4006468f73
android: video_core: Add support for disk shader cache. ( #64 )
2023-06-03 00:05:50 -07:00
6d2e7de2e0
android: vulkan_debug_callback: Ignore many innocuous errors.
2023-06-03 00:05:50 -07:00
30bf5d5b07
android: config: Change docked mode and GPU accuracy to favor performance on Android.
2023-06-03 00:05:50 -07:00
dc52152a81
service: account: Save user profile folder on first user creation
2023-06-03 00:05:50 -07:00
f9974f7ef3
android: Initialize account manager
2023-06-03 00:05:50 -07:00
5aec62930c
android: Remove unsafe null check
2023-06-03 00:05:50 -07:00
78f02ab9a6
android: Scale input overlay independently of system display scale
2023-06-03 00:05:50 -07:00
aeaddf407b
android: Use apply instead of commit for shared preferences
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Previously we were operating on the assumption that apply'd settings wouldn't be visible immediately. This isn't true and settings will be accessible via memory before being stored to disk. This reduces any potential stutters caused by saving to shared preferences.
2023-06-03 00:05:50 -07:00
fcbf08ca98
android: Add DPad slide toggle
2023-06-03 00:05:50 -07:00
bebc822334
android: Add relative stick center toggle
2023-06-03 00:05:49 -07:00
63819af214
android: Make hash and branch accessible from BuildConfig
2023-06-03 00:05:49 -07:00
f5055ca930
android: Backup shared preferences where applicable
2023-06-03 00:05:49 -07:00
940dbdcff2
android: Enable retaining app data after uninstall
2023-06-03 00:05:49 -07:00
1cc8011355
android: Remove unused doFrame function
2023-06-03 00:05:49 -07:00
4d9011a8f0
android: Convert NativeLibrary to Kotlin
2023-06-03 00:05:49 -07:00
a827486391
android: Remove LocalBroadcastManager
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This causes a couple of minor changes to directory initialization. We don't have a lengthy initialization step so we could spend less time creating state receivers and just run initialization on the main thread. We also don't have a situation where external storage will be a concern so checks are removed in favor of a binary check to see if initialization is ready.
This additionally removes the unused DoFrame callback.
2023-06-03 00:05:49 -07:00
9d7a60346f
android: Remove game database
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The content provider + database solution was excessive and is now replaced with the simple file checks from before but turned into an array list held within a viewmodel.
2023-06-03 00:05:49 -07:00
4816d5158e
android: Adjust game icon loading
2023-06-03 00:05:49 -07:00
730c63df7e
android: Remove unused dimensions files
2023-06-03 00:05:48 -07:00
83b1459af5
android: Slightly reduce game card size
2023-06-03 00:05:48 -07:00
ac417a4ffa
android: Only show company text view if it has content
2023-06-03 00:05:48 -07:00
c0aa5392b9
android: Fix check for ok text in software keyboard
2023-06-03 00:05:48 -07:00
ca4be4283d
android: Implement amiibo reading from nfc tag
2023-06-03 00:05:48 -07:00
b2aeb50229
android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
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- Causes crashes on sampler creation with Super Mario Odyssey.
2023-06-03 00:05:48 -07:00
1ea84854bd
android: Add toggle controls option to input overlay
2023-06-03 00:05:48 -07:00
8b99a1e49b
android: Do not update FPS text on null view
2023-06-03 00:05:48 -07:00
d30103b69f
android: Convert keyboard applet to kotlin and refactor
2023-06-03 00:05:48 -07:00
d5ebfc8e21
android: Implement basic software keyboard applet.
2023-06-03 00:05:47 -07:00
58ede89c60
android: config: Disable shader cache by default on Android.
2023-06-03 00:05:47 -07:00
a862c33fc4
android: Fix fps counter not showing up
2023-06-03 00:05:47 -07:00
ec048361af
android: Prevent showing games on an invalid view
2023-06-03 00:05:47 -07:00
b0a434b99f
android: Re-implement overlay editing
2023-06-03 00:05:47 -07:00
5807cf1b4d
android: Fix popup menu going out of bounds
2023-06-03 00:05:47 -07:00
3878c6ced1
android: Use autofit grid for games fragment
2023-06-03 00:05:47 -07:00
9cb7e7072d
android: Prevent updating empty game list text on invalid view
2023-06-03 00:05:47 -07:00
295ffd4d47
android: Persist settings across configuration changes
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Mostly things get refactored here to remove previous assumptions made about how the activity/fragment lifecycles would operate. The important change for persistence is removing the assumption that the user will be at the first settings fragment on recreation when deciding whether or not to reload settings. Now we check a flag in Settings to know if we loaded the settings within this lifecycle.
2023-06-03 00:05:47 -07:00
aaefe8a0e0
android: Store settings object in viewmodel
2023-06-03 00:05:47 -07:00
06e58cf088
android: Remove configChanges exceptions
2023-06-03 00:05:46 -07:00
35e9a99452
Android: Enable resizeable activities
2023-06-03 00:05:46 -07:00
89b9285627
android: Fix emulation fragment comments
2023-06-03 00:05:46 -07:00
273e81bb94
android: Use modal navigation drawer as in game menu
2023-06-03 00:05:46 -07:00
1f3b41366c
android: Make Game class parcelable
2023-06-03 00:05:46 -07:00
c53e927368
android: Add kotlin parcelize plugin
2023-06-03 00:05:46 -07:00
e2a7143a3d
android: Remove deprecated use of onActivityResult
2023-06-03 00:05:46 -07:00
d9e7e71a8e
android: Fix RTL layouts
2023-06-03 00:05:46 -07:00
3c9aa8d230
android: Use ellipsis character
2023-06-03 00:05:46 -07:00
16c7afbd46
android: Move all array strings to main strings file
2023-06-03 00:05:46 -07:00
03d9247527
android: Remove unused strings
2023-06-03 00:05:45 -07:00
bf584d85ad
android: Remove unused colors
2023-06-03 00:05:45 -07:00
9a842deba5
android: Remove citra date time picker
2023-06-03 00:05:45 -07:00