487f9ba525
Merge pull request #3489 from namkazt/patch-2
...
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
935648ffa9
address nit.
2020-04-07 18:29:30 +07:00
bf1174c114
Apply suggestions from code review
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc >
2020-04-07 07:55:49 +07:00
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
...
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
...
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
9efa51311f
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
7f5696513f
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
2906372ba1
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
...
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
...
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
730f9b55b3
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
69657ff19c
clang-format
2020-04-05 12:57:50 +07:00
24cc64c5b3
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
acd3f0ab37
tweaking.
2020-04-05 10:31:32 +07:00
8370188b3c
clang-format
2020-04-05 10:31:31 +07:00
3e3afa9be6
cleanup unuse params
2020-04-05 10:31:31 +07:00
5cd5857000
cleanup debug code.
2020-04-05 10:31:30 +07:00
658112783d
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
3ad06e9b2b
remove disable optimize
2020-04-05 10:31:30 +07:00
f24c2e1103
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
58bcb86af5
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
2cefdd92bd
clang-fix
2020-04-05 10:31:28 +07:00
1f3d142875
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
08db60392d
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
ed1d8beb13
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
6d235b8631
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
59e75f4372
ci: Update to Windows Server 2019 and Visual Studio 2019
...
This updates to the latest available toolchain for MSVC builds.
2020-04-04 16:13:57 -04:00
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
...
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
...
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
0d4ca5a8fc
Merge pull request #3595 from ReinUsesLisp/c4715-silence
...
shader/memory: Silence no return value warning
2020-04-02 14:32:19 -04:00
e1bd89e1c2
shader/memory: Silence no return value warning
...
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
825a6e2615
Merge pull request #3552 from jroweboy/single-context
...
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
2339fe199f
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
...
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
dd1232755b
gl_texture_cache: Fix software ASTC fallback
2020-04-01 01:44:15 -03:00
2f0da10dc3
vk_device: Add missing ASTC queries
2020-04-01 01:14:04 -03:00
b6571ca9f0
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
16270dcfe4
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
baf91c920c
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
...
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
f22f6b72c3
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
27dd542c60
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 -03:00
5c90d060d8
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 -03:00
0eb37de98f
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 -03:00
11774308d3
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 -03:00
7fe52ef77f
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 -03:00
3a63ae0658
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 -03:00
397f53dea1
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 -03:00
affee77b70
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 -03:00