61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
373f75d944
shader: Add shader loop safety check settings
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Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ba3bdf1d41
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:35 -04:00
41cca8b8ad
vk_pipeline_cache: Skip cached pipelines with different dynamic state
2021-07-22 21:51:35 -04:00
5445799260
main: Fix Open Transferable Shader Cache context item
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Opens the new shader cache directory location for the specified title, if it exists.
2021-07-22 21:51:35 -04:00
3c125d4134
tmml: Remove index component from coords vec
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The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ea038d6653
vulkan: Add VK_EXT_vertex_input_dynamic_state support
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Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
cb78a1b494
shader: Reorder shader cache directories
2021-07-22 21:51:35 -04:00
3025b2f605
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
d52bacf6f0
spirv/convert: Catch more signed operations oversights
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The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
8554a644df
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
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BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
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Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
5befc0bf87
shader_environment: Fix local memory size calculations
2021-07-22 21:51:35 -04:00
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
2021-07-22 21:51:35 -04:00
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
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Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
7eaa74ad23
gl_texture_cache: Create image storage views
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Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
2021-07-22 21:51:35 -04:00
12fe7210d2
gl_shader_cache: Store workers in shader cache object
2021-07-22 21:51:35 -04:00
cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
48aad8dc05
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
2a0aeaa3d2
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
f45f7b5c2a
vk_swapchain: Handle outdated swapchains
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Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
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Used by Claybook.
2021-07-22 21:51:34 -04:00
b02c78b276
vk_buffer_cache: Handle null texture buffers
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Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
2021-07-22 21:51:34 -04:00
8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
2021-07-22 21:51:34 -04:00
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
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Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
2021-07-22 21:51:34 -04:00
46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
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MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
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Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
2021-07-22 21:51:34 -04:00
5539b13c5a
shader,glasm: Implement legacy texcoord loads
2021-07-22 21:51:34 -04:00
cf9f88e5a7
glasm: Implement legacy varyings
2021-07-22 21:51:34 -04:00
ac0f5d2ab6
shader: Track legacy varyings
2021-07-22 21:51:34 -04:00
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
adc43297c5
spirv: Fix output generics with components
2021-07-22 21:51:34 -04:00
1148a4eac7
vulkan: Conditionally use shaderInt16
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Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
77372443c3
vulkan: Enable depth bounds and use it conditionally
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Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
c44b16124f
vk_buffer_cache: Add transform feedback usage to buffers
2021-07-22 21:51:34 -04:00
916ca74324
opengl: Declare fragment outputs even if they are not used
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Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
329dea217d
shader: Always initialize up reference in structure control flow
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Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
99f2c31b64
vulkan_device: Enable float64 and int64 conditionally
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Add Intel Xe support.
2021-07-22 21:51:34 -04:00