7cbe6748c3
yuzu: Remove exit lock for game pausing
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This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
e22ad52cdb
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
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texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
1e9213632a
vk_shader_decompiler: Implement indexed textures
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Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
1dda77d392
shader: Simplify indexed sampler usages
2020-02-24 01:26:07 -03:00
e2dd59e341
video_core: Implement more scaler attribute formats
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While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
2b4cdb73b6
Merge pull request #3424 from ReinUsesLisp/spirv-layer
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vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
754aac331f
Merge pull request #3422 from ReinUsesLisp/buffer-flush
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surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
3ef5f2017d
Merge pull request #3416 from FernandoS27/schedule
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Kernel: Refactors and Implement a TimeManager and SchedulerLocks
2020-02-22 22:32:21 -05:00
1989e1b9ac
audio_core: interpolate: Improvements to fix audio crackling.
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- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
2020-02-22 22:26:16 -05:00
3d0a2375ca
Scheduler: Inline global scheduler in Scheduler Lock.
2020-02-22 12:39:17 -04:00
a1bf353780
Kernel: Correct pending feedback.
2020-02-22 11:51:03 -04:00
b9472eae44
System: Expose Host thread registering routines from kernel.
2020-02-22 11:18:07 -04:00
d219a96cc8
Kernel: Address Feedback.
2020-02-22 11:18:07 -04:00
ea956c823e
Kernel: Implement Scheduler locks
2020-02-22 11:18:07 -04:00
5c90d22f3d
Kernel: Implement Time Manager.
2020-02-22 11:18:07 -04:00
179bafa7cb
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
2020-02-22 11:18:06 -04:00
0728dfef84
Kernel: Make global scheduler depend on KernelCore
2020-02-22 11:18:06 -04:00
d4da52bbd9
Merge pull request #3444 from bunnei/linux-audio-fix
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audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 03:08:05 -05:00
f5cf67140b
audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 02:29:41 -05:00
19bce3685a
Merge pull request #3310 from FearlessTobi/fast-resample
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audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
27d57e0c4a
Merge pull request #3442 from ReinUsesLisp/fix-3d-assert
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shader/texture: Fix illegal 3D texture assert
2020-02-21 22:08:57 -05:00
7dc488a375
shader/texture: Fix illegal 3D texture assert
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Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
4a6a1aeab4
Merge pull request #3433 from namkazt/patch-1
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
ef27b4b7b5
Merge pull request #3434 from namkazt/patch-2
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vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
6b2719c0bb
Merge pull request #3435 from namkazt/patch-3
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vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
dc7ebc2d01
Merge pull request #3423 from ReinUsesLisp/no-match-3d
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texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
10d8afb302
nit: add const to where it need.
2020-02-21 21:16:45 +07:00
1956a34ee5
shader: implement LOP3 fast replace for old function
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ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21 19:08:07 +07:00
c0c4da27d9
vk_device: remove left over from other branch
2020-02-21 08:56:18 +07:00
fe8e5d8ae4
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
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video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20 20:04:05 -05:00
ecf275887b
clang-format
2020-02-20 09:39:30 +07:00
fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available
2020-02-20 09:28:13 +07:00
2342c0d50e
Merge pull request #3432 from brianclinkenbeard/update-httplib
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Update httplib to 0.5.5
2020-02-19 21:15:06 -05:00
bf0c929d4c
Merge pull request #3415 from ReinUsesLisp/texture-code
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shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19 20:06:14 -05:00
d65fa7d65c
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
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- Minor perf improvement.
2020-02-19 20:03:52 -05:00
d31156931d
fix issue with windows getnameinfo()
2020-02-19 16:16:49 -08:00
b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
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maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
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gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
fd4c5463e8
Merge pull request #3437 from namkazt/patch-5
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shader_conversion: add conversion I2F for Short
2020-02-19 11:27:28 -05:00
88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
2020-02-19 12:57:22 +07:00
e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat
2020-02-19 12:56:36 +07:00
47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat
2020-02-19 12:55:56 +07:00
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
2020-02-19 11:40:35 +07:00
a2c2c5768f
fix warning
2020-02-19 11:10:26 +07:00
a8508f2bc0
clang-format fix
2020-02-19 11:02:59 +07:00
556f3a6e9a
shader_conversion: add conversion I2F for Short
2020-02-19 10:54:37 +07:00
e545c2322c
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
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vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat
2020-02-19 10:16:51 +07:00
ad4e5c15fb
httplib compatibility
2020-02-18 18:04:33 -08:00
f6f0762e81
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
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2020-02-19 08:39:01 +07:00