Commit Graph

14191 Commits

Author SHA1 Message Date
36f607217f Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
b96fd0bd0e Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
7cd6daf115 VkRasterizer: Eliminate Legacy code. 2020-04-08 18:59:09 -04:00
1c18dc6577 Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
913f42a3a7 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
e00d992848 GPUMemoryManager: Improve safety of memory reads. 2020-04-08 12:08:06 -04:00
449255675d Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
2020-04-08 11:22:56 -04:00
848d619aec Place SL and SR in the right most column. 2020-04-08 11:34:16 +02:00
b128beb3a9 Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
26ed65495d Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
2020-04-07 17:16:23 -04:00
863f7385dc Addressed feedback: switched to snake case and fixed clang-format errors 2020-04-07 22:59:09 +02:00
f316911248 Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
5a66ca4697 Removed leftover test code 2020-04-07 22:45:30 +02:00
6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 2020-04-07 22:41:45 +02:00
487f9ba525 Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
22b5d5211e Hack BUILD_FULLNAME into GenerateSCMRev.cmake 2020-04-07 15:54:19 +02:00
935648ffa9 address nit. 2020-04-07 18:29:30 +07:00
bf1174c114 Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
27f122c48c file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
f9d5718c4b Clang Format. 2020-04-06 09:23:08 -04:00
ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 2020-04-06 09:23:07 -04:00
7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
6ee316cb8f Texture Cache: Use vAddr instead of physical memory for caching. 2020-04-06 09:23:05 -04:00
9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
588a20be3f Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
2c98e14d13 shader_decode: SULD.D using std::pair instead of out parameter 2020-04-06 13:46:55 +07:00
9efa51311f shader_decode: SULD.D avoid duplicate code block. 2020-04-06 13:34:06 +07:00
7f5696513f shader_decode: SULD.D fix conversion error. 2020-04-06 13:26:58 +07:00
2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 2020-04-06 13:09:19 +07:00
69277de29d Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
1633fbf99a Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
730f9b55b3 silent warning (conversion error) 2020-04-05 16:02:07 +07:00
9f6ebccf06 shader_decode: SULD.D -> SINT actually same as UNORM. 2020-04-05 15:18:42 +07:00
6f2b7087c2 shader_decode: SULD.D fix decode SNORM component 2020-04-05 14:46:43 +07:00
69657ff19c clang-format 2020-04-05 12:57:50 +07:00
24cc64c5b3 shader_decode: get sampler descriptor from registry. 2020-04-05 12:54:48 +07:00
acd3f0ab37 tweaking. 2020-04-05 10:31:32 +07:00
8370188b3c clang-format 2020-04-05 10:31:31 +07:00
3e3afa9be6 cleanup unuse params 2020-04-05 10:31:31 +07:00
5cd5857000 cleanup debug code. 2020-04-05 10:31:30 +07:00
658112783d reimplement get component type, uncomment mistaken code 2020-04-05 10:31:30 +07:00
3ad06e9b2b remove disable optimize 2020-04-05 10:31:30 +07:00
f24c2e1103 [wip] reimplement SULD.D 2020-04-05 10:31:29 +07:00
58bcb86af5 add shader stage when init shader ir 2020-04-05 10:31:29 +07:00
2cefdd92bd clang-fix 2020-04-05 10:31:28 +07:00
1f3d142875 shader: image - import PredCondition 2020-04-05 10:31:27 +07:00
08db60392d shader: SULD.D bits32 implement more complexer method. 2020-04-05 10:31:27 +07:00
ed1d8beb13 shader: SULD.D import StoreType 2020-04-05 10:31:26 +07:00
6d235b8631 shader: implement SULD.D bits32 2020-04-05 10:31:26 +07:00