3
Added asserts for texture misc modes to texture instructions
2018-09-17 12:56:36 -04:00
27fe8159c5
Merge pull request #1316 from lioncash/shadow
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
b91f7d5d67
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
2018-09-17 23:25:18 +08:00
076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
3be048e50a
Merge pull request #1329 from raven02/bgr5a1u
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Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +08:00